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230 commits
w6 ... master

Author SHA1 Message Date
Llywelwyn
c29b93337c
Update README.md 2025-03-09 11:12:11 +00:00
Llywelwyn
0584d07a1f
Update cargo-build-test.yml to use ubuntu-22.04 2025-03-09 11:04:32 +00:00
Llywelwyn
45b9b33039
Update cargo-build-test.yml 2025-03-09 11:02:16 +00:00
Lewis Wynne
bdcd55c8a5 Fixes miscoloured logs (fixes #26) 2025-03-09 10:50:35 +00:00
Llywelwyn
99c17f8521 draw hunger uses Point 2024-06-17 23:22:30 +01:00
Llywelwyn
6324449c16 draw_hunger() 2024-06-17 23:19:20 +01:00
Llywelwyn
d465592c0f abstracts ui drawing 2024-06-16 10:31:06 +01:00
Llywelwyn
f494efbf3f bump ver 2024-06-15 20:41:21 +01:00
Llywelwyn
ba5d120fef fix warns, bump ver 2024-06-15 20:40:51 +01:00
Llywelwyn
c5106a63b5 static inventory keys - items remember their slots
this is the biggest refactor of my entire life
2024-06-15 20:14:38 +01:00
Llywelwyn
9719ebbe88 docs tldr 2024-06-15 17:35:40 +01:00
Llywelwyn
2eaf431942 disable show_mapgen for default config 2024-06-15 17:24:37 +01:00
Llywelwyn
a7c5d2167c back to serde_json 2024-06-15 16:46:15 +01:00
Llywelwyn
678636c57d Revert "Infallible -> NoError"
This reverts commit 9c8f301491.
2024-06-15 16:44:13 +01:00
Llywelwyn
30697a98bb rm room_accretion for now 2024-06-15 16:43:17 +01:00
Llywelwyn
c73f9a5458 Revert "cherry pick -> serde_json saves to bincode"
This reverts commit 180532ee3e.
2024-06-15 16:42:59 +01:00
Llywelwyn
9c8f301491 Infallible -> NoError 2023-10-24 23:32:42 +01:00
Llywelwyn
180532ee3e cherry pick -> serde_json saves to bincode 2023-10-24 11:13:43 +01:00
Llywelwyn
46bbe14bea added effects for adding intrinsics 2023-10-02 23:02:46 +01:00
Llywelwyn
fa4612cf1f changed get_noncursed() to helper on BUC struct 2023-10-02 23:02:34 +01:00
Llywelwyn
4d21bd46d4 add_intr!() macro for adding intrinsics to the Player
If needed, player can just be replaced by another arg to the macro so this works on every other entity - but right now the player is the only thing to gain/lose intrinsics.
2023-10-02 22:14:00 +01:00
Llywelwyn
b5743819ec .describe() for Intrinsics, for use in tooltips later 2023-10-02 21:11:12 +01:00
Llywelwyn
190543a361 move all doors to the ends of corridors 2023-10-02 07:39:45 +01:00
Llywelwyn
7a27321bec initial tweaks - starting room w/ corridors + doors 2023-10-02 07:00:28 +01:00
Llywelwyn
97ca3a25e3 doors and door directions - RA 2023-10-02 04:43:01 +01:00
Llywelwyn
1fa7432dfe room accretion - initial 2023-10-01 20:56:46 +01:00
Llywelwyn
fa3b906dce adds article to ID morgue msg 2023-09-23 11:21:34 +01:00
Llywelwyn
2d33c90af8 fixes infini-dungeon difficulty 2023-09-23 11:12:28 +01:00
Llywelwyn
23a42bab80 Some panics to unreachable!, better error msging 2023-09-23 00:12:05 +01:00
Llywelwyn
ae8f0d15a0 unreachable! for debug entries 2023-09-22 23:59:15 +01:00
Llywelwyn
b6abfbce4a damage types: phys, magic, fire, cold, poison 2023-09-21 22:46:14 +01:00
Llywelwyn
de0aa33107 swaps over to bracket-lib's parse_dice_string(), and cl 2023-09-21 05:26:25 +01:00
Llywelwyn
921fee2ecc intrinsic speed + regeneration 2023-09-21 05:06:52 +01:00
Llywelwyn
e8b5f6d997 adds component tests to tests/mod.rs 2023-09-21 01:10:02 +01:00
Llywelwyn
654aea9a32 damage mod multiplier unit tests 2023-09-21 01:08:01 +01:00
Llywelwyn
dc4bcbe618 adds damage types to items 2023-09-21 00:53:04 +01:00
Llywelwyn
8a44c94272 adds damage types and mods (weak/resist/immune), for all damage events 2023-09-21 00:52:54 +01:00
Llywelwyn
66013667d8 gamelog events unit tests 2023-09-20 23:21:38 +01:00
Llywelwyn
58e4742f12 more map tests 2023-09-20 21:56:57 +01:00
Llywelwyn
727ca09e74 defaults placeholder player to human ancestry 2023-09-20 21:56:50 +01:00
Llywelwyn
222c7cc914 dels redunant resources - most of these are built-in with bracket-lib 2023-09-20 21:37:05 +01:00
Llywelwyn
335af8ee60 cl to md + versioned, instead of dated 2023-09-20 21:31:59 +01:00
Llywelwyn
954991fd9c defaults vision range in raws, only needs specifying if abnormal 2023-09-20 20:33:05 +01:00
Llywelwyn
c4a87d9813 removes trailing commas 2023-09-20 20:25:29 +01:00
Llywelwyn
421c87c972 mobs: wargs, felines 2023-09-20 14:51:16 +01:00
Llywelwyn
583afa7078 mobs: insects 2023-09-20 13:14:56 +01:00
Llywelwyn
c4aa3de640 more linter clean-up 2023-09-18 21:54:29 +01:00
Llywelwyn
27c1fe9a48 cleans up linter warns 2023-09-18 21:54:18 +01:00
Llywelwyn
6d80b80a82 adds some abstractions for readability 2023-09-11 00:01:34 +01:00
Llywelwyn
65564e6f4c readme update w/ link to blog 2023-09-10 23:59:09 +01:00
Llywelwyn
85efe13dc5 made the switch to using bracket-lib directly, instead of rltk wrapper
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
2023-09-05 02:23:31 +01:00
Llywelwyn
455b8f2d80 updated wasm url 2023-09-04 10:13:30 +01:00
Llywelwyn
6c3af2878d manual wasm build
v0.8.7 bracket-lib has an error with building for wasm, so building locally for now
2023-09-04 05:53:46 +01:00
Llywelwyn
54b9b27aea Merge remote-tracking branch 'origin/master' 2023-09-04 05:42:09 +01:00
Llywelwyn
5c61d5bcc0
Delete Cargo.lock 2023-09-04 05:41:55 +01:00
Llywelwyn
e03c40776a Merge remote-tracking branch 'origin/master' 2023-09-04 05:41:52 +01:00
Llywelwyn
3962bd5e6f ignore cargo.lock 2023-09-04 05:41:30 +01:00
Llywelwyn
a7eb3da89d
Delete wasm/index.html 2023-09-04 05:40:52 +01:00
Llywelwyn
bece876c53
Delete wasm/index.css 2023-09-04 05:40:45 +01:00
Llywelwyn
4f1027df77 ignore index/css
these are just for local testing - we don't want them pushed through to gh-pages
2023-09-04 05:40:26 +01:00
Llywelwyn
6d0ae8edf8 spellcheck 2023-09-03 23:54:04 +01:00
Llywelwyn
fefc4349d5 Merge remote-tracking branch 'origin/master' 2023-09-03 22:46:11 +01:00
Llywelwyn
599729bd4c
only deploy when using a version tag 2023-09-03 22:44:14 +01:00
Llywelwyn
94ad42e0b0
inverts / 2023-09-03 22:38:46 +01:00
Llywelwyn
195d206dd7
Update deploy wasm to gh-pages.yml 2023-09-03 22:34:27 +01:00
Llywelwyn
9afb57badd
testing workflows for ci 2023-09-03 22:27:55 +01:00
Llywelwyn
d018d9077d fixes negative starting mana 2023-09-02 22:37:21 +01:00
Llywelwyn
fcb2bd2815 swapped over to bracket-lib geometry's Rects, improved feature spawning 2023-08-31 20:07:15 +01:00
Llywelwyn
5a8114ec7e removes debugging msg 2023-08-31 03:49:37 +01:00
Llywelwyn
56071a1537 w 2023-08-31 03:47:09 +01:00
Llywelwyn
1b12d70b23 various fixes: moved turnloss handling into energy system, anims 2023-08-31 03:44:04 +01:00
Llywelwyn
7b5cd0ec70 write config file if not present 2023-08-31 02:18:07 +01:00
Llywelwyn
cb7d9082d1 bugfix 2023-08-31 02:00:47 +01:00
Llywelwyn
45312108af bleeding 2 save 2023-08-31 01:28:44 +01:00
Llywelwyn
a48d85e056 map tests 2023-08-31 01:27:58 +01:00
Llywelwyn
a5f13d72c6 Merge remote-tracking branch 'origin/master' 2023-08-31 01:20:33 +01:00
Llywelwyn
3464e9447c imports to lib.rs, creating unit tests 2023-08-31 01:20:21 +01:00
Llywelwyn
568df55795 restricts overmap actions (item use/drop/kick/open/close) 2023-08-30 23:54:28 +01:00
Llywelwyn
2c936efb0e
Delete .prettierrc.json 2023-08-30 23:40:54 +01:00
Llywelwyn
45461495fd prettier config 2023-08-30 23:39:53 +01:00
Llywelwyn
a038a3f586 chance to log dungeon features per clock turn 2023-08-30 12:08:03 +01:00
Llywelwyn
050973eae4 barracks dungeon feature 2023-08-30 11:41:39 +01:00
Llywelwyn
6f99b879ff
Update README.md 2023-08-30 09:50:31 +01:00
Llywelwyn
9150ed39e4 cl
compounded everything into today's date. will try to update this as i go in the future
2023-08-30 09:45:43 +01:00
Llywelwyn
1f95bf14ee slows treants back down, reduces spawnrate in grassy rooms 2023-08-30 09:19:48 +01:00
Llywelwyn
64caf0dc1a less blocking - targets will try to path to any space around their tar 2023-08-30 09:15:45 +01:00
Llywelwyn
340aefa9e1 darkens sapling renderable so it blends in more 2023-08-30 07:16:10 +01:00
Llywelwyn
5d14bb8354 treant sapling 2023-08-30 07:14:28 +01:00
Llywelwyn
207f3b7671 fixes traffic jams - if path is blocked, npcs will recalc path to dest 2023-08-30 06:15:29 +01:00
Llywelwyn
454c2aab63 player now blockstile 2023-08-30 06:07:40 +01:00
Llywelwyn
8eb98b5baa player turn awaits empty particle queue 2023-08-30 05:58:08 +01:00
Llywelwyn
b5c4cb1fb5 ticker awaits an empty particle queue 2023-08-30 05:57:03 +01:00
Llywelwyn
9427ebd7c1 better ranged targeting visuals 2023-08-30 05:40:45 +01:00
Llywelwyn
e22261d012 see tolocal() tile descs in chat 2023-08-30 05:02:51 +01:00
Llywelwyn
9fb791039f map shortnames/identifiers 2023-08-30 04:51:32 +01:00
Llywelwyn
849a554055 foliage on world map 2023-08-30 03:55:12 +01:00
Llywelwyn
d6b9be628a targeting -> kb control 2023-08-30 03:53:14 +01:00
Llywelwyn
7da00ed2b1 x to farlook, now playable with 0 mouse input 2023-08-30 03:13:46 +01:00
Llywelwyn
81a48d5a6e reduces carry capacity per pt of strength 2023-08-30 02:16:49 +01:00
Llywelwyn
7d201b5736 removes wait on comma 2023-08-30 02:16:41 +01:00
Llywelwyn
fdb5156a48 reduces item spawns 2023-08-30 02:14:16 +01:00
Llywelwyn
3301feaae0 forest tweaks - foliage and proper grass 2023-08-30 02:01:29 +01:00
Llywelwyn
d032c847a0 some more options to config - colour offsets, and all-black tile bgs 2023-08-30 01:35:53 +01:00
Llywelwyn
72ec24c6b6 combat log to config 2023-08-27 23:53:54 +01:00
Llywelwyn
038e616500 cleans up chatlog colours - renderables for non-item, beatitude for item 2023-08-27 22:26:58 +01:00
Llywelwyn
96e69d5c5e unused vars cleanup 2023-08-27 18:08:29 +01:00
Llywelwyn
537e19c4e7 tooltips for overmap tiles, and distinct fg-bg offsets 2023-08-27 18:04:53 +01:00
Llywelwyn
2890c16a3c FillEdges map builder, to fill walkable edges with overmap transition 2023-08-27 16:36:33 +01:00
Llywelwyn
8e3ed5cead huge refactor of overmap-local map travel 2023-08-27 16:21:15 +01:00
Llywelwyn
02be487334 town -> woods -> one floor of dungeon; infinite dungeon elsewhere
just trying things out.
2023-08-27 03:43:25 +01:00
Llywelwyn
486807fc84 names to file 2023-08-27 03:13:58 +01:00
Llywelwyn
e1eae7efaf overmap travel - needs refactoring urgently, but it works for now 2023-08-27 03:00:48 +01:00
Llywelwyn
00dea1a55e fixes master dungeon map bug - map params weren't being saved
it was saving the version of the map at creation (e.g. no viewsheds, no bloodstains, no tile changes), and never updating it on transition
2023-08-27 00:21:01 +01:00
Llywelwyn
38eed3e483 refactor, and overmap (heavy wip) 2023-08-27 00:06:29 +01:00
Llywelwyn
746de971f0 overmap, refactor offsets 2023-08-26 22:46:04 +01:00
Llywelwyn
9e294a1680 better death messages, and morgue file map fix 2023-08-26 17:48:04 +01:00
Llywelwyn
9ac2adc5d6 improves morgue file significant event logging, bumps wasm build 2023-08-26 12:45:24 +01:00
Llywelwyn
738484436b significant events in morgue file, better event logging 2023-08-25 22:43:50 +01:00
Llywelwyn
de5dacb2ba improves morgue files - writes to console on wasm 2023-08-25 06:58:54 +01:00
Llywelwyn
14a6e46669 morgue files 2023-08-25 03:24:20 +01:00
Llywelwyn
ad9d40d8ed removes redundant error type 2023-08-24 23:01:33 +01:00
Llywelwyn
73f511775e slightly more graceful config reading: reads entry by entry
reads from default only if an entry is not present, and then writes those defaults to the file if anything was changed
2023-08-24 22:59:25 +01:00
Llywelwyn
6c727b056e Merge remote-tracking branch 'origin/master' 2023-08-24 22:34:19 +01:00
Llywelwyn
3023a33cc5 i/o stuff: skeleton framework for morgue files, and a config.toml file 2023-08-24 22:34:05 +01:00
Llywelwyn
2976c4ea06
cargo build/test wf 2023-08-24 00:30:00 +01:00
Llywelwyn
da77a01067
build instructions 2023-08-23 23:14:41 +01:00
Llywelwyn
b2010958e7 removes deprecated var 2023-08-23 23:08:37 +01:00
Llywelwyn
6ee4878602 bumps ver 2023-08-23 22:48:42 +01:00
Llywelwyn
5b400b6d6f bumps wasm 2023-08-23 22:43:01 +01:00
Llywelwyn
0b251c991c inventory refactor - huge improvement 2023-08-23 22:07:09 +01:00
Llywelwyn
3c5f52faba increases colour offset, and adds a config option for offset % 2023-08-23 22:07:00 +01:00
Llywelwyn
ff344ccee4 returns the option for scanlines, cleans up config 2023-08-23 21:14:07 +01:00
Llywelwyn
e62a081103 increases systems robustness
- most systems run twice per tick, and the effects queue is processes on sub-tick intervals (after any relevant systems).

1. PLAYER TURN ->
i. Map/viewsheds are refreshed, effects queue is run.
ii. RunState takes player input.
iii. Player input is resolved/effects queue is run.
2. AI TURNS ->
i. Map/viewsheds refreshed.
ii. AI decision-making.
iii. AI decisions resolved/effects queue is run.
3. OTHER ->
i. If the start of a new turn, hunger clock is run.
ii. particles are created/deleted every frame.
2023-08-23 18:58:11 +01:00
Llywelwyn
9ab37b90ab beatitudes identified on item use 2023-08-23 18:17:15 +01:00
Llywelwyn
02a4f33d11 more framework for spells 2023-08-23 18:17:04 +01:00
Llywelwyn
76c74df028 inventory system messages to config 2023-08-23 02:31:23 +01:00
Llywelwyn
306c1e4d53 experience level log fix 2023-08-23 02:24:57 +01:00
Llywelwyn
bde0706c0d FOV tweaks 2023-08-23 02:24:33 +01:00
Llywelwyn
15e8ae13d0 char creation to config 2023-08-23 01:57:35 +01:00
Llywelwyn
424bf43ed5 config stuff to config folder 2023-08-23 01:31:02 +01:00
Llywelwyn
705a6bb1fb consts in config files 2023-08-23 01:25:53 +01:00
Llywelwyn
c2c7e0bd52 sorry - swapping from rustfmt to prettier-rust 2023-08-23 01:22:09 +01:00
Llywelwyn
281396f9ce starting on config files 2023-08-23 00:58:01 +01:00
Llywelwyn
98a4422b15 reduces identify scroll spawnrate back down from debug number 2023-08-23 00:02:47 +01:00
Llywelwyn
2c7671b348 optional darken by distance and viewshed multiplier 2023-08-23 00:00:44 +01:00
Llywelwyn
f8c74ea6f9 fixes 0/negative mana regen 2023-08-22 23:40:22 +01:00
Llywelwyn
0ff9c1000b wasm - week 7 2023-08-22 19:25:05 +01:00
Llywelwyn
8f252c1391 Merge remote-tracking branch 'origin/master' 2023-08-22 19:23:54 +01:00
Llywelwyn
a299496857 framework for magic - spells NYI 2023-08-22 19:23:45 +01:00
Llywelwyn
4118783597 mp regeneration
using nethack calcs as a placeholder for now
2023-08-22 19:07:50 +01:00
Llywelwyn
64a8aa7d68
Update README.md - final week 2023-08-22 18:13:44 +01:00
Llywelwyn
c46e302274 identify now works properly with beatitude 2023-08-22 18:01:07 +01:00
Llywelwyn
51081c7c9c Identification scrolls 2023-08-22 17:38:30 +01:00
Llywelwyn
cfe5884a0b blindness - misc 2023-08-22 16:17:42 +01:00
Llywelwyn
1714b94397 blindness improves telepathy, and reduces to-hit 2023-08-22 16:16:56 +01:00
Llywelwyn
0208dcac4c some notes for the combat system, for future reference 2023-08-22 14:36:49 +01:00
Llywelwyn
bd90c3f760 removes monster to-hit bonus from player 2023-08-22 13:11:21 +01:00
Llywelwyn
f55f4504db beatitude identification 2023-08-22 11:55:09 +01:00
Llywelwyn
113d26cf41 effects messages to consts 2023-08-22 11:06:48 +01:00
Llywelwyn
e76a03633b remove curse - with full BUC impl 2023-08-22 10:50:44 +01:00
Llywelwyn
5a42ee283d scroll of remove curse - NYI 2023-08-22 08:56:06 +01:00
Llywelwyn
e403a6d845 weapon fix, and inability to remove cursed items 2023-08-22 08:43:56 +01:00
Llywelwyn
d277384cc5 animation framework stuff 2023-08-21 23:12:49 +01:00
Llywelwyn
366c5d6543 fancy particle effects 2023-08-21 22:43:19 +01:00
Llywelwyn
5f23822f62 runs effects queue immediately before/after player turn
precaution against the effects queue unordering itself, etc.
2023-08-21 21:02:50 +01:00
Llywelwyn
0925cda599 adds particles to spells 2023-08-21 20:26:01 +01:00
Llywelwyn
f325d39f4c particle effect on items/traps 2023-08-21 20:20:46 +01:00
Llywelwyn
397aa07d60 minor fixes, altars can heal 2023-08-21 19:20:08 +01:00
Llywelwyn
fe19a449e3 rawmaster macros 2023-08-21 18:05:08 +01:00
Llywelwyn
8c11951258 did_something event triggers 2023-08-21 16:58:38 +01:00
Llywelwyn
db9e04069a removes need to pass BUC to effects 2023-08-21 16:39:37 +01:00
Llywelwyn
1d9cb04d1f standardises entity names 2023-08-21 13:59:21 +01:00
Llywelwyn
d0416b2563 beatitudes 2023-08-21 13:08:12 +01:00
Llywelwyn
831720ce37 refactors beatitude, and prepping readme for week 7 2023-08-21 12:50:30 +01:00
Llywelwyn
469d83994e removes some debug logs 2023-08-21 11:24:36 +01:00
Llywelwyn
33ce208252 race -> ancestries, adds ancestry stat maximums 2023-08-21 11:21:19 +01:00
Llywelwyn
9e26c41aad adds mob ancestries, converts everything over to get_reactions() 2023-08-21 10:40:30 +01:00
Llywelwyn
614653e028 abstracted reactions 2023-08-21 10:13:29 +01:00
Llywelwyn
3050219494 ancestries 2023-08-21 09:57:47 +01:00
Llywelwyn
c8b28a9abd better description of classes, and cleans up warnings 2023-08-21 09:04:46 +01:00
Llywelwyn
c7fcd301e2 character creation starting inventories 2023-08-21 09:01:58 +01:00
Llywelwyn
c4a1883295 better char selection screen 2023-08-21 02:01:15 +01:00
Llywelwyn
07fd9ac377 halved ac-bonus from dex 2023-08-21 00:58:19 +01:00
Llywelwyn
91c2972935 + rogues, rapiers, and grammar fixes 2023-08-21 00:45:58 +01:00
Llywelwyn
40f9d117f3 initial: character creation 2023-08-21 00:16:30 +01:00
Llywelwyn
454a8c7028 refactors hunger system
still works the same way, just cleaner
2023-08-20 17:27:11 +01:00
Llywelwyn
23a6d5e025 abstracting level requirements 2023-08-20 16:50:00 +01:00
Llywelwyn
46534f1579 function descriptions 2023-08-20 16:49:40 +01:00
Llywelwyn
d1767b5714 docs 2023-08-19 12:05:04 +01:00
Llywelwyn
1832e9d7f1 misc fixes 2023-08-18 23:56:49 +01:00
Llywelwyn
72f8dbbdf4 small tweaks, cleanup, and cranks offset 2023-08-17 15:11:24 +01:00
Llywelwyn
6eab48e616 cleans up flags, adds aoe trap 2023-08-17 11:11:53 +01:00
Llywelwyn
5a4d3bf067 effects: triggers 2023-08-17 10:40:54 +01:00
Llywelwyn
71f69e8fe4 effects from dead entities are now removed from queue without running 2023-08-17 10:15:54 +01:00
Llywelwyn
66f5a8d826 refactors wands/items with charges 2023-08-17 09:49:58 +01:00
Llywelwyn
1002844098 cleans up comment 2023-08-17 08:37:40 +01:00
Llywelwyn
f5394f10ab more scrolls 2023-08-17 08:34:51 +01:00
Llywelwyn
03ae8992f6 extraordinarily hacky solution to a logstore bug 2023-08-17 08:34:26 +01:00
Llywelwyn
6162eb090f cleans up imports 2023-08-17 05:52:14 +01:00
Llywelwyn
51f8ee66e6 removes deprecated SufferDamage component 2023-08-17 05:48:30 +01:00
Llywelwyn
945242bc42 deletes deprecated damage system 2023-08-17 05:42:19 +01:00
Llywelwyn
ff1afed92c cleanup and bugfixes, standardising log colours 2023-08-17 04:44:40 +01:00
Llywelwyn
dd4e0aaee4 log colour tweaks 2023-08-17 03:25:39 +01:00
Llywelwyn
911873127d atomising item use: damage and healing, and refactors 2023-08-17 03:12:42 +01:00
Llywelwyn
6677181a4e atomising item use: refactors BUC 2023-08-17 02:00:05 +01:00
Llywelwyn
a00b7ae805 atomising item use: no unnecessary empty logs 2023-08-17 01:18:25 +01:00
Llywelwyn
931f600625 atomising item use: hunger effect 2023-08-17 01:16:35 +01:00
Llywelwyn
18eae23a4c atomising item use: placeholder Item triggers 2023-08-17 00:43:26 +01:00
Llywelwyn
55202b241b atomising item use: ItemEquipSystem{} and remove system tweak 2023-08-17 00:29:48 +01:00
Llywelwyn
e02fa27ae4 goblin chieftain 2023-08-16 22:59:06 +01:00
Llywelwyn
47f12e9864 dwarf attack name fix 2023-08-16 15:46:01 +01:00
Llywelwyn
c496bb5474 Underflow fix for level 0 entities 2023-08-16 15:17:44 +01:00
Llywelwyn
63fc4a0728 missing import 2023-08-16 15:12:42 +01:00
Llywelwyn
efe15705ad Beginning the conversion to an Effects system 2023-08-16 15:11:49 +01:00
Llywelwyn
a6690029e6 converted inventory systems into a module 2023-08-16 09:33:18 +01:00
Llywelwyn
76cc6a6938 tile content iterator with runstate tweak - returns optional runstate 2023-08-16 01:45:23 +01:00
Llywelwyn
012d61603a ensuring we remove entities from the SpatialMap when they die 2023-08-16 01:29:00 +01:00
Llywelwyn
2ba7cfad8d cleanup and bugfixes 2023-08-16 01:23:57 +01:00
Llywelwyn
d439ff6d3f complete spatial indexing refactor - SpatialMap 2023-08-16 01:17:38 +01:00
Llywelwyn
2887bb9736 prevents energy from ticking up whilst AI is culled 2023-08-15 21:18:28 +01:00
Llywelwyn
f2b58a3feb random wandering and static ai 2023-08-15 20:39:13 +01:00
Llywelwyn
084e5e6f7b cleans up mobs.json, adds MoveModes 2023-08-15 20:28:21 +01:00
Llywelwyn
198486df1d ChaseAI{}, FleeAI{}, removal of monster/bystander tags 2023-08-15 20:04:21 +01:00
Llywelwyn
91607fb9ce ApproachAI {} 2023-08-15 19:03:15 +01:00
Llywelwyn
b95f0cc1ad faction-based visible ai, initial commit 2023-08-15 18:05:25 +01:00
Llywelwyn
bb8cf69b86 WantsToApproach, WantsToFlee (functionality NYI) 2023-08-15 17:31:18 +01:00
Llywelwyn
9a9876349b carnivores only hunt other herbivores 2023-08-15 16:36:52 +01:00
Llywelwyn
9b037dceeb faction-based adjacent ai 2023-08-15 16:29:01 +01:00
Llywelwyn
76d835021b faction table, applying factions to mobs, and querying reactions 2023-08-15 15:56:00 +01:00
Llywelwyn
0375c31acf more obfuscated item names 2023-08-15 15:19:54 +01:00
156 changed files with 12330 additions and 7508 deletions

22
.github/workflows/cargo-build-test.yml vendored Normal file
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@ -0,0 +1,22 @@
name: Rust
on:
push:
branches: [ "master" ]
pull_request:
branches: [ "master" ]
env:
CARGO_TERM_COLOR: always
jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Build
run: cargo build --verbose
- name: Run tests
run: cargo test --verbose

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@ -0,0 +1,34 @@
on: push
name: Build and deploy web page with WASM version
jobs:
build:
runs-on: ubuntu-latest
if: startsWith(github.ref, 'refs/tags/v')
steps:
- name: Checkout project
uses: actions/checkout@v3
- name: Setup - Rust
uses: actions-rs/toolchain@v1
with:
toolchain: nightly
target: wasm32-unknown-unknown
override: true
- name: Setup - wasm-bindgen
uses: jetli/wasm-bindgen-action@v0.2.0
- name: Build, bind WASM
run: |
cargo build --release --target wasm32-unknown-unknown
wasm-bindgen target/wasm32-unknown-unknown/release/rust-rl.wasm --out-dir wasm --no-modules --no-typescript
- name: Publish web\ to gh-pages
env:
GITHUB_TOKEN: ${{ github.token }}
run: |
cd wasm/
git init --initial-branch=master
git config user.name "GitHub Actions"
git config user.email "github-actions-bot@users.noreply.github.com"
git add .
git commit -m "Deploy ${GITHUB_REPOSITORY} to ${GITHUB_REPOSITORY}:gh-pages"
git push --force "https://${GITHUB_ACTOR}:${GITHUB_TOKEN}@github.com/${GITHUB_REPOSITORY}.git" master:gh-pages
echo "Deploy complete"

14
.gitignore vendored
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@ -1,11 +1,19 @@
# Build files, documentation, benchmarks
target
docs/*
wasm/index.css
wasm/index.html
docs/gifs/*
# VSCode/IDE config files
Cargo.lock
.vscode/*
.rustfmt.toml
.prettierignore
.prettierrc.json
# Savegame
savegame.json
# Save files, morgue files
savegame.json
morgue
# A default user config will be written on first run, if not present
config.toml

3358
Cargo.lock generated

File diff suppressed because it is too large Load diff

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@ -1,18 +1,18 @@
[package]
name = "rust-llyrl"
version = "0.1.0"
name = "rust-rl"
version = "0.1.4"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
rltk = { version = "^0.8.7", features = ["serde"] }
bracket-lib = { git = "https://github.com/amethyst/bracket-lib.git", rev = "851f6f08675444fb6fa088b9e67bee9fd75554c6", features = ["serde"] }
regex = "1.3.6"
specs = { version = "0.16.1", features = ["serde"] }
specs-derive = "0.4.1"
serde = { version = "1.0.93", features = ["derive"]}
serde_json = "1.0.39"
toml = "0.5"
lazy_static = "1.4.0"
[dev-dependencies]
@ -20,4 +20,12 @@ criterion = { version = "^0.5" }
[[bench]]
name = "systems_benchmark"
harness = false
harness = false
# Enable max optimizations for dependencies, but not for our code:
[profile.dev.package."*"]
opt-level = 3
# Enable only a small amount of optimization in debug mode
# [profile.dev]
# opt-level = 1

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@ -1,15 +1,19 @@
## a roguelike in rust, playable @ [llywelwyn.github.io](https://llywelwyn.github.io/)
## a roguelike in rust, playable @ [llyw.co.uk/rl/](https://llyw.co.uk/rl/)
#### using _rltk/bracket-lib_, and _specs_
[![Rust](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml/badge.svg)](https://github.com/Llywelwyn/rust-rl/actions/workflows/cargo-build-test.yml)
check out the page in the header for the wasm version, pick [a release](https://github.com/Llywelwyn/rust-rl/releases), or build manually with:
`git clone https://github.com/Llywelwyn/rust-rl/ && cd rust-rl && cargo build --release`,
![image](https://github.com/Llywelwyn/rust-rl/assets/82828093/b05e4f0b-2062-4abe-9fee-c679f9ef420d)
this year for roguelikedev does the complete tutorial, i'm following along with thebracket's [_roguelike tutorial - in rust_](https://bfnightly.bracketproductions.com). for most of the 8 weeks, i'll probably just be working through the content rather than diverging too much into doing my own thing, since it's lengthy and i'd rather finish in time. that said, the ultimate aim here is to strip out the vast majority of the existing entities and replace them with my own, using the systems and components from the tutorial as a jumping-off point for something of my own making.
i'll try to remember to update the web version on my page at the end of every week
---
<details>
<summary>boring details about the sprint where this project started</summary>
<details>
<summary>week 1</summary>
@ -125,3 +129,32 @@ i'll try to remember to update the web version on my page at the end of every we
- varying levels of being overweight, with the limit determined by strength, slowing entities down by ~25% per level over unencumbered. right now it's pretty forgiving, and i'd probably like it to stay that way. my ideal balance here would be roughly how it ends up in 5e DnD: everyone can carry a good supply of consumables, but strength characters usually don't carry a much higher quantity of items than anyone else, because the strongest armour is extremely heavy. sort of like a soft strength requirement for the heaviest gear - rather than requiring specific stats or levels to equip it, it's heavy enough that you need to be strong to lug it around. but if someone weaker wanted to, they could, they'd just have to leave some other items behind to do so. or take the speed penalty for being encumbered
</details>
---
<details>
<summary>week 7</summary>
- character creation!
- it doesn't look too pretty yet, but i managed to get it done in time. classes and ancestries are selectable, with ancestries determining some intrinsic bonuses (dwarves are hardy, catfolk are fast and have claws, etc.) and attribute maximums, and classes determining starting equipment and the actual attribute rolls. along with this, i expanded entity reactions - now a shared ancestry is taken into account first of all, and it checks faction if it doesn't manage to find anything. this means humans wont attack other humans, dwarves wont be attacked by gnomes and other dwarves, etc.
![char creation](https://github.com/Llywelwyn/rust-rl/assets/82828093/fb0e99d4-fd76-4995-8542-9690bb3d45dd)
- proper identification and beatitude
- item-ID is split from beatitudes as it should be, scrolls of identify and remove curse are in, and blessed/cursed effects are applied for a bunch of things.
![beatitude/buc](https://github.com/Llywelwyn/rust-rl/assets/82828093/387a9be4-225b-4b63-b9be-086973feb5ed)
- better AI
- straight from thebracket, with a handful of tweaks of my own, i've finally atomised AI into adjacent, visible, chase, flee, and default systems. most notably,rather than hostile mobs attacking everything and passive mobs doing nothing, every mob has a faction, and most mobs have an ancestry. like mentioned above, mobs will take all this into account when determining how they want to react to any other entity. i see a lot of places to expand on this in the future, like going into alignments and other increasingly-specific reasons why any entity might want to murder another. or make friends with them. taming comes to mind here.
- an effects system
- instead of randomly doing things all around the codebase, everything is in the process of being moved over to an effects system. to put it very simply, there's a big list of every effect that needs to take place on the next tick, and each tick the queue is iterated through, the next effect is checked against a list of every entity that died this turn to make sure that it should still take place (no dead mobs still getting their attacks off), and then it makes the event happen if appropriate. if not, it just gets tossed out. it's all super modular, so effects can pretty much be applied to everything. the same damage and targeting effects work for item use and traps going off, or an entity swinging their sword, for example. i made use of this new system by adding in some aoe scrolls, like mass function and mass healing. see below for blindness improving telepathy range, and nice new particle effects.
![blindness](https://github.com/Llywelwyn/rust-rl/assets/82828093/800f7d36-3fa7-42b7-b80f-247e0d56d014)
![squares](https://github.com/Llywelwyn/rust-rl/assets/82828093/b752e1cb-340d-475d-84ae-68fdb4977a80)
</details>
</details>

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@ -1,12 +1,12 @@
use criterion::{black_box, criterion_group, criterion_main, Criterion};
use rltk::RGB;
use criterion::{ black_box, criterion_group, criterion_main, Criterion };
use bracket_lib::prelude::*;
/// Benchmarks methods from rltk used to desaturate non-visible tiles.
// Greyscale is significantly faster, but generally looks worse - the
// third alternative is directly setting the desaturated value, if it
// is known in advance.
fn nonvisible_benchmark(c: &mut Criterion) {
let bg = black_box(RGB::from_f32(0.4, 0., 0.));
let bg = black_box(RGB::from_f32(0.4, 0.0, 0.0));
c.bench_function("rgb -> greyscale", |b| b.iter(|| bg.to_greyscale()));
c.bench_function("rgb -> desaturate", |b| b.iter(|| bg.desaturate()));

20
changelog.md Normal file
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@ -0,0 +1,20 @@
## v0.1.4
### added
- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
- **intrinsics**: speed, regeneration
- **damage types**: immunities, weaknesses, and resistances
- **full keyboard support**: examining and targeting can now be done via keyboard only
- **a config file** read at runtime, unfortunately not compatible with WASM builds yet
- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
- **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc.
- **named maps**: "Town", "Dungeon"
- **map messages/hints**: "You hear <...>."
### changed
- **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
- **chatlog colours** are now consistent
### fixed
- negative starting mana
- status effects only ticking if mob turn aligned with turnclock turn
- map params not being saved on map transition
- mob turns not awaiting the particle queue (mobs moving around mid-animation)
- mobs not re-pathing if their path was blocked, causing traffic jams

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@ -0,0 +1,35 @@
a - insects A -
b - B -
c - chickens C -
d - canines D -
e - E -
f - felines F -
g - goblins G - gnomes
h - humanoids H -
i - I -
j - J -
k - kobolds K -
l - L -
m - M -
n - N -
o - orcs O - ogres
p - P -
q - quadrupeds Q -
r - rats R -
s - spiders S -
t - T -
u - horses U -
v - V -
w - W -
x - X -
y - Y -
z - zombies Z -
@ - humans
notes
1. zombie takes priority over the creature's original glyph
2. @ is for human-sized creatures - i.e. humans, changelings
h is used for everything else - i.e. dwarfs, halflings
3. purple is reserved for captain/leader entiites - i.e. orc captain
4. similar creatures use similar colours - i.e. little dog, dog, large dog

55
docs/combat_system.txt Normal file
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@ -0,0 +1,55 @@
DETERMINING IF AN ATTACK HITS OR NOT:
1. Whenever someone makes an attack, a flat 1d20 attack roll is made.
2. A target number is generated, depending on the mode of attack, made
up of some combination of the following:
- ATTACKER'S HIT BONUSES:
- level
- any relevant str/dex attribute bonuses
- any relevant skill modifiers
- any to-hit modifiers from equipment
- any to-hit modifiers from status effects
- DEFENDER'S ARMOUR CLASS*:
- base armour class
- any relevant skill modifiers
- any ac modifiers from equipment
- any ac modifiers from status effects
- MISCELLANEOUS MODIFIERS:
- melee attacks always have a +1 bonus
- monsters gain a +10 bonus to-hit players
3. The attack roll is compared against the target number.
4. If the attack roll is less than the target, the attack hits.**
5. If an attack hits, it deals:
- a roll of the weapon's damage die
- plus any relevant attribute bonuses
- plus any relevant skill modifiers
- MINUS a roll of the defender's AC, if the AC is negative.
notes
* when AC is less than 0, it is treated as a random number from -1 to the value. e.g. -10 AC could be anywhere from -1 to -10.
** functionally identical to rolling 1d20 + to-hit, and needing to roll higher than the defender's AC. this system just ends up
being easier to work with when involving additional modifiers, as you don't need to decide if they're a to-hit bonus or an
AC modifier -- they just always get added/subtracted from the target number that must be rolled against.
Simple example, with positive AC:
- You have an AC of 4, and the monster has a +1 to-hit, with a 1d8 damage weapon.
- The monster must roll less than 10 (monster v. player) + 1 (to-hit) + 4 (ac) = 15 to hit you.
- The monster has a 70% hit chance.
- It rolls a 12, which is lower than 15, so it hits.
- It rolls 1d8 for damage, and gets a 6.
- You take 6 points of damage.
Complex example, with negative AC:
- You have an AC of -14, and the monster has a +3 to-hit, with a 1d8 damage weapon.
- The monster must roll less than 10 (monster v. player) + 3 (to-hit) - 1d14 (ac) to hit you.
- At best (AC rolls a 1), the monster must roll less than 12 to hit you. 55% hit chance.
- At worst (AC rolls a 14), the monster must roll less than -1 to hit you. Impossible.
- It rolls a 9, and your AC rolls a 2. 9 is less than 11 (10 + 3 - 2), so it hits.
- It rolls 1d8 for damage, and gets a 6.
bloodstains: if starts on bloodied tile, remove blood + heal, gain xp, grow (little dog -> dog), etc.
- You have negative AC, so you roll 1d14 for damage reduction, and get an 8.
- The total damage is 6 - 8 = -2, but damage can't be negative, so you take 1 point of damage.
tl;dr
1. Lower AC is better
2. Aim for 0 AC - it's an important breakpoint. Every point of AC before 0 counts for a lot.

22
raws/ancestries.json Normal file
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@ -0,0 +1,22 @@
[
{
"id": "human",
"allies": []
},
{
"id": "elf",
"allies": []
},
{
"id": "dwarf",
"allies": ["gnome"]
},
{
"id": "gnome",
"allies": ["dwarf"]
},
{
"id": "catfolk",
"allies": []
}
]

26
raws/factions.json Normal file
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@ -0,0 +1,26 @@
[
{
"id": "player",
"responses": {}
},
{
"id": "mindless",
"responses": { "default": "attack" }
},
{
"id": "neutral",
"responses": { "default": "ignore", "hostile": "flee", "mindless": "flee", "carnivore": "flee" }
},
{
"id": "hostile",
"responses": { "default": "attack", "hostile": "ignore" }
},
{
"id": "herbivore",
"responses": { "default": "flee", "herbivores": "ignore" }
},
{
"id": "carnivore",
"responses": { "default": "ignore", "herbivores": "attack", "player": "attack", "neutral": "attack" }
}
]

View file

@ -3,113 +3,212 @@
"id": "potion_health",
"name": { "name": "potion of health", "plural": "potions of health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "provides_healing": "2d4+2" },
"magic": { "class": "common", "naming": "potion" }
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "4d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
{
"id": "potion_health_weak",
"name": { "name": "potion of lesser health", "plural": "potions of lesser health" },
"renderable": { "glyph": "!", "fg": "#FF00FF", "bg": "#000000", "order": 2 },
"class": "potion",
"weight": 1,
"value": 25,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "provides_healing": "1d4+2" },
"magic": { "class": "common", "naming": "potion" }
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "heal": "2d4+2" },
"magic": { "class": "uncommon", "naming": "potion" }
},
{
"id": "scroll_identify",
"name": { "name": "scroll of identify", "plural": "scrolls of identify" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "IDENTIFY"],
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_removecurse",
"name": { "name": "scroll of remove curse", "plural": "scrolls of remove curse" },
"renderable": { "glyph": "?", "fg": "#0FFFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "REMOVE_CURSE"],
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_health",
"name": { "name": "scroll of healing word", "plural": "scrolls of healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#53f06d;75.0;#f9ff9f;100.0", "ranged": "12", "heal": "1d4+2" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_mass_health",
"name": { "name": "scroll of mass healing word", "plural": "scrolls of mass healing word" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#53f06d;200.0", "ranged": "12", "aoe": "3", "heal": "1d4+2" },
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_magicmissile",
"name": { "name": "scroll of magic missile", "plural": "scrolls of magic missile" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "ranged": "12", "damage": "3d4+3" },
"magic": { "class": "common", "naming": "scroll" }
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#00b7ff;75.0;#f4fc83;100.0", "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_embers",
"name": { "name": "scroll of embers", "plural": "scrolls of embers" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "4d6;fire", "aoe": "2" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_fireball",
"name": { "name": "scroll of fireball", "plural": "scrolls of fireball" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 150,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "ranged": "10", "damage": "8d6", "aoe": "3" },
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_fireball_c",
"name": { "name": "cursed scroll of fireball", "plural": "cursed scrolls of fireball" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 0.5,
"value": 150,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "CURSED"],
"effects": { "ranged": "10", "damage": "8d6", "aoe": "3" },
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": {
"particle_burst": "▓;*;~;#FFA500;#000000;500.0;#ffd381;60.0",
"ranged": "10",
"damage": "8d6;fire",
"aoe": "3"
},
"magic": { "class": "rare", "naming": "scroll" }
},
{
"id": "scroll_confusion",
"name": { "name": "scroll of confusion", "plural": "scrolls of confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 100,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "ranged": "10", "confusion": "4" },
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle_line": "*;-;#ad56a6;75.0;#cacaca;100.0", "ranged": "10", "confusion": "4" },
"magic": { "class": "uncommon", "naming": "scroll" }
},
{
"id": "scroll_mass_confusion",
"name": { "name": "scroll of mass confusion", "plural": "scrolls of mass confusion" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 200,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE"],
"effects": { "particle": "*;#ad56a6;200.0", "ranged": "10", "aoe": "3", "confusion": "3" },
"magic": { "class": "veryrare", "naming": "scroll" }
},
{
"id": "scroll_magicmap",
"name": { "name": "scroll of magic mapping", "plural": "scrolls of magic mapping" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "scroll",
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
"effects": { "magicmapper": "" },
"magic": { "class": "common", "naming": "scroll" }
},
{
"id": "scroll_magicmap_c",
"name": { "name": "cursed scroll of magic mapping", "plural": "cursed scrolls of magic mapping" },
"renderable": { "glyph": "?", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"weight": 0.5,
"value": 50,
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "CURSED"],
"effects": { "magicmapper": "" },
"flags": ["CONSUMABLE", "DESTRUCTIBLE", "STACKABLE", "MAGICMAP"],
"effects": {},
"magic": { "class": "common", "naming": "scroll" }
},
{
"id": "equip_dagger",
"name": { "name": "dagger", "plural": "daggers" },
"renderable": { "glyph": ")", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 1,
"value": 2,
"flags": ["EQUIP_MELEE", "FINESSE"],
"effects": { "base_damage": "1d4" }
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "FINESSE", "damage": "1d4", "to_hit": 0 }
},
{
"id": "equip_shortsword",
"name": { "name": "shortsword", "plural": "shortswords" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 10,
"flags": ["EQUIP_MELEE", "STRENGTH"],
"effects": { "base_damage": "1d6" }
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "STRENGTH", "damage": "1d6", "to_hit": 0 }
},
{
"id": "equip_rapier",
"name": { "name": "rapier", "plural": "rapiers" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 10,
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "FINESSE", "damage": "1d8", "to_hit": 0 }
},
{
"id": "equip_pitchfork",
"name": { "name": "pitchfork", "plural": "pitchforks" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "FINESSE", "damage": "1d6", "to_hit": 0 }
},
{
"id": "equip_sickle",
"name": { "name": "sickle", "plural": "sickles" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "FINESSE", "damage": "1d6", "to_hit": 0 }
},
{
"id": "equip_handaxe",
"name": { "name": "handaxe", "plural": "handaxes" },
"renderable": { "glyph": ")", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 2,
"value": 5,
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "STRENGTH", "damage": "1d6", "to_hit": 0 }
},
{
"id": "equip_longsword",
"name": { "name": "longsword", "plural": "longswords" },
"renderable": { "glyph": ")", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "weapon",
"weight": 3,
"value": 15,
"flags": ["EQUIP_MELEE", "STRENGTH"],
"effects": { "base_damage": "1d8" }
"flags": ["EQUIP_MELEE"],
"equip": { "flag": "STRENGTH", "damage": "1d8", "to_hit": 0 }
},
{
"id": "equip_smallshield",
"name": { "name": "buckler", "plural": "bucklers" },
"renderable": { "glyph": "[", "fg": "#808080", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 5,
"flags": ["EQUIP_SHIELD"],
@ -119,24 +218,27 @@
"id": "equip_mediumshield",
"name": { "name": "medium shield", "plural": "medium shields" },
"renderable": { "glyph": "[", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 10,
"flags": ["EQUIP_SHIELD"],
"effects": { "ac": "2", "melee_power_bonus": "-1" }
"effects": { "ac": "2", "to_hit": "-1" }
},
{
"id": "equip_largeshield",
"name": { "name": "large shield", "plural": "large shields" },
"renderable": { "glyph": "[", "fg": "#FFF8DC", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 12,
"value": 35,
"flags": ["EQUIP_SHIELD"],
"effects": { "ac": "4", "melee_power_bonus": "-2" }
"effects": { "ac": "3", "to_hit": "-2" }
},
{
"id": "equip_body_weakleather",
"name": { "name": "leather jacket", "plural": "leather jackets" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 8,
"value": 5,
"flags": ["EQUIP_BODY"],
@ -146,6 +248,7 @@
"id": "equip_body_leather",
"name": { "name": "leather chestpiece", "plural": "leather chestpiece" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 10,
"flags": ["EQUIP_BODY"],
@ -155,6 +258,7 @@
"id": "equip_body_studdedleather",
"name": { "name": "studded leather chestpiece", "plural": "studded leather chestpieces" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 13,
"value": 45,
"flags": ["EQUIP_BODY"],
@ -164,6 +268,7 @@
"id": "equip_body_ringmail_o",
"name": { "name": "orcish ring mail", "plural": "orcish ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45,
"value": 50,
"flags": ["EQUIP_BODY"],
@ -173,6 +278,7 @@
"id": "equip_body_ringmail",
"name": { "name": "ring mail", "plural": "ring mail" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 45,
"value": 70,
"flags": ["EQUIP_BODY"],
@ -182,6 +288,7 @@
"id": "equip_head_leather",
"name": { "name": "leather cap", "plural": "leather caps" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 10,
"flags": ["EQUIP_HEAD"],
@ -191,6 +298,7 @@
"id": "equip_head_elvish",
"name": { "name": "elvish leather helm", "plural": "elvish leather helms" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 25,
"flags": ["EQUIP_HEAD"],
@ -200,6 +308,7 @@
"id": "equip_head_o",
"name": { "name": "orcish helm", "plural": "orcish helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 25,
"flags": ["EQUIP_HEAD"],
@ -209,6 +318,7 @@
"id": "equip_head_iron",
"name": { "name": "iron helm", "plural": "iron helm" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 45,
"flags": ["EQUIP_HEAD"],
@ -218,6 +328,7 @@
"id": "equip_feet_leather",
"name": { "name": "leather shoes", "plural": "leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 10,
"flags": ["EQUIP_FEET"]
@ -226,6 +337,7 @@
"id": "equip_feet_elvish",
"name": { "name": "elvish leather shoes", "plural": "elvish leather shoes" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 2,
"value": 25,
"flags": ["EQUIP_FEET"],
@ -235,6 +347,7 @@
"id": "equip_feet_o",
"name": { "name": "orcish boots", "plural": "orcish boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 6,
"value": 25,
"flags": ["EQUIP_FEET"],
@ -244,6 +357,7 @@
"id": "equip_feet_iron",
"name": { "name": "iron boots", "plural": "iron boots" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 10,
"value": 45,
"flags": ["EQUIP_FEET"],
@ -253,6 +367,7 @@
"id": "equip_neck_protection",
"name": { "name": "amulet of protection", "plural": "amulets of protection" },
"renderable": { "glyph": "\"", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "amulet",
"weight": 1,
"value": 200,
"flags": ["EQUIP_NECK"],
@ -262,6 +377,7 @@
"id": "equip_back_protection",
"name": { "name": "cloak of protection", "plural": "cloaks of protection" },
"renderable": { "glyph": "[", "fg": "#aa6000", "bg": "#000000", "order": 2 },
"class": "armour",
"weight": 1,
"value": 200,
"flags": ["EQUIP_BACK"],
@ -271,29 +387,32 @@
"id": "wand_magicmissile",
"name": { "name": "wand of magic missile", "plural": "wands of magic missile" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 100,
"flags": ["WAND"],
"effects": { "ranged": "12", "damage": "10" },
"flags": ["CHARGES"],
"effects": { "ranged": "12", "damage": "3d4+3;magic" },
"magic": { "class": "uncommon", "naming": "wand" }
},
{
"id": "wand_fireball",
"name": { "name": "wand of fireball", "plural": "wands of fireball" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 300,
"flags": ["WAND"],
"effects": { "ranged": "10", "damage": "15", "aoe": "3" },
"flags": ["CHARGES"],
"effects": { "ranged": "10", "damage": "8d6;fire", "aoe": "3" },
"magic": { "class": "rare", "naming": "wand" }
},
{
"id": "wand_confusion",
"name": { "name": "wand of confusion", "plural": "wands of confusion" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 200,
"flags": ["WAND"],
"flags": ["CHARGES"],
"effects": { "ranged": "10", "confusion": "4" },
"magic": { "class": "uncommon", "naming": "wand" }
},
@ -301,26 +420,29 @@
"id": "wand_digging",
"name": { "name": "wand of digging", "plural": "wands of digging" },
"renderable": { "glyph": "/", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"class": "wand",
"weight": 2,
"value": 300,
"flags": ["WAND"],
"effects": { "ranged": "10", "digger": "" },
"flags": ["CHARGES", "DIGGER"],
"effects": { "ranged": "10" },
"magic": { "class": "rare", "naming": "wand" }
},
{
"id": "food_rations",
"name": { "name": "rations", "plural": "rations" },
"renderable": { "glyph": "%", "fg": "#FFA07A", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 1,
"value": 1,
"flags": ["FOOD", "CONSUMABLE"]
"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
},
{
"id": "food_apple",
"name": { "name": "apple", "plural": "apples" },
"renderable": { "glyph": "%", "fg": "#00FF00", "bg": "#000000", "order": 2 },
"class": "comestible",
"weight": 0.5,
"value": 1,
"flags": ["FOOD", "CONSUMABLE"]
"flags": ["FOOD", "CONSUMABLE", "STACKABLE"]
}
]

View file

@ -3,7 +3,7 @@
"id": "npc_barkeep",
"name": "barkeep",
"renderable": { "glyph": "@", "fg": "#EE82EE", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"quips": ["Drink?", "Something to eat?", "Don't go out on an empty stomach."]
},
@ -11,7 +11,7 @@
"id": "npc_townsperson",
"name": "townsperson",
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"vision_range": 4,
"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
},
@ -19,7 +19,7 @@
"id": "npc_drunk",
"name": "drunk",
"renderable": { "glyph": "@", "fg": "#a0a83c", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"quips": ["Hic!", "H-Hic'.", "Get me 'nother, would you?"]
},
@ -27,7 +27,7 @@
"id": "npc_fisher",
"name": "fisher",
"renderable": { "glyph": "@", "fg": "#3ca3a8", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"quips": ["Hey."]
},
@ -35,7 +35,7 @@
"id": "npc_dockworker",
"name": "dock worker",
"renderable": { "glyph": "@", "fg": "#68d8de", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"quips": ["No boat for a few days.", "Not much for us to do."]
},
@ -43,7 +43,7 @@
"id": "npc_priest",
"name": "priest",
"renderable": { "glyph": "@", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"quips": ["Light's givings.", "<a quiet prayer>", "Bless you."]
},
@ -51,7 +51,7 @@
"id": "npc_miner",
"name": "miner",
"renderable": { "glyph": "@", "fg": "#946123", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"quips": ["You're not borrowing my pick."]
@ -60,9 +60,8 @@
"id": "npc_guard",
"name": "smalltown guard",
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"level": 2,
"vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_shortsword", "equip_body_leather"],
"quips": ["You wont catch me down the mine.", "Staying out of trouble?"]
@ -71,9 +70,8 @@
"id": "rat",
"name": "rat",
"renderable": { "glyph": "r", "fg": "#aa6000", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"bac": 6,
"vision_range": 8,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "food", "chance": 0.1 }
},
@ -81,47 +79,42 @@
"id": "chicken",
"name": "chicken",
"renderable": { "glyph": "c", "fg": "#BB6000", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 4,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
"id": "deer_little",
"name": "fawn",
"renderable": { "glyph": "q", "fg": "#a57037", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["HERBIVORE"],
"bac": 8,
"vision_range": 8,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
"id": "sheep_little",
"name": "lamb",
"renderable": { "glyph": "q", "fg": "#e7e7e7", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["HERBIVORE", "SMALL_GROUP"],
"bac": 10,
"vision_range": 4,
"attacks": [{ "name": "kicks", "hit_bonus": 0, "damage": "1d2" }]
},
{
"id": "chicken_little",
"name": "chick",
"renderable": { "glyph": "c", "fg": "#fae478", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["HERBIVORE"],
"bac": 10,
"vision_range": 4,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
"id": "horse_little",
"name": "pony",
"renderable": { "glyph": "u", "fg": "#b36c29", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE", "MULTIATTACK"],
"flags": ["HERBIVORE", "MULTIATTACK"],
"level": 3,
"bac": 6,
"speed": 16,
"vision_range": 8,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }
@ -132,11 +125,10 @@
"id": "horse",
"name": "horse",
"renderable": { "glyph": "u", "fg": "#744d29", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "MULTIATTACK"],
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 5,
"speed": 20,
"vision_range": 8,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d8" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }
@ -146,11 +138,10 @@
"id": "horse_large",
"name": "warhorse",
"renderable": { "glyph": "u", "fg": "#8a3520", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "MULTIATTACK"],
"flags": ["MULTIATTACK"],
"level": 7,
"bac": 4,
"speed": 24,
"vision_range": 8,
"attacks": [
{ "name": "kicks", "hit_bonus": 0, "damage": "1d10" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }
@ -160,10 +151,9 @@
"id": "rat_giant",
"name": "giant rat",
"renderable": { "glyph": "r", "fg": "#bb8000", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 8,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
@ -171,11 +161,10 @@
"id": "dog_little",
"name": "little dog",
"renderable": { "glyph": "d", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
"flags": ["BYSTANDER", "BLOCKS_TILE"],
"flags": ["NEUTRAL"],
"level": 2,
"bac": 6,
"speed": 18,
"vision_range": 12,
"quips": ["<woof!>", "<bark!>", "<grrr..>"],
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
@ -183,43 +172,40 @@
"id": "dog",
"name": "dog",
"renderable": { "glyph": "d", "fg": "#EEEEEE", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 4,
"bac": 5,
"speed": 16,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }]
},
{
"id": "dog_large",
"name": "large dog",
"renderable": { "glyph": "d", "fg": "#DDDDDD", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 6,
"bac": 4,
"speed": 15,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
"id": "gnome",
"name": "gnome",
"renderable": { "glyph": "G", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["SMALL_GROUP", "IS_GNOME"],
"level": 1,
"speed": 6,
"vision_range": 12,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "wands", "chance": 0.05 }
},
{
"id": "zombie_gnome",
"name": "gnome zombie",
"renderable": { "glyph": "G", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"renderable": { "glyph": "z", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MINDLESS"],
"level": 1,
"speed": 6,
"vision_range": 7,
"vision_range": 12,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -227,20 +213,18 @@
"id": "goblin",
"name": "goblin",
"renderable": { "glyph": "g", "fg": "#00FF00", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 1,
"speed": 9,
"vision_range": 12,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }]
},
{
"id": "kobold",
"name": "kobold",
"renderable": { "glyph": "k", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 1,
"speed": 6,
"vision_range": 7,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -248,10 +232,10 @@
"id": "zombie_kobold",
"name": "kobold zombie",
"renderable": { "glyph": "z", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["MINDLESS"],
"level": 1,
"speed": 6,
"vision_range": 7,
"vision_range": 12,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
@ -259,10 +243,10 @@
"id": "kobold_large",
"name": "large kobold",
"renderable": { "glyph": "k", "fg": "#70461b", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 1,
"speed": 6,
"vision_range": 8,
"vision_range": 12,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -270,11 +254,11 @@
"id": "zombie_orc",
"name": "orc zombie",
"renderable": { "glyph": "z", "fg": "#dbd830", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["MINDLESS"],
"level": 2,
"bac": 9,
"speed": 6,
"vision_range": 8,
"vision_range": 12,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "potions", "chance": 0.05 }
},
@ -282,12 +266,11 @@
"id": "dwarf",
"name": "dwarf",
"renderable": { "glyph": "h", "fg": "#d61b1b", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["IS_DWARF"],
"level": 2,
"bac": 10,
"speed": 6,
"vision_range": 8,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d8" }],
"attacks": [{ "name": "hacks", "hit_bonus": 0, "damage": "1d8" }],
"equipped": ["equip_feet_iron"],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -295,11 +278,11 @@
"id": "zombie_dwarf",
"name": "dwarf zombie",
"renderable": { "glyph": "z", "fg": "#d61b1b", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["MINDLESS"],
"level": 2,
"bac": 9,
"speed": 6,
"vision_range": 8,
"vision_range": 12,
"attacks": [{ "name": "claws", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -307,10 +290,10 @@
"id": "kobold_captain",
"name": "kobold captain",
"renderable": { "glyph": "k", "fg": "#9331ac", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": [],
"level": 2,
"speed": 6,
"vision_range": 7,
"vision_range": 12,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
@ -318,60 +301,101 @@
"id": "spider_cave",
"name": "cave spider",
"renderable": { "glyph": "s", "fg": "#6b6b6b", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 3,
"speed": 12,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
"loot": { "table": "scrolls", "chance": 0.05 }
},
{
"id": "ant_worker",
"name": "worker ant",
"renderable": { "glyph": "a", "fg": "#ca7631", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 3,
"speed": 18,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ant_soldier",
"name": "soldier ant",
"renderable": { "glyph": "a", "fg": "#ca3f26", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP", "POISON_RES"],
"level": 3,
"bac": 3,
"speed": 18,
"attacks": [
{ "name": "bites", "hit_bonus": 0, "damage": "2d4" },
{ "name": "stings", "hit_bonus": 0, "damage": "3d4;poison" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_cave",
"name": "caterpillar",
"renderable": { "glyph": "a", "fg": "#6b6b6b", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 1,
"bac": 3,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "caterpillar_giant",
"name": "giant caterpillar",
"renderable": { "glyph": "a", "fg": "#b9aeae", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 2,
"bac": 7,
"speed": 9,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "food", "chance": 0.10 }
},
{
"id": "jackal",
"name": "jackal",
"renderable": { "glyph": "d", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["CARNIVORE", "SMALL_GROUP"],
"bac": 7,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }]
},
{
"id": "fox",
"name": "fox",
"renderable": { "glyph": "d", "fg": "#FF0000", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["CARNIVORE"],
"bac": 7,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
},
{
"id": "coyote",
"name": "coyote",
"renderable": { "glyph": "d", "fg": "#6E3215", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["CARNIVORE", "SMALL_GROUP"],
"level": 1,
"bac": 7,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d4" }]
},
{
"id": "wolf",
"name": "wolf",
"renderable": { "glyph": "d", "fg": "#5E4225", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"flags": ["CARNIVORE"],
"level": 5,
"bac": 4,
"vision_range": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d4" }]
},
{
"id": "goblin_chieftain",
"name": "goblin chieftain",
"renderable": { "glyph": "G", "fg": "#00FF00", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE"],
"renderable": { "glyph": "g", "fg": "#9331ac", "bg": "#000000", "order": 1 },
"flags": [],
"level": 2,
"speed": 9,
"vision_range": 12,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"loot": { "table": "wands", "chance": 0.05 }
},
@ -379,10 +403,9 @@
"id": "orc",
"name": "orc",
"renderable": { "glyph": "o", "fg": "#00FF00", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"flags": ["SMALL_GROUP"],
"level": 1,
"speed": 9,
"vision_range": 12,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -390,10 +413,9 @@
"id": "orc_hill",
"name": "hill orc",
"renderable": { "glyph": "o", "fg": "#dbd830", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "LARGE_GROUP"],
"flags": ["LARGE_GROUP"],
"level": 2,
"speed": 9,
"vision_range": 11,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
"loot": { "table": "equipment", "chance": 0.05 }
},
@ -401,26 +423,91 @@
"id": "orc_captain",
"name": "orc captain",
"renderable": { "glyph": "o", "fg": "#9331ac", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "MULTIATTACK"],
"flags": ["MULTIATTACK"],
"level": 5,
"speed": 5,
"vision_range": 12,
"attacks": [
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" },
{ "name": "hits", "hit_bonus": 0, "damage": "2d4" }
],
"loot": { "table": "equipment", "chance": 0.05 }
},
{
"id": "warg",
"name": "warg",
"renderable": { "glyph": "d", "fg": "#8b7164", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 7,
"bac": 4,
"speed": 12,
"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "2d6" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "jaguar",
"name": "jaguar",
"renderable": { "glyph": "f", "fg": "#d3b947", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 4,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d8" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "lynx",
"name": "lynx",
"renderable": { "glyph": "f", "fg": "#b5d347", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d4" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "panther",
"name": "panther",
"renderable": { "glyph": "f", "fg": "#58554e", "bg": "#000000", "order": 1 },
"flags": ["MULTIATTACK"],
"level": 5,
"bac": 6,
"speed": 15,
"attacks": [
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "claws", "hit_bonus": 0, "damage": "1d6" },
{ "name": "bites", "hit_bonus": 0, "damage": "1d10" }
],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "ogre",
"name": "ogre",
"renderable": { "glyph": "O", "fg": "#00FF00", "bg": "#000000", "order": 1 },
"flags": ["MONSTER", "BLOCKS_TILE", "SMALL_GROUP"],
"renderable": { "glyph": "O", "fg": "#10A70d", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"],
"level": 5,
"bac": 5,
"speed": 10,
"vision_range": 8,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "2d5" }],
"loot": { "table": "food", "chance": 0.05 }
},
{
"id": "treant_small",
"name": "treant sapling",
"renderable": { "glyph": "♠️", "fg": "#10570d", "bg": "#000000", "order": 1 },
"flags": ["LARGE_GROUP", "GREEN_BLOOD", "FIRE_WEAK"],
"level": 2,
"bac": 12,
"speed": 3,
"attacks": [{ "name": "lashes", "hit_bonus": 4, "damage": "1d8" }],
"loot": { "table": "scrolls", "chance": 0.05 }
}
]

View file

@ -3,74 +3,82 @@
"id": "door",
"name": "door",
"renderable": { "glyph": "+", "fg": "#00FFFF", "bg": "#000000", "order": 2 },
"flags": ["BLOCKS_TILE", "BLOCKS_VISIBILITY", "DOOR", "PROP"]
"flags": ["DOOR"]
},
{
"id": "prop_altar",
"name": "altar",
"renderable": { "glyph": "_", "fg": "#FFFFFF", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": ["ENTRY_TRIGGER"],
"effects": { "heal": "8d8" }
},
{
"id": "prop_keg",
"name": "keg",
"renderable": { "glyph": "φ", "fg": "#AAAAAA", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_table",
"name": "table",
"renderable": { "glyph": "-", "fg": "#AAAAAA", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_hay",
"name": "hay",
"renderable": { "glyph": "%", "fg": "#c7ad39", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_statue",
"name": "statue",
"renderable": { "glyph": "@", "fg": "#ffffff", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_bed",
"name": "bed",
"renderable": { "glyph": "=", "fg": "#AAAAAA", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_chair",
"name": "chair",
"renderable": { "glyph": "└", "fg": "#AAAAAA", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "prop_candle",
"name": "candle",
"renderable": { "glyph": "Ä", "fg": "#FFA500", "bg": "#000000", "order": 2 },
"flags": ["PROP"]
"flags": []
},
{
"id": "trap_bear",
"name": "bear trap",
"renderable": { "glyph": "^", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"renderable": { "glyph": "^", "fg": "#e6e6e6", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d4" }
},
{
"id": "trap_mini_mine",
"name": "mini-mine",
"renderable": { "glyph": "^", "fg": "#ff1e00", "bg": "#000000", "order": 2 },
"flags": ["ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d4", "aoe": "3" }
},
{
"id": "trap_stonefall",
"name": "stonefall trap",
"renderable": { "glyph": "^", "fg": "#C0C0C0", "bg": "#000000", "order": 2 },
"renderable": { "glyph": "^", "fg": "#beb5a7", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "damage": "2d10" }
},
{
"id": "trap_confusion",
"name": "magic trap",
"renderable": { "glyph": "^", "fg": "#800080", "bg": "#000000", "order": 2 },
"renderable": { "glyph": "^", "fg": "#df07df", "bg": "#000000", "order": 2 },
"flags": ["HIDDEN", "ENTRY_TRIGGER", "SINGLE_ACTIVATION"],
"effects": { "confusion": "3" }
}

View file

@ -2,8 +2,12 @@
{
"id": "equipment",
"table": [
{ "id": "equip_pitchfork", "weight": 1, "difficulty": 1},
{ "id": "equip_sickle", "weight": 1, "difficulty": 1},
{ "id": "equip_handaxe", "weight": 1, "difficulty": 1},
{ "id": "equip_dagger", "weight": 3, "difficulty": 1},
{ "id": "equip_shortsword", "weight": 3, "difficulty": 1},
{ "id": "equip_rapier", "weight": 2, "difficulty": 1},
{ "id": "equip_smallshield", "weight": 3, "difficulty": 1},
{ "id": "equip_mediumshield", "weight": 2, "difficulty": 1},
{ "id": "equip_body_weakleather", "weight": 4, "difficulty": 1},
@ -25,81 +29,123 @@
{ "id": "equip_feet_iron", "weight": 2, "difficulty": 4}
]
},
{
"id": "villager_equipment",
"table": [
{ "id": "equip_pitchfork", "weight": 1, "difficulty": 1},
{ "id": "equip_sickle", "weight": 1, "difficulty": 1},
{ "id": "equip_handaxe", "weight": 1, "difficulty": 1}
]
},
{
"id": "potions",
"table": [
{ "id": "potion_health_weak", "weight": 6, "difficulty": 1},
{ "id": "potion_health", "weight": 3, "difficulty": 1}
{ "id": "potion_health_weak", "weight": 6, "difficulty": 1},
{ "id": "potion_health", "weight": 3, "difficulty": 1}
]
},
{
"id": "scrolls",
"table": [
{ "id": "scroll_confusion", "weight": 2, "difficulty": 1},
{ "id": "scroll_magicmap_c", "weight": 2, "difficulty": 1},
{ "id": "scroll_magicmap", "weight": 2, "difficulty": 1},
{ "id": "scroll_fireball", "weight": 2, "difficulty": 2},
{ "id": "scroll_fireball_c", "weight": 2, "difficulty": 2}
{ "id": "scroll_identify", "weight": 3, "difficulty": 1},
{ "id": "scroll_removecurse", "weight": 2, "difficulty": 1},
{ "id": "scroll_confusion", "weight": 2, "difficulty": 1},
{ "id": "scroll_magicmap", "weight": 2, "difficulty": 1},
{ "id": "scroll_embers", "weight": 2, "difficulty": 2},
{ "id": "scroll_health", "weight": 2, "difficulty": 2},
{ "id": "scroll_fireball", "weight": 2, "difficulty": 2},
{ "id": "scroll_mass_health", "weight": 1, "difficulty": 2},
{ "id": "scroll_mass_confusion", "weight": 1, "difficulty": 3}
]
},
{
"id": "wands",
"table": [
{ "id": "wand_magicmissile", "weight": 1, "difficulty": 1},
{ "id": "wand_confusion", "weight": 1, "difficulty": 1},
{ "id": "wand_digging", "weight": 1, "difficulty": 1},
{ "id": "wand_fireball", "weight": 1, "difficulty": 2}
{ "id": "wand_magicmissile", "weight": 1, "difficulty": 1},
{ "id": "wand_confusion", "weight": 1, "difficulty": 1},
{ "id": "wand_digging", "weight": 1, "difficulty": 1},
{ "id": "wand_fireball", "weight": 1, "difficulty": 2}
]
},
{
"id": "food",
"table": [
{ "id": "food_rations", "weight": 1, "difficulty": 1},
{ "id": "food_apple", "weight": 1, "difficulty": 1}
{ "id": "food_rations", "weight": 1, "difficulty": 1},
{ "id": "food_apple", "weight": 1, "difficulty": 1}
]
},
{
"id": "mobs",
"table": [
{ "id": "sheep_little", "weight": 1, "difficulty": 0},
{ "id": "chicken", "weight": 1, "difficulty": 1},
{ "id": "rat", "weight": 1, "difficulty": 1},
{ "id": "goblin", "weight": 3, "difficulty": 1},
{ "id": "kobold", "weight": 1, "difficulty": 1},
{ "id": "fox", "weight": 1, "difficulty": 1},
{ "id": "jackal", "weight": 4, "difficulty": 1},
{ "id": "deer_little", "weight": 1, "difficulty": 1},
{ "id": "zombie_kobold", "weight": 1, "difficulty": 1},
{ "id": "zombie_gnome", "weight": 1, "difficulty": 2},
{ "id": "kobold_large", "weight": 1, "difficulty": 2},
{ "id": "rat_giant", "weight": 2, "difficulty": 2},
{ "id": "coyote", "weight": 4, "difficulty": 2},
{ "id": "zombie_orc", "weight": 1, "difficulty": 3},
{ "id": "zombie_dwarf", "weight": 1, "difficulty": 3},
{ "id": "gnome", "weight": 1, "difficulty": 3},
{ "id": "spider_cave", "weight": 2, "difficulty": 3},
{ "id": "kobold_captain", "weight": 1, "difficulty": 3},
{ "id": "dog_little", "weight": 1, "difficulty": 3},
{ "id": "orc", "weight": 2, "difficulty": 3},
{ "id": "goblin_chieftain", "weight": 1, "difficulty": 3},
{ "id": "dwarf", "weight": 3, "difficulty": 4},
{ "id": "orc_hill", "weight": 1, "difficulty": 4},
{ "id": "horse_little", "weight": 2, "difficulty": 4},
{ "id": "dog", "weight": 1, "difficulty": 5},
{ "id": "wolf", "weight": 2, "difficulty": 6},
{ "id": "orc_captain", "weight": 1, "difficulty": 7},
{ "id": "dog_large", "weight": 1, "difficulty": 7},
{ "id": "horse", "weight": 2, "difficulty": 7},
{ "id": "ogre", "weight": 1, "difficulty": 7},
{ "id": "horse_large", "weight": 2, "difficulty": 9}
{ "id": "sheep_little", "weight": 1, "difficulty": 0},
{ "id": "chicken", "weight": 1, "difficulty": 1},
{ "id": "rat", "weight": 1, "difficulty": 1},
{ "id": "goblin", "weight": 3, "difficulty": 1},
{ "id": "kobold", "weight": 1, "difficulty": 1},
{ "id": "fox", "weight": 1, "difficulty": 1},
{ "id": "jackal", "weight": 4, "difficulty": 1},
{ "id": "deer_little", "weight": 1, "difficulty": 1},
{ "id": "treant_small", "weight": 1, "difficulty": 1},
{ "id": "zombie_kobold", "weight": 1, "difficulty": 1},
{ "id": "zombie_gnome", "weight": 1, "difficulty": 2},
{ "id": "kobold_large", "weight": 1, "difficulty": 2},
{ "id": "rat_giant", "weight": 2, "difficulty": 2},
{ "id": "coyote", "weight": 4, "difficulty": 2},
{ "id": "caterpillar_cave", "weight": 2, "difficulty": 2},
{ "id": "caterpillar_giant", "weight": 2, "difficulty": 3},
{ "id": "zombie_orc", "weight": 1, "difficulty": 3},
{ "id": "zombie_dwarf", "weight": 1, "difficulty": 3},
{ "id": "gnome", "weight": 1, "difficulty": 3},
{ "id": "spider_cave", "weight": 2, "difficulty": 3},
{ "id": "kobold_captain", "weight": 1, "difficulty": 3},
{ "id": "dog_little", "weight": 1, "difficulty": 3},
{ "id": "orc", "weight": 2, "difficulty": 3},
{ "id": "goblin_chieftain", "weight": 1, "difficulty": 3},
{ "id": "dwarf", "weight": 3, "difficulty": 4},
{ "id": "orc_hill", "weight": 1, "difficulty": 4},
{ "id": "horse_little", "weight": 2, "difficulty": 4},
{ "id": "ant_worker", "weight": 3, "difficulty": 4},
{ "id": "dog", "weight": 1, "difficulty": 5},
{ "id": "wolf", "weight": 2, "difficulty": 6},
{ "id": "jaguar", "weight": 2, "difficulty": 6},
{ "id": "ant_soldier", "weight": 2, "difficulty": 6},
{ "id": "orc_captain", "weight": 1, "difficulty": 7},
{ "id": "dog_large", "weight": 1, "difficulty": 7},
{ "id": "lynx", "weight": 1, "difficulty": 7},
{ "id": "panther", "weight": 1, "difficulty": 7},
{ "id": "horse", "weight": 2, "difficulty": 7},
{ "id": "ogre", "weight": 1, "difficulty": 7},
{ "id": "warg", "weight": 2, "difficulty": 8},
{ "id": "horse_large", "weight": 2, "difficulty": 9}
]
},
{
"id": "squad_goblin",
"table": [
{ "id": "goblin", "weight": 3, "difficulty": 1}
]
},
{
"id": "squad_kobold",
"table": [
{ "id": "kobold", "weight": 3, "difficulty": 1},
{ "id": "kobold_large", "weight": 2, "difficulty": 2}
]
},
{
"id": "squad_orc",
"table": [
{ "id": "orc", "weight": 2, "difficulty": 2},
{ "id": "orc_hill", "weight": 1, "difficulty": 4}
]
},
{
"id": "traps",
"table": [
{ "id": "trap_bear", "weight": 2, "difficulty": 1},
{ "id": "trap_confusion", "weight": 1, "difficulty": 1},
{ "id": "trap_stonefall", "weight": 1, "difficulty": 5}
{ "id": "trap_bear", "weight": 2, "difficulty": 1},
{ "id": "trap_confusion", "weight": 1, "difficulty": 1},
{ "id": "trap_mini_mine", "weight": 1, "difficulty": 3},
{ "id": "trap_stonefall", "weight": 1, "difficulty": 5}
]
}
]

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@ -0,0 +1,94 @@
use crate::{ raws::Reaction, Faction, HasAncestry, Map, Position, TakingTurn, WantsToMelee };
use specs::prelude::*;
pub struct AdjacentAI {}
impl<'a> System<'a> for AdjacentAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Faction>,
ReadStorage<'a, HasAncestry>,
ReadStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, WantsToMelee>,
Entities<'a>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, factions, ancestries, positions, map, mut want_melee, entities, player) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, pos) in (&entities, &turns, &positions).join() {
if entity != *player {
let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
let idx = map.xy_idx(pos.x, pos.y);
let w = map.width;
let h = map.height;
// Add possible reactions to adjacents for each direction
if pos.x > 0 {
evaluate(entity, idx - 1, &ancestries, &factions, &mut reactions);
}
if pos.x < w - 1 {
evaluate(entity, idx + 1, &ancestries, &factions, &mut reactions);
}
if pos.y > 0 {
evaluate(entity, idx - (w as usize), &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 {
evaluate(entity, idx + (w as usize), &ancestries, &factions, &mut reactions);
}
if pos.y > 0 && pos.x > 0 {
evaluate(entity, idx - (w as usize) - 1, &ancestries, &factions, &mut reactions);
}
if pos.y > 0 && pos.x < w - 1 {
evaluate(entity, idx - (w as usize) + 1, &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 && pos.x > 0 {
evaluate(entity, idx + (w as usize) - 1, &ancestries, &factions, &mut reactions);
}
if pos.y < h - 1 && pos.x < w - 1 {
evaluate(entity, idx + (w as usize) + 1, &ancestries, &factions, &mut reactions);
}
let mut done = false;
for reaction in reactions.iter() {
if let Reaction::Attack = reaction.1 {
want_melee.insert(entity, WantsToMelee { target: reaction.0 }).expect("Error inserting melee");
done = true;
}
}
if done {
turn_done.push(entity);
}
}
}
// Remove turn marker for those that are done
for done in turn_done.iter() {
turns.remove(*done);
}
}
}
/// Evaluates all possible reactions between this faction and all entities on a given tile idx.
fn evaluate(
entity: Entity,
idx: usize,
ancestries: &ReadStorage<HasAncestry>,
factions: &ReadStorage<Faction>,
reactions: &mut Vec<(Entity, Reaction)>
) {
crate::spatial::for_each_tile_content(idx, |other_entity| {
let result = crate::raws::get_reactions(
entity,
other_entity,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap()
);
reactions.push((other_entity, result));
});
}

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@ -0,0 +1,105 @@
use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToApproach };
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct ApproachAI {}
impl<'a> System<'a> for ApproachAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut wants_to_approach,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, mut pos, approach, mut viewshed, _turn) in (
&entities,
&mut positions,
&wants_to_approach,
&mut viewsheds,
&turns,
).join() {
turn_done.push(entity);
let target_idxs = if
let Some(paths) = get_adjacent_unblocked(&map, approach.idx as usize)
{
paths
} else {
continue;
};
let mut path: Option<NavigationPath> = None;
let idx = map.xy_idx(pos.x, pos.y);
for tar_idx in target_idxs {
let potential_path = a_star_search(idx, tar_idx, &mut *map);
if potential_path.success && potential_path.steps.len() > 1 {
if
path.is_none() ||
potential_path.steps.len() < path.as_ref().unwrap().steps.len()
{
path = Some(potential_path);
}
}
}
let path = if path.is_some() {
path.unwrap()
} else {
continue;
};
if path.success && path.steps.len() > 1 {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = (path.steps[1] as i32) % map.width;
pos.y = (path.steps[1] as i32) / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert EntityMoved");
let new_idx = map.xy_idx(pos.x, pos.y);
crate::spatial::move_entity(entity, idx, new_idx);
viewshed.dirty = true;
if let Some(telepath) = telepaths.get_mut(entity) {
telepath.dirty = true;
}
}
}
wants_to_approach.clear();
for done in turn_done.iter() {
turns.remove(*done);
}
}
}
/// Try to get an unblocked index within one tile of a given idx, or None.
pub fn get_adjacent_unblocked(map: &WriteExpect<Map>, idx: usize) -> Option<Vec<usize>> {
let mut adjacent = Vec::new();
let x = (idx as i32) % map.width;
let y = (idx as i32) / map.width;
for i in -1..2 {
for j in -1..2 {
if i == 0 && j == 0 {
continue;
}
let new_idx = (x + i + (y + j) * map.width) as usize;
if !crate::spatial::is_blocked(new_idx) {
adjacent.push(new_idx);
}
}
}
if adjacent.is_empty() {
return None;
}
return Some(adjacent);
}

116
src/ai/chase_ai_system.rs Normal file
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@ -0,0 +1,116 @@
use crate::{ Chasing, EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed };
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;
use super::approach_ai_system::get_adjacent_unblocked;
// If the target is beyond this distance, they're no longer being detected,
// so stop following them. This is essentially a combined value of the sound
// the target might be making, noise, light, etc., anything they could do to
// be detected. As those constituent systems are developed, this value should
// be changed to being a result of some calculations between them.
const MAX_CHASE_DISTANCE: usize = 15;
pub struct ChaseAI {}
impl<'a> System<'a> for ChaseAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, Chasing>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut chasing,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut targets: HashMap<Entity, (i32, i32)> = HashMap::new();
let mut end_chase: Vec<Entity> = Vec::new();
// For every chasing entity with a turn, look for a valid target position,
// and if found, store that position in a temporary HashMap. This gets around
// needing to read Position twice - that would cause borrowchecker issues.
// If there's no valid target found, remove the chasing component.
for (entity, _turn, chasing) in (&entities, &turns, &chasing).join() {
if let Some(target_pos) = positions.get(chasing.target) {
targets.insert(entity, (target_pos.x, target_pos.y));
} else {
end_chase.push(entity);
}
}
for done in end_chase.iter() {
chasing.remove(*done);
}
end_chase.clear();
// Iterate over everyone who is *still* chasing, and path to the target
// stored in the HashMap. If successful, follow the path. If not, remove
// the chasing component.
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, mut pos, _chase, mut viewshed) in (
&entities,
&turns,
&mut positions,
&chasing,
&mut viewsheds,
).join() {
turn_done.push(entity);
let target_pos = targets[&entity];
let target_idx = map.xy_idx(target_pos.0, target_pos.1);
let target_idxs = if let Some(paths) = get_adjacent_unblocked(&map, target_idx) {
paths
} else {
continue;
};
let mut path: Option<NavigationPath> = None;
let idx = map.xy_idx(pos.x, pos.y);
for tar_idx in target_idxs {
let potential_path = a_star_search(idx, tar_idx, &mut *map);
if potential_path.success && potential_path.steps.len() > 1 {
if
path.is_none() ||
potential_path.steps.len() < path.as_ref().unwrap().steps.len()
{
path = Some(potential_path);
}
}
}
let path = if path.is_some() {
path.unwrap()
} else {
continue;
};
if path.success && path.steps.len() > 1 && path.steps.len() < MAX_CHASE_DISTANCE {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = (path.steps[1] as i32) % map.width;
pos.y = (path.steps[1] as i32) / map.width;
entity_moved.insert(entity, EntityMoved {}).expect("Failed to insert EntityMoved");
let new_idx = map.xy_idx(pos.x, pos.y);
crate::spatial::move_entity(entity, idx, new_idx);
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
is_telepath.dirty = true;
}
turn_done.push(entity);
} else {
end_chase.push(entity);
}
}
for done in end_chase.iter() {
chasing.remove(*done);
}
for done in turn_done.iter() {
turns.remove(*done);
}
}
}

View file

@ -0,0 +1,171 @@
use crate::{
tile_walkable,
EntityMoved,
Map,
MoveMode,
Movement,
Position,
TakingTurn,
Telepath,
Viewshed,
};
use specs::prelude::*;
use bracket_lib::prelude::*;
// Rolling a 1d8+x to decide where to move, where x are the number
// of dice rolls in which they will remian stationary. i.e. If this
// const is set to 8, there is a 50% chance of not wandering.
const CHANCE_OF_REMAINING_STATIONARY: i32 = 8;
pub struct DefaultAI {}
impl<'a> System<'a> for DefaultAI {
type SystemData = (
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, MoveMode>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut move_mode,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
mut rng,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, mut pos, mut move_mode, mut viewshed) in (
&entities,
&turns,
&mut positions,
&mut move_mode,
&mut viewsheds,
).join() {
turn_done.push(entity);
match &mut move_mode.mode {
Movement::Static => {}
Movement::Random => {
let mut x = pos.x;
let mut y = pos.y;
let move_roll = rng.roll_dice(1, 8 + CHANCE_OF_REMAINING_STATIONARY);
match move_roll {
1 => {
x -= 1;
}
2 => {
x += 1;
}
3 => {
y -= 1;
}
4 => {
y += 1;
}
5 => {
x -= 1;
y -= 1;
}
6 => {
x += 1;
y -= 1;
}
7 => {
x -= 1;
y += 1;
}
8 => {
x += 1;
y += 1;
}
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !crate::spatial::is_blocked(dest_idx) {
let idx = map.xy_idx(pos.x, pos.y);
pos.x = x;
pos.y = y;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
crate::spatial::move_entity(entity, idx, dest_idx);
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
is_telepath.dirty = true;
}
}
}
}
Movement::RandomWaypoint { path } => {
if let Some(path) = path {
// We have a path - follow it
let idx = map.xy_idx(pos.x, pos.y);
if path.len() > 1 {
if !crate::spatial::is_blocked(path[1] as usize) {
pos.x = (path[1] as i32) % map.width;
pos.y = (path[1] as i32) / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
let new_idx = map.xy_idx(pos.x, pos.y);
crate::spatial::move_entity(entity, idx, new_idx);
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
is_telepath.dirty = true;
}
path.remove(0);
} else {
// If the path is blocked, recalculate a new path to the same waypoint.
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(
(path[path.len() - 1] as i32) % map.width,
(path[path.len() - 1] as i32) / map.width
) as i32,
&mut *map
);
if path.success && path.steps.len() > 1 {
move_mode.mode = Movement::RandomWaypoint {
path: Some(path.steps),
};
}
}
} else {
move_mode.mode = Movement::RandomWaypoint { path: None };
}
} else {
let target_x = rng.roll_dice(1, map.width - 2);
let target_y = rng.roll_dice(1, map.height - 2);
let idx = map.xy_idx(target_x, target_y);
if tile_walkable(map.tiles[idx]) {
let path = a_star_search(
map.xy_idx(pos.x, pos.y) as i32,
map.xy_idx(target_x, target_y) as i32,
&mut *map
);
if path.success && path.steps.len() > 1 {
move_mode.mode = Movement::RandomWaypoint {
path: Some(path.steps),
};
}
}
}
}
}
}
for done in turn_done.iter() {
turns.remove(*done);
}
}
}

View file

@ -1,8 +1,7 @@
use crate::{gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools};
use crate::{ gamelog, Attributes, Burden, EquipmentChanged, Equipped, InBackpack, Item, Pools };
use specs::prelude::*;
use std::collections::HashMap;
pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 8;
use crate::data::entity::CARRY_CAPACITY_PER_STRENGTH;
pub struct EncumbranceSystem {}
@ -52,7 +51,7 @@ impl<'a> System<'a> for EncumbranceSystem {
if let Some(attr) = attributes.get(*entity) {
let carry_capacity_lbs =
(attr.strength.base + attr.strength.modifiers) * CARRY_CAPACITY_PER_STRENGTH;
if pool.weight as i32 > 3 * carry_capacity_lbs {
if (pool.weight as i32) > 3 * carry_capacity_lbs {
// Overloaded
burdened
.insert(*entity, Burden { level: crate::BurdenLevel::Overloaded })
@ -60,7 +59,7 @@ impl<'a> System<'a> for EncumbranceSystem {
if *entity == *player {
gamelog::Logger::new().append("You're overloaded!").log();
}
} else if pool.weight as i32 > 2 * carry_capacity_lbs {
} else if (pool.weight as i32) > 2 * carry_capacity_lbs {
// Strained
burdened
.insert(*entity, Burden { level: crate::BurdenLevel::Strained })
@ -68,7 +67,7 @@ impl<'a> System<'a> for EncumbranceSystem {
if *entity == *player {
gamelog::Logger::new().append("You're strained.").log();
}
} else if pool.weight as i32 > carry_capacity_lbs {
} else if (pool.weight as i32) > carry_capacity_lbs {
// Burdened
burdened
.insert(*entity, Burden { level: crate::BurdenLevel::Burdened })

View file

@ -1,15 +1,30 @@
use crate::{Burden, BurdenLevel, Clock, Energy, Name, Position, RunState, TakingTurn, LOG_TICKS};
use rltk::prelude::*;
use crate::data::entity::*;
use crate::{
Burden,
BurdenLevel,
Clock,
Energy,
Name,
Position,
RunState,
Map,
TakingTurn,
Confusion,
Intrinsics,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::config::CONFIG;
use crate::data::events::*;
pub struct EnergySystem {}
pub const NORMAL_SPEED: i32 = 12;
const TURN_COST: i32 = NORMAL_SPEED * 4;
const TURN_COST: i32 = NORMAL_SPEED * TURN_COST_MULTIPLIER;
impl<'a> System<'a> for EnergySystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Map>,
ReadStorage<'a, Clock>,
WriteStorage<'a, Energy>,
ReadStorage<'a, Burden>,
@ -20,10 +35,28 @@ impl<'a> System<'a> for EnergySystem {
WriteExpect<'a, RunState>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
ReadExpect<'a, Point>,
ReadStorage<'a, Confusion>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, mut energies, burdens, positions, mut turns, entities, mut rng, mut runstate, player, names) = data;
let (
map,
clock,
mut energies,
burdens,
positions,
mut turns,
entities,
mut rng,
mut runstate,
player,
names,
player_pos,
confusion,
intrinsics,
) = data;
// If not ticking, do nothing.
if *runstate != RunState::Ticking {
return;
@ -34,28 +67,37 @@ impl<'a> System<'a> for EnergySystem {
for (entity, _clock, energy) in (&entities, &clock, &mut energies).join() {
energy.current += NORMAL_SPEED;
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn for turn counter.");
turns
.insert(entity, TakingTurn {})
.expect("Unable to insert turn for turn counter.");
energy.current -= TURN_COST;
crate::gamelog::record_event("turns", 1);
crate::gamelog::record_event(EVENT::Turn(1));
// Handle spawning mobs each turn
if LOG_TICKS {
console::log(format!("===== TURN {} =====", crate::gamelog::get_event_count("turns")));
if CONFIG.logging.log_ticks {
console::log(
format!(
"===== TURN {} =====",
crate::gamelog::get_event_count(EVENT::COUNT_TURN)
)
);
}
}
}
// EVERYTHING ELSE
for (entity, energy, _pos) in (&entities, &mut energies, &positions).join() {
let burden_modifier = if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => 0.75,
BurdenLevel::Strained => 0.5,
BurdenLevel::Overloaded => 0.25,
}
} else {
1.0
};
for (entity, energy, pos, _c) in (
&entities,
&mut energies,
&positions,
!&confusion,
).join() {
let burden_modifier = get_burden_modifier(&burdens, entity);
let overmap_mod = get_overmap_modifier(&map);
let intrinsic_speed = get_intrinsic_speed(&intrinsics, entity);
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = (energy.speed as f32 * burden_modifier) as i32;
let mut energy_potential: i32 = ((energy.speed as f32) *
burden_modifier *
overmap_mod *
intrinsic_speed) as i32;
// Increment current energy by NORMAL_SPEED for every
// whole number of NORMAL_SPEEDS in their POTENTIAL.
while energy_potential >= NORMAL_SPEED {
@ -76,19 +118,61 @@ impl<'a> System<'a> for EnergySystem {
// has enough energy, they take a turn and decrement their energy
// by TURN_COST. If the current entity is the player, await input.
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
energy.current -= TURN_COST;
if LOG_TICKS {
let name = if let Some(name) = names.get(entity) { &name.name } else { "Unknown entity" };
console::log(format!(
"ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].",
name, energy.current
));
}
if entity == *player {
*runstate = RunState::AwaitingInput;
} else if cull_turn_by_distance(&player_pos, pos) {
continue;
}
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
if CONFIG.logging.log_ticks {
let name = if let Some(name) = names.get(entity) {
&name.name
} else {
"Unknown entity"
};
console::log(
format!(
"ENERGY SYSTEM: {} granted a turn. [leftover energy: {}].",
name,
energy.current
)
);
}
}
}
}
}
fn get_burden_modifier(burdens: &ReadStorage<Burden>, entity: Entity) -> f32 {
return if let Some(burden) = burdens.get(entity) {
match burden.level {
BurdenLevel::Burdened => SPEED_MOD_BURDENED,
BurdenLevel::Strained => SPEED_MOD_STRAINED,
BurdenLevel::Overloaded => SPEED_MOD_OVERLOADED,
}
} else {
1.0
};
}
fn get_overmap_modifier(map: &ReadExpect<Map>) -> f32 {
return if map.overmap { SPEED_MOD_OVERMAP_TRAVEL } else { 1.0 };
}
fn cull_turn_by_distance(player_pos: &Point, pos: &Position) -> bool {
let distance = DistanceAlg::Pythagoras.distance2d(*player_pos, Point::new(pos.x, pos.y));
if distance > 20.0 {
return true;
}
return false;
}
fn get_intrinsic_speed(intrinsics: &ReadStorage<Intrinsics>, entity: Entity) -> f32 {
if let Some(intrinsics) = intrinsics.get(entity) {
if intrinsics.list.contains(&crate::Intrinsic::Speed) {
return 4.0 / 3.0;
}
}
return 1.0;
}

70
src/ai/flee_ai_system.rs Normal file
View file

@ -0,0 +1,70 @@
use crate::{ EntityMoved, Map, Position, TakingTurn, Telepath, Viewshed, WantsToFlee };
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct FleeAI {}
impl<'a> System<'a> for FleeAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
WriteStorage<'a, WantsToFlee>,
WriteStorage<'a, Position>,
WriteExpect<'a, Map>,
WriteStorage<'a, Viewshed>,
WriteStorage<'a, Telepath>,
WriteStorage<'a, EntityMoved>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut turns,
mut wants_to_flee,
mut positions,
mut map,
mut viewsheds,
mut telepaths,
mut entity_moved,
entities,
) = data;
let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, mut pos, fleeing, mut viewshed) in (
&entities,
&turns,
&mut positions,
&wants_to_flee,
&mut viewsheds,
).join() {
turn_done.push(entity);
let my_idx = map.xy_idx(pos.x, pos.y);
map.populate_blocked();
let flee_map = DijkstraMap::new(
map.width as usize,
map.height as usize,
&fleeing.indices,
&*map,
100.0
);
let flee_target = DijkstraMap::find_highest_exit(&flee_map, my_idx, &*map);
if let Some(flee_target) = flee_target {
if !crate::spatial::is_blocked(flee_target as usize) {
crate::spatial::move_entity(entity, my_idx, flee_target);
viewshed.dirty = true;
if let Some(is_telepath) = telepaths.get_mut(entity) {
is_telepath.dirty = true;
}
pos.x = (flee_target as i32) % map.width;
pos.y = (flee_target as i32) / map.width;
entity_moved
.insert(entity, EntityMoved {})
.expect("Unable to insert EntityMoved");
}
}
}
wants_to_flee.clear();
for done in turn_done.iter() {
turns.remove(*done);
}
}
}

View file

@ -1,5 +1,5 @@
mod energy_system;
pub use energy_system::{EnergySystem, NORMAL_SPEED};
pub use energy_system::EnergySystem;
mod turn_status_system;
pub use turn_status_system::TurnStatusSystem;
mod quip_system;
@ -7,4 +7,16 @@ pub use quip_system::QuipSystem;
mod regen_system;
pub use regen_system::RegenSystem;
mod encumbrance_system;
pub use encumbrance_system::{EncumbranceSystem, CARRY_CAPACITY_PER_STRENGTH};
pub use encumbrance_system::EncumbranceSystem;
mod adjacent_ai_system;
pub use adjacent_ai_system::AdjacentAI;
mod visible_ai_system;
pub use visible_ai_system::VisibleAI;
mod approach_ai_system;
pub use approach_ai_system::ApproachAI;
mod chase_ai_system;
pub use chase_ai_system::ChaseAI;
mod flee_ai_system;
pub use flee_ai_system::FleeAI;
mod default_move_system;
pub use default_move_system::DefaultAI;

View file

@ -1,5 +1,5 @@
use crate::{gamelog, Name, Quips, TakingTurn, Viewshed};
use rltk::prelude::*;
use crate::{ gamelog, gui::renderable_colour, Name, Quips, Renderable, TakingTurn, Viewshed };
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct QuipSystem {}
@ -7,8 +7,10 @@ pub struct QuipSystem {}
impl<'a> System<'a> for QuipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, Quips>,
ReadStorage<'a, Name>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, TakingTurn>,
ReadExpect<'a, Point>,
ReadStorage<'a, Viewshed>,
@ -16,17 +18,30 @@ impl<'a> System<'a> for QuipSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (mut quips, names, turns, player_pos, viewsheds, mut rng) = data;
for (quip, name, viewshed, _turn) in (&mut quips, &names, &viewsheds, &turns).join() {
if !quip.available.is_empty() && viewshed.visible_tiles.contains(&player_pos) && rng.roll_dice(1, 6) == 1 {
let (entities, mut quips, names, renderables, turns, player_pos, viewsheds, mut rng) = data;
for (entity, quip, name, viewshed, _turn) in (
&entities,
&mut quips,
&names,
&viewsheds,
&turns,
).join() {
if
!quip.available.is_empty() &&
viewshed.visible_tiles.contains(&player_pos) &&
rng.roll_dice(1, 6) == 1
{
let quip_index = if quip.available.len() == 1 {
0
} else {
(rng.roll_dice(1, quip.available.len() as i32) - 1) as usize
};
gamelog::Logger::new()
gamelog::Logger
::new()
.append("The")
.npc_name(&name.name)
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append_n("says \"")
.append_n(&quip.available[quip_index])
.append("\"")

View file

@ -1,40 +1,99 @@
use crate::{gamelog, Clock, Player, Pools, Position, RunState, TakingTurn};
use crate::{
gamelog,
gui::Class,
Attributes,
Clock,
HasClass,
Player,
Pools,
Position,
RandomNumberGenerator,
TakingTurn,
Intrinsics,
};
use specs::prelude::*;
use crate::data::events::*;
pub struct RegenSystem {}
const MONSTER_HP_REGEN_TURN: i32 = 20;
const MONSTER_HP_REGEN_PER_TICK: i32 = 1;
const WIZARD_MP_REGEN_MOD: i32 = 3;
const NONWIZARD_MP_REGEN_MOD: i32 = 4;
const MP_REGEN_BASE: i32 = 38;
const MP_REGEN_DIVISOR: i32 = 6;
const MIN_MP_REGEN_PER_TURN: i32 = 1;
impl<'a> System<'a> for RegenSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, Clock>,
Entities<'a>,
ReadExpect<'a, RunState>,
ReadStorage<'a, Position>,
WriteStorage<'a, Pools>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Player>,
ReadStorage<'a, HasClass>,
ReadStorage<'a, Attributes>,
WriteExpect<'a, RandomNumberGenerator>,
ReadStorage<'a, Intrinsics>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, entities, runstate, positions, mut pools, turns, player) = data;
if *runstate != RunState::Ticking {
let (
clock,
entities,
positions,
mut pools,
turns,
player,
classes,
attributes,
mut rng,
intrinsics,
player_entity,
) = data;
let mut clock_turn = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_turn = true;
}
if !clock_turn {
return;
}
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
let current_turn = gamelog::get_event_count("turns") + 1;
if current_turn % MONSTER_HP_REGEN_TURN == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
}
// Monster HP regen
let current_turn = gamelog::get_event_count(EVENT::COUNT_TURN);
if current_turn % MONSTER_HP_REGEN_TURN == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
}
let level = gamelog::get_event_count("player_level");
if current_turn % get_player_hp_regen_turn(level) == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
// Player HP regen
let level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
if
current_turn % get_player_hp_regen_turn(level) == 0 ||
intrinsics.get(*player_entity).unwrap().list.contains(&crate::Intrinsic::Regeneration)
{
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
// Both MP regen
for (e, _p, pool) in (&entities, &positions, &mut pools).join() {
let is_wizard = if let Some(class) = classes.get(e) {
class.name == Class::Wizard
} else {
false
};
let numerator = if is_wizard { WIZARD_MP_REGEN_MOD } else { NONWIZARD_MP_REGEN_MOD };
let multiplier: f32 = (numerator as f32) / (MP_REGEN_DIVISOR as f32);
let mp_regen_tick = (((MP_REGEN_BASE - pool.level) as f32) * multiplier) as i32;
if current_turn % mp_regen_tick == 0 {
try_mana_regen_tick(
pool,
rng.roll_dice(1, get_mana_regen_per_tick(e, &attributes))
);
}
}
}
@ -42,7 +101,7 @@ impl<'a> System<'a> for RegenSystem {
fn get_player_hp_regen_turn(level: i32) -> i32 {
if level < 10 {
return (42 / (level + 2)) + 1;
return 42 / (level + 2) + 1;
} else {
return 3;
}
@ -59,3 +118,16 @@ fn get_player_hp_regen_per_tick(level: i32) -> i32 {
fn try_hp_regen_tick(pool: &mut Pools, amount: i32) {
pool.hit_points.current = i32::min(pool.hit_points.current + amount, pool.hit_points.max);
}
fn get_mana_regen_per_tick(e: Entity, attributes: &ReadStorage<Attributes>) -> i32 {
let regen = if let Some(attributes) = attributes.get(e) {
(attributes.intelligence.bonus + attributes.wisdom.bonus) / 2 + MIN_MP_REGEN_PER_TURN
} else {
MIN_MP_REGEN_PER_TURN
};
return i32::max(regen, 1);
}
fn try_mana_regen_tick(pool: &mut Pools, amount: i32) {
pool.mana.current = i32::min(pool.mana.current + amount, pool.mana.max);
}

View file

@ -1,6 +1,18 @@
use crate::{gamelog, Confusion, Name, ParticleBuilder, Position, RunState, TakingTurn};
use rltk::prelude::*;
use crate::{
effects::{ add_effect, EffectType, Targets },
gamelog,
gui::renderable_colour,
Clock,
Confusion,
Name,
Renderable,
TakingTurn,
Item,
Prop,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::data::events::*;
pub struct TurnStatusSystem {}
@ -8,37 +20,111 @@ impl<'a> System<'a> for TurnStatusSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, TakingTurn>,
ReadStorage<'a, Clock>,
WriteStorage<'a, Confusion>,
Entities<'a>,
ReadExpect<'a, RunState>,
ReadStorage<'a, Name>,
ReadStorage<'a, Position>,
WriteExpect<'a, ParticleBuilder>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Item>,
ReadStorage<'a, Prop>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut turns, mut confusion, entities, runstate, names, positions, mut particle_builder) = data;
if *runstate != RunState::Ticking {
let (
mut turns,
clock,
mut confusion,
entities,
names,
player_entity,
renderables,
items,
props,
) = data;
let mut clock_tick = false;
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
clock_tick = true;
}
if !clock_tick {
return;
}
let mut remove_turn: Vec<Entity> = Vec::new();
let mut remove_confusion: Vec<Entity> = Vec::new();
for (entity, _turn, confused, name, pos) in (&entities, &mut turns, &mut confusion, &names, &positions).join() {
let mut logger = gamelog::Logger::new();
let mut log = false;
let mut not_my_turn: Vec<Entity> = Vec::new();
let mut not_confused: Vec<Entity> = Vec::new();
for (entity, confused, name, _i, _p) in (
&entities,
&mut confusion,
&names,
!&items,
!&props,
).join() {
confused.turns -= 1;
if confused.turns < 1 {
remove_confusion.push(entity);
gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("snaps out of it.").log();
particle_builder.request(pos.x, pos.y, RGB::named(LIGHT_BLUE), RGB::named(BLACK), to_cp437('!'), 200.0);
not_confused.push(entity);
if entity == *player_entity {
logger = logger
.append("You")
.append("snap out of it.");
log = true;
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("snaps out of it.");
log = true;
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('!'),
fg: RGB::named(LIGHT_BLUE),
bg: RGB::named(BLACK),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity }
);
} else {
remove_turn.push(entity);
gamelog::Logger::new().npc_name(&name.name).colour(WHITE).append("is confused.").log();
particle_builder.request(pos.x, pos.y, RGB::named(MAGENTA), RGB::named(BLACK), to_cp437('?'), 200.0);
not_my_turn.push(entity);
if entity == *player_entity {
logger = logger
.append("You")
.append("are confused!");
log = true;
gamelog::record_event(EVENT::PlayerConfused(1));
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, entity))
.append(&name.name)
.colour(WHITE)
.append("is confused!");
log = true;
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('?'),
fg: RGB::named(MAGENTA),
bg: RGB::named(BLACK),
lifespan: 200.0,
delay: 0.0,
},
Targets::Entity { target: entity }
);
}
}
for e in remove_turn {
if log {
logger.log();
}
for e in not_my_turn {
turns.remove(e);
}
for e in remove_confusion {
for e in not_confused {
confusion.remove(e);
}
}

158
src/ai/visible_ai_system.rs Normal file
View file

@ -0,0 +1,158 @@
use crate::{
raws::Reaction,
Chasing,
Faction,
HasAncestry,
Map,
Mind,
Position,
TakingTurn,
Telepath,
Viewshed,
WantsToApproach,
WantsToFlee,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashSet;
pub struct VisibleAI {}
impl<'a> System<'a> for VisibleAI {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Faction>,
ReadStorage<'a, HasAncestry>,
ReadStorage<'a, Position>,
ReadExpect<'a, Map>,
WriteStorage<'a, WantsToApproach>,
WriteStorage<'a, WantsToFlee>,
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Viewshed>,
ReadStorage<'a, Telepath>,
ReadStorage<'a, Mind>,
WriteStorage<'a, Chasing>,
);
fn run(&mut self, data: Self::SystemData) {
let (
turns,
factions,
ancestries,
positions,
map,
mut wants_to_approach,
mut wants_to_flee,
entities,
player,
viewsheds,
telepaths,
minds,
mut chasing,
) = data;
for (entity, _turn, pos, viewshed) in (&entities, &turns, &positions, &viewsheds).join() {
if entity == *player {
continue;
}
let this_idx = map.xy_idx(pos.x, pos.y);
let mut reactions: Vec<(usize, Reaction, Entity)> = Vec::new();
let mut flee: Vec<usize> = Vec::new();
let mut idxs: HashSet<usize> = HashSet::new();
for visible_tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(visible_tile.x, visible_tile.y);
if this_idx != idx {
evaluate(entity, idx, &ancestries, &factions, &mut reactions, None);
idxs.insert(idx);
}
}
if let Some(is_telepath) = telepaths.get(entity) {
for telepath_tile in is_telepath.telepath_tiles.iter() {
let idx = map.xy_idx(telepath_tile.x, telepath_tile.y);
// If we didn't already evaluate this idx (if it's not contained in the HashSet),
// and it's not the idx we're standing on, then evaluate here w/ minds taken into
// account.
if this_idx != idx && !idxs.contains(&idx) {
evaluate(entity, idx, &ancestries, &factions, &mut reactions, Some(&minds));
}
}
}
reactions.sort_by(|(a, _, _), (b, _, _)| {
let (a_x, a_y) = (a % (map.width as usize), a / (map.width as usize));
let dist_a = DistanceAlg::PythagorasSquared.distance2d(
Point::new(a_x, a_y),
Point::new(pos.x, pos.y)
);
let dist_a_estimate = dist_a as i32;
let (b_x, b_y) = (b % (map.width as usize), b / (map.width as usize));
let dist_b = DistanceAlg::PythagorasSquared.distance2d(
Point::new(b_x, b_y),
Point::new(pos.x, pos.y)
);
let dist_b_estimate = dist_b as i32;
return dist_b_estimate.cmp(&dist_a_estimate);
});
let mut found_flee = false;
for reaction in reactions.iter() {
match reaction.1 {
Reaction::Attack => {
if !found_flee {
wants_to_approach
.insert(entity, WantsToApproach { idx: reaction.0 as i32 })
.expect("Error inserting WantsToApproach");
chasing
.insert(entity, Chasing { target: reaction.2 })
.expect("Unable to insert Chasing");
continue;
}
}
Reaction::Flee => {
flee.push(reaction.0);
found_flee = true;
}
_ => {}
}
}
if !flee.is_empty() {
wants_to_flee
.insert(entity, WantsToFlee { indices: flee })
.expect("Unable to insert");
}
}
}
}
fn evaluate(
entity: Entity,
idx: usize,
ancestries: &ReadStorage<HasAncestry>,
factions: &ReadStorage<Faction>,
reactions: &mut Vec<(usize, Reaction, Entity)>,
minds: Option<&ReadStorage<Mind>>
) {
crate::spatial::for_each_tile_content(idx, |other_entity| {
let mut check = true;
if minds.is_some() {
console::log("Minds got passed! Evaluating!");
if minds.unwrap().get(other_entity).is_none() {
console::log("No brain here. Skipping!");
check = false;
}
}
if check {
reactions.push((
idx,
crate::raws::get_reactions(
entity,
other_entity,
&factions,
&ancestries,
&crate::raws::RAWS.lock().unwrap()
),
other_entity,
));
}
});
}

View file

@ -1,63 +0,0 @@
use super::{Bystander, EntityMoved, Map, Position, TakingTurn, Viewshed};
use specs::prelude::*;
pub struct BystanderAI {}
impl<'a> System<'a> for BystanderAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Bystander>,
WriteStorage<'a, Position>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
ReadStorage<'a, TakingTurn>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut map, entities, mut viewshed, bystander, mut position, mut entity_moved, mut rng, turns) = data;
for (entity, mut viewshed, _bystander, mut pos, _turn) in
(&entities, &mut viewshed, &bystander, &mut position, &turns).join()
{
if try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
}
}
}
}
pub fn try_move_randomly(
pos: &mut Position,
rng: &mut rltk::RandomNumberGenerator,
map: &mut Map,
viewshed: &mut Viewshed,
) -> bool {
// Try to move randomly
let mut x = pos.x;
let mut y = pos.y;
let move_roll = rng.roll_dice(1, 8);
match move_roll {
1 => x -= 1,
2 => x += 1,
3 => y -= 1,
4 => y += 1,
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !map.blocked[dest_idx] {
let idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = x;
pos.y = y;
map.blocked[dest_idx] = true;
viewshed.dirty = true;
return true;
}
}
return false;
}

View file

@ -1,27 +1,37 @@
use super::{Hidden, Map, Mind, Position, Prop, Renderable};
use rltk::prelude::*;
use super::{ Hidden, Map, Mind, Position, Prop, Renderable };
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::ops::Mul;
const SHOW_BOUNDARIES: bool = false;
pub fn get_screen_bounds(ecs: &World, _ctx: &mut Rltk) -> (i32, i32, i32, i32, i32, i32) {
pub fn get_screen_bounds(ecs: &World, _ctx: &mut BTerm) -> (i32, i32, i32, i32, i32, i32) {
let player_pos = ecs.fetch::<Point>();
//let (x_chars, y_chars) = ctx.get_char_size();
let (x_chars, y_chars, x_offset, y_offset) = (69, 41, 1, 10);
let map = ecs.fetch::<Map>();
let (x_chars, y_chars, mut x_offset, mut y_offset) = (69, 41, 1, 10);
let centre_x = (x_chars / 2) as i32;
let centre_y = (y_chars / 2) as i32;
let min_x = player_pos.x - centre_x;
let min_y = player_pos.y - centre_y;
let max_x = min_x + x_chars as i32;
let max_y = min_y + y_chars as i32;
let min_x = if map.width < (x_chars as i32) {
x_offset += ((x_chars as i32) - map.width) / 2;
0
} else {
(player_pos.x - centre_x).clamp(0, map.width - (x_chars as i32))
};
let min_y = if map.height < (y_chars as i32) {
y_offset += ((y_chars as i32) - map.height) / 2;
0
} else {
(player_pos.y - centre_y).clamp(0, map.height - (y_chars as i32))
};
let max_x = min_x + (x_chars as i32);
let max_y = min_y + (y_chars as i32);
(min_x, max_x, min_y, max_y, x_offset, y_offset)
}
pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
pub fn render_camera(ecs: &World, ctx: &mut BTerm) {
let map = ecs.fetch::<Map>();
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
@ -33,11 +43,22 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
if t_x >= 0 && t_x < map.width && t_y >= 0 && t_y < map.height {
let idx = map.xy_idx(t_x, t_y);
if map.revealed_tiles[idx] {
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map);
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(
idx,
&*map,
Some(*ecs.fetch::<Point>()),
None
);
ctx.set(x + x_offset, y + y_offset, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(x + x_offset, y + y_offset, RGB::named(DARKSLATEGRAY), RGB::named(BLACK), rltk::to_cp437('#'));
ctx.set(
x + x_offset,
y + y_offset,
RGB::named(DARKSLATEGRAY),
RGB::named(BLACK),
to_cp437('#')
);
}
x += 1;
}
@ -63,23 +84,30 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
let mut draw = false;
let mut fg = render.fg;
let bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
} else {
render.bg
};
let mut bg = crate::map::themes::get_tile_renderables_for_id(
idx,
&*map,
Some(*ecs.fetch::<Point>()),
None
).2;
// Draw entities on visible tiles
if map.visible_tiles[idx] {
draw = true;
} else {
fg = fg.mul(0.75);
fg = fg.mul(crate::data::visuals::NON_VISIBLE_MULTIPLIER);
// We don't darken BG, because get_tile_renderables_for_id handles this.
}
// Draw entities with minds within telepath range
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
draw = true;
if !draw {
if map.telepath_tiles[idx] {
let has_mind = minds.get(*ent);
if let Some(_) = has_mind {
draw = true;
if !map.revealed_tiles[idx] {
bg = RGB::named(BLACK);
}
}
}
}
// Draw all props
@ -90,14 +118,20 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
}
}
if draw {
ctx.set(entity_offset_x + x_offset, entity_offset_y + y_offset, fg, bg, render.glyph);
ctx.set(
entity_offset_x + x_offset,
entity_offset_y + y_offset,
fg,
bg,
render.glyph
);
}
}
}
}
}
pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
pub fn render_debug_map(map: &Map, ctx: &mut BTerm) {
let player_pos = Point::new(map.width / 2, map.height / 2);
let (x_chars, y_chars) = ctx.get_char_size();
@ -105,9 +139,9 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
let center_y = (y_chars / 2) as i32;
let min_x = player_pos.x - center_x;
let max_x = min_x + x_chars as i32;
let max_x = min_x + (x_chars as i32);
let min_y = player_pos.y - center_y;
let max_y = min_y + y_chars as i32;
let max_y = min_y + (y_chars as i32);
let map_width = map.width;
let map_height = map.height;
@ -119,11 +153,16 @@ pub fn render_debug_map(map: &Map, ctx: &mut Rltk) {
if tx >= 0 && tx < map_width && ty >= 0 && ty < map_height {
let idx = map.xy_idx(tx, ty);
if map.revealed_tiles[idx] {
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map);
let (glyph, fg, bg) = crate::map::themes::get_tile_renderables_for_id(
idx,
&*map,
None,
None
);
ctx.set(x, y, fg, bg, glyph);
}
} else if SHOW_BOUNDARIES {
ctx.set(x, y, RGB::named(rltk::GRAY), RGB::named(rltk::BLACK), rltk::to_cp437('·'));
ctx.set(x, y, RGB::named(GRAY), RGB::named(BLACK), to_cp437('·'));
}
x += 1;
}

View file

@ -1,10 +1,12 @@
use rltk::RGB;
use serde::{Deserialize, Serialize};
use crate::gui::Ancestry;
use crate::gui::Class;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::error::NoError;
use specs::prelude::*;
use specs::saveload::{ConvertSaveload, Marker};
use specs::saveload::{ ConvertSaveload, Marker };
use specs_derive::*;
use std::collections::HashMap;
use std::collections::{ HashMap, HashSet };
// Serialization helper code. We need to implement ConvertSaveload for each type that contains an
// Entity.
@ -19,7 +21,8 @@ pub struct SerializationHelper {
pub struct DMSerializationHelper {
pub map: super::map::MasterDungeonMap,
pub log: Vec<Vec<crate::gamelog::LogFragment>>,
pub events: HashMap<String, i32>,
pub event_counts: HashMap<String, i32>,
pub events: HashMap<u32, Vec<String>>,
}
#[derive(Component, ConvertSaveload, Clone)]
@ -37,20 +40,41 @@ pub struct OtherLevelPosition {
#[derive(Component, ConvertSaveload, Clone)]
pub struct Renderable {
pub glyph: rltk::FontCharType,
pub glyph: FontCharType,
pub fg: RGB,
pub bg: RGB,
pub render_order: i32,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Bleeds {
pub colour: RGB,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Player {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Prop {}
pub struct Faction {
pub name: String,
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
pub enum Movement {
Static,
Random,
RandomWaypoint {
path: Option<Vec<usize>>,
},
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Monster {}
pub struct MoveMode {
pub mode: Movement,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Prop {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct LootTable {
@ -70,9 +94,6 @@ pub struct Clock {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct TakingTurn {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Bystander {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Quips {
pub available: Vec<String>,
@ -83,14 +104,14 @@ pub struct Mind {}
#[derive(Component, ConvertSaveload, Clone)]
pub struct Viewshed {
pub visible_tiles: Vec<rltk::Point>,
pub visible_tiles: Vec<Point>,
pub range: i32,
pub dirty: bool,
}
#[derive(Component, ConvertSaveload, Clone)]
pub struct Telepath {
pub telepath_tiles: Vec<rltk::Point>,
pub telepath_tiles: Vec<Point>,
pub range: i32,
pub dirty: bool,
}
@ -119,6 +140,7 @@ pub enum HungerState {
Hungry,
Weak,
Fainting,
Starving,
}
#[derive(Component, Serialize, Deserialize, Clone)]
@ -130,6 +152,16 @@ pub struct HungerClock {
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct ProvidesNutrition {}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct HasAncestry {
pub name: Ancestry,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct HasClass {
pub name: Class,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct Pool {
pub max: i32,
@ -166,6 +198,24 @@ pub struct Skills {
pub skills: HashMap<Skill, i32>,
}
#[derive(Debug, Serialize, Deserialize, Clone)]
pub struct KnownSpell {
pub display_name: String,
pub mana_cost: i32,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct KnownSpells {
pub list: Vec<KnownSpell>,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct GrantsSpell {
pub spell: String,
}
// TODO: GrantsIntrinsic, Intrinsics, etc. ? Done the same way as spells?
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Attributes {
pub strength: Attribute,
@ -186,18 +236,53 @@ pub struct GrantsXP {
pub amount: i32,
}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct SufferDamage {
pub amount: Vec<(i32, bool)>,
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
pub enum BUC {
Cursed,
Uncursed,
Blessed,
}
impl SufferDamage {
pub fn new_damage(store: &mut WriteStorage<SufferDamage>, victim: Entity, amount: i32, from_player: bool) {
if let Some(suffering) = store.get_mut(victim) {
suffering.amount.push((amount, from_player));
} else {
let dmg = SufferDamage { amount: vec![(amount, from_player)] };
store.insert(victim, dmg).expect("Unable to insert damage.");
impl BUC {
pub fn noncursed(&self) -> bool {
match self {
BUC::Cursed => false,
_ => true,
}
}
}
#[derive(Component, Debug, Serialize, Deserialize, Eq, PartialEq, Hash, Clone)]
pub struct Beatitude {
pub buc: BUC,
pub known: bool,
}
#[derive(Debug, Serialize, Deserialize, Copy, Clone, PartialEq, Eq)]
pub enum ItemType {
Amulet,
Weapon,
Armour,
Comestible,
Scroll,
Spellbook,
Potion,
Ring,
Wand,
}
impl ItemType {
pub fn string(&self) -> &str {
match self {
ItemType::Amulet => "Amulets",
ItemType::Weapon => "Weapons",
ItemType::Armour => "Armour",
ItemType::Comestible => "Comestibles",
ItemType::Scroll => "Scrolls",
ItemType::Spellbook => "Spellbooks",
ItemType::Potion => "Potions",
ItemType::Ring => "Rings",
ItemType::Wand => "Wands",
}
}
}
@ -205,7 +290,8 @@ impl SufferDamage {
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Item {
pub weight: f32, // in lbs
pub value: f32, // base
pub value: f32, // base
pub category: ItemType,
}
#[derive(Debug, Serialize, Deserialize, Clone, Eq, PartialEq, Hash)]
@ -269,6 +355,7 @@ pub enum WeaponAttribute {
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct MeleeWeapon {
pub damage_type: DamageType,
pub attribute: WeaponAttribute,
pub damage_n_dice: i32,
pub damage_die_type: i32,
@ -279,6 +366,7 @@ pub struct MeleeWeapon {
#[derive(Serialize, Deserialize, Clone)]
pub struct NaturalAttack {
pub name: String,
pub damage_type: DamageType,
pub damage_n_dice: i32,
pub damage_die_type: i32,
pub damage_bonus: i32,
@ -295,6 +383,11 @@ pub struct ArmourClassBonus {
pub amount: i32,
}
#[derive(Component, ConvertSaveload, Clone)]
pub struct ToHitBonus {
pub amount: i32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct Equippable {
pub slot: EquipmentSlot,
@ -306,9 +399,6 @@ pub struct Equipped {
pub slot: EquipmentSlot,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Cursed {}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct ProvidesHealing {
pub n_dice: i32,
@ -316,8 +406,108 @@ pub struct ProvidesHealing {
pub modifier: i32,
}
#[derive(Debug, PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
pub enum DamageType {
Physical,
Magic, // e.g. magic missiles, silvered weapons
Fire, // e.g. fireball
Cold, // e.g. cone of cold
Poison, // e.g. poison gas
Forced, // Bypasses any immunities. e.g. Hunger ticks.
}
impl DamageType {
pub fn is_magic(&self) -> bool {
match self {
DamageType::Magic | DamageType::Fire | DamageType::Cold => true,
_ => false,
}
}
}
#[derive(Debug, PartialEq, Copy, Clone, Serialize, Deserialize)]
pub enum DamageModifier {
None,
Weakness,
Resistance,
Immune,
}
impl DamageModifier {
const NONE_MOD: f32 = 1.0;
const WEAK_MOD: f32 = 2.0;
const RESIST_MOD: f32 = 0.5;
const IMMUNE_MOD: f32 = 0.0;
pub fn multiplier(&self) -> f32 {
match self {
DamageModifier::None => Self::NONE_MOD,
DamageModifier::Weakness => Self::WEAK_MOD,
DamageModifier::Resistance => Self::RESIST_MOD,
DamageModifier::Immune => Self::IMMUNE_MOD,
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct HasDamageModifiers {
pub modifiers: HashMap<DamageType, DamageModifier>,
}
impl HasDamageModifiers {
pub fn modifier(&self, damage_type: &DamageType) -> &DamageModifier {
self.modifiers.get(damage_type).unwrap_or(&DamageModifier::None)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum Intrinsic {
Regeneration, // Regenerate 1 HP on every tick
Speed, // 4/3x speed multiplier
}
impl Intrinsic {
pub fn describe(&self) -> &str {
match self {
Intrinsic::Regeneration => "regenerates health",
Intrinsic::Speed => "is hasted",
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct Intrinsics {
pub list: HashSet<Intrinsic>,
}
impl Intrinsics {
pub fn describe(&self) -> String {
let mut descriptions = Vec::new();
for intrinsic in &self.list {
descriptions.push(intrinsic.describe());
}
match descriptions.len() {
0 =>
unreachable!("describe() should never be called on an empty Intrinsics component."),
1 => format!("It {}.", descriptions[0]),
_ => {
let last = descriptions.pop().unwrap();
let joined = descriptions.join(", ");
format!("It {}, and {}.", joined, last)
}
}
}
}
#[derive(Component, Serialize, Deserialize, Debug, Clone)]
pub struct IntrinsicChanged {
pub gained: HashSet<Intrinsic>,
pub lost: HashSet<Intrinsic>,
}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct InflictsDamage {
pub damage_type: DamageType,
pub n_dice: i32,
pub sides: i32,
pub modifier: i32,
@ -338,6 +528,9 @@ pub struct Confusion {
pub turns: i32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct Blind {}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct MagicMapper {}
@ -365,21 +558,71 @@ pub struct WantsToRemoveItem {
#[derive(Component, Debug, ConvertSaveload)]
pub struct WantsToUseItem {
pub item: Entity,
pub target: Option<rltk::Point>,
pub target: Option<Point>,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToApproach {
pub idx: i32,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToFlee {
pub indices: Vec<usize>, // Dijkstra
}
#[derive(Component, Debug, ConvertSaveload, Clone)]
pub struct Chasing {
pub target: Entity,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Consumable {}
#[derive(Component, Debug, ConvertSaveload)]
pub struct Wand {
pub struct Charges {
pub uses: i32,
pub max_uses: i32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleLine {
pub glyph: FontCharType,
pub tail_glyph: FontCharType,
pub colour: RGB,
pub lifetime_ms: f32,
pub trail_colour: RGB,
pub trail_lifetime_ms: f32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleSimple {
pub glyph: FontCharType,
pub colour: RGB,
pub lifetime_ms: f32,
}
#[derive(Component, Serialize, Deserialize, Clone)]
pub struct SpawnParticleBurst {
pub glyph: FontCharType,
pub head_glyph: FontCharType,
pub tail_glyph: FontCharType,
pub colour: RGB,
pub lerp: RGB,
pub lifetime_ms: f32,
pub trail_colour: RGB,
pub trail_lifetime_ms: f32,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Destructible {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct ProvidesRemoveCurse {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct ProvidesIdentify {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Digger {}
@ -389,6 +632,9 @@ pub struct Hidden {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct SingleActivation {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct IdentifiedBeatitude {}
#[derive(Component, Clone, ConvertSaveload)]
pub struct ParticleLifetime {
pub lifetime_ms: f32,
@ -402,3 +648,20 @@ pub struct EntityMoved {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct MultiAttack {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Stackable {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToRemoveKey {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToDelete {}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct Key {
pub idx: usize,
}
#[derive(Component, Debug, Serialize, Deserialize, Clone)]
pub struct WantsToAssignKey {}

140
src/config/mod.rs Normal file
View file

@ -0,0 +1,140 @@
use bracket_lib::prelude::*;
use toml::Value;
use serde::{ Serialize, Deserialize };
lazy_static! {
pub static ref CONFIG: Config = try_load_configuration();
}
#[derive(Debug, Serialize, Deserialize)]
pub struct Config {
pub logging: LogConfig,
pub visuals: VisualConfig,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct LogConfig {
pub show_mapgen: bool,
pub log_combat: bool,
pub log_spawning: bool,
pub log_ticks: bool,
}
#[derive(Debug, Serialize, Deserialize)]
pub struct VisualConfig {
pub with_scanlines: bool,
pub with_screen_burn: bool,
pub with_darken_by_distance: bool,
pub use_bitset_walls: bool,
pub use_coloured_tile_bg: bool,
pub add_colour_variance: bool,
}
impl Default for Config {
fn default() -> Self {
Config {
logging: LogConfig {
show_mapgen: false,
log_combat: false,
log_spawning: false,
log_ticks: false,
},
visuals: VisualConfig {
with_scanlines: false,
with_screen_burn: false,
with_darken_by_distance: true,
use_bitset_walls: true,
use_coloured_tile_bg: true,
add_colour_variance: true,
},
}
}
}
impl Config {
pub fn load_from_file(filename: &str) -> Config {
if let Ok(contents) = std::fs::read_to_string(filename) {
let parsed_config: Result<Value, _> = toml::from_str(&contents);
if let Ok(parsed_config) = parsed_config {
let mut config = Config::default();
let mut requires_write = false;
requires_write |= config.logging.apply_values(&parsed_config);
requires_write |= config.visuals.apply_values(&parsed_config);
if requires_write {
if let Err(write_err) = config.save_to_file(filename) {
console::log(format!("Error writing config: {:?}", write_err));
}
}
return config;
}
}
let config = Config::default();
if let Err(write_err) = config.save_to_file(filename) {
console::log(format!("Error writing config: {:?}", write_err));
}
return config;
}
pub fn save_to_file(&self, filename: &str) -> Result<(), Box<dyn std::error::Error>> {
let toml_string = toml::to_string(self)?;
std::fs::write(filename, toml_string)?;
Ok(())
}
}
macro_rules! apply_bool_value {
($config:expr, $parsed_config:expr, $changed:expr, $field:ident) => {
if let Some(value) = $parsed_config.get(stringify!($field)).and_then(|v| v.as_bool()) {
if $config.$field != value {
$config.$field = value;
$changed = true;
}
}
};
}
trait Section {
fn apply_values(&mut self, parsed_config: &Value) -> bool;
}
impl Section for LogConfig {
fn apply_values(&mut self, parsed_config: &Value) -> bool {
if let Some(section) = parsed_config.get("logging") {
let mut missing = false;
apply_bool_value!(self, section, missing, log_spawning);
apply_bool_value!(self, section, missing, log_ticks);
missing
} else {
true
}
}
}
impl Section for VisualConfig {
fn apply_values(&mut self, parsed_config: &Value) -> bool {
if let Some(section) = parsed_config.get("visuals") {
let mut missing = false;
apply_bool_value!(self, section, missing, with_scanlines);
apply_bool_value!(self, section, missing, with_screen_burn);
apply_bool_value!(self, section, missing, with_darken_by_distance);
apply_bool_value!(self, section, missing, use_bitset_walls);
apply_bool_value!(self, section, missing, use_coloured_tile_bg);
apply_bool_value!(self, section, missing, add_colour_variance);
missing
} else {
true
}
}
}
#[cfg(not(target_arch = "wasm32"))]
pub fn try_load_configuration() -> Config {
let config: Config = Config::load_from_file("config.toml");
return config;
}
#[cfg(target_arch = "wasm32")]
pub fn try_load_configuration() -> Config {
let config = Config::default();
return config;
}

View file

@ -1,118 +1,22 @@
use super::{
gamelog, Attributes, Equipped, GrantsXP, InBackpack, Item, LootTable, Map, Name, ParticleBuilder, Player, Pools,
Position, RunState, SufferDamage,
gamelog,
gui::renderable_colour,
Equipped,
InBackpack,
Item,
LootTable,
Name,
Player,
Pools,
Position,
Renderable,
RunState,
WantsToRemoveKey,
WantsToDelete,
};
use crate::gamesystem::{mana_per_level, player_hp_per_level};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, Pools>,
WriteStorage<'a, SufferDamage>,
ReadStorage<'a, Position>,
WriteExpect<'a, Map>,
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Attributes>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
ReadStorage<'a, GrantsXP>,
WriteExpect<'a, ParticleBuilder>,
ReadExpect<'a, rltk::Point>,
);
fn run(&mut self, data: Self::SystemData) {
let (
mut stats,
mut damage,
positions,
mut map,
entities,
player,
attributes,
mut rng,
xp_granters,
mut particle_builder,
player_pos,
) = data;
let mut xp_gain = 0;
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
for dmg in damage.amount.iter() {
if !stats.god {
stats.hit_points.current -= dmg.0;
}
let pos = positions.get(entity);
if let Some(pos) = pos {
let idx = map.xy_idx(pos.x, pos.y);
map.bloodstains.insert(idx);
}
if stats.hit_points.current < 1 && dmg.1 {
let gives_xp = xp_granters.get(entity);
if let Some(xp_value) = gives_xp {
xp_gain += xp_value.amount;
}
}
}
}
if xp_gain != 0 {
let mut player_stats = stats.get_mut(*player).unwrap();
let player_attributes = attributes.get(*player).unwrap();
player_stats.xp += xp_gain;
let mut next_level_requirement = -1;
if player_stats.level < 10 {
next_level_requirement = 20 * 2_i32.pow(player_stats.level as u32 - 1);
} else if player_stats.level < 20 {
next_level_requirement = 10000 * 2_i32.pow(player_stats.level as u32 - 10);
} else if player_stats.level < 30 {
next_level_requirement = 10000000 * (player_stats.level - 19);
}
if next_level_requirement != -1 && player_stats.xp >= next_level_requirement {
// We've gone up a level!
player_stats.level += 1;
gamelog::record_event("player_level", 1);
gamelog::Logger::new()
.append("Welcome to experience level")
.append(player_stats.level)
.append(".")
.log();
for i in 0..5 {
if player_pos.y - i > 1 {
particle_builder.request(
player_pos.x,
player_pos.y - i,
rltk::RGB::named(rltk::GOLD),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('*'),
200.0,
);
}
}
// Roll for HP gain this level
let hp_gained = player_hp_per_level(
&mut rng,
player_attributes.constitution.base + player_attributes.constitution.modifiers,
);
player_stats.hit_points.max += hp_gained;
player_stats.hit_points.current += hp_gained;
// Roll for MANA gain this level
let mana_gained = mana_per_level(
&mut rng,
player_attributes.intelligence.base + player_attributes.intelligence.modifiers,
);
player_stats.mana.max += mana_gained;
player_stats.mana.current += mana_gained;
}
}
// Clear the queue
damage.clear();
}
}
use crate::data::events;
pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
@ -123,6 +27,7 @@ pub fn delete_the_dead(ecs: &mut World) {
let names = ecs.read_storage::<Name>();
let items = ecs.read_storage::<Item>();
let entities = ecs.entities();
let renderables = ecs.read_storage::<Renderable>();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hit_points.current < 1 {
let player = players.get(entity);
@ -132,22 +37,26 @@ pub fn delete_the_dead(ecs: &mut World) {
if let Some(victim_name) = victim_name {
let item = items.get(entity);
if let Some(_item) = item {
gamelog::Logger::new()
gamelog::Logger
::new()
.append("The")
.npc_name(&victim_name.name)
.colour(rltk::WHITE)
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(WHITE)
.append("is destroyed!")
.log();
} else {
gamelog::Logger::new()
gamelog::Logger
::new()
.append("The")
.npc_name(&victim_name.name)
.colour(rltk::WHITE)
.colour(renderable_colour(&renderables, entity))
.append(&victim_name.name)
.colour(WHITE)
.append("dies!")
.log();
}
}
dead.push(entity)
dead.push(entity);
}
// The player died, go to GameOver.
Some(_) => {
@ -158,14 +67,25 @@ pub fn delete_the_dead(ecs: &mut World) {
}
}
}
let (items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
let (mut items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
{
let entities = ecs.entities();
let removekeys = ecs.read_storage::<WantsToRemoveKey>();
let delete = ecs.read_storage::<WantsToDelete>();
// Add items marked for deletion to the list, but only if they've already had their
// key assignments handled, to ensurew we don't leave any dangling references behind.
for (e, _d, _r) in (&entities, &delete, !&removekeys).join() {
items_to_delete.push(e);
}
}
for loot in loot_to_spawn {
crate::raws::spawn_named_entity(
&crate::raws::RAWS.lock().unwrap(),
ecs,
&loot.0,
None,
crate::raws::SpawnType::AtPosition { x: loot.1.x, y: loot.1.y },
0,
0
);
}
for item in items_to_delete {
@ -173,12 +93,16 @@ pub fn delete_the_dead(ecs: &mut World) {
}
// For everything that died, increment the event log, and delete.
for victim in dead {
gamelog::record_event("death_count", 1);
gamelog::record_event(events::EVENT::Turn(1));
// TODO: Delete stuff from inventory? This should be handled elsewhere.
ecs.delete_entity(victim).expect("Unable to delete.");
}
}
fn handle_dead_entity_items(ecs: &mut World, dead: &Vec<Entity>) -> (Vec<Entity>, Vec<(String, Position)>) {
fn handle_dead_entity_items(
ecs: &mut World,
dead: &Vec<Entity>
) -> (Vec<Entity>, Vec<(String, Position)>) {
let mut to_drop: Vec<(Entity, Position)> = Vec::new();
let mut to_spawn: Vec<(String, Position)> = Vec::new();
let entities = ecs.entities();
@ -209,8 +133,11 @@ fn handle_dead_entity_items(ecs: &mut World, dead: &Vec<Entity>) -> (Vec<Entity>
if let Some(table) = loot_tables.get(*victim) {
let roll: f32 = rng.rand();
if roll < table.chance {
let potential_drop =
crate::raws::roll_on_loot_table(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table);
let potential_drop = crate::raws::roll_on_loot_table(
&crate::raws::RAWS.lock().unwrap(),
&mut rng,
&table.table
);
if let Some(id) = potential_drop {
if let Some(pos) = pos {
to_spawn.push((id, pos.clone()));

49
src/data/char_create.rs Normal file
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@ -0,0 +1,49 @@
// --- GUI ---
pub const CHAR_CREATE_HEADER: &str = "Who are you? [Aa-Zz]";
pub const ANCESTRY_INFO_HEADER: &str = "Your ancestry grants...";
pub const CLASS_INFO_HEADER: &str = "Your class grants...";
// --- ANCESTRY RENDERABLES ---
pub const ELF_GLYPH: char = '@';
pub const ELF_COLOUR: (u8, u8, u8) = (0, 255, 0);
pub const DWARF_GLYPH: char = 'h';
pub const DWARF_COLOUR: (u8, u8, u8) = (255, 0, 0);
pub const CATFOLK_GLYPH: char = '@';
pub const CATFOLK_COLOUR: (u8, u8, u8) = (200, 200, 255);
// --- ANCESTRY BONUSES ---
pub const ELF_SPEED_BONUS: i32 = 1;
pub const ELF_TELEPATH_RANGE: i32 = 6;
pub const DWARF_DEFENCE_MOD: i32 = 1;
pub const CATFOLK_SPEED_BONUS: i32 = 2;
// --- ANCESTRY ATTRIBUTE MAXIMUMS ---
pub const TOTAL_ATTRIBUTE_POINTS_MAXIMUM: i32 = 75;
pub const HUMAN_MAX_ATTR: [i32; 6] = [19, 19, 19, 19, 19, 19];
pub const ELF_MAX_ATTR: [i32; 6] = [15, 18, 15, 20, 20, 18];
pub const DWARF_MAX_ATTR: [i32; 6] = [19, 17, 20, 16, 16, 16];
pub const GNOME_MAX_ATTR: [i32; 6] = [16, 18, 16, 20, 18, 18];
pub const CATFOLK_MAX_ATTR: [i32; 6] = [16, 20, 16, 16, 18, 20];
pub const UNKNOWN_MAX_ATTR: [i32; 6] = [18, 18, 18, 18, 18, 18];
// --- CLASS MIN ATTRIBUTES ---
pub const FIGHTER_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (10, 8, 10, 6, 6, 8);
pub const ROGUE_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (8, 10, 8, 6, 8, 10);
pub const WIZARD_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (6, 8, 6, 10, 10, 8);
pub const VILLAGER_MIN_ATTR: (i32, i32, i32, i32, i32, i32) = (6, 6, 6, 6, 6, 6);
// --- CLASS ATTRIBUTE IMPROVE CHANCES ---
pub const FIGHTER_IMPR_CHANCE: [i32; 6] = [30, 20, 30, 6, 7, 7];
pub const ROGUE_IMPR_CHANCE: [i32; 6] = [18, 30, 20, 9, 8, 15];
pub const WIZARD_IMPR_CHANCE: [i32; 6] = [10, 15, 20, 30, 15, 10];
pub const VILLAGER_IMPR_CHANCE: [i32; 6] = [15, 15, 25, 15, 15, 15];
// --- CLASS STARTING ITEMS --- ## If any of these are changed, update ancestry infotext in src/gui/character_creation.rs.
pub const FIGHTER_STARTING_FOOD: &str = "1d2+1";
pub const FIGHTER_STARTING_WEAPON: &str = "equip_shortsword";
pub const FIGHTER_STARTING_ARMOUR: &str = "equip_body_ringmail";
pub const FIGHTER_STARTING_SHIELD: &str = "equip_mediumshield";
pub const ROGUE_STARTING_FOOD: &str = "1d2+2";
pub const ROGUE_STARTING_WEAPON: &str = "equip_rapier";
pub const ROGUE_STARTING_ARMOUR: &str = "equip_body_weakleather";
pub const WIZARD_STARTING_FOOD: &str = "1d2+1";
pub const WIZARD_STARTING_WEAPON: &str = "equip_dagger";
pub const WIZARD_STARTING_ARMOUR: &str = "equip_back_protection";
pub const WIZARD_MAX_SCROLL_LVL: i32 = 3;
pub const WIZARD_SCROLL_AMOUNT: &str = "1d3+1";
pub const WIZARD_POTION_AMOUNT: &str = "1d3";
pub const VILLAGER_STARTING_FOOD: &str = "1d3+2";

16
src/data/entity.rs Normal file
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@ -0,0 +1,16 @@
pub const DEFAULT_VIEWSHED_STANDARD: i32 = 16; // Standard viewshed radius for almost all entities.
pub const CARRY_CAPACITY_PER_STRENGTH: i32 = 5; // How much weight can be carried per point of strength.
pub const NORMAL_SPEED: i32 = 12; // Normal speed for almost all entities.
pub const SPEED_MOD_BURDENED: f32 = 0.75;
pub const SPEED_MOD_STRAINED: f32 = 0.5;
pub const SPEED_MOD_OVERLOADED: f32 = 0.25;
pub const SPEED_MOD_OVERMAP_TRAVEL: f32 = 0.33;
pub const TURN_COST_MULTIPLIER: i32 = 4; // How many ticks for NORMAL_SPEED to get a turn.
pub const ATTR_BONUS_0: i32 = 10; // At this value, the attribute bonus is 0.
pub const ATTR_NEEDED_PER_POINT: i32 = 2; // How many points +- ATTR_BONUS_0 are needed per +- 1 bonus.
pub const STANDARD_HIT_DIE: i32 = 8; // Standard hit die used for rolling HP.
pub const STANDARD_HIT_DIE_0: i32 = 4; // Standard hit die used for rolling HP for level 0.
pub const STANDARD_MANA_DIE: i32 = 4; // Standard mana die used for rolling mana.
pub const MINIMUM_MANA: i32 = 0; // The minimum mana a monster can have.
pub const MINIMUM_MANA_PLAYER: i32 = 1; // The minimum mana a player can have.
pub const STANDARD_BAC: i32 = 10; // Standard BASE AC.

27
src/data/events.rs Normal file
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@ -0,0 +1,27 @@
use serde::{ Deserialize, Serialize };
#[derive(Serialize, Deserialize, Clone)]
pub enum EVENT {
Turn(i32),
Level(i32),
ChangedFloor(String),
PlayerConfused(i32),
KickedSomething(i32),
BrokeDoor(i32),
LookedForHelp(i32),
Killed(String),
PlayerDied(String),
Discovered(String),
Identified(String),
}
impl EVENT {
pub const COUNT_TURN: &str = "turns";
pub const COUNT_KILLED: &str = "killed";
pub const COUNT_LEVEL: &str = "level";
pub const COUNT_CHANGED_FLOOR: &str = "changed_floor";
pub const COUNT_BROKE_DOOR: &str = "BrokeDoor";
pub const COUNT_PLAYER_CONFUSED: &str = "PlayerConfused";
pub const COUNT_KICK: &str = "kick";
pub const COUNT_LOOKED_FOR_HELP: &str = "LookedForHelp";
}

34
src/data/ids.rs Normal file
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@ -0,0 +1,34 @@
use super::names::*;
use super::visuals::*;
use bracket_lib::prelude::*;
pub const ID_OVERMAP: i32 = 1;
pub const ID_TOWN: i32 = 10;
pub const ID_TOWN2: i32 = ID_TOWN + 1;
pub const ID_TOWN3: i32 = ID_TOWN + 2;
pub const ID_INFINITE: i32 = 1000;
pub fn get_local_desc(id: i32) -> String {
let str = match id {
ID_TOWN => NAME_STARTER_TOWN,
ID_INFINITE => NAME_DUNGEON_RANDOM,
_ => "an unnamed overmap tile",
};
return str.to_string();
}
pub fn get_local_col(id: i32) -> RGB {
let col = match id {
ID_TOWN => TO_TOWN_COLOUR,
ID_TOWN2 => GRASS_COLOUR,
ID_OVERMAP => TO_OVERMAP_COLOUR,
_ => (255, 255, 255),
};
return RGB::from_u8(col.0, col.1, col.2);
}
pub fn rgb_to_u8(col: RGB) -> (u8, u8, u8) {
return ((col.r * 255.0) as u8, (col.g * 255.0) as u8, (col.b * 255.0) as u8);
}

52
src/data/messages.rs Normal file
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@ -0,0 +1,52 @@
pub const NOCHARGES_WREST: &str = "You wrest one last charge from the worn-out wand.";
pub const NOCHARGES_DIDNOTHING: &str = "The wand does nothing.";
pub const IDENTIFY_ALL: &str = "You feel attuned to your belongings!";
pub const IDENTIFY_ALL_BLESSED: &str = "Divine favour reveals all";
pub const REMOVECURSE: &str = "You feel a weight lifted!";
pub const REMOVECURSE_BLESSED: &str = "You feel righteous";
pub const REMOVECURSE_BLESSED_FAILED: &str = "You feel righteous! But nothing happened.";
pub const DAMAGE_PLAYER_HIT: &str = "are hit!";
pub const DAMAGE_ITEM_HIT: &str = "is ruined!";
pub const DAMAGE_OTHER_HIT: &str = "is hit!";
pub const HEAL_PLAYER_HIT: &str = "recover some vigour.";
pub const HEAL_PLAYER_HIT_BLESSED: &str = "You feel great";
pub const HEAL_OTHER_HIT: &str = "is rejuvenated!";
pub const MAGICMAP: &str = "You recall your surroundings!";
pub const MAGICMAP_CURSED: &str = "... but forget where you last were";
pub const NUTRITION: &str = "You eat the";
pub const NUTRITION_CURSED: &str = "Blech! Rotten";
pub const NUTRITION_BLESSED: &str = "Delicious";
pub const LEVELUP_PLAYER: &str = "Welcome to experience level";
pub const YOU_PICKUP_ITEM: &str = "You pick up the";
pub const NO_MORE_KEYS: &str = "Your backpack cannot accomodate any more items";
pub const YOU_DROP_ITEM: &str = "You drop the";
pub const YOU_EQUIP_ITEM: &str = "You equip the";
pub const YOU_REMOVE_ITEM: &str = "You unequip your";
pub const YOU_REMOVE_ITEM_CURSED: &str = "You can't remove the";
/// Prefixes death message.
pub const PLAYER_DIED: &str = "You died!";
/// Death message specifiers. Appended after PlayerDied.
pub const PLAYER_DIED_SUICIDE: &str = "You killed yourself";
pub const PLAYER_DIED_NAMED_ATTACKER: &str = "You were killed by";
pub const PLAYER_DIED_UNKNOWN: &str = "You were killed"; // Ultimately, this should never be used. Slowly include specific messages for any death.
/// Death message addendums. Appended at end of death message.
pub const PLAYER_DIED_ADDENDUM_FIRST: &str = " ";
pub const PLAYER_DIED_ADDENDUM_MID: &str = ", ";
pub const PLAYER_DIED_ADDENDUM_LAST: &str = ", and ";
pub const STATUS_CONFUSED_STRING: &str = "confused";
pub const STATUS_BLIND_STRING: &str = "blinded";
// Results in something like: "You died! You were killed by a kobold captain, whilst confused."
// Dungeon features
pub const FEATURE_TREANTS: &str = "You feel an unusual freshness in the air.";
pub const FEATURE_BARRACKS_GOBLIN: &str = "You hear an order being barked, and ignored.";
pub const FEATURE_BARRACKS_KOBOLD: &str = "You hear someone being reprimanded for disobedience.";
pub const FEATURE_BARRACKS_ORC: &str = "You hear someone barking orders.";

7
src/data/mod.rs Normal file
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@ -0,0 +1,7 @@
pub mod entity;
pub mod visuals;
pub mod messages;
pub mod char_create;
pub mod events;
pub mod ids;
pub mod names;

8
src/data/names.rs Normal file
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@ -0,0 +1,8 @@
pub const NAME_OVERMAP: &str = "the travel map";
pub const SHORTNAME_OVERMAP: &str = "Travel";
pub const NAME_DUNGEON_RANDOM: &str = "the dungeon";
pub const SHORTNAME_DUNGEON_RANDOM: &str = "D";
pub const NAME_STARTER_TOWN: &str = "the port town of Saff";
pub const SHORTNAME_STARTER_TOWN: &str = "Saff";
pub const NAME_FOREST_BUILDER: &str = "the woods outside of town";
pub const SHORTNAME_FOREST_BUILDER: &str = "Woods";

92
src/data/visuals.rs Normal file
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@ -0,0 +1,92 @@
use bracket_lib::prelude::*;
// POST-PROCESSING
pub const WITH_DARKEN_BY_DISTANCE: bool = true; // If further away tiles should get darkened, instead of a harsh transition to non-visible.
pub const BRIGHTEN_FG_COLOUR_BY: i32 = 16;
pub const GLOBAL_OFFSET_MIN_CLAMP: f32 = -0.5;
pub const GLOBAL_OFFSET_MAX_CLAMP: f32 = 1.0;
pub const WITH_SCANLINES_BRIGHTEN_AMOUNT: f32 = 0.1; // 0.0 = no brightening, 1.0 = full brightening.
pub const NON_VISIBLE_MULTIPLIER: f32 = 0.3; // 0.0 = black, 1.0 = full colour.
pub const NON_VISIBLE_MULTIPLIER_IF_SCANLINES: f32 = 0.8; // as above, but when using scanlines. should be higher.
pub const MAX_DARKENING: f32 = 0.45; // 0.0 = black, 1.0 = full colour - only used if WITH_DARKEN_BY_DISTANCE is true.
pub const MAX_DARKENING_IF_SCANLINES: f32 = 0.9; // as above, but when using scanlines. should be higher.
pub const START_DARKEN_AT_N_TILES: f32 = 8.0; // start darkening at this distance (should always be less than entity::DEFAULT_VIEWSHED_STANDARD).
pub const SHORT_PARTICLE_LIFETIME: f32 = 100.0; // in ms
pub const DEFAULT_PARTICLE_LIFETIME: f32 = 200.0;
pub const LONG_PARTICLE_LIFETIME: f32 = 300.0;
pub const TARGETING_CURSOR_COL: (u8, u8, u8) = GOLDENROD;
pub const TARGETING_LINE_COL: (u8, u8, u8) = LIGHTGOLDENROD;
pub const TARGETING_AOE_COL: (u8, u8, u8) = (20, 20, 20);
pub const TARGETING_VALID_COL: (u8, u8, u8) = (10, 10, 10);
// THEMES
pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
// DEFAULT THEME
pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
pub const DEFAULT_BG_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
pub const WALL_OFFSETS: (i32, i32, i32) = (48, 48, 48);
pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122);
pub const FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0);
pub const STAIR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20);
pub const WOOD_FLOOR_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0);
pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10);
pub const FENCE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37);
pub const BRIDGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53);
pub const GRAVEL_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40);
pub const ROAD_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6);
pub const GRASS_OFFSETS: (i32, i32, i32) = (3, 20, 10);
pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
pub const FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
pub const HEAVY_FOLIAGE_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
pub const SAND_OFFSETS: (i32, i32, i32) = (10, 10, 10);
pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
pub const SHALLOW_WATER_OFFSETS: (i32, i32, i32) = (3, 10, 45);
pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
pub const DEEP_WATER_OFFSETS: (i32, i32, i32) = (5, 10, 32);
pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100);
pub const IMPASSABLE_MOUNTAIN_COLOUR: (u8, u8, u8) = (20, 23, 20);
pub const IMPASSABLE_MOUNTAIN_OFFSETS: (i32, i32, i32) = (4, 4, 4);
// FOREST THEME
pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);
// DEFAULT THEME
#[allow(dead_code)]
pub const WALL_GLYPH: char = '#';
pub const FLOOR_GLYPH: char = '.';
pub const DOWN_STAIR_GLYPH: char = '>';
pub const UP_STAIR_GLYPH: char = '<';
pub const WOOD_FLOOR_GLYPH: char = '.';
pub const FENCE_GLYPH: char = '=';
pub const BRIDGE_GLYPH: char = '.';
pub const GRAVEL_GLYPH: char = ';';
pub const ROAD_GLYPH: char = '.';
pub const GRASS_GLYPH: char = '"';
pub const FOLIAGE_GLYPH: char = ':';
pub const HEAVY_FOLIAGE_GLYPH: char = ';';
pub const SAND_GLYPH: char = '.';
pub const SHALLOW_WATER_GLYPH: char = '~';
pub const DEEP_WATER_GLYPH: char = '≈';
pub const BARS_GLYPH: char = '#';
pub const IMPASSABLE_MOUNTAIN_GLYPH: char = '▲';
// FOREST THEME
pub const FOREST_WALL_GLYPH: char = '♣';
// Overmap/transition stuff
pub const TO_OVERMAP_GLYPH: char = '<';
pub const TO_OVERMAP_COLOUR: (u8, u8, u8) = (205, 127, 50);
pub const TO_TOWN_GLYPH: char = 'o';
pub const TO_TOWN_COLOUR: (u8, u8, u8) = (205, 127, 50);

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use super::{ add_effect, targeting, EffectSpawner, EffectType, Entity, Targets, World };
use crate::{
gamelog,
gamesystem::{ hp_per_level, mana_per_level },
Attributes,
Confusion,
Destructible,
GrantsXP,
Map,
Player,
Pools,
Name,
Blind,
HungerClock,
HungerState,
Bleeds,
HasDamageModifiers,
};
use crate::gui::with_article;
use crate::data::visuals::{ DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME };
use crate::data::messages::LEVELUP_PLAYER;
use crate::data::events::*;
use crate::data::messages::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn inflict_damage(ecs: &mut World, damage: &EffectSpawner, target: Entity) {
let mut pools = ecs.write_storage::<Pools>();
if let Some(target_pool) = pools.get_mut(target) {
if !target_pool.god {
if let EffectType::Damage { amount, damage_type } = damage.effect_type {
let mult = if
let Some(modifiers) = ecs.read_storage::<HasDamageModifiers>().get(target)
{
modifiers.modifier(&damage_type).multiplier()
} else {
1.0
};
target_pool.hit_points.current -= ((amount as f32) * mult) as i32;
let bleeders = ecs.read_storage::<Bleeds>();
if let Some(bleeds) = bleeders.get(target) {
add_effect(
None,
EffectType::Bloodstain { colour: bleeds.colour },
Targets::Entity { target }
);
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('‼'),
fg: RGB::named(ORANGE),
bg: RGB::named(BLACK),
lifespan: DEFAULT_PARTICLE_LIFETIME,
delay: 0.0,
},
Targets::Entity { target }
);
if target_pool.hit_points.current < 1 {
super::DEAD_ENTITIES.lock().unwrap().push_back(target);
add_effect(damage.source, EffectType::EntityDeath, Targets::Entity { target });
}
}
}
} else if let Some(_destructible) = ecs.read_storage::<Destructible>().get(target) {
add_effect(damage.source, EffectType::EntityDeath, Targets::Entity { target });
}
}
pub fn heal_damage(ecs: &mut World, heal: &EffectSpawner, target: Entity) {
let mut pools = ecs.write_storage::<Pools>();
if let Some(pool) = pools.get_mut(target) {
if let EffectType::Healing { amount, increment_max } = &heal.effect_type {
let before = pool.hit_points.current;
pool.hit_points.current = i32::min(
pool.hit_points.max,
pool.hit_points.current + amount
);
if pool.hit_points.current - before < *amount && *increment_max {
// If the heal was not fully effective, and healing source was noncursed, increase max HP by 1.
pool.hit_points.max += 1;
pool.hit_points.current += 1;
}
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('♥'),
fg: RGB::named(BLUE),
bg: RGB::named(BLACK),
lifespan: DEFAULT_PARTICLE_LIFETIME,
delay: 0.0,
},
Targets::Entity { target }
);
}
}
}
pub fn add_confusion(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if let EffectType::Confusion { turns } = &effect.effect_type {
ecs.write_storage::<Confusion>()
.insert(target, Confusion { turns: *turns })
.expect("Unable to insert Confusion");
}
}
pub fn bloodstain(ecs: &mut World, target: usize, colour: RGB) {
let mut map = ecs.fetch_mut::<Map>();
// If the current tile isn't bloody, bloody it.
if !map.bloodstains.contains_key(&target) {
map.bloodstains.insert(target, colour);
return;
}
if map.bloodstains.get(&target).unwrap() == &colour {
let mut spread: i32 = target as i32;
let mut attempts: i32 = 0;
// Otherwise, roll to move one tile in any direction.
// If this tile isn't bloody, bloody it. If not, loop.
loop {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
attempts += 1;
spread = match rng.roll_dice(1, 8) {
1 => spread + 1,
2 => spread - 1,
3 => spread + 1 + map.width,
4 => spread - 1 + map.width,
5 => spread + 1 - map.width,
6 => spread - 1 - map.width,
7 => spread + map.width,
_ => spread - map.width,
};
// - If we're in bounds and the tile is unbloodied, bloody it and return.
// - If we ever leave bounds, return.
// - Roll a dice on each failed attempt, with an increasing change to return (soft-capping max spread)
if spread > 0 && spread < map.height * map.width {
if !map.bloodstains.contains_key(&(spread as usize)) {
map.bloodstains.insert(spread as usize, colour);
return;
}
// If bloodied with the same colour, return
if map.bloodstains.get(&(spread as usize)).unwrap() == &colour {
if rng.roll_dice(1, 10 - attempts) == 1 {
return;
}
// If bloodied but a *different* colour, lerp this blood and current blood.
} else {
let new_col = map.bloodstains
.get(&(spread as usize))
.unwrap()
.lerp(colour, 0.5);
map.bloodstains.insert(spread as usize, new_col);
}
} else {
return;
}
}
} else {
let curr_blood = map.bloodstains.get(&target).unwrap();
let new_colour = curr_blood.lerp(colour, 0.5);
map.bloodstains.insert(target, new_colour);
return;
}
}
/// Takes a level, and returns the total XP required to reach the next level.
fn get_next_level_requirement(level: i32) -> i32 {
if level == 0 {
return 5;
} else if level < 10 {
return 20 * (2_i32).pow((level as u32) - 1);
} else if level < 20 {
return 10000 * (2_i32).pow((level as u32) - 10);
} else if level < 30 {
return 10000000 * (level - 19);
}
return -1;
}
fn get_death_message(ecs: &World, source: Entity) -> String {
let player = ecs.fetch::<Entity>();
let mut result: String = format!("{} ", PLAYER_DIED);
// If we killed ourselves,
if source == *player {
result.push_str(format!("{}", PLAYER_DIED_SUICIDE).as_str());
} else if let Some(name) = ecs.read_storage::<Name>().get(source) {
result.push_str(
format!("{} {}", PLAYER_DIED_NAMED_ATTACKER, with_article(name.name.clone())).as_str()
);
} else {
result.push_str(format!("{}", PLAYER_DIED_UNKNOWN).as_str());
}
// Status effects
{
let mut addendums: Vec<&str> = Vec::new();
if let Some(_confused) = ecs.read_storage::<Confusion>().get(*player) {
addendums.push(STATUS_CONFUSED_STRING);
}
if let Some(_blind) = ecs.read_storage::<Blind>().get(*player) {
addendums.push(STATUS_BLIND_STRING);
}
if !addendums.is_empty() {
result.push_str(" whilst");
for (i, addendum) in addendums.iter().enumerate() {
if i == 0 {
result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_FIRST, addendum).as_str());
} else if i == addendums.len() {
result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_LAST, addendum).as_str());
} else {
result.push_str(format!("{}{}", PLAYER_DIED_ADDENDUM_MID, addendum).as_str());
}
}
}
}
return result;
}
/// Handles EntityDeath effects.
pub fn entity_death(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
let mut xp_gain = 0;
let mut pools = ecs.write_storage::<Pools>();
let attributes = ecs.read_storage::<Attributes>();
let names = ecs.read_storage::<Name>();
let player = ecs.fetch::<Entity>();
// If the target has a position, remove it from the SpatialMap.
if let Some(pos) = targeting::entity_position(ecs, target) {
crate::spatial::remove_entity(target, pos as usize);
}
// If the target was killed by a source, cont.
if let Some(source) = effect.source {
// If the target was the player, game over, and record source of death.
if target == *player {
gamelog::record_event(EVENT::PlayerDied(get_death_message(ecs, source)));
return;
} else {
// If the player was the source, record the kill.
if let Some(tar_name) = names.get(target) {
gamelog::record_event(EVENT::Killed(tar_name.name.clone()));
}
}
// Calc XP value of target.
if let Some(xp_value) = ecs.read_storage::<GrantsXP>().get(target) {
xp_gain += xp_value.amount;
}
// If there was XP, run through XP-gain and level-up.
if xp_gain != 0 {
if let None = pools.get(source) {
return;
}
let mut source_pools = pools.get_mut(source).unwrap();
let source_attributes = attributes.get(source).unwrap();
source_pools.xp += xp_gain;
let next_level_requirement = get_next_level_requirement(source_pools.level);
if next_level_requirement != -1 && source_pools.xp >= next_level_requirement {
source_pools.level += 1;
// If it was the PLAYER that levelled up:
if ecs.read_storage::<Player>().get(source).is_some() {
gamelog::record_event(EVENT::Level(1));
gamelog::Logger
::new()
.append(LEVELUP_PLAYER)
.append_n(source_pools.level)
.append("!")
.log();
let player_pos = ecs.fetch::<Point>();
let map = ecs.fetch_mut::<Map>();
for i in 0..5 {
if player_pos.y - i > 1 {
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('░'),
fg: RGB::named(GOLD),
bg: RGB::named(BLACK),
lifespan: LONG_PARTICLE_LIFETIME,
delay: (i as f32) * 100.0,
},
Targets::Tile { target: map.xy_idx(player_pos.x, player_pos.y - i) }
);
if i > 2 {
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('░'),
fg: RGB::named(GOLD),
bg: RGB::named(BLACK),
lifespan: LONG_PARTICLE_LIFETIME,
delay: (i as f32) * 100.0,
},
Targets::Tile {
target: map.xy_idx(
player_pos.x + (i - 2),
player_pos.y - i
),
}
);
add_effect(
None,
EffectType::Particle {
glyph: to_cp437('░'),
fg: RGB::named(GOLD),
bg: RGB::named(BLACK),
lifespan: LONG_PARTICLE_LIFETIME,
delay: (i as f32) * 100.0,
},
Targets::Tile {
target: map.xy_idx(
player_pos.x - (i - 2),
player_pos.y - i
),
}
);
}
}
}
} else {
console::log("DEBUGINFO: Something other than the player levelled up.");
// TODO: Growing up, NPC-specific level-up cases.
}
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let hp_gained = hp_per_level(
&mut rng,
source_attributes.constitution.base + source_attributes.constitution.modifiers
);
let mana_gained = mana_per_level(
&mut rng,
source_attributes.intelligence.base + source_attributes.intelligence.modifiers
);
source_pools.hit_points.max += hp_gained;
source_pools.hit_points.current += hp_gained;
// Roll for MANA gain this level
source_pools.mana.max += mana_gained;
source_pools.mana.current += mana_gained;
}
}
} else {
if target == *player {
if let Some(hc) = ecs.read_storage::<HungerClock>().get(target) {
if hc.state == HungerState::Starving {
gamelog::record_event(EVENT::PlayerDied("You starved to death!".to_string()));
}
} else {
gamelog::record_event(
EVENT::PlayerDied("You died from unknown causes!".to_string())
);
}
}
}
}

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use super::{ EffectSpawner, EffectType };
use crate::HungerClock;
use specs::prelude::*;
pub fn modify_nutrition(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
if let EffectType::ModifyNutrition { amount } = &effect.effect_type {
if let Some(hc) = ecs.write_storage::<HungerClock>().get_mut(target) {
hc.duration += amount;
}
}
}

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use super::{ EffectSpawner, EffectType };
use specs::prelude::*;
pub fn add_intrinsic(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
let intrinsic = if let EffectType::AddIntrinsic { intrinsic } = &effect.effect_type {
intrinsic
} else {
unreachable!("add_intrinsic() called with the wrong EffectType")
};
add_intr!(ecs, target, *intrinsic);
}

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use super::BUC;
use crate::spatial;
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::VecDeque;
use std::sync::Mutex;
use crate::components::*;
mod damage;
mod hunger;
mod particles;
mod targeting;
mod triggers;
mod intrinsics;
pub use targeting::aoe_tiles;
lazy_static! {
pub static ref EFFECT_QUEUE: Mutex<VecDeque<EffectSpawner>> = Mutex::new(VecDeque::new());
}
lazy_static! {
pub static ref DEAD_ENTITIES: Mutex<VecDeque<Entity>> = Mutex::new(VecDeque::new());
}
pub enum EffectType {
Damage {
amount: i32,
damage_type: DamageType,
},
Healing {
amount: i32,
increment_max: bool,
},
Confusion {
turns: i32,
},
Bloodstain {
colour: RGB,
},
Particle {
glyph: FontCharType,
fg: RGB,
bg: RGB,
lifespan: f32,
delay: f32,
},
EntityDeath,
ItemUse {
item: Entity,
},
ModifyNutrition {
amount: i32,
},
AddIntrinsic {
intrinsic: Intrinsic,
},
TriggerFire {
trigger: Entity,
},
}
#[derive(Clone)]
#[allow(dead_code)]
pub enum Targets {
Entity {
target: Entity,
},
EntityList {
targets: Vec<Entity>,
},
Tile {
target: usize,
},
TileList {
targets: Vec<usize>,
},
}
pub struct EffectSpawner {
pub source: Option<Entity>,
pub effect_type: EffectType,
pub target: Targets,
}
/// Adds an effect to the effects queue
pub fn add_effect(source: Option<Entity>, effect_type: EffectType, target: Targets) {
let mut lock = EFFECT_QUEUE.lock().unwrap();
lock.push_back(EffectSpawner { source, effect_type, target });
}
/// Iterates through the effects queue, applying each effect to their target.
pub fn run_effects_queue(ecs: &mut World) {
// First removes any effect in the EFFECT_QUEUE with a dead entity as its source.
loop {
let dead_entity: Option<Entity> = DEAD_ENTITIES.lock().unwrap().pop_front();
if let Some(dead_entity) = dead_entity {
EFFECT_QUEUE.lock()
.unwrap()
.retain(|x| x.source != Some(dead_entity));
} else {
break;
}
}
// Then runs every effect that remains in the queue.
loop {
let effect: Option<EffectSpawner> = EFFECT_QUEUE.lock().unwrap().pop_front();
if let Some(effect) = effect {
target_applicator(ecs, &effect);
} else {
break;
}
}
}
/// Applies an effect to the correct target(s).
fn target_applicator(ecs: &mut World, effect: &EffectSpawner) {
// Item use is handled differently - it creates other effects with itself
// as the source, passing all effects attached to the item into the queue.
if let EffectType::ItemUse { item } = effect.effect_type {
triggers::item_trigger(effect.source, item, &effect.target, ecs);
return;
} else if let EffectType::TriggerFire { trigger } = effect.effect_type {
triggers::trigger(effect.source, trigger, &effect.target, ecs);
return;
}
// Otherwise, just match the effect and enact it directly.
match &effect.target {
Targets::Tile { target } => affect_tile(ecs, effect, *target),
Targets::TileList { targets } =>
targets.iter().for_each(|target| affect_tile(ecs, effect, *target)),
Targets::Entity { target } => affect_entity(ecs, effect, *target),
Targets::EntityList { targets } =>
targets.iter().for_each(|target| affect_entity(ecs, effect, *target)),
}
}
/// Runs an effect on a given tile index
fn affect_tile(ecs: &mut World, effect: &EffectSpawner, target: usize) {
if tile_effect_hits_entities(&effect.effect_type) {
spatial::for_each_tile_content(target, |entity| {
affect_entity(ecs, effect, entity);
});
}
match &effect.effect_type {
EffectType::Particle { .. } => particles::particle_to_tile(ecs, target as i32, &effect),
_ => {}
}
// Run the effect
}
/// Checks if a given effect affects entities or not.
fn tile_effect_hits_entities(effect: &EffectType) -> bool {
match effect {
EffectType::Damage { .. } => true,
EffectType::Healing { .. } => true,
EffectType::ModifyNutrition { .. } => true,
EffectType::Confusion { .. } => true,
EffectType::AddIntrinsic { .. } => true,
_ => false,
}
}
/// Runs an effect on a given entity
fn affect_entity(ecs: &mut World, effect: &EffectSpawner, target: Entity) {
match &effect.effect_type {
EffectType::Damage { .. } => damage::inflict_damage(ecs, effect, target),
EffectType::Healing { .. } => damage::heal_damage(ecs, effect, target),
EffectType::Confusion { .. } => damage::add_confusion(ecs, effect, target),
EffectType::Bloodstain { colour } => {
if let Some(pos) = targeting::entity_position(ecs, target) {
damage::bloodstain(ecs, pos, *colour);
}
}
EffectType::Particle { .. } => {
if let Some(pos) = targeting::entity_position(ecs, target) {
particles::particle_to_tile(ecs, pos as i32, &effect)
}
}
EffectType::EntityDeath => damage::entity_death(ecs, effect, target),
EffectType::ModifyNutrition { .. } => hunger::modify_nutrition(ecs, effect, target),
EffectType::AddIntrinsic { .. } => intrinsics::add_intrinsic(ecs, effect, target),
_ => {}
}
}
pub fn get_noncursed(buc: &BUC) -> bool {
if buc == &BUC::Cursed { false } else { true }
}

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use super::{ add_effect, targeting, EffectSpawner, EffectType, Targets };
use crate::{ Map, ParticleBuilder, SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple };
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) {
if let EffectType::Particle { glyph, fg, bg, lifespan, delay } = effect.effect_type {
let map = ecs.fetch::<Map>();
let mut particle_builder = ecs.fetch_mut::<ParticleBuilder>();
if delay <= 0.0 {
particle_builder.request(
target % map.width,
target / map.width,
fg,
bg,
glyph,
lifespan
);
} else {
particle_builder.delay(
target % map.width,
target / map.width,
fg,
bg,
glyph,
lifespan,
delay
);
}
}
}
pub fn handle_simple_particles(ecs: &World, entity: Entity, target: &Targets) {
if let Some(part) = ecs.read_storage::<SpawnParticleSimple>().get(entity) {
add_effect(
None,
EffectType::Particle {
glyph: part.glyph,
fg: part.colour,
bg: RGB::named(BLACK),
lifespan: part.lifetime_ms,
delay: 0.0,
},
target.clone()
);
}
}
pub fn handle_burst_particles(ecs: &World, entity: Entity, target: &Targets) {
if let Some(part) = ecs.read_storage::<SpawnParticleBurst>().get(entity) {
if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
let end_pos: i32 = get_centre(ecs, target);
spawn_line_particles(
ecs,
start_pos,
end_pos,
&(SpawnParticleLine {
glyph: part.head_glyph,
tail_glyph: part.tail_glyph,
colour: part.colour,
trail_colour: part.trail_colour,
lifetime_ms: part.trail_lifetime_ms, // 75.0 is good here.
trail_lifetime_ms: part.trail_lifetime_ms,
})
);
let map = ecs.fetch::<Map>();
let line = line2d(
LineAlg::Bresenham,
Point::new(start_pos % map.width, start_pos / map.width),
Point::new(end_pos % map.width, end_pos / map.width)
);
let burst_delay = (line.len() as f32) * part.trail_lifetime_ms;
for i in 0..10 {
add_effect(
None,
EffectType::Particle {
glyph: part.glyph,
fg: part.colour.lerp(part.lerp, (i as f32) * 0.1),
bg: RGB::named(BLACK),
lifespan: part.lifetime_ms / 10.0, // ~50-80 is good here.
delay: burst_delay + ((i as f32) * part.lifetime_ms) / 10.0, // above + burst_delay
},
target.clone()
);
}
}
}
}
fn get_centre(ecs: &World, target: &Targets) -> i32 {
match target {
Targets::Tile { target } => {
return *target as i32;
}
Targets::TileList { targets } => {
let map = ecs.fetch::<Map>();
let (mut count, mut sum_x, mut sum_y) = (0, 0, 0);
for target in targets {
sum_x += (*target as i32) % map.width;
sum_y += (*target as i32) / map.width;
count += 1;
}
let (mean_x, mean_y) = (sum_x / count, sum_y / count);
let centre = map.xy_idx(mean_x, mean_y);
return centre as i32;
}
Targets::Entity { target } => {
return targeting::entity_position(ecs, *target).unwrap() as i32;
}
Targets::EntityList { targets } => {
let map = ecs.fetch::<Map>();
let (mut count, mut sum_x, mut sum_y) = (0, 0, 0);
for target in targets {
if let Some(pos) = targeting::entity_position(ecs, *target) {
sum_x += (pos as i32) % map.width;
sum_y += (pos as i32) / map.width;
count += 1;
}
}
let (mean_x, mean_y) = (sum_x / count, sum_y / count);
let centre = map.xy_idx(mean_x, mean_y);
return centre as i32;
}
}
}
pub fn handle_line_particles(ecs: &World, entity: Entity, target: &Targets) {
if let Some(part) = ecs.read_storage::<SpawnParticleLine>().get(entity) {
if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
match target {
Targets::Tile { target } =>
spawn_line_particles(ecs, start_pos, *target as i32, part),
Targets::TileList { targets } => {
targets
.iter()
.for_each(|target|
spawn_line_particles(ecs, start_pos, *target as i32, part)
)
}
Targets::Entity { target } => {
if let Some(end_pos) = targeting::entity_position(ecs, *target) {
spawn_line_particles(ecs, start_pos, end_pos as i32, part);
}
}
Targets::EntityList { targets } =>
targets.iter().for_each(|target| {
if let Some(end_pos) = targeting::entity_position(ecs, *target) {
spawn_line_particles(ecs, start_pos, end_pos as i32, part);
}
}),
}
}
}
}
fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleLine) {
let map = ecs.fetch::<Map>();
let start_pt = Point::new(start % map.width, start / map.width);
let end_pt = Point::new(end % map.width, end / map.width);
let line = line2d(LineAlg::Bresenham, start_pt, end_pt);
for (i, pt) in line.iter().enumerate() {
add_effect(
None,
EffectType::Particle {
glyph: part.glyph,
fg: part.colour,
bg: RGB::named(BLACK),
lifespan: part.lifetime_ms,
delay: (i as f32) * part.lifetime_ms,
},
Targets::Tile { target: map.xy_idx(pt.x, pt.y) }
);
if i > 0 {
add_effect(
None,
EffectType::Particle {
glyph: part.tail_glyph,
fg: part.trail_colour,
bg: RGB::named(BLACK),
lifespan: part.trail_lifetime_ms,
delay: (i as f32) * part.lifetime_ms,
},
Targets::Tile { target: map.xy_idx(line[i - 1].x, line[i - 1].y) }
);
}
}
}

45
src/effects/targeting.rs Normal file
View file

@ -0,0 +1,45 @@
use crate::{ Equipped, InBackpack, Map, Position };
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn entity_position(ecs: &World, target: Entity) -> Option<usize> {
if let Some(position) = ecs.read_storage::<Position>().get(target) {
let map = ecs.fetch::<Map>();
return Some(map.xy_idx(position.x, position.y));
}
return None;
}
pub fn aoe_tiles(map: &Map, target: Point, radius: i32) -> Vec<usize> {
let mut blast_tiles = field_of_view(target, radius, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
let mut result = Vec::new();
for t in blast_tiles.iter() {
result.push(map.xy_idx(t.x, t.y));
}
result
}
pub fn find_item_position(ecs: &World, target: Entity) -> Option<i32> {
let positions = ecs.read_storage::<Position>();
let map = ecs.fetch::<Map>();
// Does it have a position?
if let Some(pos) = positions.get(target) {
return Some(map.xy_idx(pos.x, pos.y) as i32);
}
// If not, is it carried?
if let Some(carried) = ecs.read_storage::<InBackpack>().get(target) {
if let Some(pos) = positions.get(carried.owner) {
return Some(map.xy_idx(pos.x, pos.y) as i32);
}
}
// Is it equipped?
if let Some(carried) = ecs.read_storage::<Equipped>().get(target) {
if let Some(pos) = positions.get(carried.owner) {
return Some(map.xy_idx(pos.x, pos.y) as i32);
}
}
// Out of luck: give up
console::log("DEBUGINFO: Failed to find item position");
None
}

461
src/effects/triggers.rs Normal file
View file

@ -0,0 +1,461 @@
use super::{ add_effect, particles, spatial, EffectType, Entity, Targets, World };
use crate::{
gamelog,
gui::item_colour_ecs,
gui::obfuscate_name_ecs,
gui::renderable_colour,
Beatitude,
Charges,
Confusion,
Consumable,
Destructible,
Equipped,
Hidden,
InBackpack,
InflictsDamage,
Item,
MagicMapper,
MasterDungeonMap,
Name,
ObfuscatedName,
Player,
Prop,
ProvidesHealing,
ProvidesIdentify,
ProvidesNutrition,
ProvidesRemoveCurse,
RandomNumberGenerator,
Renderable,
RunState,
SingleActivation,
BUC,
GrantsSpell,
KnownSpells,
Position,
Viewshed,
WantsToRemoveKey,
WantsToDelete,
};
use crate::data::messages::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
pub fn item_trigger(source: Option<Entity>, item: Entity, target: &Targets, ecs: &mut World) {
// Check if the item has charges, etc.
if let Some(has_charges) = ecs.write_storage::<Charges>().get_mut(item) {
if has_charges.uses <= 0 {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
if rng.roll_dice(1, 121) != 1 {
gamelog::Logger::new().append(NOCHARGES_DIDNOTHING).log();
return;
}
gamelog::Logger::new().colour(YELLOW).append(NOCHARGES_WREST);
ecs.write_storage::<Consumable>()
.insert(item, Consumable {})
.expect("Could not insert consumable");
}
has_charges.uses -= 1;
}
// Use the item via the generic system
let did_something = event_trigger(source, item, target, ecs);
// If it's a consumable, delete it
if did_something && ecs.read_storage::<Consumable>().get(item).is_some() {
let mut removekey = ecs.write_storage::<WantsToRemoveKey>();
removekey.insert(item, WantsToRemoveKey {}).expect("Unable to insert WantsToRemoveKey");
let mut delete = ecs.write_storage::<WantsToDelete>();
delete.insert(item, WantsToDelete {}).expect("Unable to insert WantsToDelete");
}
}
pub fn trigger(source: Option<Entity>, trigger: Entity, target: &Targets, ecs: &mut World) {
// Remove hidden from the trigger
ecs.write_storage::<Hidden>().remove(trigger);
// Use the trigger via the generic system
let did_something = event_trigger(source, trigger, target, ecs);
// If it was single-activation, delete it
if did_something && ecs.read_storage::<SingleActivation>().get(trigger).is_some() {
ecs.entities().delete(trigger).expect("Failed to delete entity with a SingleActivation");
}
}
struct EventInfo {
source: Option<Entity>,
entity: Entity,
target: Targets,
buc: BUC,
log: bool,
}
// TODO: Currently, items can only be used by the player, and so this system is only built for that.
// It does almost no sanity-checking to make sure the logs only appear if the effect is taking
// place on the player -- once monsters can use an item, their item usage will make logs for
// the player saying they were the one who used the item. This will need refactoring then.
fn event_trigger(
source: Option<Entity>,
entity: Entity,
target: &Targets,
ecs: &mut World
) -> bool {
let buc = if let Some(beatitude) = ecs.read_storage::<Beatitude>().get(entity) {
beatitude.buc.clone()
} else {
BUC::Uncursed
};
let mut event = EventInfo { source, entity, target: target.clone(), buc, log: false };
let logger = gamelog::Logger::new();
let mut did_something = false;
particles::handle_simple_particles(ecs, entity, target);
particles::handle_burst_particles(ecs, entity, &target);
particles::handle_line_particles(ecs, entity, &target);
let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger);
let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger);
let (logger, granted_spell) = handle_grant_spell(ecs, &mut event, logger);
let (logger, removed_curse) = handle_remove_curse(ecs, &mut event, logger);
let (logger, identified) = handle_identify(ecs, &mut event, logger);
let (logger, healed) = handle_healing(ecs, &mut event, logger);
let (logger, damaged) = handle_damage(ecs, &mut event, logger);
let (logger, confused) = handle_confusion(ecs, &mut event, logger);
//let (logger, dug) = handle_dig(ecs, &mut event, logger); -- NYI i.e. Wand of Digging
did_something |=
restored_nutrition ||
magic_mapped ||
granted_spell ||
healed ||
damaged ||
confused ||
removed_curse ||
identified;
if event.log {
logger.log();
}
return did_something;
}
fn handle_restore_nutrition(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if ecs.read_storage::<ProvidesNutrition>().get(event.entity).is_some() {
let amount = match event.buc {
BUC::Blessed => 600,
BUC::Uncursed => 400,
BUC::Cursed => 200,
};
add_effect(event.source, EffectType::ModifyNutrition { amount }, event.target.clone());
logger = logger
.append(NUTRITION)
.colour(item_colour_ecs(ecs, event.entity))
.append_n(obfuscate_name_ecs(ecs, event.entity).0)
.colour(WHITE)
.period()
.buc(event.buc.clone(), Some(NUTRITION_CURSED), Some(NUTRITION_BLESSED));
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn handle_magic_mapper(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if ecs.read_storage::<MagicMapper>().get(event.entity).is_some() {
let mut runstate = ecs.fetch_mut::<RunState>();
let cursed = if event.buc == BUC::Cursed { true } else { false };
*runstate = RunState::MagicMapReveal { row: 0, cursed: cursed };
logger = logger.append(MAGICMAP).buc(event.buc.clone(), Some(MAGICMAP_CURSED), None);
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn handle_grant_spell(
ecs: &mut World,
event: &mut EventInfo,
logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_granted_spell) = ecs.read_storage::<GrantsSpell>().get(event.entity) {
if
let Some(_known_spells) = ecs
.write_storage::<KnownSpells>()
.get_mut(event.source.unwrap())
{
// TODO: Check if the player knows *this* spell, and add it if not.
} else {
// TODO: Grant the KnownSpells component, and then add the spell.
}
}
return (logger, false);
}
fn handle_healing(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(healing_item) = ecs.read_storage::<ProvidesHealing>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let buc_mod = match event.buc {
BUC::Blessed => 2,
BUC::Cursed => -1,
_ => 0,
};
let roll =
rng.roll_dice(healing_item.n_dice + buc_mod, healing_item.sides) +
healing_item.modifier;
add_effect(
event.source,
EffectType::Healing { amount: roll, increment_max: event.buc.noncursed() },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
if
ecs.read_storage::<Prop>().get(target).is_some() ||
ecs.read_storage::<Item>().get(target).is_some()
{
continue;
}
let renderables = ecs.read_storage::<Renderable>();
if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger
.append("You")
.append(HEAL_PLAYER_HIT)
.buc(event.buc.clone(), None, Some(HEAL_PLAYER_HIT_BLESSED));
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, target))
.append(obfuscate_name_ecs(ecs, target).0)
.colour(WHITE)
.append(HEAL_OTHER_HIT);
}
event.log = true;
}
return (logger, true);
}
return (logger, false);
}
fn handle_damage(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(damage_item) = ecs.read_storage::<InflictsDamage>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let roll = rng.roll_dice(damage_item.n_dice, damage_item.sides) + damage_item.modifier;
add_effect(
event.source,
EffectType::Damage { amount: roll, damage_type: damage_item.damage_type },
event.target.clone()
);
for target in get_entity_targets(&event.target) {
if ecs.read_storage::<Prop>().get(target).is_some() {
continue;
}
let renderables = ecs.read_storage::<Renderable>();
let positions = ecs.read_storage::<Position>();
let target_pos = positions.get(target).unwrap_or(&(Position { x: 0, y: 0 }));
let viewsheds = ecs.read_storage::<Viewshed>();
let player_viewshed = viewsheds.get(*ecs.fetch::<Entity>()).unwrap();
if ecs.read_storage::<Player>().get(target).is_some() {
logger = logger
.append("You")
.append(DAMAGE_PLAYER_HIT);
event.log = true;
} else if
player_viewshed.visible_tiles.contains(&Point::new(target_pos.x, target_pos.y))
{
if ecs.read_storage::<Item>().get(target).is_some() {
if ecs.read_storage::<Destructible>().get(target).is_some() {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, target))
.append(obfuscate_name_ecs(ecs, target).0)
.colour(WHITE)
.append(DAMAGE_ITEM_HIT);
}
} else {
logger = logger
.append("The")
.colour(renderable_colour(&renderables, target))
.append(obfuscate_name_ecs(ecs, target).0)
.colour(WHITE)
.append(DAMAGE_OTHER_HIT);
}
event.log = true;
}
}
return (logger, true);
}
return (logger, false);
}
#[allow(unused_mut)]
fn handle_confusion(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(confusion) = ecs.read_storage::<Confusion>().get(event.entity) {
add_effect(
event.source,
EffectType::Confusion { turns: confusion.turns },
event.target.clone()
);
return (logger, true);
}
return (logger, false);
}
fn select_single(ecs: &World, runstate: RunState) {
let mut new_runstate = ecs.fetch_mut::<RunState>();
*new_runstate = runstate;
}
fn handle_identify(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_i) = ecs.read_storage::<ProvidesIdentify>().get(event.entity) {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let mut dm = ecs.fetch_mut::<MasterDungeonMap>();
let identify_all = match event.buc {
BUC::Blessed => rng.roll_dice(1, 5) == 1,
BUC::Uncursed => rng.roll_dice(1, 25) == 1,
_ => false,
};
if !identify_all {
select_single(ecs, RunState::ShowIdentify);
return (logger, true);
}
let mut to_identify: Vec<(Entity, String)> = Vec::new();
let mut beatitudes = ecs.write_storage::<Beatitude>();
let obfuscated = ecs.read_storage::<ObfuscatedName>();
for (e, _i, _bp, name) in (
&ecs.entities(),
&ecs.read_storage::<Item>(),
&ecs.read_storage::<InBackpack>(),
&ecs.read_storage::<Name>(),
)
.join()
.filter(|(e, _i, bp, name)| {
let in_this_backpack = bp.owner == event.source.unwrap();
let has_obfuscated_name = obfuscated.get(*e).is_some();
let already_identified = dm.identified_items.contains(&name.name.clone());
let known_beatitude = beatitudes
.get(event.source.unwrap())
.map(|b| b.known)
.unwrap_or(true);
let result =
in_this_backpack &&
(has_obfuscated_name || !already_identified || !known_beatitude);
return result;
}) {
to_identify.push((e, name.name.clone()));
}
for item in to_identify {
dm.identified_items.insert(item.1);
if let Some(beatitude) = beatitudes.get_mut(item.0) {
beatitude.known = true;
}
}
logger = logger
.append(IDENTIFY_ALL)
.buc(event.buc.clone(), None, Some(IDENTIFY_ALL_BLESSED));
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn handle_remove_curse(
ecs: &mut World,
event: &mut EventInfo,
mut logger: gamelog::Logger
) -> (gamelog::Logger, bool) {
if let Some(_r) = ecs.read_storage::<ProvidesRemoveCurse>().get(event.entity) {
let mut to_decurse: Vec<Entity> = Vec::new();
match event.buc {
// If cursed, show the prompt to select one item.
BUC::Cursed => {
select_single(ecs, RunState::ShowRemoveCurse);
return (logger, true);
}
// If blessed, decurse everything in our backpack.
BUC::Blessed => {
for (entity, _i, _bp, _b) in (
&ecs.entities(),
&ecs.read_storage::<Item>(),
&ecs.read_storage::<InBackpack>(),
&ecs.read_storage::<Beatitude>(),
)
.join()
.filter(
|(_e, _i, bp, b)| bp.owner == event.source.unwrap() && b.buc == BUC::Cursed
) {
to_decurse.push(entity);
}
}
_ => {}
}
// If noncursed, decurse everything we have equipped.
for (entity, _i, _e, _b) in (
&ecs.entities(),
&ecs.read_storage::<Item>(),
&ecs.read_storage::<Equipped>(),
&ecs.read_storage::<Beatitude>(),
)
.join()
.filter(|(_e, _i, e, b)| e.owner == event.source.unwrap() && b.buc == BUC::Cursed) {
to_decurse.push(entity);
}
if to_decurse.len() == 0 {
match event.buc {
BUC::Uncursed => select_single(ecs, RunState::ShowRemoveCurse),
BUC::Blessed => {
logger = logger.append(REMOVECURSE_BLESSED_FAILED);
}
_ => {}
}
return (logger, true);
}
let mut beatitudes = ecs.write_storage::<Beatitude>();
for e in to_decurse {
beatitudes
.insert(e, Beatitude { buc: BUC::Uncursed, known: true })
.expect("Unable to insert beatitude");
}
logger = logger.append(REMOVECURSE).buc(event.buc.clone(), None, Some(REMOVECURSE_BLESSED));
event.log = true;
return (logger, true);
}
return (logger, false);
}
fn get_entity_targets(target: &Targets) -> Vec<Entity> {
let mut entities: Vec<Entity> = Vec::new();
match target {
Targets::Entity { target } => entities.push(*target),
Targets::EntityList { targets } => targets.iter().for_each(|target| entities.push(*target)),
Targets::Tile { target } => {
spatial::for_each_tile_content(*target, |entity| {
entities.push(entity);
});
}
Targets::TileList { targets } => {
targets.iter().for_each(|target| {
spatial::for_each_tile_content(*target, |entity| {
entities.push(entity);
});
});
}
}
return entities;
}

View file

@ -1,5 +1,6 @@
use super::{append_entry, LogFragment};
use rltk::prelude::*;
use super::{ append_entry, LogFragment };
use crate::BUC;
use bracket_lib::prelude::*;
pub struct Logger {
current_colour: RGB,
@ -9,7 +10,7 @@ pub struct Logger {
impl Logger {
/// Creates a blank builder for making message log entries.
pub fn new() -> Self {
Logger { current_colour: RGB::named(rltk::WHITE), fragments: Vec::new() }
Logger { current_colour: RGB::named(WHITE), fragments: Vec::new() }
}
/// Sets the colour of the current message logger.
@ -39,50 +40,31 @@ impl Logger {
return self;
}
pub fn buc<T: ToString>(mut self, buc: BUC, cursed: Option<T>, blessed: Option<T>) -> Self {
if buc == BUC::Cursed && cursed.is_some() {
self.fragments.push(LogFragment {
colour: RGB::named(SALMON),
text: cursed.unwrap().to_string(),
});
self.fragments.push(LogFragment {
colour: self.current_colour,
text: ". ".to_string(),
});
} else if buc == BUC::Blessed && blessed.is_some() {
self.fragments.push(LogFragment {
colour: RGB::named(CYAN),
text: blessed.unwrap().to_string(),
});
self.fragments.push(LogFragment {
colour: self.current_colour,
text: ". ".to_string(),
});
}
return self;
}
/// Pushes the finished log entry.
pub fn log(self) {
return append_entry(self.fragments);
}
/// Appends text in YELLOW to the current message logger.
pub fn npc_name<T: ToString>(mut self, text: T) -> Self {
let mut text_with_space = text.to_string();
text_with_space.push_str(" ");
self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text_with_space });
return self;
}
/// Appends text in YELLOW to the current message logger, with no space.
pub fn npc_name_n<T: ToString>(mut self, text: T) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::YELLOW), text: text.to_string() });
return self;
}
/// Appends text in CYAN to the current message logger.
pub fn item_name<T: ToString>(mut self, text: T) -> Self {
let mut text_with_space = text.to_string();
text_with_space.push_str(" ");
self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text_with_space });
return self;
}
/// Appends text in CYAN to the current message logger, with no space.
pub fn item_name_n<T: ToString>(mut self, text: T) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::CYAN), text: text.to_string() });
return self;
}
/// Appends text in RED to the current message logger.
#[allow(dead_code)]
pub fn damage(mut self, damage: i32) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{} ", damage).to_string() });
return self;
}
/// Appends text in RED to the current message logger, with no space.
#[allow(dead_code)]
pub fn damage_n(mut self, damage: i32) -> Self {
self.fragments.push(LogFragment { colour: RGB::named(rltk::RED), text: format!("{}", damage).to_string() });
return self;
}
}

View file

@ -1,18 +1,56 @@
use std::collections::HashMap;
use std::collections::{ HashSet, HashMap };
use std::sync::Mutex;
use crate::data::events::EVENT;
use crate::data::names::*;
lazy_static! {
static ref EVENTS: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
/// A count of each event that has happened over the run. i.e. "turns", "descended", "ascended"
pub static ref EVENT_COUNTER: Mutex<HashMap<String, i32>> = Mutex::new(HashMap::new());
// A record of events that happened on a given turn. i.e. "Advanced to level 2".
pub static ref EVENTS: Mutex<HashMap<u32, Vec<String>>> = Mutex::new(HashMap::new());
// A record of floors visited, and monsters killed. Used to determine if an event is significant.
static ref VISITED: Mutex<HashSet<String>> = Mutex::new({
let mut set = HashSet::new();
set.insert(NAME_OVERMAP.to_string());
set
});
static ref KILLED: Mutex<HashSet<String>> = Mutex::new(HashSet::new());
}
pub fn clear_events() {
/// Makes a copy of event counts (FOR SERIALIZATION)
pub fn clone_event_counts() -> HashMap<String, i32> {
EVENT_COUNTER.lock().unwrap().clone()
}
/// Makes a copy of events (FOR SERIALIZATION)
pub fn clone_events() -> HashMap<u32, Vec<String>> {
EVENTS.lock().unwrap().clone()
}
/// Fetches event counter into mutex (FOR DESERIALIZATION)
pub fn restore_event_counter(events: HashMap<String, i32>) {
EVENT_COUNTER.lock().unwrap().clear();
events.iter().for_each(|(k, v)| {
EVENT_COUNTER.lock().unwrap().insert(k.to_string(), *v);
});
}
/// Fetches events into mutex (FOR DESERIALIZATION)
pub fn restore_events(events: HashMap<u32, Vec<String>>) {
EVENTS.lock().unwrap().clear();
events.iter().for_each(|(k, v)| {
EVENTS.lock().unwrap().insert(*k, v.to_vec());
});
}
/// Wipes all events - for starting a new game.
pub fn clear_events() {
let (mut events, mut event_counts) = (EVENTS.lock().unwrap(), EVENT_COUNTER.lock().unwrap());
events.clear();
event_counts.clear();
}
#[allow(unused_mut)]
pub fn record_event<T: ToString>(event: T, n: i32) {
/// Increments the event counter by n for a given event.
fn modify_event_count<T: ToString>(event: T, n: i32) {
let event_name = event.to_string();
let mut events_lock = EVENTS.lock();
let mut events_lock = EVENT_COUNTER.lock();
let mut events = events_lock.as_mut().unwrap();
if let Some(e) = events.get_mut(&event_name) {
*e += n;
@ -20,10 +58,10 @@ pub fn record_event<T: ToString>(event: T, n: i32) {
events.insert(event_name, n);
}
}
/// Returns how many times an event has taken place.
pub fn get_event_count<T: ToString>(event: T) -> i32 {
let event_name = event.to_string();
let events_lock = EVENTS.lock();
let events_lock = EVENT_COUNTER.lock();
let events = events_lock.unwrap();
if let Some(e) = events.get(&event_name) {
*e
@ -31,14 +69,77 @@ pub fn get_event_count<T: ToString>(event: T) -> i32 {
0
}
}
/// Records an event on the current turn.
pub fn record_event(event: EVENT) {
let mut new_event: String = "unknown event".to_string();
let mut significant_event = true;
match event {
EVENT::Turn(n) => {
modify_event_count(EVENT::COUNT_TURN, n);
significant_event = false;
}
// If de-levelling is ever implemented, this needs refactoring (along with a lot of stuff).
EVENT::Level(n) => {
modify_event_count(EVENT::COUNT_LEVEL, n);
let new_lvl = get_event_count(EVENT::COUNT_LEVEL);
if new_lvl == 1 {
new_event = format!("You embarked on your first adventure!");
} else {
new_event = format!("Advanced to level {}", new_lvl);
}
}
EVENT::ChangedFloor(n) => {
modify_event_count(EVENT::COUNT_CHANGED_FLOOR, 1);
if VISITED.lock().unwrap().contains(&n) {
significant_event = false;
} else {
VISITED.lock().unwrap().insert(n.clone());
new_event = format!("Visited {} for the first time", n);
}
}
EVENT::KickedSomething(n) => {
modify_event_count(EVENT::COUNT_KICK, n);
significant_event = false;
}
EVENT::BrokeDoor(n) => {
modify_event_count(EVENT::COUNT_BROKE_DOOR, n);
significant_event = false;
}
EVENT::PlayerConfused(n) => {
modify_event_count(EVENT::COUNT_PLAYER_CONFUSED, n);
significant_event = false;
}
EVENT::LookedForHelp(n) => {
modify_event_count(EVENT::COUNT_LOOKED_FOR_HELP, n);
significant_event = false;
}
EVENT::Killed(name) => {
modify_event_count(EVENT::COUNT_KILLED, 1);
if KILLED.lock().unwrap().contains(&name) {
significant_event = false;
} else {
KILLED.lock().unwrap().insert(name.clone());
new_event = format!("Killed your first {}", name);
}
}
EVENT::Discovered(name) => {
new_event = format!("Discovered {}", name);
}
EVENT::Identified(name) => {
new_event = format!("Identified {}", crate::gui::with_article(name));
}
EVENT::PlayerDied(str) => {
// Generating the String is handled in the death effect, to avoid passing the ecs here.
new_event = format!("{}", str);
}
}
pub fn clone_events() -> HashMap<String, i32> {
EVENTS.lock().unwrap().clone()
}
pub fn load_events(events: HashMap<String, i32>) {
EVENTS.lock().unwrap().clear();
events.iter().for_each(|(k, v)| {
EVENTS.lock().unwrap().insert(k.to_string(), *v);
});
if significant_event {
EVENTS.lock()
.as_mut()
.unwrap()
.entry(get_event_count(EVENT::COUNT_TURN) as u32)
.or_insert_with(Vec::new)
.push(new_event);
}
}

View file

@ -1,5 +1,5 @@
use super::{events, LogFragment, Logger};
use rltk::prelude::*;
use super::{ events, LogFragment, Logger };
use bracket_lib::prelude::*;
use std::sync::Mutex;
lazy_static! {
@ -19,59 +19,71 @@ pub fn clear_log() {
LOG.lock().unwrap().clear();
}
pub fn print_log(console: &mut Box<dyn Console>, pos: Point, _descending: bool, len: usize, maximum_len: i32) {
// Start at x, y
pub fn print_log(
console: &mut Box<dyn Console>,
pos: Point,
_descending: bool,
len: usize,
maximum_len: i32
) {
let mut y = pos.y;
let mut x = pos.x;
// Reverse the log, take the number we want to show, and iterate through them
LOG.lock().unwrap().iter().rev().take(len).for_each(|log| {
let mut len_so_far: i32 = 0;
let mut entry_len = 0;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
// If the fragment is more than one line long, move our y-value up
// by this much.
y -= lines;
// Iterate through each fragment now, for the draw loop
log.iter().for_each(|frag| {
// Split every fragment up into single characters
let parts = frag.text.split("");
// For every character, check if the length will exceed
// the maximum length we're looking for. If it will, go
// down 1 in the y-axis, return us to the start of the line,
// and reset our length counter to 0.
for part in parts {
if len_so_far + part.len() as i32 > maximum_len {
y += 1;
x = pos.x;
len_so_far = 0;
LOG.lock()
.unwrap()
.iter()
.rev()
.take(len)
.for_each(|log| {
let mut entry_len = -2;
// Iterate through each message fragment, and get the total length
// in lines, by adding the length of every fragment and dividing it
// by the maximum length we desire. Then shuffle our start-y by that much.
log.iter().for_each(|frag| {
entry_len += frag.text.len() as i32;
});
let lines = entry_len / maximum_len;
y -= lines;
let mut i = 0;
log.iter().for_each(|frag| {
// Split every fragment up into single characters.
let parts = frag.text.split("");
for part in parts {
// This is an extremely hacky solution to a problem I don't understand yet.
// -- without this, the lines *here* and the line count *above* wont match.
if part == "" || part == "\\" {
continue;
}
if i > entry_len {
break;
}
i += 1;
if x + (part.len() as i32) > pos.x + maximum_len {
if y > pos.y - (len as i32) {
console.print(x, y, "-");
}
y += 1;
x = pos.x;
}
// Stay within bounds
if y > pos.y - (len as i32) {
console.print_color(
x,
y,
frag.colour.into(),
RGB::named(BLACK).into(),
part
);
}
x += part.len() as i32;
}
// If we're still within our "range" (we haven't gone up
// further in the y-axis than our desired amount), then
// print the next character. Otherwise, just skip it.
// -- this makes sure we don't continue drawing outside of
// the bounds of our message box.
if y > pos.y - len as i32 {
console.print_color(x, y, frag.colour.into(), RGB::named(rltk::BLACK).into(), part);
}
// Move across by 1 in the x-axis, and add the length to our counter.
x += part.len() as i32;
len_so_far += part.len() as i32;
}
});
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
x = pos.x;
});
// Descending is deprecated for now, so we always ascending upwards.
// Take away one from the y-axis, because we want to start each entry
// on a new line, and go up an additional amount depending on how many
// lines our *previous* entry took.
y -= 1 + lines;
// Go back to the start of the new line.
x = pos.x;
});
}
pub fn setup_log() {
@ -80,7 +92,7 @@ pub fn setup_log() {
Logger::new()
.append("Welcome!")
.colour(rltk::CYAN)
.colour(CYAN)
.append_n("Press [?] at any time to view controls")
.period()
.log();

View file

@ -1,14 +1,13 @@
use rltk::prelude::*;
mod builder;
pub use builder::*;
mod logstore;
use logstore::*;
pub use logstore::{clear_log, clone_log, print_log, restore_log, setup_log};
pub use logstore::{ clear_log, clone_log, print_log, restore_log, setup_log };
mod events;
pub use events::*;
use serde::{Deserialize, Serialize};
use serde::{ Deserialize, Serialize };
use bracket_lib::prelude::*;
#[derive(Serialize, Deserialize, Clone)]
pub struct LogFragment {
pub colour: RGB,

View file

@ -1,45 +1,58 @@
use super::{Skill, Skills};
use super::{ Skill, Skills };
use crate::gui::{ Ancestry, Class };
use crate::data::entity;
use crate::data::char_create::*;
use bracket_lib::prelude::*;
use std::cmp::max;
/// Returns the attribute bonus for a given attribute score, where every 2 points above
/// or below 10 is an additional +1 or -1.
pub fn attr_bonus(value: i32) -> i32 {
return (value - 10) / 2;
return (value - entity::ATTR_BONUS_0) / entity::ATTR_NEEDED_PER_POINT;
}
pub fn player_hp_per_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32) -> i32 {
return rng.roll_dice(1, 8) + attr_bonus(constitution);
/// Returns the number of HP gained per level for a given constitution score.
pub fn hp_per_level(rng: &mut RandomNumberGenerator, constitution: i32) -> i32 {
return max(rng.roll_dice(1, entity::STANDARD_HIT_DIE) + attr_bonus(constitution), 1);
}
#[allow(dead_code)]
pub fn player_hp_at_level(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
let mut total = 10 + attr_bonus(constitution);
/// Returns a total HP roll for a player, based on a given constitution score and level.
pub fn player_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
let mut total = entity::STANDARD_HIT_DIE + attr_bonus(constitution);
for _i in 0..level {
total += player_hp_per_level(rng, constitution);
total += hp_per_level(rng, constitution);
}
return total;
}
pub fn npc_hp(rng: &mut rltk::RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
/// Returns a total HP roll for an NPC, based on a given constitution score and level.
pub fn npc_hp_at_level(rng: &mut RandomNumberGenerator, constitution: i32, level: i32) -> i32 {
if level == 0 {
return rng.roll_dice(1, 4);
return rng.roll_dice(1, entity::STANDARD_HIT_DIE_0);
}
let mut total = 1;
for _i in 0..level {
total += rng.roll_dice(1, 8) + attr_bonus(constitution);
total += rng.roll_dice(1, entity::STANDARD_HIT_DIE) + attr_bonus(constitution);
}
return total;
}
pub fn mana_per_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32) -> i32 {
return rng.roll_dice(1, 4) + attr_bonus(intelligence);
/// Returns the number of mana gained per level for a given intelligence score.
pub fn mana_per_level(rng: &mut RandomNumberGenerator, intelligence: i32) -> i32 {
return max(rng.roll_dice(1, entity::STANDARD_MANA_DIE) + attr_bonus(intelligence), 1);
}
pub fn mana_at_level(rng: &mut rltk::RandomNumberGenerator, intelligence: i32, level: i32) -> i32 {
let mut total = 0;
/// Returns the number of mana gained per level for a given intelligence score.
pub fn mana_at_level(rng: &mut RandomNumberGenerator, intelligence: i32, level: i32) -> i32 {
let mut total = entity::MINIMUM_MANA;
for _i in 0..level {
total += mana_per_level(rng, intelligence);
}
return total;
}
/// Returns the skill bonus for a given skill, or -4 if the skill is not present.
pub fn skill_bonus(skill: Skill, skills: &Skills) -> i32 {
if skills.skills.contains_key(&skill) {
return skills.skills[&skill];
@ -49,7 +62,8 @@ pub fn skill_bonus(skill: Skill, skills: &Skills) -> i32 {
}
/// Roll 4d6 and drop the lowest, for rolling d20-style stats
pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 {
#[allow(unused)]
pub fn roll_4d6(rng: &mut RandomNumberGenerator) -> i32 {
let mut rolls: Vec<i32> = Vec::new();
for _i in 0..4 {
rolls.push(rng.roll_dice(1, 6));
@ -63,3 +77,96 @@ pub fn roll_4d6(rng: &mut rltk::RandomNumberGenerator) -> i32 {
return roll;
}
/// Handles stat distribution for a player character.
pub fn get_attribute_rolls(
rng: &mut RandomNumberGenerator,
class: Class,
ancestry: Ancestry
) -> (i32, i32, i32, i32, i32, i32) {
let (mut str, mut dex, mut con, mut int, mut wis, mut cha) = match class {
Class::Fighter => FIGHTER_MIN_ATTR,
Class::Rogue => ROGUE_MIN_ATTR,
Class::Wizard => WIZARD_MIN_ATTR,
Class::Villager => VILLAGER_MIN_ATTR,
};
let mut remaining_points = TOTAL_ATTRIBUTE_POINTS_MAXIMUM - (str + dex + con + int + wis + cha);
let improve_chance: [i32; 6] = match class {
Class::Fighter => FIGHTER_IMPR_CHANCE,
Class::Rogue => ROGUE_IMPR_CHANCE,
Class::Wizard => WIZARD_IMPR_CHANCE,
Class::Villager => VILLAGER_IMPR_CHANCE,
};
let ancestry_maximums: [i32; 6] = match ancestry {
Ancestry::Human => HUMAN_MAX_ATTR, // 114
Ancestry::Elf => ELF_MAX_ATTR, // 106
Ancestry::Dwarf => DWARF_MAX_ATTR, // 106
Ancestry::Gnome => GNOME_MAX_ATTR, // 106
Ancestry::Catfolk => CATFOLK_MAX_ATTR, // 106
_ => UNKNOWN_MAX_ATTR,
};
let improve_table = crate::random_table::RandomTable
::new()
.add("Strength", improve_chance[0])
.add("Dexterity", improve_chance[1])
.add("Constitution", improve_chance[2])
.add("Intelligence", improve_chance[3])
.add("Wisdom", improve_chance[4])
.add("Charisma", improve_chance[5]);
let mut failed_attempts = 0;
while remaining_points > 0 && failed_attempts < 100 {
let roll = improve_table.roll(rng);
match roll.as_str() {
"Strength" => {
if str < ancestry_maximums[0] {
str += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
"Dexterity" => {
if dex < ancestry_maximums[1] {
dex += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
"Constitution" => {
if con < ancestry_maximums[2] {
con += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
"Intelligence" => {
if int < ancestry_maximums[3] {
int += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
"Wisdom" => {
if wis < ancestry_maximums[4] {
wis += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
"Charisma" => {
if cha < ancestry_maximums[5] {
cha += 1;
remaining_points -= 1;
} else {
failed_attempts += 1;
}
}
_ => {}
}
}
return (str, dex, con, int, wis, cha);
}

View file

@ -0,0 +1,461 @@
use super::{
gamesystem::attr_bonus,
gamesystem::get_attribute_rolls,
gamesystem::mana_at_level,
Attributes,
Pools,
Renderable,
RunState,
State,
};
use crate::data::entity;
use crate::data::char_create::*;
use crate::{
raws,
Attribute,
Energy,
HasAncestry,
HasClass,
KnownSpell,
KnownSpells,
Pool,
Skill,
Skills,
Telepath,
BUC,
};
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::prelude::*;
use std::collections::HashMap;
#[derive(Serialize, Deserialize, Copy, Clone, PartialEq)]
pub enum Ancestry {
NULL,
Human,
Dwarf,
Gnome,
Elf,
Catfolk,
}
#[derive(Serialize, Deserialize, Copy, Clone, PartialEq)]
pub enum Class {
Fighter,
Rogue,
Wizard,
Villager,
}
lazy_static! {
static ref ANCESTRY_CLASS_DATA: HashMap<String, Vec<String>> = {
let mut m = HashMap::new();
// Ancestry
m.insert(
"human".to_string(),
vec![
"nothing".to_string()]);
m.insert(
"dwarf".to_string(),
vec![
"a natural bonus to defence".to_string()]);
m.insert(
"elf".to_string(),
vec![
"minor telepathy".to_string(),
"a slightly increased speed".to_string()]);
m.insert(
"catfolk".to_string(),
vec![
"increased speed".to_string(),
"increased unarmed damage".to_string()]);
// Class
m.insert(
"fighter".to_string(),
vec![
format!("a longsword, ring mail, and {} food", FIGHTER_STARTING_FOOD),
"10 str, 8 dex, 10 con, 6 int, 6 wis, 8 cha".to_string(),
"and 27 random stat points".to_string()]);
m.insert(
"rogue".to_string(),
vec![
format!("a rapier, leather armour, and {} food", ROGUE_STARTING_FOOD),
"8 str, 10 dex, 8 con, 6 int, 8 wis, 10 cha".to_string(),
"and 35 random stat points".to_string()]);
m.insert(
"wizard".to_string(),
vec![
format!("a dagger, random scrolls/potions, and {} food", WIZARD_STARTING_FOOD),
"6 str, 8 dex, 6 con, 10 int, 10 wis, 8 cha".to_string(),
"and 17 random stat points".to_string()]);
m.insert(
"villager".to_string(),
vec![
format!("the first weapon you could find, and {} food", VILLAGER_STARTING_FOOD),
"6 str, 6 dex, 6 con, 6 int, 6 wis, 6 cha".to_string(),
"and 39 random stat points".to_string()]);
return m;
};
}
#[derive(PartialEq, Copy, Clone)]
pub enum CharCreateResult {
NoSelection {
ancestry: Ancestry,
class: Class,
},
Selected {
ancestry: Ancestry,
class: Class,
},
}
/// Handles the player character creation screen.
pub fn character_creation(gs: &mut State, ctx: &mut BTerm) -> CharCreateResult {
let runstate = gs.ecs.fetch::<RunState>();
let mut x = 2;
let mut y = 11;
let column_width = 20;
ctx.print_color(x, y, RGB::named(WHITE), RGB::named(BLACK), CHAR_CREATE_HEADER);
y += 2;
if let RunState::CharacterCreation { ancestry, class } = *runstate {
let selected_fg = RGB::named(GREEN);
let unselected_fg = RGB::named(WHITE);
let mut fg;
let bg = RGB::named(BLACK);
// Ancestry
ctx.print_color(x, y, bg, unselected_fg, "Ancestry");
ctx.print_color(x + column_width, y, bg, unselected_fg, "Class");
y += 1;
let mut race_str = "human";
if ancestry == Ancestry::Human {
fg = selected_fg;
} else {
fg = unselected_fg;
}
ctx.print_color(x, y, fg, bg, "h. Human");
if ancestry == Ancestry::Elf {
fg = selected_fg;
race_str = "elf";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 1, fg, bg, "e. Elf");
if ancestry == Ancestry::Dwarf {
fg = selected_fg;
race_str = "dwarf";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 2, fg, bg, "d. Dwarf");
if ancestry == Ancestry::Catfolk {
fg = selected_fg;
race_str = "catfolk";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 3, fg, bg, "c. Catfolk");
// Class
let mut class_str = "fighter";
x += column_width;
if class == Class::Fighter {
fg = selected_fg;
} else {
fg = unselected_fg;
}
ctx.print_color(x, y, fg, bg, "f. Fighter");
if class == Class::Rogue {
fg = selected_fg;
class_str = "rogue";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 1, fg, bg, "r. Rogue");
if class == Class::Wizard {
fg = selected_fg;
class_str = "wizard";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 2, fg, bg, "w. Wizard");
if class == Class::Villager {
fg = selected_fg;
class_str = "villager";
} else {
fg = unselected_fg;
}
ctx.print_color(x, y + 3, fg, bg, "v. Villager");
// Selected ancestry/class benefits
x += column_width;
ctx.print_color(x, y, selected_fg, bg, ANCESTRY_INFO_HEADER);
for line in ANCESTRY_CLASS_DATA.get(race_str).unwrap().iter() {
y += 1;
ctx.print_color(x + 1, y, unselected_fg, bg, line);
}
y += 2;
ctx.print_color(x, y, selected_fg, bg, CLASS_INFO_HEADER);
for line in ANCESTRY_CLASS_DATA.get(class_str).unwrap().iter() {
y += 1;
ctx.print_color(x + 1, y, unselected_fg, bg, line);
}
match ctx.key {
None => {
return CharCreateResult::NoSelection { ancestry, class };
}
Some(key) =>
match key {
VirtualKeyCode::Escape => {
return CharCreateResult::Selected { ancestry: Ancestry::NULL, class };
}
VirtualKeyCode::Return => {
return CharCreateResult::Selected { ancestry, class };
}
VirtualKeyCode::H => {
return CharCreateResult::NoSelection { ancestry: Ancestry::Human, class };
}
VirtualKeyCode::E => {
return CharCreateResult::NoSelection { ancestry: Ancestry::Elf, class };
}
VirtualKeyCode::D => {
return CharCreateResult::NoSelection { ancestry: Ancestry::Dwarf, class };
}
VirtualKeyCode::C => {
return CharCreateResult::NoSelection { ancestry: Ancestry::Catfolk, class };
}
VirtualKeyCode::F => {
return CharCreateResult::NoSelection { ancestry, class: Class::Fighter };
}
VirtualKeyCode::R => {
return CharCreateResult::NoSelection { ancestry, class: Class::Rogue };
}
VirtualKeyCode::W => {
return CharCreateResult::NoSelection { ancestry, class: Class::Wizard };
}
VirtualKeyCode::V => {
return CharCreateResult::NoSelection { ancestry, class: Class::Villager };
}
_ => {
return CharCreateResult::NoSelection { ancestry, class };
}
}
}
}
return CharCreateResult::NoSelection { ancestry: Ancestry::Human, class: Class::Fighter };
}
/// Handles player ancestry setup.
pub fn setup_player_ancestry(ecs: &mut World, ancestry: Ancestry) {
let player = ecs.fetch::<Entity>();
let mut renderables = ecs.write_storage::<Renderable>();
// SKILLS
let mut skills = ecs.write_storage::<Skills>();
let player_skills = if let Some(skills) = skills.get_mut(*player) {
skills
} else {
skills
.insert(*player, Skills { skills: HashMap::new() })
.expect("Unable to insert skills component");
skills.get_mut(*player).unwrap()
};
let mut ancestries = ecs.write_storage::<HasAncestry>();
ancestries.insert(*player, HasAncestry { name: ancestry }).expect("Unable to insert ancestry");
match ancestry {
Ancestry::Human => {}
Ancestry::Dwarf => {
renderables
.insert(*player, Renderable {
glyph: to_cp437(DWARF_GLYPH),
fg: RGB::named(DWARF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
*player_skills.skills.entry(Skill::Defence).or_insert(0) += DWARF_DEFENCE_MOD;
}
Ancestry::Elf => {
renderables
.insert(*player, Renderable {
glyph: to_cp437(ELF_GLYPH),
fg: RGB::named(ELF_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
let mut telepaths = ecs.write_storage::<Telepath>();
telepaths
.insert(*player, Telepath {
telepath_tiles: Vec::new(),
range: ELF_TELEPATH_RANGE,
dirty: true,
})
.expect("Unable to insert telepath component");
let mut speeds = ecs.write_storage::<Energy>();
speeds
.insert(*player, Energy {
current: 0,
speed: entity::NORMAL_SPEED + ELF_SPEED_BONUS,
})
.expect("Unable to insert energy component");
}
Ancestry::Catfolk => {
renderables
.insert(*player, Renderable {
glyph: to_cp437(CATFOLK_GLYPH),
fg: RGB::named(CATFOLK_COLOUR),
bg: RGB::named(BLACK),
render_order: 0,
})
.expect("Unable to insert renderable component");
let mut speeds = ecs.write_storage::<Energy>();
speeds
.insert(*player, Energy {
current: 0,
speed: entity::NORMAL_SPEED + CATFOLK_SPEED_BONUS,
})
.expect("Unable to insert energy component");
}
_ => {}
}
}
/// Handles player class setup
pub fn setup_player_class(ecs: &mut World, class: Class, ancestry: Ancestry) {
let player = *ecs.fetch::<Entity>();
// ATTRIBUTES
{
let mut classes = ecs.write_storage::<HasClass>();
classes.insert(player, HasClass { name: class }).expect("Unable to insert class component");
if class == Class::Wizard {
let mut spells = ecs.write_storage::<KnownSpells>();
spells
.insert(player, KnownSpells {
list: vec![KnownSpell { display_name: "zap".to_string(), mana_cost: 1 }],
})
.expect("Unable to insert known spells component");
}
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let mut attributes = ecs.write_storage::<Attributes>();
let (str, dex, con, int, wis, cha) = get_attribute_rolls(&mut rng, class, ancestry);
attributes
.insert(player, Attributes {
strength: Attribute { base: str, modifiers: 0, bonus: attr_bonus(str) },
dexterity: Attribute { base: dex, modifiers: 0, bonus: attr_bonus(dex) },
constitution: Attribute { base: con, modifiers: 0, bonus: attr_bonus(con) },
intelligence: Attribute { base: int, modifiers: 0, bonus: attr_bonus(int) },
wisdom: Attribute { base: wis, modifiers: 0, bonus: attr_bonus(wis) },
charisma: Attribute { base: cha, modifiers: 0, bonus: attr_bonus(cha) },
})
.expect("Unable to insert attributes component");
let mut pools = ecs.write_storage::<Pools>();
let starting_mp = mana_at_level(&mut rng, int, 1);
pools
.insert(player, Pools {
hit_points: Pool {
current: 8 + attr_bonus(con),
max: entity::STANDARD_HIT_DIE + attr_bonus(con),
},
mana: Pool {
current: starting_mp,
max: starting_mp,
},
xp: 0,
level: 1,
bac: entity::STANDARD_BAC,
weight: 0.0,
god: false,
})
.expect("Unable to insert pools component");
}
// TODO: use seeded RNG here
let mut rng = RandomNumberGenerator::new();
let starts_with = get_starting_inventory(class, &mut rng);
for item in starts_with.0.iter() {
let buc = if rng.roll_dice(1, 3) == 1 { Some(BUC::Blessed) } else { Some(BUC::Uncursed) };
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
item,
buc,
raws::SpawnType::Equipped { by: player },
0
);
}
for item in starts_with.1.iter() {
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
item,
None,
raws::SpawnType::Carried { by: player },
0
);
}
}
fn get_starting_inventory(
class: Class,
rng: &mut RandomNumberGenerator
) -> (Vec<String>, Vec<String>) {
let mut equipped: Vec<String> = Vec::new();
let mut carried: Vec<String> = Vec::new();
let starting_food: &str;
match class {
Class::Fighter => {
starting_food = FIGHTER_STARTING_FOOD;
equipped = vec![
FIGHTER_STARTING_WEAPON.to_string(),
FIGHTER_STARTING_ARMOUR.to_string(),
FIGHTER_STARTING_SHIELD.to_string()
];
}
Class::Rogue => {
starting_food = ROGUE_STARTING_FOOD;
equipped = vec![ROGUE_STARTING_WEAPON.to_string(), ROGUE_STARTING_ARMOUR.to_string()];
carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string()];
}
Class::Wizard => {
starting_food = WIZARD_STARTING_FOOD;
equipped = vec![WIZARD_STARTING_WEAPON.to_string(), WIZARD_STARTING_ARMOUR.to_string()];
pick_random_table_item(
rng,
&mut carried,
"scrolls",
WIZARD_SCROLL_AMOUNT,
Some(WIZARD_MAX_SCROLL_LVL)
);
pick_random_table_item(
rng,
&mut carried,
"potions",
WIZARD_POTION_AMOUNT,
Some(WIZARD_MAX_SCROLL_LVL)
);
}
Class::Villager => {
starting_food = VILLAGER_STARTING_FOOD;
pick_random_table_item(rng, &mut equipped, "villager_equipment", "1", None);
}
}
pick_random_table_item(rng, &mut carried, "food", starting_food, None);
return (equipped, carried);
}
fn pick_random_table_item(
rng: &mut RandomNumberGenerator,
push_to: &mut Vec<String>,
table: &'static str,
dice_str: &'static str,
difficulty: Option<i32>
) {
let dice = parse_dice_string(dice_str).expect("Error parsing dice");
for _i in 0..rng.roll_dice(dice.n_dice, dice.die_type) + dice.bonus {
push_to.push(raws::table_by_name(&raws::RAWS.lock().unwrap(), table, difficulty).roll(rng));
}
}

View file

@ -1,5 +1,5 @@
use super::State;
use rltk::prelude::*;
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum CheatMenuResult {
@ -12,52 +12,53 @@ pub enum CheatMenuResult {
GodMode,
}
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
pub fn show_cheat_menu(_gs: &mut State, ctx: &mut BTerm) -> CheatMenuResult {
let (x_offset, y_offset) = (1, 10);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(rltk::RED),
RGB::named(rltk::BLACK),
"DEBUG MENU! [aA-zZ][Esc.]",
RGB::named(RED),
RGB::named(BLACK),
"DEBUG MENU! [aA-zZ][Esc.]"
);
let x = 1 + x_offset;
let mut y = 3 + y_offset;
let count = 5;
let width = 19;
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(RED), RGB::named(BLACK));
y += 1;
// Asc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('a'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('a'));
ctx.print(x_offset + 4, y, "ASCEND A FLOOR");
y += 1;
// Desc
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('d'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('d'));
ctx.print(x_offset + 4, y, "DESCEND A FLOOR");
y += 1;
// Heal
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('h'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('h'));
ctx.print(x_offset + 4, y, "HEAL TO FULL");
y += 1;
// Reveal map
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('m'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('m'));
ctx.print(x_offset + 4, y, "MAGIC MAP REVEAL");
y += 1;
// Godmode
ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('g'));
ctx.set(x_offset + 2, y, RGB::named(YELLOW), RGB::named(BLACK), to_cp437('g'));
ctx.print(x_offset + 4, y, "GOD MODE");
// Match keys
match ctx.key {
None => CheatMenuResult::NoResponse,
Some(key) => match key {
VirtualKeyCode::A => CheatMenuResult::Ascend,
VirtualKeyCode::D => CheatMenuResult::Descend,
VirtualKeyCode::H => CheatMenuResult::Heal,
VirtualKeyCode::M => CheatMenuResult::MagicMap,
VirtualKeyCode::G => CheatMenuResult::GodMode,
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
_ => CheatMenuResult::NoResponse,
},
Some(key) =>
match key {
VirtualKeyCode::A => CheatMenuResult::Ascend,
VirtualKeyCode::D => CheatMenuResult::Descend,
VirtualKeyCode::H => CheatMenuResult::Heal,
VirtualKeyCode::M => CheatMenuResult::MagicMap,
VirtualKeyCode::G => CheatMenuResult::GodMode,
VirtualKeyCode::Escape => CheatMenuResult::Cancel,
_ => CheatMenuResult::NoResponse,
}
}
}

54
src/gui/farlook.rs Normal file
View file

@ -0,0 +1,54 @@
use super::{ State, RunState, tooltip::draw_tooltips, camera::get_screen_bounds };
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
pub enum FarlookResult {
NoResponse {
x: i32,
y: i32,
},
Cancel,
}
pub fn show_farlook(gs: &mut State, ctx: &mut BTerm) -> FarlookResult {
let runstate = gs.ecs.fetch::<RunState>();
let (_min_x, _max_x, _min_y, _max_y, x_offset, y_offset) = get_screen_bounds(&gs.ecs, ctx);
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(WHITE),
RGB::named(BLACK),
"Look at what? [move keys][Esc.]"
);
if let RunState::Farlook { x, y } = *runstate {
let (screen_x, screen_y) = (69, 41);
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
ctx.set(x, y, RGB::named(WHITE), RGB::named(BLACK), to_cp437('X'));
draw_tooltips(&gs.ecs, ctx, Some((x, y)));
return match ctx.key {
None => FarlookResult::NoResponse { x, y },
Some(key) =>
match key {
VirtualKeyCode::Escape | VirtualKeyCode::X => FarlookResult::Cancel,
VirtualKeyCode::Numpad9 => FarlookResult::NoResponse { x: x + 1, y: y - 1 },
VirtualKeyCode::Numpad8 => FarlookResult::NoResponse { x, y: y - 1 },
VirtualKeyCode::Numpad7 => FarlookResult::NoResponse { x: x - 1, y: y - 1 },
VirtualKeyCode::Numpad6 => FarlookResult::NoResponse { x: x + 1, y },
VirtualKeyCode::Numpad4 => FarlookResult::NoResponse { x: x - 1, y },
VirtualKeyCode::Numpad3 => FarlookResult::NoResponse { x: x + 1, y: y + 1 },
VirtualKeyCode::Numpad2 => FarlookResult::NoResponse { x, y: y + 1 },
VirtualKeyCode::Numpad1 => FarlookResult::NoResponse { x: x - 1, y: y + 1 },
_ => FarlookResult::NoResponse { x, y },
}
};
} else {
let ppos = gs.ecs.fetch::<Point>();
// TODO: PPOS + offsets (should get these from screen_bounds())
return FarlookResult::NoResponse { x: ppos.x + x_offset, y: ppos.x + y_offset };
}
}

145
src/gui/identify_menu.rs Normal file
View file

@ -0,0 +1,145 @@
use super::{
get_max_inventory_width,
item_colour_ecs,
obfuscate_name_ecs,
print_options,
unique_ecs,
check_key,
letter_to_option,
ItemMenuResult,
};
use crate::{
gamelog,
Beatitude,
Entity,
Equipped,
InBackpack,
Item,
MasterDungeonMap,
Name,
ObfuscatedName,
Renderable,
Key,
states::state::*,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;
/// Handles the Identify menu.
pub fn identify(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let items = gs.ecs.read_storage::<Item>();
let obfuscated = gs.ecs.read_storage::<ObfuscatedName>();
let dm = gs.ecs.fetch::<MasterDungeonMap>();
let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>();
let beatitudes = gs.ecs.read_storage::<Beatitude>();
let keys = gs.ecs.read_storage::<Key>();
let build_identify_iterator = || {
(&entities, &items, &renderables, &names, &keys)
.join()
.filter(|(item_entity, _i, _r, n, _k)| {
// If not owned by the player, return false.
let mut keep = false;
if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
}
}
// If not equipped by the player, return false.
if let Some(equip) = equipped.get(*item_entity) {
if equip.owner == *player_entity {
keep = true;
}
}
if !keep {
return false;
}
// If not obfuscated, or already identified, return false.
if
(!obfuscated.get(*item_entity).is_some() ||
dm.identified_items.contains(&n.name)) &&
beatitudes
.get(*item_entity)
.map(|beatitude| beatitude.known)
.unwrap_or(true)
{
return false;
}
return true;
})
};
// Build list of items to display
let count = build_identify_iterator().count();
// If no items, return nothing, wasting the scroll.
if count == 0 {
gamelog::Logger::new().append("You've got nothing to identify! Know-it-all.").log();
return (ItemMenuResult::Cancel, None);
}
// If only one item, return it.
if count == 1 {
let item = build_identify_iterator().nth(0).unwrap().0;
gamelog::Logger
::new()
.append("You identify the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(build_identify_iterator().nth(0).unwrap().0));
}
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _r, _n, key) in build_identify_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)
.and_modify(|slot| {
slot.count += 1;
})
.or_insert(super::InventorySlot { item: entity, count: 1, idx: key.idx });
}
// Get display args
let width = get_max_inventory_width(&player_inventory);
let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx);
let (x, y) = (x_offset + 1, y_offset + 3);
// Draw menu
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(WHITE),
RGB::named(BLACK),
"Identify which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) =>
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
(ItemMenuResult::NoResponse, None)
}
}
}
}

View file

@ -1,4 +1,4 @@
use rltk::prelude::*;
use bracket_lib::prelude::*;
pub fn letter_to_option(key: VirtualKeyCode, shift: bool) -> i32 {
if shift {

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,144 @@
use super::{
get_max_inventory_width,
item_colour_ecs,
obfuscate_name_ecs,
print_options,
unique_ecs,
check_key,
letter_to_option,
ItemMenuResult,
InventorySlot,
};
use crate::{
gamelog,
Beatitude,
Entity,
Equipped,
InBackpack,
Item,
Name,
Renderable,
states::state::*,
BUC,
Key,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use std::collections::HashMap;
/// Handles the Remove Curse menu.
pub fn remove_curse(gs: &mut State, ctx: &mut BTerm) -> (ItemMenuResult, Option<Entity>) {
let player_entity = gs.ecs.fetch::<Entity>();
let equipped = gs.ecs.read_storage::<Equipped>();
let backpack = gs.ecs.read_storage::<InBackpack>();
let entities = gs.ecs.entities();
let items = gs.ecs.read_storage::<Item>();
let beatitudes = gs.ecs.read_storage::<Beatitude>();
let names = gs.ecs.read_storage::<Name>();
let renderables = gs.ecs.read_storage::<Renderable>();
let keys = gs.ecs.read_storage::<Key>();
let build_cursed_iterator = || {
(&entities, &items, &beatitudes, &renderables, &names, &keys)
.join()
.filter(|(item_entity, _i, b, _r, _n, _k)| {
// Set all items to FALSE initially.
let mut keep = false;
// If found in the player's backpack, set to TRUE
if let Some(bp) = backpack.get(*item_entity) {
if bp.owner == *player_entity {
keep = true;
}
}
// If found in the player's equipslot, set to TRUE
if let Some(equip) = equipped.get(*item_entity) {
if equip.owner == *player_entity {
keep = true;
}
}
// If it's not OUR item, RETURN FALSE.
if !keep {
return false;
}
// If it's identified as noncursed, RETURN FALSE.
if b.known && b.buc != BUC::Cursed {
return false;
}
// Otherwise, return: returns any items that are unidentified,
// or identified as being cursed.
return true;
})
};
// Build list of items to display
let count = build_cursed_iterator().count();
// If no items, return nothing, wasting the scroll.
if count == 0 {
gamelog::Logger::new().append("You've got nothing to decurse! What a waste.").log();
return (ItemMenuResult::Cancel, None);
}
// If only one item, return it.
if count == 1 {
let item = build_cursed_iterator().nth(0).unwrap().0;
gamelog::Logger
::new()
.append("You decurse the")
.colour(item_colour_ecs(&gs.ecs, item))
.append_n(obfuscate_name_ecs(&gs.ecs, item).0)
.colour(WHITE)
.append("!")
.log();
return (ItemMenuResult::Selected, Some(item));
}
let mut player_inventory: super::PlayerInventory = HashMap::new();
for (entity, _i, _b, _r, _n, key) in build_cursed_iterator() {
let unique_item = unique_ecs(&gs.ecs, entity);
player_inventory
.entry(unique_item)
.and_modify(|slot| {
slot.count += 1;
})
.or_insert(InventorySlot {
item: entity,
count: 1,
idx: key.idx,
});
}
// Get display args
let width = get_max_inventory_width(&player_inventory);
let (_, _, _, _, x_offset, y_offset) = crate::camera::get_screen_bounds(&gs.ecs, ctx);
let (x, y) = (x_offset + 1, y_offset + 3);
// Draw menu
ctx.print_color(
1 + x_offset,
1 + y_offset,
RGB::named(WHITE),
RGB::named(BLACK),
"Decurse which item? [aA-zZ][Esc.]"
);
ctx.draw_box(x, y, width + 2, count + 1, RGB::named(WHITE), RGB::named(BLACK));
print_options(&gs.ecs, &player_inventory, x + 1, y + 1, ctx);
// Input
match ctx.key {
None => (ItemMenuResult::NoResponse, None),
Some(key) =>
match key {
VirtualKeyCode::Escape => (ItemMenuResult::Cancel, None),
_ => {
let selection = letter_to_option::letter_to_option(key, ctx.shift);
if selection != -1 && check_key(selection as usize) {
// Get the first entity with a Key {} component that has an idx matching "selection".
let entities = gs.ecs.entities();
let keyed_items = gs.ecs.read_storage::<Key>();
let backpack = gs.ecs.read_storage::<InBackpack>();
for (e, key, _b) in (&entities, &keyed_items, &backpack).join() {
if key.idx == (selection as usize) {
return (ItemMenuResult::Selected, Some(e));
}
}
}
(ItemMenuResult::NoResponse, None)
}
}
}
}

View file

@ -1,5 +1,18 @@
use super::{camera::get_screen_bounds, Attributes, Hidden, Map, Pools, Position, Renderable, Rltk, World, RGB};
use rltk::prelude::*;
use super::{
camera::get_screen_bounds,
Attributes,
Hidden,
Map,
Name,
Pools,
Position,
Renderable,
World,
RGB,
};
use crate::TileType;
use crate::data::ids::*;
use bracket_lib::prelude::*;
use specs::prelude::*;
struct Tooltip {
@ -26,23 +39,31 @@ impl Tooltip {
max = s.0.len();
}
}
return max as i32 + 2i32;
return (max as i32) + 2i32;
}
fn height(&self) -> i32 {
return self.lines.len() as i32 + 2i32;
return (self.lines.len() as i32) + 2i32;
}
fn render(&self, ctx: &mut Rltk, x: i32, y: i32) {
ctx.draw_box(x, y, self.width() - 1, self.height() - 1, RGB::named(WHITE), RGB::named(BLACK));
fn render(&self, ctx: &mut BTerm, x: i32, y: i32) {
ctx.draw_box(
x,
y,
self.width() - 1,
self.height() - 1,
RGB::named(WHITE),
RGB::named(BLACK)
);
for (i, s) in self.lines.iter().enumerate() {
ctx.print_color(x + 1, y + i as i32 + 1, s.1, RGB::named(BLACK), &s.0);
ctx.print_color(x + 1, y + (i as i32) + 1, s.1, RGB::named(BLACK), &s.0);
}
}
}
#[rustfmt::skip]
pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
pub fn draw_tooltips(ecs: &World, ctx: &mut BTerm, xy: Option<(i32, i32)>) {
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
let map = ecs.fetch::<Map>();
let names = ecs.read_storage::<Name>();
let positions = ecs.read_storage::<Position>();
let renderables = ecs.read_storage::<Renderable>();
let hidden = ecs.read_storage::<Hidden>();
@ -51,7 +72,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
let entities = ecs.entities();
let player_entity = ecs.fetch::<Entity>();
let mouse_pos = ctx.mouse_pos();
let mouse_pos = if xy.is_none() { ctx.mouse_pos() } else { xy.unwrap() };
let mut mouse_pos_adjusted = mouse_pos;
mouse_pos_adjusted.0 += min_x - x_offset;
mouse_pos_adjusted.1 += min_y - y_offset;
@ -69,10 +90,33 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
}
let mut tooltips: Vec<Tooltip> = Vec::new();
for (entity, position, renderable, _hidden) in (&entities, &positions, &renderables, !&hidden).join() {
match map.tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)] {
TileType::ToLocal(n) => {
let name = get_local_desc(n);
let mut tip = Tooltip::new();
tip.add(format!("You see {}.", name), get_local_col(n));
tooltips.push(tip);
}
TileType::ToOvermap(n) => {
let name = get_local_desc(n);
let mut tip = Tooltip::new();
tip.add(format!("You see an exit from {}.", name), get_local_col(n));
tooltips.push(tip);
}
_ => {}
}
for (entity, position, renderable, _name, _hidden) in (&entities, &positions, &renderables, &names, !&hidden).join() {
if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 {
let mut tip = Tooltip::new();
tip.add(crate::gui::get_item_display_name(ecs, entity).0, renderable.fg);
tip.add(crate::gui::obfuscate_name_ecs(ecs, entity).0, renderable.fg);
let intrinsics = ecs.read_storage::<crate::components::Intrinsics>();
if let Some(intrinsics) = intrinsics.get(entity) {
if !intrinsics.list.is_empty() {
tip.add(intrinsics.describe(), RGB::named(WHITE));
}
}
// Attributes
let attr = attributes.get(entity);
if let Some(a) = attr {
@ -123,12 +167,12 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
if tooltips.is_empty() { return ; }
let white = RGB::named(rltk::WHITE);
let white = RGB::named(WHITE);
let arrow;
let arrow_x;
let arrow_y = mouse_pos.1;
if mouse_pos.0 < 35 {
if mouse_pos.0 > 35 {
// Render to the left
arrow = to_cp437('→');
arrow_x = mouse_pos.0 - 1;
@ -137,7 +181,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
arrow = to_cp437('←');
arrow_x = mouse_pos.0 + 1;
}
ctx.set(arrow_x, arrow_y, white, RGB::named(rltk::BLACK), arrow);
ctx.set(arrow_x, arrow_y, white, RGB::named(BLACK), arrow);
let mut total_height = 0;
for t in tooltips.iter() {
@ -150,7 +194,7 @@ pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
}
for t in tooltips.iter() {
let x = if mouse_pos.0 < 35 {
let x = if mouse_pos.0 > 35 {
mouse_pos.0 - (1 + t.width())
} else {
mouse_pos.0 + (1 + 1)

View file

@ -1,60 +1,158 @@
use super::{gamelog, HungerClock, HungerState, SufferDamage, LOG_TICKS};
use super::{
effects::{ add_effect, EffectType, Targets },
gamelog,
Clock,
HungerClock,
HungerState,
TakingTurn,
DamageType,
Intrinsics,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::config::CONFIG;
/// HungerSystem is in charge of ticking down the hunger clock for entities with a hunger clock,
/// every time the turn clock ticks.
pub struct HungerSystem {}
const MAX_SATIATION: i32 = 2000;
const HUNGER_BREAKPOINTS: [(i32, HungerState); 5] = [
(1000, HungerState::Satiated),
(600, HungerState::Normal),
(400, HungerState::Hungry),
(200, HungerState::Weak),
(0, HungerState::Fainting),
];
const BASE_CLOCK_DECREMENT_PER_TURN: i32 = 1;
pub fn get_hunger_state(duration: i32) -> HungerState {
for (threshold, state) in HUNGER_BREAKPOINTS.iter() {
if duration > *threshold {
return *state;
}
}
return HungerState::Starving;
}
pub fn get_hunger_colour(state: HungerState) -> (u8, u8, u8) {
match state {
HungerState::Satiated => GREEN,
HungerState::Normal => WHITE,
HungerState::Hungry => BROWN1,
HungerState::Weak => ORANGE,
HungerState::Fainting => RED3,
HungerState::Starving => RED,
}
}
impl<'a> System<'a> for HungerSystem {
#[allow(clippy::type_complexity)]
type SystemData =
(Entities<'a>, WriteStorage<'a, HungerClock>, ReadExpect<'a, Entity>, WriteStorage<'a, SufferDamage>);
type SystemData = (
Entities<'a>,
WriteStorage<'a, HungerClock>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Clock>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Intrinsics>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut hunger_clock, player_entity, mut inflict_damage) = data;
let (entities, mut hunger_clock, player_entity, turn_clock, turns, intrinsics) = data;
for (entity, mut clock) in (&entities, &mut hunger_clock).join() {
if LOG_TICKS && entity == *player_entity {
rltk::console::log(format!("HUNGER SYSTEM: Ticked for player entity. [clock: {}]", clock.duration));
// If the turn clock isn't taking a turn this tick, don't bother ticking hunger.
let mut ticked = false;
for (_e, _c, _t) in (&entities, &turn_clock, &turns).join() {
ticked = true;
break;
}
if !ticked {
return;
}
// Otherwise, tick down the hunger clock for all entities with one.
for (entity, mut hunger_clock) in (&entities, &mut hunger_clock).join() {
if hunger_clock.duration >= MAX_SATIATION {
hunger_clock.duration = MAX_SATIATION;
} else {
let mut modifier = 0;
let intrinsic_regen = if let Some(i) = intrinsics.get(entity) {
i.list.contains(&crate::Intrinsic::Regeneration)
} else {
false
};
if intrinsic_regen {
modifier += 1;
}
hunger_clock.duration -= BASE_CLOCK_DECREMENT_PER_TURN + modifier;
}
clock.duration -= 1;
if clock.duration > 0 {
return;
let initial_state = hunger_clock.state;
hunger_clock.state = get_hunger_state(hunger_clock.duration);
if hunger_clock.state == HungerState::Starving {
add_effect(
None,
EffectType::Damage { amount: 1, damage_type: DamageType::Forced },
Targets::Entity { target: entity }
);
}
match clock.state {
HungerState::Satiated => {
clock.state = HungerState::Normal;
clock.duration = 1200;
if entity == *player_entity {
gamelog::Logger::new().append("You are no longer satiated.").log();
}
}
HungerState::Normal => {
clock.state = HungerState::Hungry;
clock.duration = 400;
if entity == *player_entity {
gamelog::Logger::new().colour(rltk::RED).append("You feel hungry.").log();
}
}
HungerState::Hungry => {
clock.state = HungerState::Weak;
clock.duration = 200;
if entity == *player_entity {
gamelog::Logger::new().colour(rltk::RED).append("You feel weak with hunger.").log();
}
}
HungerState::Weak => {
clock.state = HungerState::Fainting;
clock.duration = 200;
if entity == *player_entity {
gamelog::Logger::new().colour(rltk::RED).append("You feel hungry enough to faint.").log();
}
}
HungerState::Fainting => {
SufferDamage::new_damage(&mut inflict_damage, entity, 1, false);
if entity == *player_entity {
gamelog::Logger::new().colour(rltk::RED).append("You can't go on without food...").log();
}
}
if CONFIG.logging.log_ticks && entity == *player_entity {
console::log(
format!(
"HUNGER SYSTEM: Ticked for player entity. [clock: {}]",
hunger_clock.duration
)
);
}
if hunger_clock.state == initial_state {
continue;
}
if entity != *player_entity {
continue;
}
// Things which only happen to the player.
match hunger_clock.state {
HungerState::Satiated =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("satiated")
.colour(WHITE)
.period()
.log(),
HungerState::Normal => {}
HungerState::Hungry =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry")
.colour(WHITE)
.period()
.log(),
HungerState::Weak =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("weak with hunger")
.colour(WHITE)
.period()
.log(),
HungerState::Fainting =>
gamelog::Logger
::new()
.append("You feel")
.colour(get_hunger_colour(hunger_clock.state))
.append_n("hungry enough to faint")
.colour(WHITE)
.period()
.log(),
_ =>
gamelog::Logger
::new()
.colour(get_hunger_colour(hunger_clock.state))
.append_n("You can't go on without food!")
.log(),
}
}
}

View file

@ -0,0 +1,94 @@
use crate::{
gamelog,
gui::obfuscate_name,
gui::item_colour,
Beatitude,
Charges,
EquipmentChanged,
InBackpack,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
Position,
WantsToPickupItem,
WantsToAssignKey,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Beatitude>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>,
ReadStorage<'a, WantsToAssignKey>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut wants_pickup,
mut positions,
names,
mut backpack,
mut equipment_changed,
magic_items,
obfuscated_names,
beatitudes,
dm,
wands,
wants_key,
) = data;
let mut to_remove: Vec<Entity> = Vec::new();
// For every item that wants to be picked up that *isn't* waiting on a key assignment.
for (pickup, _key) in (&wants_pickup, !&wants_key).join() {
if pickup.collected_by == *player_entity {
gamelog::Logger
::new()
.append(messages::YOU_PICKUP_ITEM)
.colour(item_colour(pickup.item, &beatitudes))
.append_n(
format!(
"{}",
obfuscate_name(
pickup.item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
Some(&wands)
).0
)
)
.colour(WHITE)
.period()
.log();
}
positions.remove(pickup.item);
backpack
.insert(pickup.item, InBackpack { owner: pickup.collected_by })
.expect("Unable to pickup item");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged");
to_remove.push(pickup.collected_by);
}
for item in to_remove.iter() {
wants_pickup.remove(*item);
}
}
}

View file

@ -0,0 +1,103 @@
use crate::{
gamelog,
gui::obfuscate_name,
gui::item_colour,
Beatitude,
Charges,
EquipmentChanged,
InBackpack,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
Position,
WantsToDropItem,
WantsToRemoveKey,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, Beatitude>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Charges>,
WriteStorage<'a, WantsToRemoveKey>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
mut equipment_changed,
magic_items,
beatitudes,
obfuscated_names,
dm,
wands,
mut keys,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
equipment_changed
.insert(entity, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions
.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
.expect("Failed to insert position.");
backpack.remove(to_drop.item);
if entity == *player_entity {
keys.insert(to_drop.item, WantsToRemoveKey {}).expect(
"Unable to insert WantsToRemoveKey"
);
gamelog::Logger
::new()
.append(messages::YOU_DROP_ITEM)
.colour(item_colour(to_drop.item, &beatitudes))
.append_n(
format!(
"{}",
obfuscate_name(
to_drop.item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
Some(&wands)
).0
)
)
.colour(WHITE)
.period()
.log();
}
}
wants_drop.clear();
}
}

View file

@ -0,0 +1,172 @@
use crate::{
gamelog,
gui::{ item_colour, obfuscate_name },
Beatitude,
EquipmentChanged,
Equippable,
Equipped,
IdentifiedBeatitude,
IdentifiedItem,
InBackpack,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
WantsToUseItem,
BUC,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
pub struct ItemEquipSystem {}
impl<'a> System<'a> for ItemEquipSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
WriteStorage<'a, IdentifiedItem>,
ReadStorage<'a, Name>,
ReadStorage<'a, Equippable>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Beatitude>,
WriteStorage<'a, IdentifiedBeatitude>,
ReadExpect<'a, MasterDungeonMap>,
);
#[allow(clippy::cognitive_complexity)]
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
entities,
mut wants_to_use_item,
mut identified_items,
names,
equippable,
mut equipped,
mut backpack,
mut dirty,
magic_items,
obfuscated_names,
beatitudes,
mut identified_beatitude,
dm,
) = data;
let mut remove: Vec<Entity> = Vec::new();
// For every item with a target, if the item is equippable, find the correct slot.
for (target, wants_to_use_item) in (&entities, &wants_to_use_item).join() {
if let Some(can_equip) = equippable.get(wants_to_use_item.item) {
let target_slot = can_equip.slot;
let mut logger = gamelog::Logger::new();
// Remove any items target has in item's slot
let mut can_equip = true;
let mut to_unequip: Vec<Entity> = Vec::new();
for (item_entity, already_equipped, _name) in (
&entities,
&equipped,
&names,
).join() {
if already_equipped.owner == target && already_equipped.slot == target_slot {
if let Some(beatitude) = beatitudes.get(item_entity) {
if beatitude.buc == BUC::Cursed {
can_equip = false;
logger = logger
.append(messages::YOU_REMOVE_ITEM_CURSED)
.colour(item_colour(item_entity, &beatitudes))
.append_n(
obfuscate_name(
item_entity,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(WHITE)
.append("!");
identified_beatitude
.insert(item_entity, IdentifiedBeatitude {})
.expect("Unable to push");
}
}
to_unequip.push(item_entity);
}
}
if !can_equip {
logger.log();
continue;
}
for item in to_unequip.iter() {
equipped.remove(*item);
backpack
.insert(*item, InBackpack { owner: target })
.expect("Unable to insert backpack");
if target == *player_entity {
logger = logger
.append(messages::YOU_REMOVE_ITEM)
.colour(item_colour(*item, &beatitudes))
.append_n(
obfuscate_name(
*item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(WHITE)
.period();
}
}
// Wield the item
equipped
.insert(wants_to_use_item.item, Equipped { owner: target, slot: target_slot })
.expect("Unable to insert equipped component");
backpack.remove(wants_to_use_item.item);
if target == *player_entity {
logger = logger
.append(messages::YOU_EQUIP_ITEM)
.colour(item_colour(wants_to_use_item.item, &beatitudes))
.append_n(
obfuscate_name(
wants_to_use_item.item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(WHITE)
.period();
logger.log();
identified_items
.insert(target, IdentifiedItem {
name: names.get(wants_to_use_item.item).unwrap().name.clone(),
})
.expect("Unable to insert IdentifiedItem");
identified_beatitude
.insert(wants_to_use_item.item, IdentifiedBeatitude {})
.expect("Unable to push");
}
remove.push(target);
}
}
remove.iter().for_each(|e| {
dirty.insert(*e, EquipmentChanged {}).expect("Unabble to insert EquipmentChanged");
wants_to_use_item.remove(*e).expect("Unable to remove *e");
})
}
}

View file

@ -0,0 +1,66 @@
use crate::{
Beatitude,
IdentifiedBeatitude,
IdentifiedItem,
Item,
MasterDungeonMap,
Name,
ObfuscatedName,
Player,
};
use specs::prelude::*;
use crate::data::events::*;
use crate::gamelog;
pub struct ItemIdentificationSystem {}
impl<'a> System<'a> for ItemIdentificationSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, Player>,
WriteStorage<'a, IdentifiedItem>,
WriteStorage<'a, Beatitude>,
WriteStorage<'a, IdentifiedBeatitude>,
WriteExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Item>,
ReadStorage<'a, Name>,
WriteStorage<'a, ObfuscatedName>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player,
mut identified,
mut beatitudes,
mut identified_beatitudes,
mut dm,
items,
names,
mut obfuscated_names,
entities,
) = data;
for (_p, id) in (&player, &identified).join() {
let tag = crate::raws::get_id_from_name(id.name.clone());
if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
if gamelog::get_event_count(EVENT::COUNT_TURN) != 1 {
gamelog::record_event(EVENT::Identified(id.name.clone()));
}
dm.identified_items.insert(id.name.clone());
for (entity, _item, name) in (&entities, &items, &names).join() {
if name.name == id.name {
obfuscated_names.remove(entity);
}
}
}
}
for (e, _id) in (&entities, &identified_beatitudes).join() {
if let Some(beatitude) = beatitudes.get_mut(e) {
beatitude.known = true;
}
}
// Clean up
identified.clear();
identified_beatitudes.clear();
}
}

View file

@ -0,0 +1,153 @@
use crate::{
gamelog,
gui::unique,
Beatitude,
Charges,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
Stackable,
Renderable,
WantsToAssignKey,
WantsToRemoveKey,
Key,
};
use specs::prelude::*;
use crate::data::messages;
use bracket_lib::prelude::*;
use crate::invkeys::*;
pub struct KeyHandling {}
const DEBUG_KEYHANDLING: bool = true;
impl<'a> System<'a> for KeyHandling {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
WriteStorage<'a, WantsToAssignKey>,
WriteStorage<'a, WantsToRemoveKey>,
WriteStorage<'a, Key>,
ReadStorage<'a, Stackable>,
ReadStorage<'a, Name>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Renderable>,
ReadStorage<'a, Beatitude>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, Charges>,
ReadExpect<'a, MasterDungeonMap>,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
mut wants_keys,
mut wants_removekey,
mut keys,
stackable,
names,
obfuscated_names,
renderables,
beatitudes,
magic_items,
wands,
dm,
) = data;
// For every entity that wants to be picked up, that still needs a key assigned.
for (e, _wants_key) in (&entities, &wants_keys).join() {
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Assigning key to {:?}", e));
}
let (stacks, mut handled, unique) = (
if let Some(_) = stackable.get(e) { true } else { false },
false,
unique(
e,
&names,
&obfuscated_names,
&renderables,
&beatitudes,
&magic_items,
Some(&wands),
&dm
),
);
if stacks {
console::log(&format!("KEYHANDLING: Item is stackable."));
let maybe_key = item_exists(&unique);
if maybe_key.is_some() {
console::log(&format!("KEYHANDLING: Existing stack found for this item."));
let key = maybe_key.unwrap();
keys.insert(e, Key { idx: key }).expect("Unable to insert Key.");
console::log(&format!("KEYHANDLING: Assigned key idx {} to item.", key));
handled = true;
}
}
if !handled {
console::log(
&format!("KEYHANDLING: Item is not stackable, or no existing stack found.")
);
if let Some(idx) = assign_next_available() {
console::log(
&format!("KEYHANDLING: Assigned next available index {} to item.", idx)
);
keys.insert(e, Key { idx }).expect("Unable to insert Key.");
register_stackable(stacks, unique, idx);
} else {
console::log(&format!("KEYHANDLING: No more keys available."));
gamelog::Logger
::new()
.append(messages::NO_MORE_KEYS)
.colour(WHITE)
.period()
.log();
}
}
}
for (e, _wants_key) in (&entities, &wants_removekey).join() {
let idx = keys.get(e).unwrap().idx;
if DEBUG_KEYHANDLING {
console::log(&format!("KEYHANDLING: Removing key from {:?}", e));
}
// If the item is *not* stackable, then we can just remove the key and clear the index.
if let None = stackable.get(e) {
console::log(
&format!("KEYHANDLING: Item is not stackable, clearing index {}.", idx)
);
clear_idx(idx);
keys.remove(e);
continue;
}
// If the item *is* stackable, then we need to check if there are any other items that
// share this key assignment, before clearing the index.
console::log(
&format!(
"KEYHANDLING: Item is stackable, checking if any other items share this key."
)
);
let mut sole_item_with_key = true;
for (entity, key) in (&entities, &keys).join() {
if entity != e && key.idx == idx {
console::log(&format!("KEYHANDLING: Another item shares index {}", idx));
sole_item_with_key = false;
break;
}
}
// If no other items shared this key, free up the index.
if sole_item_with_key {
console::log(
&format!("KEYHANDLING: No other items found, clearing index {}.", idx)
);
clear_idx(idx);
}
// Either way, remove the key component from this item, because we're dropping it.
console::log(&format!("KEYHANDLING: Removing key component from item."));
keys.remove(e);
}
wants_removekey.clear();
wants_keys.clear();
}
}

17
src/inventory/mod.rs Normal file
View file

@ -0,0 +1,17 @@
mod collection_system;
mod drop_system;
mod equip_system;
mod identification_system;
mod remove_system;
mod use_system;
mod keyhandling;
pub use self::{
collection_system::ItemCollectionSystem,
drop_system::ItemDropSystem,
equip_system::ItemEquipSystem,
identification_system::ItemIdentificationSystem,
remove_system::ItemRemoveSystem,
use_system::ItemUseSystem,
keyhandling::KeyHandling,
};

View file

@ -0,0 +1,109 @@
use crate::{
gamelog,
gui::{ item_colour, obfuscate_name },
Beatitude,
Equipped,
InBackpack,
MagicItem,
MasterDungeonMap,
Name,
ObfuscatedName,
WantsToRemoveItem,
BUC,
};
use bracket_lib::prelude::*;
use specs::prelude::*;
use crate::data::messages;
pub struct ItemRemoveSystem {}
impl<'a> System<'a> for ItemRemoveSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
WriteStorage<'a, WantsToRemoveItem>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadStorage<'a, Beatitude>,
ReadExpect<'a, MasterDungeonMap>,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
player_entity,
names,
mut wants_remove,
mut equipped,
mut backpack,
magic_items,
obfuscated_names,
beatitudes,
dm,
) = data;
for (entity, to_remove) in (&entities, &wants_remove).join() {
let mut can_remove = true;
if let Some(beatitude) = beatitudes.get(to_remove.item) {
// If cursed, can't remove!
if beatitude.buc == BUC::Cursed {
can_remove = false;
gamelog::Logger
::new()
.append(messages::YOU_REMOVE_ITEM_CURSED)
.colour(item_colour(to_remove.item, &beatitudes))
.append_n(
obfuscate_name(
to_remove.item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(WHITE)
.append("!")
.log();
}
}
if !can_remove {
continue;
}
// If not cursed, remove it
equipped.remove(to_remove.item);
if let Some(_) = names.get(to_remove.item) {
if entity == *player_entity {
gamelog::Logger
::new()
.append(messages::YOU_REMOVE_ITEM)
.colour(item_colour(to_remove.item, &beatitudes))
.append_n(
obfuscate_name(
to_remove.item,
&names,
&magic_items,
&obfuscated_names,
&beatitudes,
&dm,
None
).0
)
.colour(WHITE)
.period()
.log();
}
}
backpack
.insert(to_remove.item, InBackpack { owner: entity })
.expect("Unable to insert backpack");
}
wants_remove.clear();
}
}

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@ -0,0 +1,66 @@
use crate::{
effects::{ add_effect, aoe_tiles, EffectType, Targets },
EquipmentChanged,
IdentifiedItem,
IdentifiedBeatitude,
Map,
Name,
WantsToUseItem,
AOE,
};
use specs::prelude::*;
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>,
ReadStorage<'a, AOE>,
WriteStorage<'a, EquipmentChanged>,
WriteStorage<'a, IdentifiedItem>,
WriteStorage<'a, IdentifiedBeatitude>,
);
#[allow(clippy::cognitive_complexity)]
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
map,
entities,
mut wants_use,
names,
aoe,
mut dirty,
mut identified_item,
mut identified_beatitude,
) = data;
for (entity, useitem) in (&entities, &wants_use).join() {
dirty.insert(entity, EquipmentChanged {}).expect("Unable to insert");
// Identify
if entity == *player_entity {
identified_item
.insert(entity, IdentifiedItem { name: names.get(useitem.item).unwrap().name.clone() })
.expect("Unable to insert");
identified_beatitude.insert(useitem.item, IdentifiedBeatitude {}).expect("Unable to push");
}
// Call the effects system
add_effect(Some(entity), EffectType::ItemUse { item: useitem.item }, match useitem.target {
None => Targets::Entity { target: *player_entity },
Some(target) => {
if let Some(aoe) = aoe.get(useitem.item) {
Targets::TileList { targets: aoe_tiles(&*map, target, aoe.radius) }
} else {
Targets::Tile { target: map.xy_idx(target.x, target.y) }
}
}
});
}
wants_use.clear();
}
}

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@ -1,560 +0,0 @@
use super::{
gamelog, gui::obfuscate_name, Confusion, Consumable, Cursed, Destructible, Digger, EquipmentChanged, Equippable,
Equipped, HungerClock, HungerState, IdentifiedItem, InBackpack, InflictsDamage, MagicItem, MagicMapper, Map,
MasterDungeonMap, Name, ObfuscatedName, ParticleBuilder, Point, Pools, Position, ProvidesHealing,
ProvidesNutrition, RandomNumberGenerator, RunState, SufferDamage, TileType, Viewshed, Wand, WantsToDropItem,
WantsToPickupItem, WantsToRemoveItem, WantsToUseItem, AOE, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME,
};
use specs::prelude::*;
pub struct ItemCollectionSystem {}
impl<'a> System<'a> for ItemCollectionSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteStorage<'a, WantsToPickupItem>,
WriteStorage<'a, Position>,
ReadStorage<'a, Name>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut wants_pickup,
mut positions,
names,
mut backpack,
mut equipment_changed,
magic_items,
obfuscated_names,
dm,
wands,
) = data;
for pickup in wants_pickup.join() {
positions.remove(pickup.item);
backpack.insert(pickup.item, InBackpack { owner: pickup.collected_by }).expect("Unable to pickup item.");
equipment_changed
.insert(pickup.collected_by, EquipmentChanged {})
.expect("Unable to insert EquipmentChanged.");
if pickup.collected_by == *player_entity {
gamelog::Logger::new()
.append("You pick up the")
.item_name_n(format!(
"{}",
obfuscate_name(pickup.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
))
.period()
.log();
}
}
wants_pickup.clear();
}
}
// Grouping together components because of type complexity issues - SystemData was too large.
// This is a temporary solution that'll be fixed once inventory use is refactored into separate
// systems.
type EquipComponents<'a> =
(ReadStorage<'a, Equippable>, WriteStorage<'a, Equipped>, WriteStorage<'a, EquipmentChanged>);
type NameComponents<'a> = (ReadStorage<'a, Name>, WriteStorage<'a, IdentifiedItem>);
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, Map>,
WriteExpect<'a, RandomNumberGenerator>,
Entities<'a>,
WriteStorage<'a, WantsToUseItem>,
NameComponents<'a>,
WriteStorage<'a, Consumable>,
WriteStorage<'a, Wand>,
ReadStorage<'a, Destructible>,
ReadStorage<'a, Cursed>,
ReadStorage<'a, ProvidesHealing>,
ReadStorage<'a, ProvidesNutrition>,
WriteStorage<'a, HungerClock>,
WriteStorage<'a, Pools>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>,
ReadStorage<'a, InflictsDamage>,
ReadStorage<'a, AOE>,
ReadStorage<'a, Digger>,
WriteStorage<'a, Confusion>,
ReadStorage<'a, MagicMapper>,
WriteExpect<'a, RunState>,
EquipComponents<'a>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, Viewshed>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
mut map,
mut rng,
entities,
mut wants_to_use,
(names, mut identified_items),
mut consumables,
mut wands,
destructibles,
cursed_items,
provides_healing,
provides_nutrition,
mut hunger_clock,
mut combat_stats,
mut suffer_damage,
mut particle_builder,
positions,
inflicts_damage,
aoe,
digger,
mut confused,
magic_mapper,
mut runstate,
(equippable, mut equipped, mut equipment_changed),
mut backpack,
mut viewsheds,
) = data;
for (entity, wants_to_use) in (&entities, &wants_to_use).join() {
// Could probably limit this insert only to if something is consumed/equipped/etc., but this is
// safer and items aren't used nearly frequently enough for this to cause performance issues.
equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
let mut verb = "use";
let mut used_item = true;
let mut aoe_item = false;
let mut logger = gamelog::Logger::new();
let is_cursed = cursed_items.get(wants_to_use.item);
let wand = wands.get_mut(wants_to_use.item);
if let Some(wand) = wand {
// If want has no uses, roll 1d121. On a 121, wrest the wand, then delete it.
if wand.uses == 0 {
if rng.roll_dice(1, 121) != 121 {
gamelog::Logger::new().append("The wand does nothing.").log();
break;
}
logger = logger.colour(rltk::YELLOW).append("You wrest one last charge from the worn-out wand.");
consumables.insert(wants_to_use.item, Consumable {}).expect("Could not insert consumable");
}
verb = "zap";
wand.uses -= 1;
}
let item_being_used = names.get(wants_to_use.item).unwrap();
let is_edible = provides_nutrition.get(wants_to_use.item);
if let Some(_) = is_edible {
verb = "eat";
}
let item_equippable = equippable.get(wants_to_use.item);
if let Some(_) = item_equippable {
verb = "equip"
}
logger =
logger.append(format!("You {} the", verb)).item_name_n(format!("{}", &item_being_used.name)).period();
// TARGETING
let mut targets: Vec<Entity> = Vec::new();
let mut target_idxs: Vec<usize> = Vec::new();
match wants_to_use.target {
None => {
targets.push(*player_entity);
let pos = positions.get(*player_entity);
if let Some(pos) = pos {
target_idxs.push(map.xy_idx(pos.x, pos.y));
}
}
Some(mut target) => {
let area_effect = aoe.get(wants_to_use.item);
match area_effect {
None => {
// Single target in a tile
let idx = map.xy_idx(target.x, target.y);
target_idxs.push(idx);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
}
Some(area_effect) => {
// If item with a targeted AOE is cursed, get the position
// of the player and set them to be the new target.
match is_cursed {
None => {}
Some(_) => {
let pos = positions.get(*player_entity);
if let Some(pos) = pos {
target = Point::new(pos.x, pos.y);
}
logger = logger
.append("The")
.item_name(&item_being_used.name)
.colour(rltk::WHITE)
.append("disobeys!");
}
}
// AOE
aoe_item = true;
let mut blast_tiles = rltk::field_of_view(target, area_effect.radius, &*map);
blast_tiles.retain(|p| p.x > 0 && p.x < map.width - 1 && p.y > 0 && p.y < map.height - 1);
for tile_idx in blast_tiles.iter() {
let idx = map.xy_idx(tile_idx.x, tile_idx.y);
target_idxs.push(idx);
for mob in map.tile_content[idx].iter() {
targets.push(*mob);
}
particle_builder.request(
tile_idx.x,
tile_idx.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('░'),
LONG_PARTICLE_LIFETIME,
);
}
}
}
}
}
// EDIBLE
match is_edible {
None => {}
Some(_) => {
let target = targets[0];
let hc = hunger_clock.get_mut(target);
if let Some(hc) = hc {
hc.state = HungerState::Satiated;
hc.duration = 200;
}
}
}
// EQUIPMENT
match item_equippable {
None => {}
Some(can_equip) => {
let target_slot = can_equip.slot;
let target = targets[0];
// Remove any items target has in item's slot
let mut to_unequip: Vec<Entity> = Vec::new();
for (item_entity, already_equipped, _name) in (&entities, &equipped, &names).join() {
if already_equipped.owner == target && already_equipped.slot == target_slot {
to_unequip.push(item_entity);
}
}
for item in to_unequip.iter() {
equipped.remove(*item);
backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack");
if target == *player_entity {
if let Some(name) = names.get(*item) {
logger = logger.append("You remove your").item_name_n(&name.name).period();
}
}
}
// Wield the item
equipped
.insert(wants_to_use.item, Equipped { owner: target, slot: target_slot })
.expect("Unable to insert equipped component");
backpack.remove(wants_to_use.item);
}
}
// HEALING ITEM
let item_heals = provides_healing.get(wants_to_use.item);
match item_heals {
None => {}
Some(heal) => {
for target in targets.iter() {
let stats = combat_stats.get_mut(*target);
if let Some(stats) = stats {
let roll = rng.roll_dice(heal.n_dice, heal.sides) + heal.modifier;
stats.hit_points.current = i32::min(stats.hit_points.max, stats.hit_points.current + roll);
if entity == *player_entity {
logger = logger.append("You recover some vigour.");
}
let pos = positions.get(entity);
if let Some(pos) = pos {
particle_builder.heal(pos.x, pos.y);
}
}
}
}
}
let mut damage_logger = gamelog::Logger::new();
let mut needs_damage_log = false;
// DAMAGING ITEM
let item_damages = inflicts_damage.get(wants_to_use.item);
match item_damages {
None => {}
Some(damage) => {
let target_point = wants_to_use.target.unwrap();
let damage_roll = rng.roll_dice(damage.n_dice, damage.sides) + damage.modifier;
if !aoe_item {
particle_builder.request_rainbow_star(
target_point.x,
target_point.y,
rltk::to_cp437('*'),
DEFAULT_PARTICLE_LIFETIME,
);
}
for mob in targets.iter() {
let destructible = destructibles.get(*mob);
let entity_name = names.get(*mob).unwrap();
match destructible {
None => {
SufferDamage::new_damage(&mut suffer_damage, *mob, damage_roll, true);
if entity == *player_entity {
damage_logger =
damage_logger.append("The").npc_name(&entity_name.name).append("is hit!");
needs_damage_log = true;
}
}
Some(_destructible) => {
damage_logger = damage_logger
.append("The")
.item_name(&entity_name.name)
.colour(rltk::WHITE)
.append("is destroyed!");
needs_damage_log = true;
entities.delete(*mob).expect("Delete failed");
}
}
used_item = true;
}
}
}
// CONFUSION
let mut add_confusion = Vec::new();
{
let causes_confusion = confused.get(wants_to_use.item);
match causes_confusion {
None => {}
Some(confusion) => {
for mob in targets.iter() {
add_confusion.push((*mob, confusion.turns));
// Gamelog entry for this is handled turn-by-turn in AI.
}
}
}
}
for mob in add_confusion.iter() {
confused.insert(mob.0, Confusion { turns: mob.1 }).expect("Unable to insert status");
}
// MAGIC MAPPERS
let is_mapper = magic_mapper.get(wants_to_use.item);
match is_mapper {
None => {}
Some(_) => {
used_item = true;
match is_cursed {
None => {
logger = logger
.append("You feel")
.colour(rltk::GREEN)
.append("a sense of acuity towards your surroundings.");
*runstate = RunState::MagicMapReveal { row: 0, cursed: false };
}
Some(_) => {
logger = logger.append("You").colour(rltk::RED).append("forget where you last were.");
*runstate = RunState::MagicMapReveal { row: 0, cursed: true };
}
}
}
}
let is_digger = digger.get(wants_to_use.item);
match is_digger {
None => {}
Some(_) => {
used_item = true;
for idx in target_idxs {
if map.tiles[idx] == TileType::Wall {
map.tiles[idx] = TileType::Floor;
}
for viewshed in (&mut viewsheds).join() {
if viewshed
.visible_tiles
.contains(&Point::new(idx % map.width as usize, idx / map.width as usize))
{
viewshed.dirty = true;
}
}
}
}
}
// ITEM DELETION AFTER USE
if used_item {
// Identify
if entity == *player_entity {
identified_items
.insert(entity, IdentifiedItem { name: item_being_used.name.clone() })
.expect("Unable to insert");
}
let consumable = consumables.get(wants_to_use.item);
match consumable {
None => {}
Some(_) => {
entities.delete(wants_to_use.item).expect("Delete failed");
}
}
}
logger.log();
if needs_damage_log {
damage_logger.log();
}
}
wants_to_use.clear();
}
}
pub struct ItemIdentificationSystem {}
impl<'a> System<'a> for ItemIdentificationSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, crate::components::Player>,
WriteStorage<'a, IdentifiedItem>,
WriteExpect<'a, crate::map::MasterDungeonMap>,
ReadStorage<'a, crate::Item>,
ReadStorage<'a, Name>,
WriteStorage<'a, crate::ObfuscatedName>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (player, mut identified, mut dm, items, names, mut obfuscated_names, entities) = data;
for (_p, id) in (&player, &identified).join() {
rltk::console::log(id.name.clone());
let tag = crate::raws::get_id_from_name(id.name.clone());
if !dm.identified_items.contains(&id.name) && crate::raws::is_tag_magic(&tag) {
dm.identified_items.insert(id.name.clone());
for (entity, _item, name) in (&entities, &items, &names).join() {
if name.name == id.name {
obfuscated_names.remove(entity);
}
}
}
}
// Clean up
identified.clear();
}
}
pub struct ItemDropSystem {}
impl<'a> System<'a> for ItemDropSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
Entities<'a>,
WriteStorage<'a, WantsToDropItem>,
ReadStorage<'a, Name>,
WriteStorage<'a, Position>,
WriteStorage<'a, InBackpack>,
WriteStorage<'a, EquipmentChanged>,
ReadStorage<'a, MagicItem>,
ReadStorage<'a, ObfuscatedName>,
ReadExpect<'a, MasterDungeonMap>,
ReadStorage<'a, Wand>,
);
fn run(&mut self, data: Self::SystemData) {
let (
player_entity,
entities,
mut wants_drop,
names,
mut positions,
mut backpack,
mut equipment_changed,
magic_items,
obfuscated_names,
dm,
wands,
) = data;
for (entity, to_drop) in (&entities, &wants_drop).join() {
equipment_changed.insert(entity, EquipmentChanged {}).expect("Unable to insert EquipmentChanged.");
let mut dropper_pos: Position = Position { x: 0, y: 0 };
{
let dropped_pos = positions.get(entity).unwrap();
dropper_pos.x = dropped_pos.x;
dropper_pos.y = dropped_pos.y;
}
positions
.insert(to_drop.item, Position { x: dropper_pos.x, y: dropper_pos.y })
.expect("Failed to insert position.");
backpack.remove(to_drop.item);
if entity == *player_entity {
gamelog::Logger::new()
.append("You drop the")
.item_name_n(format!(
"{}",
obfuscate_name(to_drop.item, &names, &magic_items, &obfuscated_names, &dm, Some(&wands)).0
))
.period()
.log();
}
}
wants_drop.clear();
}
}
pub struct ItemRemoveSystem {}
impl<'a> System<'a> for ItemRemoveSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
ReadStorage<'a, Name>,
WriteStorage<'a, WantsToRemoveItem>,
WriteStorage<'a, Equipped>,
WriteStorage<'a, InBackpack>,
);
fn run(&mut self, data: Self::SystemData) {
let (entities, player_entity, names, mut wants_remove, mut equipped, mut backpack) = data;
for (entity, to_remove) in (&entities, &wants_remove).join() {
equipped.remove(to_remove.item);
if let Some(name) = names.get(to_remove.item) {
if entity == *player_entity {
gamelog::Logger::new().append("You unequip the").item_name_n(&name.name).period().log();
}
}
backpack.insert(to_remove.item, InBackpack { owner: entity }).expect("Unable to insert backpack");
}
wants_remove.clear();
}
}

59
src/invkeys.rs Normal file
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@ -0,0 +1,59 @@
use std::sync::Mutex;
use std::collections::HashMap;
use crate::gui::UniqueInventoryItem;
lazy_static! {
pub static ref INVKEYS: Mutex<HashMap<UniqueInventoryItem, usize>> = Mutex::new(HashMap::new());
pub static ref ASSIGNEDKEYS: Mutex<Vec<bool>> = Mutex::new(vec![false; 52]);
}
/// For (de)serialization.
pub fn clone_invkeys() -> HashMap<UniqueInventoryItem, usize> {
let invkeys = INVKEYS.lock().unwrap();
invkeys.clone()
}
pub fn restore_invkeys(invkeys: HashMap<UniqueInventoryItem, usize>) {
INVKEYS.lock().unwrap().clear();
INVKEYS.lock().unwrap().extend(invkeys);
}
pub fn check_key(idx: usize) -> bool {
let lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx]
}
pub fn item_exists(item: &UniqueInventoryItem) -> Option<usize> {
let invkeys = INVKEYS.lock().unwrap();
use bracket_lib::prelude::*;
console::log(&format!("{:?}", item));
if invkeys.contains_key(item) {
Some(*invkeys.get(item).unwrap())
} else {
None
}
}
pub fn assign_next_available() -> Option<usize> {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
for (i, key) in lock.iter_mut().enumerate() {
if !*key {
*key = true;
return Some(i);
}
}
None
}
pub fn register_stackable(stacks: bool, item: UniqueInventoryItem, idx: usize) {
if stacks {
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.insert(item, idx);
}
}
pub fn clear_idx(idx: usize) {
let mut lock = ASSIGNEDKEYS.lock().unwrap();
lock[idx] = false;
let mut invkeys = INVKEYS.lock().unwrap();
invkeys.retain(|_k, v| *v != idx);
}

47
src/lib.rs Normal file
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@ -0,0 +1,47 @@
// src/lib.rs
// 31-Aug-2023
use bracket_lib::prelude::*;
use specs::prelude::*;
extern crate serde;
#[macro_use]
extern crate lazy_static;
#[macro_use]
pub mod macros;
pub mod camera;
pub mod components;
pub mod raws;
pub mod map;
pub mod player;
pub mod gamelog;
pub mod gui;
pub mod map_builders;
pub mod saveload_system;
pub mod spawner;
pub mod visibility_system;
pub mod damage_system;
pub mod hunger_system;
pub mod melee_combat_system;
pub mod trigger_system;
pub mod inventory;
pub mod particle_system;
pub mod ai;
pub mod data;
pub mod config;
pub mod effects;
pub mod gamesystem;
pub mod random_table;
pub mod rex_assets;
pub mod spatial;
pub mod morgue;
pub mod states;
pub mod invkeys;
pub use components::*;
use particle_system::ParticleBuilder;
pub use map::*;
pub use states::runstate::RunState;
pub use states::state::State;

93
src/macros/mod.rs Normal file
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@ -0,0 +1,93 @@
// macros/mod.rs
#[macro_export]
/// Used to check if the player has a given component.
macro_rules! player_has_component {
($ecs:expr, $component:ty) => {
{
let player = $ecs.fetch::<Entity>();
let component = $ecs.read_storage::<$component>();
if let Some(player_component) = component.get(*player) {
true
} else {
false
}
}
};
}
#[macro_export]
/// Used to check if a given entity has a given Intrinsic.
macro_rules! has {
($ecs:expr, $entity:expr, $intrinsic:expr) => {
{
let intrinsics = $ecs.read_storage::<crate::Intrinsics>();
if let Some(has_intrinsics) = intrinsics.get($entity) {
has_intrinsics.list.contains(&$intrinsic)
} else {
false
}
}
};
}
#[macro_export]
/// Used to check if the player has a given Intrinsic.
macro_rules! player_has {
($ecs:expr, $intrinsic:expr) => {
{
let player = $ecs.fetch::<Entity>();
let intrinsics = $ecs.read_storage::<crate::Intrinsics>();
if let Some(player_intrinsics) = intrinsics.get(*player) {
player_intrinsics.list.contains(&$intrinsic)
} else {
false
}
}
};
}
#[macro_export]
/// Handles adding an Intrinsic to the player, and adding it to the IntrinsicChanged component.
macro_rules! add_intr {
($ecs:expr, $entity:expr, $intrinsic:expr) => {
{
let mut intrinsics = $ecs.write_storage::<crate::Intrinsics>();
if let Some(player_intrinsics) = intrinsics.get_mut($entity) {
if !player_intrinsics.list.contains(&$intrinsic) {
player_intrinsics.list.insert($intrinsic);
let mut intrinsic_changed = $ecs.write_storage::<crate::IntrinsicChanged>();
if let Some(this_intrinsic_changed) = intrinsic_changed.get_mut($entity) {
this_intrinsic_changed.gained.insert($intrinsic);
} else {
intrinsic_changed.insert($entity, crate::IntrinsicChanged {
gained: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
},
lost: std::collections::HashSet::new()
}).expect("Failed to insert IntrinsicChanged component.");
}
}
} else {
intrinsics.insert($entity, crate::Intrinsics {
list: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
}
}).expect("Failed to insert Intrinsics component.");
let mut intrinsic_changed = $ecs.write_storage::<crate::IntrinsicChanged>();
intrinsic_changed.insert($entity, crate::IntrinsicChanged {
gained: {
let mut m = std::collections::HashSet::new();
m.insert($intrinsic);
m
},
lost: std::collections::HashSet::new()
}).expect("Failed to insert IntrinsicChanged component.");
}
}
};
}

View file

@ -1,514 +1,34 @@
use rltk::{GameState, Point, RandomNumberGenerator, Rltk};
use rust_rl::*;
use specs::prelude::*;
use specs::saveload::{SimpleMarker, SimpleMarkerAllocator};
extern crate serde;
pub mod camera;
mod components;
pub mod raws;
pub use components::*;
mod map;
pub use map::*;
mod player;
use player::*;
mod rect;
pub use rect::Rect;
mod gamelog;
mod gui;
pub mod map_builders;
mod saveload_system;
mod spawner;
mod visibility_system;
use visibility_system::VisibilitySystem;
mod monster_ai_system;
use monster_ai_system::MonsterAI;
pub mod bystander_ai_system;
mod map_indexing_system;
use map_indexing_system::MapIndexingSystem;
mod damage_system;
use damage_system::*;
mod hunger_system;
mod melee_combat_system;
mod trigger_system;
use melee_combat_system::MeleeCombatSystem;
mod inventory_system;
use inventory_system::*;
mod particle_system;
use particle_system::{ParticleBuilder, DEFAULT_PARTICLE_LIFETIME, LONG_PARTICLE_LIFETIME};
mod ai;
mod gamesystem;
mod random_table;
mod rex_assets;
#[macro_use]
extern crate lazy_static;
//Consts
pub const SHOW_MAPGEN: bool = false;
pub const LOG_SPAWNING: bool = true;
pub const LOG_TICKS: bool = false;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
AwaitingInput, // Player's turn
PreRun,
Ticking, // Tick systems
ShowCheatMenu, // Teleport, godmode, etc. - for debugging
ShowInventory,
ShowDropItem,
ShowRemoveItem,
ShowTargeting { range: i32, item: Entity, aoe: i32 },
ActionWithDirection { function: fn(i: i32, j: i32, ecs: &mut World) -> RunState },
MainMenu { menu_selection: gui::MainMenuSelection },
SaveGame,
GameOver,
NextLevel,
PreviousLevel,
HelpScreen,
MagicMapReveal { row: i32, cursed: bool }, // Animates magic mapping effect
MapGeneration,
}
pub struct State {
pub ecs: World,
mapgen_next_state: Option<RunState>,
mapgen_history: Vec<Map>,
mapgen_index: usize,
mapgen_timer: f32,
}
impl State {
fn generate_world_map(&mut self, new_id: i32, offset: i32) {
// Visualisation stuff
self.mapgen_index = 0;
self.mapgen_timer = 0.0;
self.mapgen_history.clear();
let map_building_info = map::level_transition(&mut self.ecs, new_id, offset);
if let Some(history) = map_building_info {
self.mapgen_history = history;
} else {
map::dungeon::thaw_entities(&mut self.ecs);
}
}
fn run_systems(&mut self) {
let mut mapindex = MapIndexingSystem {};
let mut vis = VisibilitySystem {};
let mut regen_system = ai::RegenSystem {};
let mut energy = ai::EnergySystem {};
let mut encumbrance_system = ai::EncumbranceSystem {};
let mut turn_status_system = ai::TurnStatusSystem {};
let mut quip_system = ai::QuipSystem {};
let mut mob = MonsterAI {};
let mut bystanders = bystander_ai_system::BystanderAI {};
let mut trigger_system = trigger_system::TriggerSystem {};
let mut melee_system = MeleeCombatSystem {};
let mut damage_system = DamageSystem {};
let mut inventory_system = ItemCollectionSystem {};
let mut item_use_system = ItemUseSystem {};
let mut item_drop_system = ItemDropSystem {};
let mut item_remove_system = ItemRemoveSystem {};
let mut item_id_system = ItemIdentificationSystem {};
let mut hunger_clock = hunger_system::HungerSystem {};
let mut particle_system = particle_system::ParticleSpawnSystem {};
mapindex.run_now(&self.ecs);
vis.run_now(&self.ecs);
regen_system.run_now(&self.ecs);
encumbrance_system.run_now(&self.ecs);
energy.run_now(&self.ecs);
turn_status_system.run_now(&self.ecs);
quip_system.run_now(&self.ecs);
mob.run_now(&self.ecs);
bystanders.run_now(&self.ecs);
trigger_system.run_now(&self.ecs);
inventory_system.run_now(&self.ecs);
item_use_system.run_now(&self.ecs);
item_drop_system.run_now(&self.ecs);
item_remove_system.run_now(&self.ecs);
item_id_system.run_now(&self.ecs);
melee_system.run_now(&self.ecs);
damage_system.run_now(&self.ecs);
hunger_clock.run_now(&self.ecs);
particle_system.run_now(&self.ecs);
self.ecs.maintain();
}
fn run_map_index(&mut self) {
let mut mapindex = MapIndexingSystem {};
mapindex.run_now(&self.ecs);
}
fn goto_level(&mut self, offset: i32) {
// Build new map + place player
let current_id;
{
let worldmap_resource = self.ecs.fetch::<Map>();
current_id = worldmap_resource.id;
}
// Record the correct type of event
if offset > 0 {
gamelog::record_event("descended", 1);
} else if current_id == 1 {
gamelog::Logger::new().append("CHEAT MENU: YOU CAN'T DO THAT.").colour((255, 0, 0)).log();
return;
} else {
gamelog::record_event("ascended", 1);
}
// Freeze the current level
map::dungeon::freeze_entities(&mut self.ecs);
self.generate_world_map(current_id + offset, offset);
let mapname = self.ecs.fetch::<Map>().name.clone();
gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log();
}
fn game_over_cleanup(&mut self) {
// Delete everything
let mut to_delete = Vec::new();
for e in self.ecs.entities().join() {
to_delete.push(e);
}
for del in to_delete.iter() {
self.ecs.delete_entity(*del).expect("Deletion failed");
}
// Spawn a new player and build new map
{
let player_entity = spawner::player(&mut self.ecs, 0, 0);
let mut player_entity_writer = self.ecs.write_resource::<Entity>();
*player_entity_writer = player_entity;
}
// Replace map list
self.ecs.insert(map::dungeon::MasterDungeonMap::new());
self.generate_world_map(1, 0);
gamelog::setup_log();
gamelog::record_event("player_level", 1);
}
}
impl GameState for State {
fn tick(&mut self, ctx: &mut Rltk) {
let mut new_runstate;
{
let runstate = self.ecs.fetch::<RunState>();
new_runstate = *runstate;
}
// Clear screen
ctx.cls();
particle_system::particle_ticker(&mut self.ecs, ctx);
match new_runstate {
RunState::MainMenu { .. } => {}
_ => {
// Draw map and ui
camera::render_camera(&self.ecs, ctx);
gui::draw_ui(&self.ecs, ctx);
}
}
match new_runstate {
RunState::PreRun => {
self.run_systems();
self.ecs.maintain();
new_runstate = RunState::AwaitingInput;
}
RunState::AwaitingInput => {
self.run_map_index();
// Sanity-checking that the player actually *should*
// be taking a turn before giving them one. If they
// don't have a turn component, go back to ticking.
let mut can_act = false;
{
let player_entity = self.ecs.fetch::<Entity>();
let turns = self.ecs.read_storage::<TakingTurn>();
if let Some(_) = turns.get(*player_entity) {
can_act = true;
}
}
if can_act {
new_runstate = player_input(self, ctx);
} else {
new_runstate = RunState::Ticking;
}
}
RunState::Ticking => {
while new_runstate == RunState::Ticking {
self.run_systems();
self.ecs.maintain();
try_spawn_interval(&mut self.ecs);
match *self.ecs.fetch::<RunState>() {
RunState::AwaitingInput => new_runstate = RunState::AwaitingInput,
RunState::MagicMapReveal { row, cursed } => {
new_runstate = RunState::MagicMapReveal { row: row, cursed: cursed }
}
_ => new_runstate = RunState::Ticking,
}
}
}
RunState::ShowCheatMenu => {
let result = gui::show_cheat_menu(self, ctx);
match result {
gui::CheatMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::CheatMenuResult::NoResponse => {}
gui::CheatMenuResult::Ascend => {
self.goto_level(-1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
gui::CheatMenuResult::Descend => {
self.goto_level(1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
gui::CheatMenuResult::Heal => {
let player = self.ecs.fetch::<Entity>();
let mut pools = self.ecs.write_storage::<Pools>();
let mut player_pools = pools.get_mut(*player).unwrap();
player_pools.hit_points.current = player_pools.hit_points.max;
new_runstate = RunState::AwaitingInput;
}
gui::CheatMenuResult::MagicMap => {
let mut map = self.ecs.fetch_mut::<Map>();
for v in map.revealed_tiles.iter_mut() {
*v = true;
}
new_runstate = RunState::AwaitingInput;
}
gui::CheatMenuResult::GodMode => {
let player = self.ecs.fetch::<Entity>();
let mut pools = self.ecs.write_storage::<Pools>();
let mut player_pools = pools.get_mut(*player).unwrap();
gamelog::Logger::new().item_name("TOGGLED GOD MODE!").log();
player_pools.god = !player_pools.god;
new_runstate = RunState::AwaitingInput;
}
}
}
RunState::ShowInventory => {
let result = gui::show_inventory(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let is_ranged = self.ecs.read_storage::<Ranged>();
let ranged_item = is_ranged.get(item_entity);
if let Some(ranged_item) = ranged_item {
let is_aoe = self.ecs.read_storage::<AOE>();
let aoe_item = is_aoe.get(item_entity);
if let Some(aoe_item) = aoe_item {
new_runstate = RunState::ShowTargeting {
range: ranged_item.range,
item: item_entity,
aoe: aoe_item.radius,
}
} else {
new_runstate =
RunState::ShowTargeting { range: ranged_item.range, item: item_entity, aoe: 0 }
}
} else {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item: item_entity, target: None })
.expect("Unable to insert intent.");
new_runstate = RunState::Ticking;
}
}
}
}
RunState::ShowDropItem => {
let result = gui::drop_item_menu(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDropItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToDropItem { item: item_entity })
.expect("Unable to insert intent");
new_runstate = RunState::Ticking;
}
}
}
RunState::ShowRemoveItem => {
let result = gui::remove_item_menu(self, ctx);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToRemoveItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToRemoveItem { item: item_entity })
.expect("Unable to insert intent");
new_runstate = RunState::Ticking;
}
}
}
RunState::ShowTargeting { range, item, aoe } => {
let result = gui::ranged_target(self, ctx, range, aoe);
match result.0 {
gui::ItemMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 })
.expect("Unable to insert intent.");
new_runstate = RunState::Ticking;
}
}
}
RunState::ActionWithDirection { function } => {
new_runstate = gui::get_input_direction(&mut self.ecs, ctx, function);
}
RunState::MainMenu { .. } => {
let result = gui::main_menu(self, ctx);
match result {
gui::MainMenuResult::NoSelection { selected } => {
new_runstate = RunState::MainMenu { menu_selection: selected }
}
gui::MainMenuResult::Selected { selected } => match selected {
gui::MainMenuSelection::NewGame => new_runstate = RunState::PreRun,
gui::MainMenuSelection::LoadGame => {
saveload_system::load_game(&mut self.ecs);
new_runstate = RunState::AwaitingInput;
saveload_system::delete_save();
}
gui::MainMenuSelection::Quit => {
::std::process::exit(0);
}
},
}
}
RunState::SaveGame => {
saveload_system::save_game(&mut self.ecs);
new_runstate = RunState::MainMenu { menu_selection: gui::MainMenuSelection::LoadGame };
}
RunState::GameOver => {
let result = gui::game_over(ctx);
match result {
gui::YesNoResult::NoSelection => {}
gui::YesNoResult::Yes => {
self.game_over_cleanup();
new_runstate = RunState::MapGeneration;
self.mapgen_next_state =
Some(RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame });
}
}
}
RunState::NextLevel => {
self.goto_level(1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
RunState::PreviousLevel => {
self.goto_level(-1);
self.mapgen_next_state = Some(RunState::PreRun);
new_runstate = RunState::MapGeneration;
}
RunState::HelpScreen => {
let result = gui::show_help(ctx);
match result {
gui::YesNoResult::NoSelection => {}
gui::YesNoResult::Yes => {
gamelog::record_event("looked_for_help", 1);
new_runstate = RunState::AwaitingInput;
}
}
}
RunState::MagicMapReveal { row, cursed } => {
let mut map = self.ecs.fetch_mut::<Map>();
// Could probably toss this into a function somewhere, and/or
// have multiple simple animations for it.
for x in 0..map.width {
let idx;
if x % 2 == 0 {
idx = map.xy_idx(x as i32, row);
} else {
idx = map.xy_idx(x as i32, (map.height as i32 - 1) - (row));
}
if !cursed {
map.revealed_tiles[idx] = true;
} else {
map.revealed_tiles[idx] = false;
}
}
// Dirtify viewshed only if cursed, so our currently visible tiles aren't removed too
if cursed {
let player_entity = self.ecs.fetch::<Entity>();
let mut viewshed_components = self.ecs.write_storage::<Viewshed>();
let viewshed = viewshed_components.get_mut(*player_entity);
if let Some(viewshed) = viewshed {
viewshed.dirty = true;
}
}
if row as usize == map.height as usize - 1 {
new_runstate = RunState::Ticking;
} else {
new_runstate = RunState::MagicMapReveal { row: row + 1, cursed: cursed };
}
}
RunState::MapGeneration => {
if !SHOW_MAPGEN {
new_runstate = self.mapgen_next_state.unwrap();
}
if self.mapgen_history.len() != 0 {
ctx.cls();
camera::render_debug_map(&self.mapgen_history[self.mapgen_index], ctx);
self.mapgen_timer += ctx.frame_time_ms;
if self.mapgen_timer > 300.0 {
self.mapgen_timer = 0.0;
self.mapgen_index += 1;
if self.mapgen_index >= self.mapgen_history.len() {
new_runstate = self.mapgen_next_state.unwrap();
}
}
}
}
}
{
let mut runwriter = self.ecs.write_resource::<RunState>();
*runwriter = new_runstate;
}
damage_system::delete_the_dead(&mut self.ecs);
let _ = rltk::render_draw_buffer(ctx);
}
}
use specs::saveload::{ SimpleMarker, SimpleMarkerAllocator };
use bracket_lib::prelude::*;
const DISPLAYWIDTH: i32 = 105;
const DISPLAYHEIGHT: i32 = 56;
fn main() -> rltk::BError {
fn main() -> BError {
// Embedded resources for use in wasm build
const CURSES_14_16_BYTES: &[u8] = include_bytes!("../resources/curses14x16.png");
rltk::embedding::EMBED.lock().add_resource("resources/curses14x16.png".to_string(), CURSES_14_16_BYTES);
EMBED.lock().add_resource("resources/curses14x16.png".to_string(), CURSES_14_16_BYTES);
//rltk::link_resource!(CURSES14X16, "../resources/curses_14x16.png");
//link_resource!(CURSES14X16, "../resources/curses_14x16.png");
use rltk::RltkBuilder;
let context = RltkBuilder::new()
let mut context = BTermBuilder::new()
.with_title("rust-rl")
.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
.with_font("curses14x16.png", 14, 16)
.with_tile_dimensions(14, 16)
.with_simple_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses14x16.png")
//.with_simple_console_no_bg(DISPLAYWIDTH, DISPLAYHEIGHT, "terminal8x8.jpg")
.build()?;
if config::CONFIG.visuals.with_scanlines {
context.with_post_scanlines(config::CONFIG.visuals.with_screen_burn);
}
let mut gs = State {
ecs: World::new(),
mapgen_next_state: Some(RunState::MainMenu { menu_selection: gui::MainMenuSelection::NewGame }),
mapgen_next_state: Some(RunState::MainMenu {
menu_selection: gui::MainMenuSelection::NewGame,
}),
mapgen_index: 0,
mapgen_history: Vec::new(),
mapgen_timer: 0.0,
@ -520,9 +40,11 @@ fn main() -> rltk::BError {
gs.ecs.register::<Burden>();
gs.ecs.register::<Prop>();
gs.ecs.register::<Player>();
gs.ecs.register::<HasAncestry>();
gs.ecs.register::<HasClass>();
gs.ecs.register::<Chasing>();
gs.ecs.register::<Faction>();
gs.ecs.register::<Clock>();
gs.ecs.register::<Monster>();
gs.ecs.register::<Bystander>();
gs.ecs.register::<Quips>();
gs.ecs.register::<Mind>();
gs.ecs.register::<Viewshed>();
@ -537,9 +59,10 @@ fn main() -> rltk::BError {
gs.ecs.register::<Skills>();
gs.ecs.register::<HungerClock>();
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Item>();
gs.ecs.register::<Beatitude>();
gs.ecs.register::<IdentifiedItem>();
gs.ecs.register::<IdentifiedBeatitude>();
gs.ecs.register::<MagicItem>();
gs.ecs.register::<GrantsXP>();
gs.ecs.register::<LootTable>();
@ -551,29 +74,49 @@ fn main() -> rltk::BError {
gs.ecs.register::<MeleeWeapon>();
gs.ecs.register::<NaturalAttacks>();
gs.ecs.register::<ArmourClassBonus>();
gs.ecs.register::<Cursed>();
gs.ecs.register::<ToHitBonus>();
gs.ecs.register::<MoveMode>();
gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<InflictsDamage>();
gs.ecs.register::<Ranged>();
gs.ecs.register::<AOE>();
gs.ecs.register::<Digger>();
gs.ecs.register::<Confusion>();
gs.ecs.register::<Blind>();
gs.ecs.register::<MagicMapper>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToApproach>();
gs.ecs.register::<WantsToFlee>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<WantsToRemoveItem>();
gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
gs.ecs.register::<SingleActivation>();
gs.ecs.register::<Wand>();
gs.ecs.register::<Charges>();
gs.ecs.register::<ProvidesNutrition>();
gs.ecs.register::<Destructible>();
gs.ecs.register::<Hidden>();
gs.ecs.register::<EntryTrigger>();
gs.ecs.register::<EntityMoved>();
gs.ecs.register::<MultiAttack>();
gs.ecs.register::<ProvidesRemoveCurse>();
gs.ecs.register::<ProvidesIdentify>();
gs.ecs.register::<KnownSpells>();
gs.ecs.register::<GrantsSpell>();
gs.ecs.register::<Bleeds>();
gs.ecs.register::<ParticleLifetime>();
gs.ecs.register::<SpawnParticleSimple>();
gs.ecs.register::<SpawnParticleBurst>();
gs.ecs.register::<SpawnParticleLine>();
gs.ecs.register::<HasDamageModifiers>();
gs.ecs.register::<Intrinsics>();
gs.ecs.register::<IntrinsicChanged>();
gs.ecs.register::<Stackable>();
gs.ecs.register::<WantsToAssignKey>();
gs.ecs.register::<Key>();
gs.ecs.register::<WantsToRemoveKey>();
gs.ecs.register::<WantsToDelete>();
gs.ecs.register::<SimpleMarker<SerializeMe>>();
gs.ecs.register::<SerializationHelper>();
gs.ecs.register::<DMSerializationHelper>();
@ -582,10 +125,11 @@ fn main() -> rltk::BError {
raws::load_raws();
// Insert calls
gs.ecs.insert(rltk::RandomNumberGenerator::new());
gs.ecs.insert(RandomNumberGenerator::new());
gs.ecs.insert(map::MasterDungeonMap::new()); // Master map list
gs.ecs.insert(Map::new(1, 64, 64, 0, "New Map")); // Map
gs.ecs.insert(Map::new(true, 1, 64, 64, 0, "New Map", "N", 0)); // Map
gs.ecs.insert(Point::new(0, 0)); // Player pos
gs.ecs.insert(gui::Ancestry::Human); // ancestry
let player_entity = spawner::player(&mut gs.ecs, 0, 0);
gs.ecs.insert(player_entity); // Player entity
gs.ecs.insert(RunState::MapGeneration {}); // RunState
@ -593,8 +137,8 @@ fn main() -> rltk::BError {
gs.ecs.insert(rex_assets::RexAssets::new());
gamelog::setup_log();
gamelog::record_event("player_level", 1);
gs.generate_world_map(1, 0);
gamelog::record_event(data::events::EVENT::Level(1));
gs.generate_world_map(1, TileType::Floor);
rltk::main_loop(context, gs)
main_loop(context, gs)
}

View file

@ -1,24 +0,0 @@
pub const NON_VISIBLE_MULTIPLIER: f32 = 0.7;
pub const BLOODSTAIN_COLOUR: (u8, u8, u8) = (153, 0, 0);
// DEFAULT THEME
pub const DEFAULT_BG_COLOUR: (u8, u8, u8) = (29, 50, 50);
pub const WALL_COLOUR: (u8, u8, u8) = (229, 191, 94);
pub const FLOOR_COLOUR: (u8, u8, u8) = (25, 204, 122);
pub const STAIR_COLOUR: (u8, u8, u8) = (200, 200, 0);
pub const WOOD_FLOOR_COLOUR: (u8, u8, u8) = (41, 30, 20);
pub const FENCE_FG_COLOUR: (u8, u8, u8) = (110, 24, 0);
pub const FENCE_COLOUR: (u8, u8, u8) = (45, 30, 10);
pub const BRIDGE_COLOUR: (u8, u8, u8) = (42, 48, 37);
pub const GRAVEL_COLOUR: (u8, u8, u8) = (26, 26, 53);
pub const ROAD_COLOUR: (u8, u8, u8) = (8, 38, 40);
pub const GRASS_COLOUR: (u8, u8, u8) = (9, 65, 6);
pub const FOLIAGE_COLOUR: (u8, u8, u8) = (5, 60, 5);
pub const HEAVY_FOLIAGE_COLOUR: (u8, u8, u8) = (5, 55, 5);
pub const SAND_COLOUR: (u8, u8, u8) = (70, 70, 21);
pub const SHALLOW_WATER_COLOUR: (u8, u8, u8) = (24, 47, 99);
pub const DEEP_WATER_COLOUR: (u8, u8, u8) = (18, 33, 63);
pub const BARS_COLOUR: (u8, u8, u8) = (100, 100, 100);
// FOREST THEME
pub const FOREST_WALL_COLOUR: (u8, u8, u8) = (0, 153, 0);

View file

@ -1,9 +1,10 @@
use super::{Map, TileType};
use crate::{gamelog, map_builders, OtherLevelPosition, Position, Telepath, Viewshed};
use rltk::prelude::*;
use serde::{Deserialize, Serialize};
use super::{ Map, TileType };
use crate::{ gamelog, map_builders, OtherLevelPosition, Position, Telepath, Viewshed };
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use specs::prelude::*;
use std::collections::{HashMap, HashSet};
use std::collections::{ HashMap, HashSet };
use crate::data::events::*;
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct MasterDungeonMap {
@ -50,8 +51,7 @@ impl MasterDungeonMap {
/// Gets a map by ID from the MasterDungeonMap
pub fn get_map(&self, id: i32) -> Option<Map> {
if self.maps.contains_key(&id) {
let mut result = self.maps[&id].clone();
result.tile_content = vec![Vec::new(); (result.width * result.height) as usize];
let result = self.maps[&id].clone();
return Some(result);
} else {
return None;
@ -61,7 +61,11 @@ impl MasterDungeonMap {
fn make_scroll_name(rng: &mut RandomNumberGenerator) -> String {
let len = 4 + rng.roll_dice(1, 6);
let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 { rng.roll_dice(1, len - 6) + 3 } else { -1 };
let space_at_i = if len > 6 && rng.roll_dice(1, 2) == 1 {
rng.roll_dice(1, len - 6) + 3
} else {
-1
};
let offset = rng.roll_dice(1, 2) - 1;
let mut name = "".to_string();
for i in 0..len {
@ -109,17 +113,44 @@ fn make_scroll_name(rng: &mut RandomNumberGenerator) -> String {
}
const POTION_COLOURS: &[&str] = &[
"red", "orange", "yellow", "green", "blue", "indigo", "violet", "black", "white", "silver", "gold", "rainbow",
"blood", "purple", "cyan", "brown", "grey",
"red",
"orange",
"yellow",
"green",
"blue",
"indigo",
"violet",
"black",
"white",
"silver",
"gold",
"rainbow",
"blood",
"purple",
"cyan",
"brown",
"grey",
"octarine",
];
const POTION_ADJECTIVES: &[&str] = &[
"swirling",
"viscous",
"effervescent",
"slimy",
"oily",
"metallic",
"prismatic",
"goopy",
];
const POTION_ADJECTIVES: &[&str] = &["swirling", "viscous", "effervescent", "slimy", "oily", "metallic"];
fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
loop {
let mut name: String =
POTION_ADJECTIVES[rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize - 1].to_string();
POTION_ADJECTIVES[
(rng.roll_dice(1, POTION_ADJECTIVES.len() as i32) as usize) - 1
].to_string();
name += " ";
name += POTION_COLOURS[rng.roll_dice(1, POTION_COLOURS.len() as i32) as usize - 1];
name += POTION_COLOURS[(rng.roll_dice(1, POTION_COLOURS.len() as i32) as usize) - 1];
name += " potion";
if !used_names.contains(&name) {
@ -130,22 +161,31 @@ fn make_potion_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<St
}
const WAND_TYPES: &[&str] = &[
// Shapes
"curved",
"squircle",
"hexagonal",
"octagonal",
"pointed",
"long",
// Metals
"iron",
"steel",
"silver",
"gold",
"octagonal",
"pointed",
"curved",
"jeweled",
"mahogany",
"crystalline",
"lead",
"tungsten",
// Other
"mahogany",
"ebony",
"crystalline",
"jeweled",
];
fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<String>) -> String {
loop {
let mut name: String = WAND_TYPES[rng.roll_dice(1, WAND_TYPES.len() as i32) as usize - 1].to_string();
let mut name: String =
WAND_TYPES[(rng.roll_dice(1, WAND_TYPES.len() as i32) as usize) - 1].to_string();
name += " wand";
if !used_names.contains(&name) {
@ -155,41 +195,57 @@ fn make_wand_name(rng: &mut RandomNumberGenerator, used_names: &mut HashSet<Stri
}
}
pub fn level_transition(ecs: &mut World, new_id: i32, offset: i32) -> Option<Vec<Map>> {
pub fn level_transition(ecs: &mut World, new_id: i32, dest_tile: TileType) -> Option<Vec<Map>> {
// Obtain master
let dungeon_master = ecs.read_resource::<MasterDungeonMap>();
if dungeon_master.get_map(new_id).is_some() {
std::mem::drop(dungeon_master);
transition_to_existing_map(ecs, new_id, offset);
transition_to_existing_map(ecs, new_id, dest_tile);
return None;
} else {
std::mem::drop(dungeon_master);
return Some(transition_to_new_map(ecs, new_id));
return Some(transition_to_new_map(ecs, new_id, dest_tile));
}
}
fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32) {
let dungeon_master = ecs.read_resource::<MasterDungeonMap>();
fn transition_to_existing_map(ecs: &mut World, new_id: i32, dest_tile: TileType) {
let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>();
// Unwrapping here panics if new_id isn't present. But this should
// never be called without new_id being present by level_transition.
let map = dungeon_master.get_map(new_id).unwrap();
let mut worldmap_resource = ecs.write_resource::<Map>();
let player_entity = ecs.fetch::<Entity>();
// Find down stairs, place player
let w = map.width;
let stair_type = if offset < 0 { TileType::DownStair } else { TileType::UpStair };
let mut possible_destinations: Vec<usize> = Vec::new();
for (idx, tt) in map.tiles.iter().enumerate() {
if *tt == stair_type {
let mut player_position = ecs.write_resource::<Point>();
*player_position = Point::new(idx as i32 % w, idx as i32 / w);
let mut position_components = ecs.write_storage::<Position>();
let player_pos_component = position_components.get_mut(*player_entity);
if let Some(player_pos_component) = player_pos_component {
player_pos_component.x = idx as i32 % w;
player_pos_component.y = idx as i32 / w;
}
if *tt == dest_tile {
possible_destinations.push(idx);
}
}
if possible_destinations.is_empty() {
console::log("WARNING: No destination tiles found on map transition.");
match dest_tile {
TileType::DownStair => console::log("DESTINATION: DownStair"),
TileType::UpStair => console::log("DESTINATION: UpStair"),
TileType::ToOvermap(id) => console::log(format!("DESTINATION: ToOvermap({})", id)),
TileType::ToLocal(id) => console::log(format!("DESTINATION: ToLocal({})", id)),
_ => console::log("DESTINATION: Unknown"),
}
possible_destinations.push(((map.width * map.height) as usize) / 2); // Centre of map
}
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let idx =
possible_destinations[(rng.roll_dice(1, possible_destinations.len() as i32) as usize) - 1];
let mut player_position = ecs.write_resource::<Point>();
*player_position = Point::new((idx as i32) % w, (idx as i32) / w);
let mut position_components = ecs.write_storage::<Position>();
let player_pos_component = position_components.get_mut(*player_entity);
if let Some(player_pos_component) = player_pos_component {
player_pos_component.x = (idx as i32) % w;
player_pos_component.y = (idx as i32) / w;
}
dungeon_master.store_map(&worldmap_resource);
*worldmap_resource = map;
// Dirtify viewsheds (forces refresh)
let mut viewshed_components = ecs.write_storage::<Viewshed>();
@ -204,25 +260,29 @@ fn transition_to_existing_map(ecs: &mut World, new_id: i32, offset: i32) {
}
}
fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec<Map> {
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
fn transition_to_new_map(ecs: &mut World, new_id: i32, _dest_tile: TileType) -> Vec<Map> {
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
// Might need this to fallback to 1, but if player
// level isn't found at all, there's a bigger concern
// concern than just this function not working.
let player_level = gamelog::get_event_count("player_level");
let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
let mut builder = map_builders::level_builder(new_id, &mut rng, 100, 50, player_level);
builder.build_map(&mut rng);
std::mem::drop(rng);
if new_id > 1 {
if let Some(pos) = &builder.build_data.starting_position {
let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y);
builder.build_data.map.tiles[up_idx] = TileType::UpStair;
}
}
let mapgen_history = builder.build_data.history.clone();
let player_start;
let old_map: Map;
{
let mut worldmap_resource = ecs.write_resource::<Map>();
old_map = worldmap_resource.clone();
// If there is zero overmap involvement, place an upstair where we ended up.
// Otherwise, this should be hand-placed.
if !old_map.overmap && !builder.build_data.map.overmap {
if let Some(pos) = &builder.build_data.starting_position {
let up_idx = builder.build_data.map.xy_idx(pos.x, pos.y);
builder.build_data.map.tiles[up_idx] = TileType::UpStair;
}
}
*worldmap_resource = builder.build_data.map.clone();
// Unwrap so we get a CTD if there's no starting pos.
player_start = builder.build_data.starting_position.as_mut().unwrap().clone();
@ -252,6 +312,7 @@ fn transition_to_new_map(ecs: &mut World, new_id: i32) -> Vec<Map> {
}
// Store newly minted map
let mut dungeon_master = ecs.write_resource::<MasterDungeonMap>();
dungeon_master.store_map(&old_map);
dungeon_master.store_map(&builder.build_data.map);
return mapgen_history;
}
@ -293,7 +354,9 @@ pub fn thaw_entities(ecs: &mut World) {
let mut pos_to_delete: Vec<Entity> = Vec::new();
for (entity, pos) in (&entities, &other_positions).join() {
if entity != *player_entity && pos.id == map_id {
positions.insert(entity, Position { x: pos.x, y: pos.y }).expect("Failed to insert OtherLevelPosition");
positions
.insert(entity, Position { x: pos.x, y: pos.y })
.expect("Failed to insert OtherLevelPosition");
pos_to_delete.push(entity);
}
}

View file

@ -1,21 +0,0 @@
// DEFAULT THEME
#[allow(dead_code)]
pub const WALL_GLYPH: char = '#';
pub const FLOOR_GLYPH: char = '.';
pub const DOWN_STAIR_GLYPH: char = '>';
pub const UP_STAIR_GLYPH: char = '<';
pub const WOOD_FLOOR_GLYPH: char = '.';
pub const FENCE_GLYPH: char = '=';
pub const BRIDGE_GLYPH: char = '.';
pub const GRAVEL_GLYPH: char = ';';
pub const ROAD_GLYPH: char = '.';
pub const GRASS_GLYPH: char = '"';
pub const FOLIAGE_GLYPH: char = ':';
pub const HEAVY_FOLIAGE_GLYPH: char = ';';
pub const SAND_GLYPH: char = '.';
pub const SHALLOW_WATER_GLYPH: char = '~';
pub const DEEP_WATER_GLYPH: char = '≈';
pub const BARS_GLYPH: char = '#';
// FOREST THEME
pub const FOREST_WALL_GLYPH: char = '♣';

View file

@ -1,7 +1,45 @@
use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn, LOG_SPAWNING};
use crate::{
config::CONFIG,
gamelog,
raws,
spawner,
Clock,
Map,
RandomNumberGenerator,
TakingTurn,
};
use specs::prelude::*;
use bracket_lib::prelude::*;
use crate::data::events::*;
const TRY_SPAWN_CHANCE: i32 = 70;
const FEATURE_MESSAGE_CHANCE: i32 = 110;
pub fn maybe_map_message(ecs: &mut World) {
let mut maybe_message = false;
let map = ecs.fetch::<Map>();
if map.messages.is_empty() {
return;
}
// Scope for borrow checker (ECS)
{
let clock = ecs.read_storage::<Clock>();
let turns = ecs.read_storage::<TakingTurn>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, FEATURE_MESSAGE_CHANCE) == 1 {
maybe_message = true;
}
}
}
if maybe_message {
let mut logger = gamelog::Logger::new();
for message in map.messages.clone() {
logger = logger.append(message);
}
logger.log();
}
}
pub fn try_spawn_interval(ecs: &mut World) {
let mut try_spawn = false;
@ -14,7 +52,7 @@ pub fn try_spawn_interval(ecs: &mut World) {
}
let clock = ecs.read_storage::<Clock>();
let turns = ecs.read_storage::<TakingTurn>();
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 {
try_spawn = true;
@ -22,8 +60,8 @@ pub fn try_spawn_interval(ecs: &mut World) {
}
}
if try_spawn {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: Trying spawn.");
if CONFIG.logging.log_spawning {
console::log("SPAWNINFO: Trying spawn.");
}
spawn_random_mob_in_free_nonvisible_tile(ecs);
}
@ -32,41 +70,39 @@ pub fn try_spawn_interval(ecs: &mut World) {
fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
let map = ecs.fetch::<Map>();
let mut available_tiles = populate_unblocked_nonvisible(&map);
let player_level = gamelog::get_event_count("player_level");
rltk::console::log(player_level);
let player_level = gamelog::get_event_count(EVENT::COUNT_LEVEL);
console::log(player_level);
let difficulty = (map.difficulty + player_level) / 2;
if available_tiles.len() == 0 {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: No free tiles; not spawning anything..");
if CONFIG.logging.log_spawning {
console::log("SPAWNINFO: No free tiles; not spawning anything..");
}
return;
}
let mut spawn_locations: Vec<(i32, i32)> = Vec::new();
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
// Get mob type
let key = spawner::mob_table(difficulty).roll(&mut rng);
// Check if it spawns in a group, and roll for how many to spawn accordingly.
let key = spawner::mob_table(Some(difficulty)).roll(&mut rng);
let spawn_type = raws::get_mob_spawn_type(&raws::RAWS.lock().unwrap(), &key);
let roll = raws::get_mob_spawn_amount(&mut rng, &spawn_type, player_level);
// Get that many idxs, and push them to the spawn list.
for _i in 0..roll {
let idx = get_random_idx_from_tiles(&mut rng, &mut available_tiles);
spawn_locations.push((idx as i32 % map.width, idx as i32 / map.width));
spawn_locations.push(((idx as i32) % map.width, (idx as i32) / map.width));
}
// Dropping resources for borrow-checker.
std::mem::drop(map);
std::mem::drop(rng);
// For every idx in the spawn list, spawn mob.
for idx in spawn_locations {
if LOG_SPAWNING {
rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1));
if CONFIG.logging.log_spawning {
console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, idx.0, idx.1));
}
raws::spawn_named_entity(
&raws::RAWS.lock().unwrap(),
ecs,
&key,
None,
raws::SpawnType::AtPosition { x: idx.0, y: idx.1 },
difficulty,
difficulty
);
}
}
@ -75,7 +111,7 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
fn populate_unblocked_nonvisible(map: &Map) -> Vec<usize> {
let mut tiles: Vec<usize> = Vec::new();
for (i, _tile) in map.tiles.iter().enumerate() {
if !map.blocked[i] && !map.visible_tiles[i] {
if !crate::spatial::is_blocked(i) && !map.visible_tiles[i] {
tiles.push(i);
}
}
@ -83,8 +119,12 @@ fn populate_unblocked_nonvisible(map: &Map) -> Vec<usize> {
}
/// Picks a random index from a vector of indexes, and removes it from the vector.
fn get_random_idx_from_tiles(rng: &mut rltk::RandomNumberGenerator, area: &mut Vec<usize>) -> usize {
let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize };
fn get_random_idx_from_tiles(rng: &mut RandomNumberGenerator, area: &mut Vec<usize>) -> usize {
let idx = if area.len() == 1 {
0usize
} else {
(rng.roll_dice(1, area.len() as i32) - 1) as usize
};
area.remove(idx);
return area[idx];
}

View file

@ -1,16 +1,18 @@
use rltk::{Algorithm2D, BaseMap, Point};
use serde::{Deserialize, Serialize};
use specs::prelude::*;
use std::collections::HashSet;
pub mod colours;
mod glyphs;
use bracket_lib::prelude::*;
use serde::{ Deserialize, Serialize };
use std::collections::{ HashSet, HashMap };
mod tiletype;
pub use tiletype::{tile_cost, tile_opaque, tile_walkable, TileType};
pub use tiletype::{ tile_cost, tile_opaque, tile_walkable, TileType, get_dest, Destination };
mod interval_spawning_system;
pub use interval_spawning_system::try_spawn_interval;
pub use interval_spawning_system::{ maybe_map_message, try_spawn_interval };
pub mod dungeon;
pub use dungeon::{level_transition, MasterDungeonMap};
pub use dungeon::{ level_transition, MasterDungeonMap };
pub mod themes;
use super::data::visuals::{
BRIGHTEN_FG_COLOUR_BY,
GLOBAL_OFFSET_MIN_CLAMP,
GLOBAL_OFFSET_MAX_CLAMP,
};
// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
@ -18,6 +20,7 @@ pub mod themes;
#[derive(Default, Serialize, Deserialize, Clone)]
pub struct Map {
pub overmap: bool,
pub tiles: Vec<TileType>,
pub width: i32,
pub height: i32,
@ -25,19 +28,16 @@ pub struct Map {
pub visible_tiles: Vec<bool>,
pub lit_tiles: Vec<bool>,
pub telepath_tiles: Vec<bool>,
// Combine these offsets into one Vec<(u8, u8, u8)>
pub colour_offset: Vec<(f32, f32, f32)>,
pub additional_fg_offset: rltk::RGB,
pub blocked: Vec<bool>,
pub colour_offset: Vec<((f32, f32, f32), (f32, f32, f32))>,
pub additional_fg_offset: RGB,
pub id: i32,
pub name: String,
pub short_name: String,
pub depth: i32,
pub messages: HashSet<String>,
pub difficulty: i32,
pub bloodstains: HashSet<usize>,
pub bloodstains: HashMap<usize, RGB>,
pub view_blocked: HashSet<usize>,
#[serde(skip_serializing)]
#[serde(skip_deserializing)]
pub tile_content: Vec<Vec<Entity>>,
}
impl Map {
@ -45,9 +45,20 @@ impl Map {
(y as usize) * (self.width as usize) + (x as usize)
}
pub fn new<S: ToString>(new_id: i32, width: i32, height: i32, difficulty: i32, name: S) -> Map {
pub fn new<S: ToString>(
overmap: bool,
new_id: i32,
width: i32,
height: i32,
difficulty: i32,
name: S,
short_name: S,
depth: i32
) -> Map {
let map_tile_count = (width * height) as usize;
crate::spatial::set_size(map_tile_count);
let mut map = Map {
overmap: overmap,
tiles: vec![TileType::Wall; map_tile_count],
width: width,
height: height,
@ -55,26 +66,35 @@ impl Map {
visible_tiles: vec![false; map_tile_count],
lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
telepath_tiles: vec![false; map_tile_count],
colour_offset: vec![(1.0, 1.0, 1.0); map_tile_count],
additional_fg_offset: rltk::RGB::from_u8(OFFSET_PERCENT as u8, OFFSET_PERCENT as u8, OFFSET_PERCENT as u8),
blocked: vec![false; map_tile_count],
colour_offset: vec![((0.0, 0.0, 0.0), (0.0, 0.0, 0.0)); map_tile_count],
additional_fg_offset: RGB::from_u8(
BRIGHTEN_FG_COLOUR_BY as u8,
BRIGHTEN_FG_COLOUR_BY as u8,
BRIGHTEN_FG_COLOUR_BY as u8
),
id: new_id,
name: name.to_string(),
short_name: short_name.to_string(),
messages: HashSet::new(),
depth: depth,
difficulty: difficulty,
bloodstains: HashSet::new(),
bloodstains: HashMap::new(),
view_blocked: HashSet::new(),
tile_content: vec![Vec::new(); map_tile_count],
};
const OFFSET_PERCENT: i32 = 10;
const TWICE_OFFSET: i32 = OFFSET_PERCENT * 2;
let mut rng = rltk::RandomNumberGenerator::new();
let mut rng = RandomNumberGenerator::new();
for idx in 0..map.colour_offset.len() {
let red_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
let green_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
let blue_roll: f32 = (rng.roll_dice(1, TWICE_OFFSET - 1) + 1 - OFFSET_PERCENT) as f32 / 100f32 + 1.0;
map.colour_offset[idx] = (red_roll, green_roll, blue_roll);
map.colour_offset[idx].0 = (
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
);
map.colour_offset[idx].1 = (
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
rng.range(GLOBAL_OFFSET_MIN_CLAMP, GLOBAL_OFFSET_MAX_CLAMP),
);
}
return map;
@ -86,19 +106,15 @@ impl Map {
return false;
}
let idx = self.xy_idx(x, y);
!self.blocked[idx]
return !crate::spatial::is_blocked(idx);
}
pub fn populate_blocked(&mut self) {
for (i, tile) in self.tiles.iter_mut().enumerate() {
self.blocked[i] = !tile_walkable(*tile);
}
crate::spatial::populate_blocked_from_map(self);
}
pub fn clear_content_index(&mut self) {
for content in self.tile_content.iter_mut() {
content.clear();
}
crate::spatial::clear();
}
}
@ -122,12 +138,12 @@ impl BaseMap for Map {
let w = self.width as usize;
let p1 = Point::new(idx1 % w, idx1 / w);
let p2 = Point::new(idx2 % w, idx2 / w);
rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
DistanceAlg::Pythagoras.distance2d(p1, p2)
}
/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
let mut exits = rltk::SmallVec::new();
fn get_available_exits(&self, idx: usize) -> SmallVec<[(usize, f32); 10]> {
let mut exits = SmallVec::new();
let x = (idx as i32) % self.width;
let y = (idx as i32) / self.width;
let w = self.width as usize;

View file

@ -1,134 +1,208 @@
use super::{colours::*, glyphs::*, Map, TileType};
use rltk::RGB;
use std::ops::{Add, Mul};
use super::{ Map, Point, TileType };
use crate::data::visuals::*;
use crate::config::CONFIG;
use crate::data::ids::*;
use bracket_lib::prelude::*;
use std::ops::{ Add, Mul };
pub fn get_tile_renderables_for_id(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
let (glyph, mut fg, mut bg) = match map.id {
2 => get_forest_theme_renderables(idx, map),
_ => get_default_theme_renderables(idx, map),
/// Gets the renderables for a tile, with darkening/offset/post-processing/etc. Passing a val for "debug" will ignore viewshed.
pub fn get_tile_renderables_for_id(
idx: usize,
map: &Map,
other_pos: Option<Point>,
debug: Option<bool>
) -> (FontCharType, RGB, RGB) {
let coloured_bg = CONFIG.visuals.use_coloured_tile_bg;
let (glyph, mut fg, mut bg, fg_offset, bg_offset) = match map.id {
ID_TOWN2 => get_forest_theme_renderables(idx, map, debug),
_ => get_default_theme_renderables(idx, map, debug),
};
// If one of the colours was left blank, make them the same.
let mut same_col: bool = false;
if fg == RGB::new() {
fg = bg
fg = bg;
same_col = true;
} else if bg == RGB::new() {
bg = fg;
same_col = true;
}
fg = fg.add(map.additional_fg_offset);
(fg, bg) = apply_colour_offset(fg, bg, map, idx);
if same_col && coloured_bg {
fg = fg.add(map.additional_fg_offset);
}
if CONFIG.visuals.add_colour_variance {
fg = apply_colour_offset(fg, map, idx, fg_offset, true);
bg = if coloured_bg { apply_colour_offset(bg, map, idx, bg_offset, false) } else { bg };
}
if CONFIG.visuals.with_scanlines && WITH_SCANLINES_BRIGHTEN_AMOUNT > 0.0 {
fg = brighten_by(fg, WITH_SCANLINES_BRIGHTEN_AMOUNT);
bg = if coloured_bg { brighten_by(bg, WITH_SCANLINES_BRIGHTEN_AMOUNT) } else { bg };
}
let (mut multiplier, mut nonvisible, mut darken) = (1.0, false, false);
if !map.visible_tiles[idx] {
multiplier = if CONFIG.visuals.with_scanlines {
NON_VISIBLE_MULTIPLIER_IF_SCANLINES
} else {
NON_VISIBLE_MULTIPLIER
};
nonvisible = true;
}
if other_pos.is_some() && WITH_DARKEN_BY_DISTANCE && !nonvisible {
let distance = darken_by_distance(
Point::new((idx as i32) % map.width, (idx as i32) / map.width),
other_pos.unwrap()
);
multiplier = distance.clamp(
if CONFIG.visuals.with_scanlines {
NON_VISIBLE_MULTIPLIER_IF_SCANLINES
} else {
NON_VISIBLE_MULTIPLIER
},
1.0
);
darken = true;
}
if nonvisible || darken {
fg = fg.mul(multiplier);
bg = if coloured_bg { bg.mul(multiplier) } else { bg };
}
if !CONFIG.visuals.use_coloured_tile_bg {
bg = RGB::named(BLACK);
}
bg = apply_bloodstain_if_necessary(bg, map, idx);
(fg, bg) = darken_if_not_visible(fg, bg, map, idx);
return (glyph, fg, bg);
}
#[rustfmt::skip]
pub fn get_default_theme_renderables(idx: usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
let glyph: rltk::FontCharType;
pub fn get_default_theme_renderables(idx: usize, map: &Map, debug: Option<bool>) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
let glyph: FontCharType;
#[allow(unused_assignments)]
let mut fg: RGB = RGB::new();
#[allow(unused_assignments)]
let mut bg: RGB = RGB::new();
let mut offsets: (i32, i32, i32) = (0, 0, 0);
let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1);
match map.tiles[idx] {
TileType::Floor => { glyph = rltk::to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::WoodFloor => { glyph = rltk::to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); }
TileType::Fence => { glyph = rltk::to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); }
TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::DownStair => { glyph = rltk::to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::UpStair => { glyph = rltk::to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); }
TileType::Bridge => { glyph = rltk::to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); }
TileType::Gravel => { glyph = rltk::to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); }
TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::Grass => { glyph = rltk::to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); }
TileType::Foliage => { glyph = rltk::to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); }
TileType::HeavyFoliage => { glyph = rltk::to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); }
TileType::Sand => { glyph = rltk::to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); }
TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); }
TileType::DeepWater => { glyph = rltk::to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); }
TileType::Bars => { glyph = rltk::to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); }
TileType::Floor => { glyph = to_cp437(FLOOR_GLYPH); fg = RGB::named(FLOOR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = FLOOR_OFFSETS; }
TileType::WoodFloor => { glyph = to_cp437(WOOD_FLOOR_GLYPH); bg = RGB::named(WOOD_FLOOR_COLOUR); offsets = WOOD_FLOOR_OFFSETS; }
TileType::Fence => { glyph = to_cp437(FENCE_GLYPH); fg = RGB::named(FENCE_FG_COLOUR); bg = RGB::named(FENCE_COLOUR); offsets = FENCE_OFFSETS; }
TileType::Wall => { let x = idx as i32 % map.width; let y = idx as i32 / map.width; glyph = wall_glyph(&*map, x, y, debug); fg = RGB::named(WALL_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = WALL_OFFSETS; bg_offsets = DEFAULT_BG_OFFSETS }
TileType::DownStair => { glyph = to_cp437(DOWN_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS;}
TileType::UpStair => { glyph = to_cp437(UP_STAIR_GLYPH); fg = RGB::named(STAIR_COLOUR); bg = RGB::named(DEFAULT_BG_COLOUR); offsets = STAIR_OFFSETS; }
TileType::Bridge => { glyph = to_cp437(BRIDGE_GLYPH); bg = RGB::named(BRIDGE_COLOUR); offsets = BRIDGE_OFFSETS; }
TileType::Gravel => { glyph = to_cp437(GRAVEL_GLYPH); bg = RGB::named(GRAVEL_COLOUR); offsets = GRAVEL_OFFSETS;}
TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); offsets = ROAD_OFFSETS;}
TileType::Grass => { glyph = to_cp437(GRASS_GLYPH); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Foliage => { glyph = to_cp437(FOLIAGE_GLYPH); bg = RGB::named(FOLIAGE_COLOUR); offsets = FOLIAGE_OFFSETS; }
TileType::HeavyFoliage => { glyph = to_cp437(HEAVY_FOLIAGE_GLYPH); bg = RGB::named(HEAVY_FOLIAGE_COLOUR); offsets = HEAVY_FOLIAGE_OFFSETS; }
TileType::Sand => { glyph = to_cp437(SAND_GLYPH); bg = RGB::named(SAND_COLOUR); offsets = SAND_OFFSETS; }
TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
TileType::DeepWater => { glyph = to_cp437(DEEP_WATER_GLYPH); bg = RGB::named(DEEP_WATER_COLOUR); offsets = DEEP_WATER_OFFSETS; }
TileType::Bars => { glyph = to_cp437(BARS_GLYPH); fg = RGB::named(BARS_COLOUR); bg = RGB::named(FLOOR_COLOUR); }
TileType::ImpassableMountain => { glyph = to_cp437(IMPASSABLE_MOUNTAIN_GLYPH); bg = RGB::named(IMPASSABLE_MOUNTAIN_COLOUR); offsets = IMPASSABLE_MOUNTAIN_OFFSETS }
TileType::ToOvermap(_) => { glyph = to_cp437(TO_OVERMAP_GLYPH); fg = RGB::named(TO_OVERMAP_COLOUR); bg = RGB::named(GRASS_COLOUR); }
TileType::ToLocal(_) => { glyph = to_cp437(TO_TOWN_GLYPH); fg = RGB::named(TO_TOWN_COLOUR); bg = RGB::named(GRASS_COLOUR); }
}
return (glyph, fg, bg);
if bg_offsets == (-1, -1, -1) {
bg_offsets = offsets;
}
return (glyph, fg, bg, offsets, bg_offsets);
}
#[rustfmt::skip]
fn get_forest_theme_renderables(idx:usize, map: &Map) -> (rltk::FontCharType, RGB, RGB) {
fn get_forest_theme_renderables(idx:usize, map: &Map, debug: Option<bool>) -> (FontCharType, RGB, RGB, (i32, i32, i32), (i32, i32, i32)) {
let glyph;
#[allow(unused_assignments)]
let mut fg = RGB::new();
#[allow(unused_assignments)]
let mut bg = RGB::new();
let mut offsets: (i32, i32, i32) = (0, 0, 0);
let mut bg_offsets: (i32, i32, i32) = (-1, -1, -1);
match map.tiles[idx] {
TileType::Wall => { glyph = rltk::to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR) }
TileType::Road => { glyph = rltk::to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::ShallowWater => { glyph = rltk::to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); }
_ => { (glyph, fg, _) = get_default_theme_renderables(idx, map); bg = RGB::named(GRASS_COLOUR) }
TileType::Wall => { glyph = to_cp437(FOREST_WALL_GLYPH); fg = RGB::named(FOREST_WALL_COLOUR); bg = RGB::named(GRASS_COLOUR); offsets = GRASS_OFFSETS; }
TileType::Road => { glyph = to_cp437(ROAD_GLYPH); bg = RGB::named(ROAD_COLOUR); }
TileType::ShallowWater => { glyph = to_cp437(SHALLOW_WATER_GLYPH); bg = RGB::named(SHALLOW_WATER_COLOUR); offsets = SHALLOW_WATER_OFFSETS; }
_ => { (glyph, fg, _, offsets, _) = get_default_theme_renderables(idx, map, debug); bg = RGB::named(GRASS_COLOUR); bg_offsets = GRASS_OFFSETS; }
}
(glyph, fg, bg)
if bg_offsets == (-1, -1, -1) {
bg_offsets = offsets;
}
return (glyph, fg, bg, offsets, bg_offsets);
}
fn is_revealed_and_wall(map: &Map, x: i32, y: i32) -> bool {
fn is_revealed_and_wall(map: &Map, x: i32, y: i32, debug: Option<bool>) -> bool {
let idx = map.xy_idx(x, y);
map.tiles[idx] == TileType::Wall && map.revealed_tiles[idx]
map.tiles[idx] == TileType::Wall &&
(if debug.is_none() { map.revealed_tiles[idx] } else { true })
}
fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
if x < 1 || x > map.width - 2 || y < 1 || y > map.height - 2 as i32 {
fn wall_glyph(map: &Map, x: i32, y: i32, debug: Option<bool>) -> FontCharType {
if
x < 1 ||
x > map.width - 2 ||
y < 1 ||
y > map.height - (2 as i32) ||
!CONFIG.visuals.use_bitset_walls
{
return 35;
}
let mut mask: u8 = 0;
let diagonals_matter: Vec<u8> = vec![7, 11, 13, 14, 15];
if is_revealed_and_wall(map, x, y - 1) {
if is_revealed_and_wall(map, x, y - 1, debug) {
// N
mask += 1;
}
if is_revealed_and_wall(map, x, y + 1) {
if is_revealed_and_wall(map, x, y + 1, debug) {
// S
mask += 2;
}
if is_revealed_and_wall(map, x - 1, y) {
if is_revealed_and_wall(map, x - 1, y, debug) {
// W
mask += 4;
}
if is_revealed_and_wall(map, x + 1, y) {
if is_revealed_and_wall(map, x + 1, y, debug) {
// E
mask += 8;
}
if diagonals_matter.contains(&mask) {
if is_revealed_and_wall(map, x + 1, y - 1) {
if is_revealed_and_wall(map, x + 1, y - 1, debug) {
// Top right
mask += 16;
}
if is_revealed_and_wall(map, x - 1, y - 1) {
if is_revealed_and_wall(map, x - 1, y - 1, debug) {
// Top left
mask += 32;
}
if is_revealed_and_wall(map, x + 1, y + 1) {
if is_revealed_and_wall(map, x + 1, y + 1, debug) {
// Bottom right
mask += 64;
}
if is_revealed_and_wall(map, x - 1, y + 1) {
if is_revealed_and_wall(map, x - 1, y + 1, debug) {
// Bottom left
mask += 128;
}
}
match mask {
0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better
1 => 186, // Wall only to the north
2 => 186, // Wall only to the south
3 => 186, // Wall to the north and south
4 => 205, // Wall only to the west
5 => 188, // Wall to the north and west
6 => 187, // Wall to the south and west
7 => 185, // Wall to the north, south and west
8 => 205, // Wall only to the east
9 => 200, // Wall to the north and east
0 => 254, // ■ (254) square pillar; but maybe ○ (9) looks better
1 => 186, // Wall only to the north
2 => 186, // Wall only to the south
3 => 186, // Wall to the north and south
4 => 205, // Wall only to the west
5 => 188, // Wall to the north and west
6 => 187, // Wall to the south and west
7 => 185, // Wall to the north, south and west
8 => 205, // Wall only to the east
9 => 200, // Wall to the north and east
10 => 201, // Wall to the south and east
11 => 204, // Wall to the north, south and east
12 => 205, // Wall to the east and west
@ -187,7 +261,7 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
205 => 202,
175 => 204,
203 => 204,
61 => 205, // NEW cases
61 => 205, // NEW cases
125 => 205, // NEW cases
189 => 205, // NEW cases
206 => 205,
@ -197,7 +271,7 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
253 => 205,
254 => 205,
167 => 186, // NSW, NW, SW
91 => 186, // NSE, NE, SE
91 => 186, // NSE, NE, SE
183 => 186, // NSW, NW, SW, NE
123 => 186, // NSE, NE, SE, NW
231 => 186, // NSW, NW, SW, SE
@ -208,36 +282,69 @@ fn wall_glyph(map: &Map, x: i32, y: i32) -> rltk::FontCharType {
191 => 201, // Everything except NW
223 => 188, // Everything except SE
239 => 200, // Everything except SW
_ => 35, // We missed one?
_ => 35, // We missed one?
}
}
fn apply_colour_offset(mut fg: RGB, mut bg: RGB, map: &Map, idx: usize) -> (RGB, RGB) {
let offsets = map.colour_offset[idx];
fg = multiply_by_float(fg.add(map.additional_fg_offset), offsets);
bg = multiply_by_float(bg, offsets);
return (fg, bg);
}
fn darken_if_not_visible(mut fg: RGB, mut bg: RGB, map: &Map, idx: usize) -> (RGB, RGB) {
if !map.visible_tiles[idx] {
fg = fg.mul(NON_VISIBLE_MULTIPLIER);
bg = bg.mul(NON_VISIBLE_MULTIPLIER);
}
return (fg, bg);
fn apply_colour_offset(
mut rgb: RGB,
map: &Map,
idx: usize,
offset: (i32, i32, i32),
fg: bool
) -> RGB {
let offset_mod = if fg { map.colour_offset[idx].0 } else { map.colour_offset[idx].1 };
let offset = (
(offset.0 as f32) * offset_mod.0,
(offset.1 as f32) * offset_mod.1,
(offset.2 as f32) * offset_mod.2,
);
rgb = add_i32_offsets(rgb, offset);
return rgb;
}
fn apply_bloodstain_if_necessary(mut bg: RGB, map: &Map, idx: usize) -> RGB {
if map.bloodstains.contains(&idx) {
bg = bg.add(RGB::named(BLOODSTAIN_COLOUR));
if map.bloodstains.contains_key(&idx) {
bg = bg.add(map.bloodstains[&idx]);
}
return bg;
}
pub fn multiply_by_float(rgb: rltk::RGB, offsets: (f32, f32, f32)) -> RGB {
pub fn add_i32_offsets(rgb: RGB, offsets: (f32, f32, f32)) -> RGB {
let r = rgb.r + (offsets.0 as f32) / 255.0;
let g = rgb.g + (offsets.1 as f32) / 255.0;
let b = rgb.b + (offsets.2 as f32) / 255.0;
return RGB::from_f32(r, g, b);
}
pub fn multiply_by_float(rgb: RGB, offsets: (f32, f32, f32)) -> RGB {
let r = rgb.r * offsets.0;
let g = rgb.g * offsets.1;
let b = rgb.b * offsets.2;
return rltk::RGB::from_f32(r, g, b);
return RGB::from_f32(r, g, b);
}
fn darken_by_distance(pos: Point, other_pos: Point) -> f32 {
let distance = DistanceAlg::Pythagoras.distance2d(pos, other_pos) as f32; // Get distance in tiles.
let interp_factor =
(distance - START_DARKEN_AT_N_TILES) /
((crate::data::entity::DEFAULT_VIEWSHED_STANDARD as f32) - START_DARKEN_AT_N_TILES);
let interp_factor = interp_factor.max(0.0).min(1.0); // Clamp [0-1]
let result =
1.0 -
interp_factor *
(1.0 -
(if CONFIG.visuals.with_scanlines {
MAX_DARKENING_IF_SCANLINES
} else {
MAX_DARKENING
}));
return result;
}
fn brighten_by(mut rgb: RGB, amount: f32) -> RGB {
rgb = rgb.add(RGB::from_f32(amount, amount, amount));
return rgb;
}

View file

@ -1,8 +1,9 @@
use serde::{Deserialize, Serialize};
use serde::{ Deserialize, Serialize };
#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize, Debug)]
pub enum TileType {
// Walls (opaque)
ImpassableMountain,
Wall,
// Impassable (transparent)
DeepWater,
@ -22,38 +23,54 @@ pub enum TileType {
// Stairs (changes floor)
DownStair,
UpStair,
// To/From Overmap - ids are in src/data/ids.rs, are used in try_change_level() in src/player.rs
ToOvermap(i32),
ToLocal(i32),
}
pub fn tile_walkable(tt: TileType) -> bool {
match tt {
TileType::Floor
| TileType::WoodFloor
| TileType::Gravel
| TileType::Road
| TileType::Grass
| TileType::Foliage
| TileType::HeavyFoliage
| TileType::Sand
| TileType::ShallowWater
| TileType::Bridge
| TileType::DownStair
| TileType::UpStair => true,
_ => false,
TileType::ImpassableMountain | TileType::Wall | TileType::DeepWater | TileType::Fence | TileType::Bars => false,
_ => true,
}
}
pub fn tile_opaque(tt: TileType) -> bool {
match tt {
TileType::ImpassableMountain => true,
TileType::Wall => true,
_ => false,
}
}
pub fn tile_cost(tt: TileType) -> f32 {
match tt {
TileType::Road => 0.8,
TileType::Grass => 1.1,
TileType::ShallowWater => 1.2,
TileType::Road => 0.75,
TileType::Grass => 1.2,
TileType::ShallowWater => 1.5,
_ => 1.0,
}
}
pub fn get_dest(this_tile: TileType, backtracking: bool) -> Destination {
let result = if !backtracking {
match this_tile {
// If on downstair, GOTO next level, and end up on an upstair
TileType::DownStair => Destination::NextLevel,
// If on overmap ToLocal tile, GOTO local map, and end up on an overmap ToOvermap tile with corresponding ID
TileType::ToLocal(id) => Destination::ToOvermap(id),
_ => Destination::None,
}
} else {
match this_tile {
TileType::UpStair => Destination::PreviousLevel,
TileType::ToOvermap(id) => Destination::ToLocal(id),
_ => Destination::None,
}
};
return result;
}
pub enum Destination {
PreviousLevel,
NextLevel,
ToOvermap(i32),
ToLocal(i32),
None,
}

View file

@ -1,5 +1,5 @@
use super::{BuilderMap, MetaMapBuilder, Position};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, MetaMapBuilder, Position };
use bracket_lib::prelude::*;
#[allow(dead_code)]
pub enum XStart {
@ -21,7 +21,7 @@ pub struct AreaStartingPosition {
}
impl MetaMapBuilder for AreaStartingPosition {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -37,14 +37,26 @@ impl AreaStartingPosition {
let seed_y;
match self.x {
XStart::LEFT => seed_x = 1,
XStart::CENTRE => seed_x = build_data.map.width / 2,
XStart::RIGHT => seed_x = build_data.map.width - 2,
XStart::LEFT => {
seed_x = 1;
}
XStart::CENTRE => {
seed_x = build_data.map.width / 2;
}
XStart::RIGHT => {
seed_x = build_data.map.width - 2;
}
}
match self.y {
YStart::TOP => seed_y = 1,
YStart::CENTRE => seed_y = build_data.map.height / 2,
YStart::BOTTOM => seed_y = build_data.map.height - 2,
YStart::TOP => {
seed_y = 1;
}
YStart::CENTRE => {
seed_y = build_data.map.height / 2;
}
YStart::BOTTOM => {
seed_y = build_data.map.height - 2;
}
}
let mut available_floors: Vec<(usize, f32)> = Vec::new();
@ -52,21 +64,24 @@ impl AreaStartingPosition {
if crate::tile_walkable(*tiletype) {
available_floors.push((
idx,
rltk::DistanceAlg::PythagorasSquared.distance2d(
rltk::Point::new(idx as i32 % build_data.map.width, idx as i32 / build_data.map.width),
rltk::Point::new(seed_x, seed_y),
DistanceAlg::PythagorasSquared.distance2d(
Point::new(
(idx as i32) % build_data.map.width,
(idx as i32) / build_data.map.width
),
Point::new(seed_x, seed_y)
),
));
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let start_x = available_floors[0].0 as i32 % build_data.map.width;
let start_y = available_floors[0].0 as i32 / build_data.map.width;
let start_x = (available_floors[0].0 as i32) % build_data.map.width;
let start_y = (available_floors[0].0 as i32) / build_data.map.width;
build_data.starting_position = Some(Position { x: start_x, y: start_y });
}

View file

@ -1,5 +1,5 @@
use super::{BuilderMap, InitialMapBuilder, Rect, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, InitialMapBuilder, Rect, TileType };
use bracket_lib::prelude::*;
pub struct BspDungeonBuilder {
rects: Vec<Rect>,
@ -7,7 +7,7 @@ pub struct BspDungeonBuilder {
impl InitialMapBuilder for BspDungeonBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -21,7 +21,7 @@ impl BspDungeonBuilder {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let mut rooms: Vec<Rect> = Vec::new();
self.rects.clear();
self.rects.push(Rect::new(2, 2, build_data.map.width - 5, build_data.map.height - 5)); // Start with a single map-sized rectangle
self.rects.push(Rect::with_size(2, 2, build_data.map.width - 5, build_data.map.height - 5)); // Start with a single map-sized rectangle
let first_room = self.rects[0];
self.add_subrects(first_room); // Divide the first room
@ -49,10 +49,12 @@ impl BspDungeonBuilder {
let half_width = i32::max(width / 2, 1);
let half_height = i32::max(height / 2, 1);
self.rects.push(Rect::new(rect.x1, rect.y1, half_width, half_height));
self.rects.push(Rect::new(rect.x1, rect.y1 + half_height, half_width, half_height));
self.rects.push(Rect::new(rect.x1 + half_width, rect.y1, half_width, half_height));
self.rects.push(Rect::new(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height));
self.rects.push(Rect::with_size(rect.x1, rect.y1, half_width, half_height));
self.rects.push(Rect::with_size(rect.x1, rect.y1 + half_height, half_width, half_height));
self.rects.push(Rect::with_size(rect.x1 + half_width, rect.y1, half_width, half_height));
self.rects.push(
Rect::with_size(rect.x1 + half_width, rect.y1 + half_height, half_width, half_height)
);
}
fn get_random_rect(&mut self, rng: &mut RandomNumberGenerator) -> Rect {

View file

@ -1,5 +1,5 @@
use super::{draw_corridor, BuilderMap, InitialMapBuilder, Rect, TileType};
use rltk::RandomNumberGenerator;
use super::{ draw_corridor, BuilderMap, InitialMapBuilder, Rect, TileType };
use bracket_lib::prelude::*;
const MIN_ROOM_SIZE: i32 = 8;
@ -9,7 +9,7 @@ pub struct BspInteriorBuilder {
impl InitialMapBuilder for BspInteriorBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -23,7 +23,7 @@ impl BspInteriorBuilder {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let mut rooms: Vec<Rect> = Vec::new();
self.rects.clear();
self.rects.push(Rect::new(1, 1, build_data.map.width - 2, build_data.map.height - 2)); // Start with a single map-sized rectangle
self.rects.push(Rect::with_size(1, 1, build_data.map.width - 2, build_data.map.height - 2)); // Start with a single map-sized rectangle
let first_room = self.rects[0];
self.add_subrects(first_room, rng); // Divide the first room
@ -36,7 +36,10 @@ impl BspInteriorBuilder {
for y in room.y1..room.y2 {
for x in room.x1..room.x2 {
let idx = build_data.map.xy_idx(x, y);
if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize {
if
idx > 0 &&
idx < ((build_data.map.width * build_data.map.height - 1) as usize)
{
build_data.map.tiles[idx] = TileType::Floor;
}
}
@ -50,8 +53,10 @@ impl BspInteriorBuilder {
let next_room = rooms[i + 1];
let start_x = room.x1 + (rng.roll_dice(1, i32::abs(room.x1 - room.x2)) - 1);
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
let end_x =
next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
let end_y =
next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y);
build_data.take_snapshot();
}
@ -75,24 +80,24 @@ impl BspInteriorBuilder {
if split <= 2 {
// Horizontal split
let h1 = Rect::new(rect.x1, rect.y1, half_width - 1, height);
let h1 = Rect::with_size(rect.x1, rect.y1, half_width - 1, height);
self.rects.push(h1);
if half_width > MIN_ROOM_SIZE {
self.add_subrects(h1, rng);
}
let h2 = Rect::new(rect.x1 + half_width, rect.y1, half_width, height);
let h2 = Rect::with_size(rect.x1 + half_width, rect.y1, half_width, height);
self.rects.push(h2);
if half_width > MIN_ROOM_SIZE {
self.add_subrects(h2, rng);
}
} else {
// Vertical split
let v1 = Rect::new(rect.x1, rect.y1, width, half_height - 1);
let v1 = Rect::with_size(rect.x1, rect.y1, width, half_height - 1);
self.rects.push(v1);
if half_height > MIN_ROOM_SIZE {
self.add_subrects(v1, rng);
}
let v2 = Rect::new(rect.x1, rect.y1 + half_height, width, half_height);
let v2 = Rect::with_size(rect.x1, rect.y1 + half_height, width, half_height);
self.rects.push(v2);
if half_height > MIN_ROOM_SIZE {
self.add_subrects(v2, rng);

View file

@ -1,18 +1,20 @@
use super::{BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType };
use bracket_lib::prelude::*;
pub struct CellularAutomataBuilder {}
pub struct CellularAutomataBuilder {
floor_tile: TileType,
}
impl InitialMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, _rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.apply_iteration(build_data);
}
}
@ -20,7 +22,10 @@ impl MetaMapBuilder for CellularAutomataBuilder {
impl CellularAutomataBuilder {
#[allow(dead_code)]
pub fn new() -> Box<CellularAutomataBuilder> {
Box::new(CellularAutomataBuilder {})
Box::new(CellularAutomataBuilder { floor_tile: TileType::Floor })
}
pub fn floor(floor_tile: TileType) -> Box<CellularAutomataBuilder> {
Box::new(CellularAutomataBuilder { floor_tile })
}
#[allow(clippy::map_entry)]
@ -31,9 +36,9 @@ impl CellularAutomataBuilder {
let roll = rng.roll_dice(1, 100);
let idx = build_data.map.xy_idx(x, y);
if roll > 55 {
build_data.map.tiles[idx] = TileType::Floor
build_data.map.tiles[idx] = TileType::Floor;
} else {
build_data.map.tiles[idx] = TileType::Wall
build_data.map.tiles[idx] = TileType::Wall;
}
}
}
@ -58,29 +63,41 @@ impl CellularAutomataBuilder {
if build_data.map.tiles[idx + 1] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall {
if build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall {
if build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx - (build_data.map.width as usize - 1)] == TileType::Wall {
if
build_data.map.tiles[idx - ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx - (build_data.map.width as usize + 1)] == TileType::Wall {
if
build_data.map.tiles[idx - ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx + (build_data.map.width as usize - 1)] == TileType::Wall {
if
build_data.map.tiles[idx + ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if build_data.map.tiles[idx + (build_data.map.width as usize + 1)] == TileType::Wall {
if
build_data.map.tiles[idx + ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}
if neighbors > 4 || neighbors == 0 {
newtiles[idx] = TileType::Wall;
} else {
newtiles[idx] = TileType::Floor;
newtiles[idx] = self.floor_tile;
}
}
}

View file

@ -1,5 +1,5 @@
use super::{Map, Rect, TileType};
use std::cmp::{max, min};
use super::{ Map, Rect, TileType };
use std::cmp::{ max, min };
#[allow(dead_code)]
pub fn apply_room_to_map(map: &mut Map, room: &Rect) {

View file

@ -1,10 +1,11 @@
use super::{BuilderMap, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use bracket_lib::prelude::*;
pub struct CullUnreachable {}
impl MetaMapBuilder for CullUnreachable {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,15 +21,15 @@ impl CullUnreachable {
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
build_data.map.populate_blocked();
let map_starts: Vec<usize> = vec![start_idx];
let dijkstra_map = rltk::DijkstraMap::new(
let dijkstra_map = DijkstraMap::new(
build_data.map.width as usize,
build_data.map.height as usize,
&map_starts,
&build_data.map,
1000.0,
1000.0
);
for (i, tile) in build_data.map.tiles.iter_mut().enumerate() {
if *tile == TileType::Floor {
if tile_walkable(*tile) {
let distance_to_start = dijkstra_map.map[i];
// We can't get to this tile - so we'll make it a wall
if distance_to_start == std::f32::MAX {

View file

@ -1,10 +1,11 @@
use super::{BuilderMap, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use bracket_lib::prelude::*;
pub struct DistantExit {}
impl MetaMapBuilder for DistantExit {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -20,16 +21,16 @@ impl DistantExit {
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
build_data.map.populate_blocked();
let map_starts: Vec<usize> = vec![start_idx];
let dijkstra_map = rltk::DijkstraMap::new(
let dijkstra_map = DijkstraMap::new(
build_data.map.width as usize,
build_data.map.height as usize,
&map_starts,
&build_data.map,
1000.0,
1000.0
);
let mut exit_tile = (0, 0.0f32);
for (i, tile) in build_data.map.tiles.iter_mut().enumerate() {
if *tile == TileType::Floor {
if tile_walkable(*tile) {
let distance_to_start = dijkstra_map.map[i];
if distance_to_start != std::f32::MAX {
// If it is further away than our current exit candidate, move the exit

View file

@ -1,5 +1,5 @@
use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType};
use rltk::RandomNumberGenerator;
use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType };
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
@ -18,14 +18,14 @@ pub struct DLABuilder {
impl InitialMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for DLABuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -94,19 +94,25 @@ impl DLABuilder {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Carve a starting seed
let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
let starting_position = Position {
x: build_data.map.width / 2,
y: build_data.map.height / 2,
};
let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
build_data.take_snapshot();
build_data.map.tiles[start_idx] = TileType::Floor;
build_data.map.tiles[start_idx - 1] = TileType::Floor;
build_data.map.tiles[start_idx + 1] = TileType::Floor;
build_data.map.tiles[start_idx - build_data.map.width as usize] = TileType::Floor;
build_data.map.tiles[start_idx + build_data.map.width as usize] = TileType::Floor;
build_data.map.tiles[start_idx - (build_data.map.width as usize)] = TileType::Floor;
build_data.map.tiles[start_idx + (build_data.map.width as usize)] = TileType::Floor;
// Random walker
let total_tiles = build_data.map.width * build_data.map.height;
let desired_floor_tiles = (self.floor_percent * total_tiles as f32) as usize;
let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
let desired_floor_tiles = (self.floor_percent * (total_tiles as f32)) as usize;
let mut floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
while floor_tile_count < desired_floor_tiles {
match self.algorithm {
DLAAlgorithm::WalkInwards => {
@ -186,10 +192,10 @@ impl DLABuilder {
let mut prev_y = digger_y;
let mut digger_idx = build_data.map.xy_idx(digger_x, digger_y);
let mut path = rltk::line2d(
rltk::LineAlg::Bresenham,
rltk::Point::new(digger_x, digger_y),
rltk::Point::new(starting_position.x, starting_position.y),
let mut path = line2d(
LineAlg::Bresenham,
Point::new(digger_x, digger_y),
Point::new(starting_position.x, starting_position.y)
);
while build_data.map.tiles[digger_idx] == TileType::Wall && !path.is_empty() {
@ -206,7 +212,10 @@ impl DLABuilder {
build_data.take_snapshot();
floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
}
}
}

View file

@ -1,11 +1,11 @@
use super::{BuilderMap, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, MetaMapBuilder, TileType };
use bracket_lib::prelude::*;
pub struct DoorPlacement {}
impl MetaMapBuilder for DoorPlacement {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.doors(rng, build_data);
}
}
@ -30,7 +30,11 @@ impl DoorPlacement {
// There are no corridors - scan for possible places
let tiles = build_data.map.tiles.clone();
for (i, tile) in tiles.iter().enumerate() {
if *tile == TileType::Floor && self.door_possible(build_data, i) && rng.roll_dice(1, 6) == 1 {
if
*tile == TileType::Floor &&
self.door_possible(build_data, i) &&
rng.roll_dice(1, 6) == 1
{
build_data.spawn_list.push((i, "door".to_string()));
}
}
@ -45,27 +49,35 @@ impl DoorPlacement {
}
}
let x = idx % build_data.map.width as usize;
let y = idx / build_data.map.width as usize;
let x = idx % (build_data.map.width as usize);
let y = idx / (build_data.map.width as usize);
// Check for east-west door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Floor)
&& (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Floor)
&& (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall)
&& (y < build_data.map.height as usize - 2
&& build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall)
if
build_data.map.tiles[idx] == TileType::Floor &&
x > 1 &&
build_data.map.tiles[idx - 1] == TileType::Floor &&
x < (build_data.map.width as usize) - 2 &&
build_data.map.tiles[idx + 1] == TileType::Floor &&
y > 1 &&
build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Wall &&
y < (build_data.map.height as usize) - 2 &&
build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall
{
return true;
}
// Check for north-south door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Wall)
&& (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Wall)
&& (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Floor)
&& (y < build_data.map.height as usize - 2
&& build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Floor)
if
build_data.map.tiles[idx] == TileType::Floor &&
x > 1 &&
build_data.map.tiles[idx - 1] == TileType::Wall &&
x < (build_data.map.width as usize) - 2 &&
build_data.map.tiles[idx + 1] == TileType::Wall &&
y > 1 &&
build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Floor &&
y < (build_data.map.height as usize) - 2 &&
build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Floor
{
return true;
}

View file

@ -1,5 +1,5 @@
use super::{paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType};
use rltk::RandomNumberGenerator;
use super::{ paint, BuilderMap, InitialMapBuilder, MetaMapBuilder, Position, Symmetry, TileType };
use bracket_lib::prelude::*;
#[derive(PartialEq, Copy, Clone)]
#[allow(dead_code)]
@ -22,14 +22,14 @@ pub struct DrunkardsWalkBuilder {
impl InitialMapBuilder for DrunkardsWalkBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for DrunkardsWalkBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -107,13 +107,19 @@ impl DrunkardsWalkBuilder {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Set a central starting point
let starting_position = Position { x: build_data.map.width / 2, y: build_data.map.height / 2 };
let starting_position = Position {
x: build_data.map.width / 2,
y: build_data.map.height / 2,
};
let start_idx = build_data.map.xy_idx(starting_position.x, starting_position.y);
build_data.map.tiles[start_idx] = TileType::Floor;
let total_tiles = build_data.map.width * build_data.map.height;
let desired_floor_tiles = (self.settings.floor_percent * total_tiles as f32) as usize;
let mut floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
let desired_floor_tiles = (self.settings.floor_percent * (total_tiles as f32)) as usize;
let mut floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
let mut digger_count = 0;
while floor_tile_count < desired_floor_tiles {
let mut did_something = false;
@ -141,7 +147,13 @@ impl DrunkardsWalkBuilder {
if build_data.map.tiles[drunk_idx] == TileType::Wall {
did_something = true;
}
paint(&mut build_data.map, self.settings.symmetry, self.settings.brush_size, drunk_x, drunk_y);
paint(
&mut build_data.map,
self.settings.symmetry,
self.settings.brush_size,
drunk_x,
drunk_y
);
build_data.map.tiles[drunk_idx] = TileType::DownStair;
let stagger_direction = rng.roll_dice(1, 4);
@ -180,7 +192,10 @@ impl DrunkardsWalkBuilder {
*t = TileType::Floor;
}
}
floor_tile_count = build_data.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
floor_tile_count = build_data.map.tiles
.iter()
.filter(|a| **a == TileType::Floor)
.count();
}
}
}

View file

@ -1,13 +1,15 @@
use super::{BuilderMap, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, MetaMapBuilder, TileType };
use crate::tile_walkable;
use bracket_lib::prelude::*;
pub struct FillEdges {
fill_with: TileType,
only_walkable: bool,
}
impl MetaMapBuilder for FillEdges {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.fill_edges(rng, build_data);
}
}
@ -15,21 +17,32 @@ impl MetaMapBuilder for FillEdges {
impl FillEdges {
#[allow(dead_code)]
pub fn wall() -> Box<FillEdges> {
return Box::new(FillEdges { fill_with: TileType::Wall });
return Box::new(FillEdges { fill_with: TileType::Wall, only_walkable: false });
}
pub fn overmap_transition(id: i32) -> Box<FillEdges> {
return Box::new(FillEdges { fill_with: TileType::ToOvermap(id), only_walkable: true });
}
fn fill_edges(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Get map edges as possible points to fill
let mut possible_idxs: Vec<usize> = Vec::new();
for x in 0..build_data.map.width {
let mut idx = build_data.map.xy_idx(x, 0);
build_data.map.tiles[idx] = self.fill_with;
possible_idxs.push(idx);
idx = build_data.map.xy_idx(x, build_data.map.height - 1);
build_data.map.tiles[idx] = self.fill_with;
possible_idxs.push(idx);
}
for y in 0..build_data.map.height {
let mut idx = build_data.map.xy_idx(0, y);
build_data.map.tiles[idx] = self.fill_with;
possible_idxs.push(idx);
idx = build_data.map.xy_idx(build_data.map.width - 1, y);
build_data.map.tiles[idx] = self.fill_with;
possible_idxs.push(idx);
}
// For every possible point, first check if we only want to fill walkable tiles (and if its walkable if so)
for idx in possible_idxs {
if !self.only_walkable || tile_walkable(build_data.map.tiles[idx]) {
build_data.map.tiles[idx] = self.fill_with;
}
}
}
}

View file

@ -0,0 +1,38 @@
use super::{ BuilderMap, MetaMapBuilder, TileType };
use bracket_lib::prelude::*;
pub struct Foliage {
start_tile: TileType,
percent: i32,
}
impl MetaMapBuilder for Foliage {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.apply(rng, build_data);
}
}
impl Foliage {
#[allow(dead_code)]
pub fn percent(start_tile: TileType, percent: i32) -> Box<Foliage> {
return Box::new(Foliage { start_tile, percent });
}
fn apply(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
for tile in build_data.map.tiles.iter_mut() {
if *tile == self.start_tile {
if rng.roll_dice(1, 100) < self.percent {
match rng.roll_dice(1, 2) {
1 => {
*tile = TileType::Foliage;
}
_ => {
*tile = TileType::HeavyFoliage;
}
};
}
}
}
}
}

View file

@ -1,25 +1,47 @@
use super::{
AreaStartingPosition, BuilderChain, BuilderMap, CellularAutomataBuilder, CullUnreachable, MetaMapBuilder, TileType,
VoronoiSpawning, XStart, YStart,
AreaStartingPosition,
BuilderChain,
BuilderMap,
CellularAutomataBuilder,
CullUnreachable,
MetaMapBuilder,
TileType,
VoronoiSpawning,
XStart,
YStart,
Foliage,
};
use rltk::prelude::*;
use bracket_lib::prelude::*;
use crate::data::names::*;
pub fn forest_builder(
new_id: i32,
_rng: &mut rltk::RandomNumberGenerator,
_rng: &mut RandomNumberGenerator,
width: i32,
height: i32,
difficulty: i32,
initial_player_level: i32,
initial_player_level: i32
) -> BuilderChain {
let mut chain = BuilderChain::new(new_id, width, height, difficulty, "the woods", initial_player_level);
chain.start_with(CellularAutomataBuilder::new());
let mut chain = BuilderChain::new(
false,
new_id,
width,
height,
difficulty,
NAME_FOREST_BUILDER,
SHORTNAME_FOREST_BUILDER,
0,
initial_player_level
);
chain.start_with(CellularAutomataBuilder::floor(TileType::Grass));
// Change ~30% of the floor to some sort of foliage.
chain.with(AreaStartingPosition::new(XStart::CENTRE, YStart::CENTRE));
chain.with(CullUnreachable::new());
chain.with(AreaStartingPosition::new(XStart::LEFT, YStart::CENTRE));
// Setup an exit and spawn mobs
chain.with(VoronoiSpawning::new());
chain.with(RoadExit::new());
chain.with(Foliage::percent(TileType::Grass, 30));
chain.with(VoronoiSpawning::new());
return chain;
}
@ -44,18 +66,21 @@ impl RoadExit {
available_floors.push((
idx,
DistanceAlg::PythagorasSquared.distance2d(
Point::new(idx as i32 % build_data.map.width, idx as i32 / build_data.map.width),
Point::new(seed_x, seed_y),
Point::new(
(idx as i32) % build_data.map.width,
(idx as i32) / build_data.map.width
),
Point::new(seed_x, seed_y)
),
));
}
}
if available_floors.is_empty() {
panic!("No valid floors to start on.");
unreachable!("No valid floors to start on.");
}
available_floors.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let end_x = available_floors[0].0 as i32 % build_data.map.width;
let end_y = available_floors[0].0 as i32 / build_data.map.width;
let end_x = (available_floors[0].0 as i32) % build_data.map.width;
let end_y = (available_floors[0].0 as i32) / build_data.map.width;
return (end_x, end_y);
}
@ -72,14 +97,18 @@ impl RoadExit {
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let starting_pos = build_data.starting_position.as_ref().unwrap().clone();
let start_idx = build_data.map.xy_idx(starting_pos.x, starting_pos.y);
let (end_x, end_y) = self.find_exit(build_data, build_data.map.width - 2, build_data.height / 2);
let (end_x, end_y) = self.find_exit(
build_data,
build_data.map.width - 2,
build_data.height / 2
);
let end_idx = build_data.map.xy_idx(end_x, end_y);
build_data.map.populate_blocked();
let path = a_star_search(start_idx, end_idx, &mut build_data.map);
for idx in path.steps.iter() {
let x = *idx as i32 % build_data.map.width;
let y = *idx as i32 / build_data.map.width;
let x = (*idx as i32) % build_data.map.width;
let y = (*idx as i32) / build_data.map.width;
self.paint_road(build_data, x, y);
self.paint_road(build_data, x - 1, y);
self.paint_road(build_data, x + 1, y);
@ -100,9 +129,9 @@ impl RoadExit {
let stream_idx = build_data.map.xy_idx(stream_x, stream_y) as usize;
let stream = a_star_search(stairs_idx, stream_idx, &mut build_data.map);
for tile in stream.steps.iter() {
if build_data.map.tiles[*tile as usize] == TileType::Floor {
build_data.map.tiles[*tile as usize] = TileType::ShallowWater;
}
// Maybe only turn grass to water here, and turn the road into a bridge.
// i.e. if build_data.map.tiles[*tile as usize] == TileType::Grass
build_data.map.tiles[*tile as usize] = TileType::ShallowWater;
}
build_data.map.tiles[stairs_idx] = TileType::DownStair;
build_data.take_snapshot();

View file

@ -1,11 +1,11 @@
use super::{BuilderMap, InitialMapBuilder, Map, TileType};
use rltk::RandomNumberGenerator;
use super::{ BuilderMap, InitialMapBuilder, Map, TileType };
use bracket_lib::prelude::*;
pub struct MazeBuilder {}
impl InitialMapBuilder for MazeBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
@ -19,7 +19,7 @@ impl MazeBuilder {
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// Maze gen
let mut maze = Grid::new((build_data.map.width / 2) - 2, (build_data.map.height / 2) - 2, rng);
let mut maze = Grid::new(build_data.map.width / 2 - 2, build_data.map.height / 2 - 2, rng);
maze.generate_maze(build_data);
}
}
@ -75,7 +75,14 @@ struct Grid<'a> {
impl<'a> Grid<'a> {
fn new(width: i32, height: i32, rng: &mut RandomNumberGenerator) -> Grid {
let mut grid = Grid { width, height, cells: Vec::new(), backtrace: Vec::new(), current: 0, rng };
let mut grid = Grid {
width,
height,
cells: Vec::new(),
backtrace: Vec::new(),
current: 0,
rng,
};
for row in 0..height {
for column in 0..width {
@ -90,7 +97,7 @@ impl<'a> Grid<'a> {
if row < 0 || column < 0 || column > self.width - 1 || row > self.height - 1 {
-1
} else {
column + (row * self.width)
column + row * self.width
}
}
@ -122,7 +129,9 @@ impl<'a> Grid<'a> {
if neighbors.len() == 1 {
return Some(neighbors[0]);
} else {
return Some(neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize]);
return Some(
neighbors[(self.rng.roll_dice(1, neighbors.len() as i32) - 1) as usize]
);
}
}
None
@ -141,7 +150,9 @@ impl<'a> Grid<'a> {
// __lower_part__ __higher_part_
// / \ / \
// --------cell1------ | cell2-----------
let (lower_part, higher_part) = self.cells.split_at_mut(std::cmp::max(self.current, next));
let (lower_part, higher_part) = self.cells.split_at_mut(
std::cmp::max(self.current, next)
);
let cell1 = &mut lower_part[std::cmp::min(self.current, next)];
let cell2 = &mut higher_part[0];
cell1.remove_walls(cell2);
@ -178,16 +189,16 @@ impl<'a> Grid<'a> {
map.tiles[idx] = TileType::Floor;
if !cell.walls[TOP] {
map.tiles[idx - map.width as usize] = TileType::Floor
map.tiles[idx - (map.width as usize)] = TileType::Floor;
}
if !cell.walls[RIGHT] {
map.tiles[idx + 1] = TileType::Floor
map.tiles[idx + 1] = TileType::Floor;
}
if !cell.walls[BOTTOM] {
map.tiles[idx + map.width as usize] = TileType::Floor
map.tiles[idx + (map.width as usize)] = TileType::Floor;
}
if !cell.walls[LEFT] {
map.tiles[idx - 1] = TileType::Floor
map.tiles[idx - 1] = TileType::Floor;
}
}
}

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