targeting -> kb control

This commit is contained in:
Llywelwyn 2023-08-30 03:53:14 +01:00
parent 7da00ed2b1
commit d6b9be628a
2 changed files with 71 additions and 15 deletions

View file

@ -921,7 +921,24 @@ pub fn remove_item_menu(gs: &mut State, ctx: &mut Rltk) -> (ItemMenuResult, Opti
}
}
pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (ItemMenuResult, Option<Point>) {
#[derive(PartialEq, Copy, Clone)]
pub enum TargetResult {
Cancel,
NoResponse {
x: i32,
y: i32,
},
Selected,
}
pub fn ranged_target(
gs: &mut State,
ctx: &mut Rltk,
x: i32,
y: i32,
range: i32,
aoe: i32
) -> (TargetResult, Option<Point>) {
let (min_x, max_x, min_y, max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
let player_entity = gs.ecs.fetch::<Entity>();
let player_pos = gs.ecs.fetch::<Point>();
@ -952,11 +969,16 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
}
}
} else {
return (ItemMenuResult::Cancel, None);
return (TargetResult::Cancel, None);
}
// Draw mouse cursor
let mouse_pos = ctx.mouse_pos();
let mouse_pos = (x, y);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(&gs.ecs, ctx);
let (screen_x, screen_y) = (69, 41);
let x = x.clamp(x_offset, x_offset - 1 + (screen_x as i32));
let y = y.clamp(y_offset, y_offset - 1 + (screen_y as i32));
let mut mouse_pos_adjusted = mouse_pos;
mouse_pos_adjusted.0 += min_x - x_offset;
mouse_pos_adjusted.1 += min_y - y_offset;
@ -967,6 +989,7 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
valid_target = true;
}
}
let mut result = (TargetResult::NoResponse { x, y }, None);
if valid_target {
if aoe > 0 {
// We adjust for camera position when getting FOV, but then we need to adjust back
@ -982,17 +1005,37 @@ pub fn ranged_target(gs: &mut State, ctx: &mut Rltk, range: i32, aoe: i32) -> (I
}
}
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::CYAN));
if ctx.left_click {
return (ItemMenuResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)));
}
result = match ctx.key {
None => result,
Some(key) =>
match key {
VirtualKeyCode::Return => {
return (TargetResult::Selected, Some(Point::new(mouse_pos_adjusted.0, mouse_pos_adjusted.1)));
}
_ => result,
}
};
} else {
ctx.set_bg(mouse_pos.0, mouse_pos.1, RGB::named(rltk::RED));
if ctx.left_click {
return (ItemMenuResult::Cancel, None);
}
}
(ItemMenuResult::NoResponse, None)
result = match ctx.key {
None => result,
Some(key) =>
match key {
VirtualKeyCode::Escape => (TargetResult::Cancel, None),
VirtualKeyCode::Numpad9 => (TargetResult::NoResponse { x: x + 1, y: y - 1 }, None),
VirtualKeyCode::Numpad7 => (TargetResult::NoResponse { x: x - 1, y: y - 1 }, None),
VirtualKeyCode::Numpad6 => (TargetResult::NoResponse { x: x + 1, y }, None),
VirtualKeyCode::Numpad4 => (TargetResult::NoResponse { x: x - 1, y }, None),
VirtualKeyCode::Numpad8 => (TargetResult::NoResponse { x, y: y - 1 }, None),
VirtualKeyCode::Numpad3 => (TargetResult::NoResponse { x: x + 1, y: y + 1 }, None),
VirtualKeyCode::Numpad2 => (TargetResult::NoResponse { x, y: y + 1 }, None),
VirtualKeyCode::Numpad1 => (TargetResult::NoResponse { x: x - 1, y: y + 1 }, None),
_ => result,
}
};
return result;
}
#[derive(PartialEq, Copy, Clone)]

View file

@ -53,6 +53,8 @@ pub enum RunState {
ShowDropItem,
ShowRemoveItem,
ShowTargeting {
x: i32,
y: i32,
range: i32,
item: Entity,
aoe: i32,
@ -358,14 +360,23 @@ impl GameState for State {
if let Some(ranged_item) = ranged_item {
let is_aoe = self.ecs.read_storage::<AOE>();
let aoe_item = is_aoe.get(item_entity);
let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = camera::get_screen_bounds(
&self.ecs,
ctx
);
let ppos = self.ecs.fetch::<Point>();
if let Some(aoe_item) = aoe_item {
new_runstate = RunState::ShowTargeting {
x: ppos.x + x_offset - min_x,
y: ppos.y + y_offset - min_y,
range: ranged_item.range,
item: item_entity,
aoe: aoe_item.radius,
};
} else {
new_runstate = RunState::ShowTargeting {
x: ppos.x + x_offset - min_x,
y: ppos.y + y_offset - min_y,
range: ranged_item.range,
item: item_entity,
aoe: 0,
@ -415,14 +426,16 @@ impl GameState for State {
}
}
}
RunState::ShowTargeting { range, item, aoe } => {
let result = gui::ranged_target(self, ctx, range, aoe);
RunState::ShowTargeting { x, y, range, item, aoe } => {
let result = gui::ranged_target(self, ctx, x, y, range, aoe);
match result.0 {
gui::ItemMenuResult::Cancel => {
gui::TargetResult::Cancel => {
new_runstate = RunState::AwaitingInput;
}
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
gui::TargetResult::NoResponse { x, y } => {
new_runstate = RunState::ShowTargeting { x, y, range, item, aoe };
}
gui::TargetResult::Selected => {
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item, target: result.1 })