abstracted reactions
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3050219494
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614653e028
3 changed files with 62 additions and 45 deletions
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@ -28,28 +28,28 @@ impl<'a> System<'a> for AdjacentAI {
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let h = map.height;
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// Add possible reactions to adjacents for each direction
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if pos.x > 0 {
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evaluate(entity, idx - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx - 1, &ancestries, &factions, &mut reactions);
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}
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if pos.x < w - 1 {
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evaluate(entity, idx + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx + 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 {
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evaluate(entity, idx - w as usize, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx - w as usize, &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 {
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evaluate(entity, idx + w as usize, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, idx + w as usize, &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 && pos.x > 0 {
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evaluate(entity, (idx - w as usize) - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx - w as usize) - 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y > 0 && pos.x < w - 1 {
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evaluate(entity, (idx - w as usize) + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx - w as usize) + 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 && pos.x > 0 {
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evaluate(entity, (idx + w as usize) - 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx + w as usize) - 1, &ancestries, &factions, &mut reactions);
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}
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if pos.y < h - 1 && pos.x < w - 1 {
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evaluate(entity, (idx + w as usize) + 1, &ancestries, &factions, &my_faction.name, &mut reactions);
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evaluate(entity, (idx + w as usize) + 1, &ancestries, &factions, &mut reactions);
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}
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let mut done = false;
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@ -79,26 +79,16 @@ fn evaluate(
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idx: usize,
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ancestries: &ReadStorage<HasAncestry>,
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factions: &ReadStorage<Faction>,
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this_faction: &str,
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reactions: &mut Vec<(Entity, Reaction)>,
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) {
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crate::spatial::for_each_tile_content(idx, |other_entity| {
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let mut shared_ancestry = false;
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if let Some(this_ancestry) = ancestries.get(entity) {
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if let Some(other_ancestry) = ancestries.get(other_entity) {
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if this_ancestry.name == other_ancestry.name {
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reactions.push((other_entity, Reaction::Ignore));
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shared_ancestry = true;
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}
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}
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}
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if !shared_ancestry {
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if let Some(faction) = factions.get(other_entity) {
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reactions.push((
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other_entity,
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crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
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));
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}
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}
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let result = crate::raws::get_reactions(
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entity,
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other_entity,
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&factions,
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&ancestries,
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&crate::raws::RAWS.lock().unwrap(),
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);
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reactions.push((other_entity, result));
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});
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}
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@ -3,9 +3,9 @@ use super::{
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gamelog,
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gui::obfuscate_name_ecs,
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raws::Reaction,
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Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, Hidden, HungerClock, HungerState, Item, Map,
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Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath, TileType, Viewshed,
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WantsToMelee, WantsToPickupItem,
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Attributes, BlocksTile, BlocksVisibility, Door, EntityMoved, Faction, HasAncestry, Hidden, HungerClock,
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HungerState, Item, Map, Name, ParticleBuilder, Player, Pools, Position, Renderable, RunState, State, Telepath,
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TileType, Viewshed, WantsToMelee, WantsToPickupItem,
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};
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use rltk::{Point, RandomNumberGenerator, Rltk, VirtualKeyCode};
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use specs::prelude::*;
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@ -284,6 +284,7 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
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let mut telepaths = ecs.write_storage::<Telepath>();
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let mut entity_moved = ecs.write_storage::<EntityMoved>();
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let factions = ecs.read_storage::<Faction>();
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let ancestries = ecs.read_storage::<HasAncestry>();
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let pools = ecs.read_storage::<Pools>();
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let map = ecs.fetch::<Map>();
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let entities = ecs.entities();
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@ -306,12 +307,15 @@ pub fn try_move_player(delta_x: i32, delta_y: i32, ecs: &mut World) -> RunState
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result = crate::spatial::for_each_tile_content_with_runstate(destination_idx, |potential_target| {
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let mut hostile = true;
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if pools.get(potential_target).is_some() {
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if let Some(faction) = factions.get(potential_target) {
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let reaction =
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crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
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if reaction != Reaction::Attack {
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hostile = false;
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}
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let result = crate::raws::get_reactions(
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entity,
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potential_target,
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&factions,
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&ancestries,
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&crate::raws::RAWS.lock().unwrap(),
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);
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if result != Reaction::Attack {
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hostile = false;
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}
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}
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if !hostile {
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@ -545,22 +549,22 @@ fn skip_turn(ecs: &mut World) -> RunState {
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// Default to being able to heal by waiting.
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let mut can_heal = true;
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let factions = ecs.read_storage::<Faction>();
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let ancestries = ecs.read_storage::<HasAncestry>();
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// Check viewshed for monsters nearby. If we can see a monster, we can't heal.
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let viewshed = viewsheds.get_mut(*player_entity).unwrap();
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for tile in viewshed.visible_tiles.iter() {
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let idx = worldmap_resource.xy_idx(tile.x, tile.y);
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crate::spatial::for_each_tile_content(idx, |entity_id| {
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let faction = factions.get(entity_id);
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match faction {
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None => {}
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Some(faction) => {
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let reaction =
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crate::raws::faction_reaction(&faction.name, "player", &crate::raws::RAWS.lock().unwrap());
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if reaction == Reaction::Attack {
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can_heal = false;
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}
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}
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let result = crate::raws::get_reactions(
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*player_entity,
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entity_id,
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&factions,
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&ancestries,
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&crate::raws::RAWS.lock().unwrap(),
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);
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if result == Reaction::Attack {
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can_heal = false;
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}
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});
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}
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@ -862,6 +862,29 @@ pub fn ancestry_reaction(this_ancestry: Ancestry, other_ancestry: Ancestry, raws
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return None;
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}
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pub fn get_reactions(
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this_entity: Entity,
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other_entity: Entity,
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factions: &ReadStorage<Faction>,
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ancestries: &ReadStorage<HasAncestry>,
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raws: &RawMaster,
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) -> Reaction {
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if let Some(this_ancestry) = ancestries.get(this_entity) {
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if let Some(other_ancestry) = ancestries.get(other_entity) {
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let result = ancestry_reaction(this_ancestry.name, other_ancestry.name, raws);
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if result.is_some() {
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return result.unwrap();
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}
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}
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}
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if let Some(this_faction) = factions.get(this_entity) {
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if let Some(other_faction) = factions.get(other_entity) {
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return faction_reaction(&this_faction.name, &other_faction.name, raws);
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}
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}
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return Reaction::Ignore;
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}
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fn get_ancestry_string(ancestry: Ancestry) -> &'static str {
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match ancestry {
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Ancestry::Human => return "human",
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