rust-rl/src/map_builders/cellular_automata.rs
Llywelwyn 85efe13dc5 made the switch to using bracket-lib directly, instead of rltk wrapper
this should solve the build issues; it makes using the non-crashing github build a lot easier, because it lets the explicit rltk dependency be removed.
2023-09-05 02:23:31 +01:00

108 lines
3.7 KiB
Rust

use super::{ BuilderMap, InitialMapBuilder, MetaMapBuilder, TileType };
use bracket_lib::prelude::*;
pub struct CellularAutomataBuilder {
floor_tile: TileType,
}
impl InitialMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl MetaMapBuilder for CellularAutomataBuilder {
#[allow(dead_code)]
fn build_map(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.apply_iteration(build_data);
}
}
impl CellularAutomataBuilder {
#[allow(dead_code)]
pub fn new() -> Box<CellularAutomataBuilder> {
Box::new(CellularAutomataBuilder { floor_tile: TileType::Floor })
}
pub fn floor(floor_tile: TileType) -> Box<CellularAutomataBuilder> {
Box::new(CellularAutomataBuilder { floor_tile })
}
#[allow(clippy::map_entry)]
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
// First we completely randomize the map, setting 55% of it to be floor.
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {
let roll = rng.roll_dice(1, 100);
let idx = build_data.map.xy_idx(x, y);
if roll > 55 {
build_data.map.tiles[idx] = TileType::Floor;
} else {
build_data.map.tiles[idx] = TileType::Wall;
}
}
}
build_data.take_snapshot();
// Now we iteratively apply cellular automata rules
for _i in 0..15 {
self.apply_iteration(build_data);
}
}
fn apply_iteration(&mut self, build_data: &mut BuilderMap) {
let mut newtiles = build_data.map.tiles.clone();
for y in 1..build_data.map.height - 1 {
for x in 1..build_data.map.width - 1 {
let idx = build_data.map.xy_idx(x, y);
let mut neighbors = 0;
if build_data.map.tiles[idx - 1] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx + 1] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx - (build_data.map.width as usize)] == TileType::Wall {
neighbors += 1;
}
if build_data.map.tiles[idx + (build_data.map.width as usize)] == TileType::Wall {
neighbors += 1;
}
if
build_data.map.tiles[idx - ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if
build_data.map.tiles[idx - ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}
if
build_data.map.tiles[idx + ((build_data.map.width as usize) - 1)] ==
TileType::Wall
{
neighbors += 1;
}
if
build_data.map.tiles[idx + ((build_data.map.width as usize) + 1)] ==
TileType::Wall
{
neighbors += 1;
}
if neighbors > 4 || neighbors == 0 {
newtiles[idx] = TileType::Wall;
} else {
newtiles[idx] = self.floor_tile;
}
}
}
build_data.map.tiles = newtiles.clone();
build_data.take_snapshot();
}
}