fancy particle effects
This commit is contained in:
parent
5f23822f62
commit
366c5d6543
8 changed files with 189 additions and 79 deletions
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@ -66,7 +66,12 @@
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"weight": 0.5,
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"value": 200,
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"flags": ["CONSUMABLE", "DESTRUCTIBLE"],
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"effects": { "particle": "*;#FFA500;200.0", "ranged": "10", "damage": "8d6", "aoe": "3" },
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"effects": {
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"particle_burst": "*;#FFA500;#000000;600.0;#ff9595;75.0",
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"ranged": "10",
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"damage": "8d6",
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"aoe": "3"
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},
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"magic": { "class": "rare", "naming": "scroll" }
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},
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{
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@ -420,12 +420,22 @@ pub struct SpawnParticleLine {
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SpawnParticleBurst {
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pub struct SpawnParticleSimple {
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pub glyph: rltk::FontCharType,
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pub colour: RGB,
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pub lifetime_ms: f32,
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}
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#[derive(Component, Serialize, Deserialize, Clone)]
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pub struct SpawnParticleBurst {
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pub glyph: rltk::FontCharType,
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pub colour: RGB,
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pub lerp: RGB,
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pub lifetime_ms: f32,
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pub trail_colour: RGB,
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pub trail_lifetime_ms: f32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Destructible {}
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@ -1,5 +1,6 @@
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use super::{EffectSpawner, EffectType};
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use crate::{Map, ParticleBuilder};
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use super::{add_effect, targeting, EffectSpawner, EffectType, Targets};
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use crate::{Map, ParticleBuilder, SpawnParticleBurst, SpawnParticleLine, SpawnParticleSimple};
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use rltk::prelude::*;
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use specs::prelude::*;
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pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) {
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@ -13,3 +14,148 @@ pub fn particle_to_tile(ecs: &mut World, target: i32, effect: &EffectSpawner) {
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}
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}
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}
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pub fn handle_simple_particles(ecs: &World, entity: Entity, target: &Targets) {
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if let Some(part) = ecs.read_storage::<SpawnParticleSimple>().get(entity) {
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add_effect(
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None,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.colour,
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bg: RGB::named(BLACK),
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lifespan: part.lifetime_ms,
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delay: 0.0,
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},
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target.clone(),
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);
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}
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}
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pub fn handle_burst_particles(ecs: &World, entity: Entity, target: &Targets) {
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if let Some(part) = ecs.read_storage::<SpawnParticleBurst>().get(entity) {
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if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
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let end_pos: i32 = get_centre(ecs, target);
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spawn_line_particles(
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ecs,
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start_pos,
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end_pos,
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&SpawnParticleLine {
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glyph: part.glyph,
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colour: part.colour,
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trail_colour: part.colour,
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lifetime_ms: part.trail_lifetime_ms, // 75.0 is good here.
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trail_lifetime_ms: part.trail_lifetime_ms + 25.0,
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},
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);
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let map = ecs.fetch::<Map>();
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let line = line2d(
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LineAlg::Bresenham,
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Point::new(start_pos % map.width, start_pos / map.width),
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Point::new(end_pos % map.width, end_pos / map.width),
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);
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let burst_delay = line.len() as f32 * 75.0;
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for i in 0..10 {
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add_effect(
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None,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.colour.lerp(part.lerp, i as f32 * 0.1),
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bg: RGB::named(BLACK),
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lifespan: part.lifetime_ms / 10.0, // ~50-80 is good here.
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delay: burst_delay + (i as f32 * part.lifetime_ms / 10.0),
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},
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target.clone(),
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);
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}
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}
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}
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}
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fn get_centre(ecs: &World, target: &Targets) -> i32 {
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match target {
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Targets::Tile { target } => return *target as i32,
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Targets::TileList { targets } => {
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let map = ecs.fetch::<Map>();
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let (mut count, mut sum_x, mut sum_y) = (0, 0, 0);
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for target in targets {
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sum_x += *target as i32 % map.width;
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sum_y += *target as i32 / map.width;
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count += 1;
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}
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let (mean_x, mean_y) = (sum_x / count, sum_y / count);
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let centre = map.xy_idx(mean_x, mean_y);
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return centre as i32;
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}
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Targets::Entity { target } => return targeting::entity_position(ecs, *target).unwrap() as i32,
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Targets::EntityList { targets } => {
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let map = ecs.fetch::<Map>();
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let (mut count, mut sum_x, mut sum_y) = (0, 0, 0);
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for target in targets {
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if let Some(pos) = targeting::entity_position(ecs, *target) {
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sum_x += pos as i32 % map.width;
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sum_y += pos as i32 / map.width;
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count += 1;
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}
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}
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let (mean_x, mean_y) = (sum_x / count, sum_y / count);
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let centre = map.xy_idx(mean_x, mean_y);
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return centre as i32;
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}
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}
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}
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pub fn handle_line_particles(ecs: &World, entity: Entity, target: &Targets) {
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if let Some(part) = ecs.read_storage::<SpawnParticleLine>().get(entity) {
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if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
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match target {
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Targets::Tile { target } => spawn_line_particles(ecs, start_pos, *target as i32, part),
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Targets::TileList { targets } => {
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targets.iter().for_each(|target| spawn_line_particles(ecs, start_pos, *target as i32, part))
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}
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Targets::Entity { target } => {
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if let Some(end_pos) = targeting::entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos as i32, part);
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}
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}
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Targets::EntityList { targets } => targets.iter().for_each(|target| {
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if let Some(end_pos) = targeting::entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos as i32, part);
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}
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}),
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}
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}
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}
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}
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fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleLine) {
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let map = ecs.fetch::<Map>();
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let start_pt = Point::new(start % map.width, start / map.width);
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let end_pt = Point::new(end % map.width, end / map.width);
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let line = line2d(LineAlg::Bresenham, start_pt, end_pt);
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for (i, pt) in line.iter().enumerate() {
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add_effect(
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None,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.colour,
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bg: RGB::named(BLACK),
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lifespan: part.lifetime_ms,
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delay: i as f32 * part.lifetime_ms,
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},
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Targets::Tile { target: map.xy_idx(pt.x, pt.y) },
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);
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if i > 0 {
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('-'),
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fg: part.trail_colour,
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bg: RGB::named(BLACK),
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lifespan: part.trail_lifetime_ms,
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delay: i as f32 * part.lifetime_ms,
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},
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Targets::Tile { target: map.xy_idx(line[i - 1].x, line[i - 1].y) },
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);
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}
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}
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}
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@ -1,9 +1,8 @@
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use super::{add_effect, get_noncursed, spatial, targeting, EffectType, Entity, Targets, World};
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use super::{add_effect, get_noncursed, particles, spatial, targeting, EffectType, Entity, Targets, World};
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use crate::{
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gamelog, gui::item_colour_ecs, gui::obfuscate_name_ecs, gui::renderable_colour, Beatitude, Charges, Confusion,
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Consumable, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Map, Player, Prop, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, Renderable, RunState, SingleActivation, SpawnParticleBurst,
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SpawnParticleLine, BUC,
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Consumable, Destructible, Hidden, InflictsDamage, Item, MagicMapper, Player, Prop, ProvidesHealing,
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ProvidesNutrition, RandomNumberGenerator, Renderable, RunState, SingleActivation, BUC,
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};
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use rltk::prelude::*;
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use specs::prelude::*;
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@ -62,41 +61,8 @@ fn event_trigger(source: Option<Entity>, entity: Entity, target: &Targets, ecs:
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let logger = gamelog::Logger::new();
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let mut did_something = false;
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// Simple particle spawn
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if let Some(part) = ecs.read_storage::<SpawnParticleBurst>().get(entity) {
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add_effect(
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event.source,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.colour,
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bg: RGB::named(BLACK),
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lifespan: part.lifetime_ms,
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delay: 0.0,
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},
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event.target.clone(),
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);
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}
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// Line particle spawn
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if let Some(part) = ecs.read_storage::<SpawnParticleLine>().get(entity) {
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if let Some(start_pos) = targeting::find_item_position(ecs, entity) {
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match target {
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Targets::Tile { target } => spawn_line_particles(ecs, start_pos, *target as i32, part),
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Targets::TileList { targets } => {
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targets.iter().for_each(|target| spawn_line_particles(ecs, start_pos, *target as i32, part))
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}
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Targets::Entity { target } => {
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if let Some(end_pos) = targeting::entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos as i32, part);
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}
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}
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Targets::EntityList { targets } => targets.iter().for_each(|target| {
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if let Some(end_pos) = targeting::entity_position(ecs, *target) {
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spawn_line_particles(ecs, start_pos, end_pos as i32, part);
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}
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}),
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}
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}
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}
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particles::handle_burst_particles(ecs, entity, &target);
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particles::handle_line_particles(ecs, entity, &target);
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let (logger, restored_nutrition) = handle_restore_nutrition(ecs, &mut event, logger);
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let (logger, magic_mapped) = handle_magic_mapper(ecs, &mut event, logger);
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let (logger, healed) = handle_healing(ecs, &mut event, logger);
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@ -262,36 +228,3 @@ fn get_entity_targets(target: &Targets) -> Vec<Entity> {
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}
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return entities;
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}
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fn spawn_line_particles(ecs: &World, start: i32, end: i32, part: &SpawnParticleLine) {
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let map = ecs.fetch::<Map>();
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let start_pt = Point::new(start % map.width, start / map.width);
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let end_pt = Point::new(end % map.width, end / map.width);
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let line = line2d(LineAlg::Bresenham, start_pt, end_pt);
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for (i, pt) in line.iter().enumerate() {
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add_effect(
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None,
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EffectType::Particle {
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glyph: part.glyph,
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fg: part.colour,
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bg: RGB::named(BLACK),
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lifespan: part.lifetime_ms,
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delay: i as f32 * part.lifetime_ms,
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},
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Targets::Tile { target: map.xy_idx(pt.x, pt.y) },
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);
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if i > 0 {
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add_effect(
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None,
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EffectType::Particle {
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glyph: to_cp437('-'),
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fg: part.trail_colour,
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bg: RGB::named(BLACK),
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lifespan: part.trail_lifetime_ms,
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delay: i as f32 * part.lifetime_ms,
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},
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Targets::Tile { target: map.xy_idx(line[i - 1].x, line[i - 1].y) },
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);
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}
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}
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}
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@ -338,7 +338,7 @@ fn get_starting_inventory(class: Class, rng: &mut RandomNumberGenerator) -> (Vec
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Class::Rogue => {
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starting_food = "1d2+2";
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equipped = vec!["equip_rapier".to_string(), "equip_body_weakleather".to_string()];
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carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string()];
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carried = vec!["equip_dagger".to_string(), "equip_dagger".to_string(), "scroll_fireball".to_string()];
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}
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Class::Wizard => {
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starting_food = "1d2+1";
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@ -618,6 +618,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<EntityMoved>();
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gs.ecs.register::<MultiAttack>();
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gs.ecs.register::<ParticleLifetime>();
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gs.ecs.register::<SpawnParticleSimple>();
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gs.ecs.register::<SpawnParticleBurst>();
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gs.ecs.register::<SpawnParticleLine>();
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gs.ecs.register::<SimpleMarker<SerializeMe>>();
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@ -30,6 +30,7 @@ macro_rules! apply_effects {
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"magicmapper" => $eb = $eb.with(MagicMapper {}),
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"digger" => $eb = $eb.with(Digger {}),
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"particle_line" => $eb = $eb.with(parse_particle_line(&effect.1)),
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"particle_burst" => $eb = $eb.with(parse_particle_burst(&effect.1)),
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"particle" => $eb = $eb.with(parse_particle(&effect.1)),
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_ => console::log(format!("Warning: effect {} not implemented.", effect_name)),
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}
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@ -889,11 +890,23 @@ fn parse_particle_line(n: &str) -> SpawnParticleLine {
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}
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}
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fn parse_particle(n: &str) -> SpawnParticleBurst {
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fn parse_particle(n: &str) -> SpawnParticleSimple {
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let tokens: Vec<_> = n.split(';').collect();
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SpawnParticleBurst {
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SpawnParticleSimple {
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glyph: to_cp437(tokens[0].chars().next().unwrap()),
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colour: RGB::from_hex(tokens[1]).expect("Invalid RGB"),
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lifetime_ms: tokens[2].parse::<f32>().unwrap(),
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}
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}
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fn parse_particle_burst(n: &str) -> SpawnParticleBurst {
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let tokens: Vec<_> = n.split(';').collect();
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SpawnParticleBurst {
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glyph: to_cp437(tokens[0].chars().next().unwrap()),
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colour: RGB::from_hex(tokens[1]).expect("Invalid RGB"),
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lerp: RGB::from_hex(tokens[2]).expect("Invalid LERP RGB"),
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lifetime_ms: tokens[3].parse::<f32>().unwrap(),
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trail_colour: RGB::from_hex(tokens[4]).expect("Invalid trail RGB"),
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trail_lifetime_ms: tokens[5].parse::<f32>().unwrap(),
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}
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}
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@ -105,6 +105,7 @@ pub fn save_game(ecs: &mut World) {
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Skills,
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SpawnParticleBurst,
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SpawnParticleLine,
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SpawnParticleSimple,
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TakingTurn,
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Telepath,
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Viewshed,
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@ -226,6 +227,7 @@ pub fn load_game(ecs: &mut World) {
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Skills,
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SpawnParticleBurst,
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SpawnParticleLine,
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SpawnParticleSimple,
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TakingTurn,
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Telepath,
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Viewshed,
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