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ai
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RegenSystem{} for health regen (mana NYI)
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2023-08-01 01:44:02 +01:00 |
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gamelog
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levels, and ui changes
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2023-07-29 05:56:52 +01:00 |
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gui
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |
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map
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IntervalSpawnSystem{} now works with mob groupsize flags
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2023-08-02 00:37:56 +01:00 |
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map_builders
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IntervalSpawningSystem{} fix, and mobs randomly move
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2023-08-01 08:30:04 +01:00 |
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raws
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IntervalSpawnSystem{} now works with mob groupsize flags
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2023-08-02 00:37:56 +01:00 |
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bystander_ai_system.rs
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IntervalSpawningSystem{} fix, and mobs randomly move
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2023-08-01 08:30:04 +01:00 |
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camera.rs
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RegenSystem{} for health regen (mana NYI)
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2023-08-01 01:44:02 +01:00 |
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components.rs
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Speed with TURN_COST and slight randomisation to reduce predictability
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2023-07-31 05:07:41 +01:00 |
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damage_system.rs
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RegenSystem{} for health regen (mana NYI)
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2023-08-01 01:44:02 +01:00 |
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gamesystem.rs
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levels, and ui changes
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2023-07-29 05:56:52 +01:00 |
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hunger_system.rs
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improved logging (debug stuff)
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2023-07-31 05:39:09 +01:00 |
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inventory_system.rs
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Combined attack logs that happen on the same tick, involving the player
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2023-08-01 20:23:08 +01:00 |
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main.rs
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IntervalSpawnSystem{} now works with mob groupsize flags
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2023-08-02 00:37:56 +01:00 |
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map_indexing_system.rs
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initial commit
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2023-07-06 16:47:07 +01:00 |
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melee_combat_system.rs
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Combined attack logs that happen on the same tick, involving the player
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2023-08-01 20:23:08 +01:00 |
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monster_ai_system.rs
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IntervalSpawningSystem{} fix, and mobs randomly move
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2023-08-01 08:30:04 +01:00 |
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particle_system.rs
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delayed particles
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2023-07-29 20:29:29 +01:00 |
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player.rs
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RegenSystem{} for health regen (mana NYI)
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2023-08-01 01:44:02 +01:00 |
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random_table.rs
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atomises item table into sub-tables, adds table rolls to vaults
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2023-07-23 22:41:24 +01:00 |
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rect.rs
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saveload system
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2023-07-09 12:09:30 +01:00 |
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rex_assets.rs
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title image, ui tweaks
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2023-07-29 02:21:36 +01:00 |
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saveload_system.rs
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Speed with TURN_COST and slight randomisation to reduce predictability
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2023-07-31 05:07:41 +01:00 |
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spawner.rs
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IntervalSpawnSystem{} now works with mob groupsize flags
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2023-08-02 00:37:56 +01:00 |
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trigger_system.rs
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |
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visibility_system.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |