Combined attack logs that happen on the same tick, involving the player

This commit is contained in:
Llywelwyn 2023-08-01 20:23:08 +01:00
parent 51893def78
commit 60fe39c834
2 changed files with 20 additions and 14 deletions

View file

@ -240,7 +240,9 @@ impl<'a> System<'a> for ItemUseSystem {
equipped.remove(*item);
backpack.insert(*item, InBackpack { owner: target }).expect("Unable to insert backpack");
if target == *player_entity {
logger = logger.append("You remove your").item_name_n(&item_being_used.name).period();
if let Some(name) = names.get(*item) {
logger = logger.append("You remove your").item_name_n(&name.name).period();
}
}
}

View file

@ -63,6 +63,8 @@ impl<'a> System<'a> for MeleeCombatSystem {
// 1d20 must be less than 10, 45% chance of a hit
const COMBAT_LOGGING: bool = true;
let mut logger = gamelog::Logger::new();
let mut something_to_log = false;
for (entity, wants_melee, name, attacker_attributes, attacker_skills, attacker_pools) in
(&entities, &wants_melee, &names, &attributes, &skills, &pools).join()
@ -223,18 +225,18 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage, entity == *player_entity);
if entity == *player_entity {
gamelog::Logger::new() // You hit the <name>.
something_to_log = true;
logger = logger // You hit the <name>.
.append("You hit the")
.npc_name_n(&target_name.name)
.period()
.log();
.period();
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> hits you!
something_to_log = true;
logger = logger // <name> hits you!
.append("The")
.npc_name(&name.name)
.append(attack_verb)
.append("you!")
.log();
.append("you!");
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
@ -255,16 +257,16 @@ impl<'a> System<'a> for MeleeCombatSystem {
particle_builder.attack_miss(pos.x, pos.y)
}
if entity == *player_entity {
gamelog::Logger::new() // You miss.
.append("You miss.")
.log();
something_to_log = true;
logger = logger // You miss.
.append("You miss.");
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> misses!
something_to_log = true;
logger = logger // <name> misses!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("misses!")
.log();
.append("misses!");
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
@ -278,8 +280,10 @@ impl<'a> System<'a> for MeleeCombatSystem {
}
}
}
wants_melee.clear();
if something_to_log {
logger.log();
}
}
}