RegenSystem{} for health regen (mana NYI)

This commit is contained in:
Llywelwyn 2023-08-01 01:44:02 +01:00
parent 6cef899ef6
commit 0169a88091
8 changed files with 86 additions and 16 deletions

View file

@ -27,9 +27,13 @@ impl<'a> System<'a> for EnergySystem {
if *runstate != RunState::Ticking {
return;
}
for (_entity, _clock, energy) in (&entities, &clock, &mut energies).join() {
// Clear TakingTurn{} from every entity.
turns.clear();
// TURN COUNTER
for (entity, _clock, energy) in (&entities, &clock, &mut energies).join() {
energy.current += NORMAL_SPEED;
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn for turn counter.");
energy.current -= TURN_COST;
crate::gamelog::record_event("turns", 1);
// Handle spawning mobs each turn
@ -38,8 +42,7 @@ impl<'a> System<'a> for EnergySystem {
}
}
}
// Clear TakingTurn{} from every entity.
turns.clear();
// EVERYTHING ELSE
for (entity, energy, _pos) in (&entities, &mut energies, &positions).join() {
// Every entity has a POTENTIAL equal to their speed.
let mut energy_potential: i32 = energy.speed;

View file

@ -4,3 +4,5 @@ mod turn_status_system;
pub use turn_status_system::TurnStatusSystem;
mod quip_system;
pub use quip_system::QuipSystem;
mod regen_system;
pub use regen_system::RegenSystem;

61
src/ai/regen_system.rs Normal file
View file

@ -0,0 +1,61 @@
use crate::{gamelog, Clock, Player, Pools, Position, RunState, TakingTurn};
use specs::prelude::*;
pub struct RegenSystem {}
const MONSTER_HP_REGEN_TURN: i32 = 20;
const MONSTER_HP_REGEN_PER_TICK: i32 = 1;
impl<'a> System<'a> for RegenSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadStorage<'a, Clock>,
Entities<'a>,
ReadExpect<'a, RunState>,
ReadStorage<'a, Position>,
WriteStorage<'a, Pools>,
ReadStorage<'a, TakingTurn>,
ReadStorage<'a, Player>,
);
fn run(&mut self, data: Self::SystemData) {
let (clock, entities, runstate, positions, mut pools, turns, player) = data;
if *runstate != RunState::Ticking {
return;
}
for (_e, _c, _t) in (&entities, &clock, &turns).join() {
let current_turn = gamelog::get_event_count("turns") + 1;
if current_turn % MONSTER_HP_REGEN_TURN == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, !&player).join() {
try_hp_regen_tick(pool, MONSTER_HP_REGEN_PER_TICK);
}
}
let level = gamelog::get_event_count("player_level");
if current_turn % get_player_hp_regen_turn(level) == 0 {
for (_e, _p, pool, _player) in (&entities, &positions, &mut pools, &player).join() {
try_hp_regen_tick(pool, get_player_hp_regen_per_tick(level));
}
}
}
}
}
fn get_player_hp_regen_turn(level: i32) -> i32 {
if level < 10 {
return (42 / (level + 2)) + 1;
} else {
return 3;
}
}
fn get_player_hp_regen_per_tick(level: i32) -> i32 {
if level < 10 {
return 1;
} else {
return 2;
}
}
fn try_hp_regen_tick(pool: &mut Pools, amount: i32) {
pool.hit_points.current = i32::min(pool.hit_points.current + amount, pool.hit_points.max);
}

View file

@ -63,12 +63,17 @@ pub fn render_camera(ecs: &World, ctx: &mut Rltk) {
if pos.x < max_x && pos.y < max_y && pos.x >= min_x && pos.y >= min_y {
let mut draw = false;
let mut fg = render.fg;
let (_glyph, _fg, bg) = crate::map::themes::get_tile_renderables_for_id(idx, &*map);
let mut bg = if render.bg == (RGB { r: 0.0, g: 0.0, b: 0.0 }) {
crate::map::themes::get_tile_renderables_for_id(idx, &*map).2
} else {
render.bg
};
// Draw entities on visible tiles
if map.visible_tiles[idx] {
draw = true;
} else {
fg = fg.mul(0.75);
bg = bg.mul(0.75);
}
// Draw entities with minds within telepath range
if map.telepath_tiles[idx] {

View file

@ -73,6 +73,7 @@ impl<'a> System<'a> for DamageSystem {
if next_level_requirement != -1 && player_stats.xp >= next_level_requirement {
// We've gone up a level!
player_stats.level += 1;
gamelog::record_event("player_level", 1);
gamelog::Logger::new()
.append("Welcome to experience level")
.append(player_stats.level)

View file

@ -45,8 +45,8 @@ extern crate lazy_static;
//Consts
pub const SHOW_MAPGEN: bool = false;
pub const LOG_SPAWNING: bool = true;
pub const LOG_TICKS: bool = true;
pub const LOG_SPAWNING: bool = false;
pub const LOG_TICKS: bool = false;
#[derive(PartialEq, Copy, Clone)]
pub enum RunState {
@ -132,6 +132,7 @@ impl State {
let mut mapindex = MapIndexingSystem {};
let mut vis = VisibilitySystem {};
let mut energy = ai::EnergySystem {};
let mut regen_system = ai::RegenSystem {};
let mut turn_status_system = ai::TurnStatusSystem {};
let mut quip_system = ai::QuipSystem {};
let mut mob = MonsterAI {};
@ -148,6 +149,7 @@ impl State {
mapindex.run_now(&self.ecs);
vis.run_now(&self.ecs);
regen_system.run_now(&self.ecs);
energy.run_now(&self.ecs);
turn_status_system.run_now(&self.ecs);
quip_system.run_now(&self.ecs);
@ -260,6 +262,7 @@ impl State {
self.generate_world_map(1);
gamelog::setup_log();
gamelog::record_event("player_level", 1);
}
}
@ -614,6 +617,7 @@ fn main() -> rltk::BError {
gs.ecs.insert(rex_assets::RexAssets::new());
gamelog::setup_log();
gamelog::record_event("player_level", 1);
gs.generate_world_map(1);
rltk::main_loop(context, gs)

View file

@ -539,7 +539,6 @@ fn skip_turn(ecs: &mut World) -> bool {
}
}
let mut did_heal = false;
if can_heal {
let mut health_components = ecs.write_storage::<Pools>();
let pools = health_components.get_mut(*player_entity).unwrap();
@ -547,15 +546,10 @@ fn skip_turn(ecs: &mut World) -> bool {
let roll = rng.roll_dice(1, 6);
if (roll == 6) && pools.hit_points.current < pools.hit_points.max {
pools.hit_points.current += 1;
did_heal = true;
}
}
if did_heal {
gamelog::Logger::new().append("You wait a turn, and").colour(rltk::GREEN).append("recover a hit point.").log();
} else {
gamelog::Logger::new().append("You wait a turn.").log();
}
gamelog::Logger::new().append("You wait a turn.").log();
return true;
}

View file

@ -1,7 +1,7 @@
use super::{
ai::NORMAL_SPEED, gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute, Attributes,
Clock, Energy, HungerClock, HungerState, Map, Name, Player, Pool, Pools, Position, Rect, Renderable, SerializeMe,
Skill, Skills, TileType, Viewshed,
ai::NORMAL_SPEED, gamelog, gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute,
Attributes, Clock, Energy, HungerClock, HungerState, Map, Name, Player, Pool, Pools, Position, Rect, Renderable,
SerializeMe, Skill, Skills, TileType, Viewshed,
};
use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*;