IntervalSpawningSystem{} fix, and mobs randomly move
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5276bb6e34
commit
b5e3880a33
5 changed files with 61 additions and 28 deletions
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@ -22,30 +22,42 @@ impl<'a> System<'a> for BystanderAI {
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for (entity, mut viewshed, _bystander, mut pos, _turn) in
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(&entities, &mut viewshed, &bystander, &mut position, &turns).join()
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{
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// Try to move randomly
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let mut x = pos.x;
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let mut y = pos.y;
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let move_roll = rng.roll_dice(1, 8);
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match move_roll {
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1 => x -= 1,
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2 => x += 1,
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3 => y -= 1,
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4 => y += 1,
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_ => {}
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}
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if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
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let dest_idx = map.xy_idx(x, y);
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if !map.blocked[dest_idx] {
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let idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = x;
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pos.y = y;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
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map.blocked[dest_idx] = true;
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viewshed.dirty = true;
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}
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if try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
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}
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}
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}
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}
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pub fn try_move_randomly(
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pos: &mut Position,
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rng: &mut rltk::RandomNumberGenerator,
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map: &mut Map,
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viewshed: &mut Viewshed,
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) -> bool {
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// Try to move randomly
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let mut x = pos.x;
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let mut y = pos.y;
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let move_roll = rng.roll_dice(1, 8);
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match move_roll {
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1 => x -= 1,
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2 => x += 1,
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3 => y -= 1,
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4 => y += 1,
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_ => {}
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}
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if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
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let dest_idx = map.xy_idx(x, y);
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if !map.blocked[dest_idx] {
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let idx = map.xy_idx(pos.x, pos.y);
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map.blocked[idx] = false;
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pos.x = x;
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pos.y = y;
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map.blocked[dest_idx] = true;
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viewshed.dirty = true;
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return true;
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}
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}
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return false;
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}
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@ -176,6 +176,7 @@ impl State {
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fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
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let entities = self.ecs.entities();
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let player = self.ecs.read_storage::<Player>();
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let clock = self.ecs.read_storage::<Clock>();
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let backpack = self.ecs.read_storage::<InBackpack>();
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let player_entity = self.ecs.fetch::<Entity>();
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let equipped = self.ecs.read_storage::<Equipped>();
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@ -184,6 +185,12 @@ impl State {
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for entity in entities.join() {
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let mut should_delete = true;
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// Don't delete the turn clock
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let c = clock.get(entity);
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if let Some(_c) = c {
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should_delete = false;
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}
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// Don't delete player
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let p = player.get(entity);
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if let Some(_p) = p {
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@ -1,4 +1,4 @@
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use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn};
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use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn, LOG_SPAWNING};
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use specs::prelude::*;
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const TRY_SPAWN_CHANCE: i32 = 70;
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@ -17,12 +17,14 @@ pub fn try_spawn_interval(ecs: &mut World) {
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let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
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for (_c, _t) in (&clock, &turns).join() {
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if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 {
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rltk::console::log("Trying spawn.");
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try_spawn = true;
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}
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}
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}
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if try_spawn {
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if LOG_SPAWNING {
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rltk::console::log("SPAWNINFO: Trying spawn.");
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}
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spawn_random_mob_in_free_nonvisible_tile(ecs);
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}
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}
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@ -32,6 +34,9 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
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let available_tiles = populate_unblocked_nonvisible_tiles(&map);
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let difficulty = (map.difficulty + gamelog::get_event_count("player_level")) / 2;
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if available_tiles.len() == 0 {
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if LOG_SPAWNING {
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rltk::console::log("SPAWNINFO: No free tiles; not spawning anything..");
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}
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return;
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}
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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@ -41,6 +46,9 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
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let y = idx as i32 / map.width;
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std::mem::drop(map);
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std::mem::drop(rng);
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if LOG_SPAWNING {
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rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, x, y));
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}
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raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, &key, raws::SpawnType::AtPosition { x, y }, difficulty);
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}
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@ -56,5 +64,5 @@ fn populate_unblocked_nonvisible_tiles(map: &Map) -> Vec<usize> {
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fn get_random_idx_from_possible_tiles(rng: &mut rltk::RandomNumberGenerator, area: Vec<usize>) -> usize {
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let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize };
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return idx;
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return area[idx];
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}
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@ -361,6 +361,6 @@ pub fn level_builder(
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match new_id {
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1 => town_builder(new_id, rng, width, height, 0, initial_player_level),
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2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
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_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level),
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_ => random_builder(new_id, rng, 64, 64, difficulty, initial_player_level),
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}
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}
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@ -1,4 +1,4 @@
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use super::{EntityMoved, Map, Monster, Position, TakingTurn, Viewshed, WantsToMelee};
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use super::{bystander_ai_system, EntityMoved, Map, Monster, Position, TakingTurn, Viewshed, WantsToMelee};
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use rltk::Point;
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use specs::prelude::*;
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@ -8,6 +8,7 @@ impl<'a> System<'a> for MonsterAI {
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#[allow(clippy::type_complexity)]
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type SystemData = (
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WriteExpect<'a, Map>,
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WriteExpect<'a, rltk::RandomNumberGenerator>,
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ReadExpect<'a, Point>,
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ReadExpect<'a, Entity>,
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Entities<'a>,
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@ -22,6 +23,7 @@ impl<'a> System<'a> for MonsterAI {
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fn run(&mut self, data: Self::SystemData) {
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let (
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mut map,
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mut rng,
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player_pos,
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player_entity,
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entities,
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@ -57,6 +59,10 @@ impl<'a> System<'a> for MonsterAI {
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viewshed.dirty = true;
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
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}
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} else {
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if bystander_ai_system::try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
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entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
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}
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}
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}
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}
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