rust-rl/src/melee_combat_system.rs
2023-07-11 03:42:41 +01:00

105 lines
3.7 KiB
Rust

use super::{gamelog, CombatStats, Name, ParticleBuilder, Position, SufferDamage, WantsToMelee};
use specs::prelude::*;
pub struct MeleeCombatSystem {}
impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, ParticleBuilder>,
ReadStorage<'a, Position>,
);
fn run(&mut self, data: Self::SystemData) {
let (
entities,
player_entity,
mut wants_melee,
names,
combat_stats,
mut inflict_damage,
mut particle_builder,
positions,
) = data;
for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
if stats.hp <= 0 {
break;
}
let target_stats = combat_stats.get(wants_melee.target).unwrap();
if target_stats.hp <= 0 {
break;
}
let target_name = names.get(wants_melee.target).unwrap();
let pos = positions.get(wants_melee.target);
if let Some(pos) = pos {
particle_builder.request(
pos.x,
pos.y,
rltk::RGB::named(rltk::ORANGE),
rltk::RGB::named(rltk::BLACK),
rltk::to_cp437('‼'),
150.0,
);
}
let damage = i32::max(0, stats.power - target_stats.defence);
if damage == 0 {
if entity == *player_entity {
gamelog::Logger::new() // You miss.
.append("You miss.")
.log();
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> misses!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("misses!")
.log();
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("misses the")
.npc_name_n(&target_name.name)
.period()
.log();
}
} else {
if entity == *player_entity {
gamelog::Logger::new() // You hit the <name>.
.append("You hit the")
.npc_name_n(&target_name.name)
.period()
.log();
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> hits you!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits you!")
.log();
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits the")
.npc_name_n(&target_name.name)
.period()
.log();
}
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}
}
wants_melee.clear();
}
}