improves messaging

This commit is contained in:
Llywelwyn 2023-07-11 03:42:41 +01:00
parent 42901b984e
commit f61af23c56

View file

@ -6,6 +6,7 @@ pub struct MeleeCombatSystem {}
impl<'a> System<'a> for MeleeCombatSystem {
type SystemData = (
Entities<'a>,
ReadExpect<'a, Entity>,
WriteStorage<'a, WantsToMelee>,
ReadStorage<'a, Name>,
ReadStorage<'a, CombatStats>,
@ -15,10 +16,18 @@ impl<'a> System<'a> for MeleeCombatSystem {
);
fn run(&mut self, data: Self::SystemData) {
let (entities, mut wants_melee, names, combat_stats, mut inflict_damage, mut particle_builder, positions) =
data;
let (
entities,
player_entity,
mut wants_melee,
names,
combat_stats,
mut inflict_damage,
mut particle_builder,
positions,
) = data;
for (_entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
if stats.hp <= 0 {
break;
}
@ -42,24 +51,51 @@ impl<'a> System<'a> for MeleeCombatSystem {
let damage = i32::max(0, stats.power - target_stats.defence);
if damage == 0 {
gamelog::Logger::new()
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("attempts to strike")
.npc_name(&target_name.name)
.colour(rltk::WHITE)
.append("- but fails.")
.log();
if entity == *player_entity {
gamelog::Logger::new() // You miss.
.append("You miss.")
.log();
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> misses!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("misses!")
.log();
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("misses the")
.npc_name_n(&target_name.name)
.period()
.log();
}
} else {
gamelog::Logger::new() // <name> hits the <name>!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits the")
.npc_name_n(format!("{}", &target_name.name))
.period()
.log();
if entity == *player_entity {
gamelog::Logger::new() // You hit the <name>.
.append("You hit the")
.npc_name_n(&target_name.name)
.period()
.log();
} else if wants_melee.target == *player_entity {
gamelog::Logger::new() // <name> hits you!
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits you!")
.log();
} else {
gamelog::Logger::new() // <name> misses the <target>.
.append("The")
.npc_name(&name.name)
.colour(rltk::WHITE)
.append("hits the")
.npc_name_n(&target_name.name)
.period()
.log();
}
SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
}
}