improves messaging
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parent
42901b984e
commit
f61af23c56
1 changed files with 56 additions and 20 deletions
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@ -6,6 +6,7 @@ pub struct MeleeCombatSystem {}
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impl<'a> System<'a> for MeleeCombatSystem {
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type SystemData = (
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Entities<'a>,
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ReadExpect<'a, Entity>,
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WriteStorage<'a, WantsToMelee>,
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ReadStorage<'a, Name>,
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ReadStorage<'a, CombatStats>,
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@ -15,10 +16,18 @@ impl<'a> System<'a> for MeleeCombatSystem {
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);
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fn run(&mut self, data: Self::SystemData) {
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let (entities, mut wants_melee, names, combat_stats, mut inflict_damage, mut particle_builder, positions) =
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data;
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let (
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entities,
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player_entity,
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mut wants_melee,
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names,
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combat_stats,
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mut inflict_damage,
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mut particle_builder,
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positions,
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) = data;
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for (_entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
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for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() {
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if stats.hp <= 0 {
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break;
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}
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@ -42,24 +51,51 @@ impl<'a> System<'a> for MeleeCombatSystem {
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let damage = i32::max(0, stats.power - target_stats.defence);
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if damage == 0 {
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gamelog::Logger::new()
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("attempts to strike")
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.npc_name(&target_name.name)
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.colour(rltk::WHITE)
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.append("- but fails.")
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.log();
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if entity == *player_entity {
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gamelog::Logger::new() // You miss.
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.append("You miss.")
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.log();
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} else if wants_melee.target == *player_entity {
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gamelog::Logger::new() // <name> misses!
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("misses!")
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.log();
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} else {
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gamelog::Logger::new() // <name> misses the <target>.
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("misses the")
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.npc_name_n(&target_name.name)
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.period()
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.log();
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}
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} else {
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gamelog::Logger::new() // <name> hits the <name>!
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("hits the")
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.npc_name_n(format!("{}", &target_name.name))
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.period()
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.log();
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if entity == *player_entity {
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gamelog::Logger::new() // You hit the <name>.
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.append("You hit the")
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.npc_name_n(&target_name.name)
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.period()
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.log();
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} else if wants_melee.target == *player_entity {
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gamelog::Logger::new() // <name> hits you!
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("hits you!")
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.log();
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} else {
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gamelog::Logger::new() // <name> misses the <target>.
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.append("The")
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.npc_name(&name.name)
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.colour(rltk::WHITE)
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.append("hits the")
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.npc_name_n(&target_name.name)
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.period()
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.log();
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}
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SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage);
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}
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}
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