use super::{gamelog, CombatStats, Name, ParticleBuilder, Position, SufferDamage, WantsToMelee}; use specs::prelude::*; pub struct MeleeCombatSystem {} impl<'a> System<'a> for MeleeCombatSystem { type SystemData = ( Entities<'a>, ReadExpect<'a, Entity>, WriteStorage<'a, WantsToMelee>, ReadStorage<'a, Name>, ReadStorage<'a, CombatStats>, WriteStorage<'a, SufferDamage>, WriteExpect<'a, ParticleBuilder>, ReadStorage<'a, Position>, ); fn run(&mut self, data: Self::SystemData) { let ( entities, player_entity, mut wants_melee, names, combat_stats, mut inflict_damage, mut particle_builder, positions, ) = data; for (entity, wants_melee, name, stats) in (&entities, &wants_melee, &names, &combat_stats).join() { if stats.hp <= 0 { break; } let target_stats = combat_stats.get(wants_melee.target).unwrap(); if target_stats.hp <= 0 { break; } let target_name = names.get(wants_melee.target).unwrap(); let pos = positions.get(wants_melee.target); if let Some(pos) = pos { particle_builder.request( pos.x, pos.y, rltk::RGB::named(rltk::ORANGE), rltk::RGB::named(rltk::BLACK), rltk::to_cp437('‼'), 150.0, ); } let damage = i32::max(0, stats.power - target_stats.defence); if damage == 0 { if entity == *player_entity { gamelog::Logger::new() // You miss. .append("You miss.") .log(); } else if wants_melee.target == *player_entity { gamelog::Logger::new() // misses! .append("The") .npc_name(&name.name) .colour(rltk::WHITE) .append("misses!") .log(); } else { gamelog::Logger::new() // misses the . .append("The") .npc_name(&name.name) .colour(rltk::WHITE) .append("misses the") .npc_name_n(&target_name.name) .period() .log(); } } else { if entity == *player_entity { gamelog::Logger::new() // You hit the . .append("You hit the") .npc_name_n(&target_name.name) .period() .log(); } else if wants_melee.target == *player_entity { gamelog::Logger::new() // hits you! .append("The") .npc_name(&name.name) .colour(rltk::WHITE) .append("hits you!") .log(); } else { gamelog::Logger::new() // misses the . .append("The") .npc_name(&name.name) .colour(rltk::WHITE) .append("hits the") .npc_name_n(&target_name.name) .period() .log(); } SufferDamage::new_damage(&mut inflict_damage, wants_melee.target, damage); } } wants_melee.clear(); } }