basic bloodstains

TODO: coloured by entity bleed colour[?]
This commit is contained in:
Llywelwyn 2023-07-07 22:40:03 +01:00
parent 65d728b75a
commit 9d01ab220d
3 changed files with 30 additions and 7 deletions

View file

@ -1,16 +1,27 @@
use super::{gamelog::GameLog, CombatStats, Name, Player, SufferDamage};
use super::{gamelog::GameLog, CombatStats, Entities, Map, Name, Player, Position, SufferDamage};
use specs::prelude::*;
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
type SystemData = (WriteStorage<'a, CombatStats>, WriteStorage<'a, SufferDamage>);
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, Map>,
ReadStorage<'a, Position>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut stats, mut damage) = data;
let (mut stats, mut damage, mut map, positions, entities) = data;
for (mut stats, damage) in (&mut stats, &damage).join() {
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
let pos = positions.get(entity);
if let Some(pos) = pos {
let idx = map.xy_idx(pos.x, pos.y);
map.bloodstains.insert(idx);
}
}
damage.clear();