basic bloodstains
TODO: coloured by entity bleed colour[?]
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9d01ab220d
3 changed files with 30 additions and 7 deletions
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@ -1,16 +1,27 @@
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use super::{gamelog::GameLog, CombatStats, Name, Player, SufferDamage};
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use super::{gamelog::GameLog, CombatStats, Entities, Map, Name, Player, Position, SufferDamage};
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use specs::prelude::*;
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pub struct DamageSystem {}
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impl<'a> System<'a> for DamageSystem {
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type SystemData = (WriteStorage<'a, CombatStats>, WriteStorage<'a, SufferDamage>);
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type SystemData = (
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WriteStorage<'a, CombatStats>,
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WriteStorage<'a, SufferDamage>,
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WriteExpect<'a, Map>,
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ReadStorage<'a, Position>,
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Entities<'a>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut stats, mut damage) = data;
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let (mut stats, mut damage, mut map, positions, entities) = data;
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for (mut stats, damage) in (&mut stats, &damage).join() {
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for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
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stats.hp -= damage.amount.iter().sum::<i32>();
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let pos = positions.get(entity);
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if let Some(pos) = pos {
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let idx = map.xy_idx(pos.x, pos.y);
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map.bloodstains.insert(idx);
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}
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}
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damage.clear();
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