generalised item use system

This commit is contained in:
Llywelwyn 2023-07-07 22:39:44 +01:00
parent f26adf352e
commit 65d728b75a
4 changed files with 96 additions and 33 deletions

View file

@ -70,7 +70,7 @@ impl SufferDamage {
pub struct Item {}
#[derive(Component, Debug)]
pub struct Potion {
pub struct ProvidesHealing {
pub heal_amount: i32,
}
@ -91,6 +91,9 @@ pub struct WantsToDropItem {
}
#[derive(Component, Debug)]
pub struct WantsToDrinkPotion {
pub potion: Entity,
pub struct WantsToUseItem {
pub item: Entity,
}
#[derive(Component, Debug)]
pub struct Consumable {}

View file

@ -1,6 +1,6 @@
use super::{
gamelog::GameLog, CombatStats, InBackpack, Name, Position, Potion, WantsToDrinkPotion, WantsToDropItem,
WantsToPickupItem,
gamelog::GameLog, CombatStats, Consumable, InBackpack, Name, Position, ProvidesHealing, WantsToDropItem,
WantsToPickupItem, WantsToUseItem,
};
use specs::prelude::*;
@ -33,40 +33,47 @@ impl<'a> System<'a> for ItemCollectionSystem {
}
}
pub struct PotionUseSystem {}
impl<'a> System<'a> for PotionUseSystem {
pub struct ItemUseSystem {}
impl<'a> System<'a> for ItemUseSystem {
#[allow(clippy::type_complexity)]
type SystemData = (
ReadExpect<'a, Entity>,
WriteExpect<'a, GameLog>,
Entities<'a>,
WriteStorage<'a, WantsToDrinkPotion>,
WriteStorage<'a, WantsToUseItem>,
ReadStorage<'a, Name>,
ReadStorage<'a, Potion>,
ReadStorage<'a, Consumable>,
ReadStorage<'a, ProvidesHealing>,
WriteStorage<'a, CombatStats>,
);
fn run(&mut self, data: Self::SystemData) {
let (player_entity, mut gamelog, entities, mut wants_drink, names, potions, mut combat_stats) = data;
let (player_entity, mut gamelog, entities, mut wants_use, names, consumables, healing, mut combat_stats) = data;
for (entity, drink, stats) in (&entities, &wants_drink, &mut combat_stats).join() {
let potion = potions.get(drink.potion);
match potion {
for (entity, use_item, stats) in (&entities, &wants_use, &mut combat_stats).join() {
let item_heals = healing.get(use_item.item);
match item_heals {
None => {}
Some(potion) => {
stats.hp = i32::min(stats.max_hp, stats.hp + potion.heal_amount);
Some(healer) => {
stats.hp = i32::min(stats.max_hp, stats.hp + healer.heal_amount);
if entity == *player_entity {
gamelog.entries.push(format!(
"You quaff the {}, and heal {} hp.",
names.get(drink.potion).unwrap().name,
potion.heal_amount
names.get(use_item.item).unwrap().name,
healer.heal_amount
));
}
entities.delete(drink.potion).expect("Delete failed");
let consumable = consumables.get(use_item.item);
match consumable {
None => {}
Some(_) => {
entities.delete(use_item.item).expect("Delete failed");
}
}
}
}
}
wants_drink.clear();
wants_use.clear();
}
}

View file

@ -58,8 +58,8 @@ impl State {
damage_system.run_now(&self.ecs);
let mut inventory_system = ItemCollectionSystem {};
inventory_system.run_now(&self.ecs);
let mut potion_system = PotionUseSystem {};
potion_system.run_now(&self.ecs);
let mut item_use_system = ItemUseSystem {};
item_use_system.run_now(&self.ecs);
let mut drop_system = ItemDropSystem {};
drop_system.run_now(&self.ecs);
self.ecs.maintain();
@ -121,9 +121,9 @@ impl GameState for State {
gui::ItemMenuResult::NoResponse => {}
gui::ItemMenuResult::Selected => {
let item_entity = result.1.unwrap();
let mut intent = self.ecs.write_storage::<WantsToDrinkPotion>();
let mut intent = self.ecs.write_storage::<WantsToUseItem>();
intent
.insert(*self.ecs.fetch::<Entity>(), WantsToDrinkPotion { potion: item_entity })
.insert(*self.ecs.fetch::<Entity>(), WantsToUseItem { item: item_entity })
.expect("Unable to insert intent.");
new_runstate = RunState::PlayerTurn;
}
@ -160,7 +160,7 @@ fn main() -> rltk::BError {
let mut context = RltkBuilder::simple80x50()
.with_tile_dimensions(16, 16)
//.with_fitscreen(true)
.with_title("rust-rltk-llywelwyn.github.io")
.with_title("rust-rl")
.build()?;
context.with_post_scanlines(true);
let mut gs = State { ecs: World::new() };
@ -176,11 +176,12 @@ fn main() -> rltk::BError {
gs.ecs.register::<WantsToMelee>();
gs.ecs.register::<SufferDamage>();
gs.ecs.register::<Item>();
gs.ecs.register::<Potion>();
gs.ecs.register::<ProvidesHealing>();
gs.ecs.register::<InBackpack>();
gs.ecs.register::<WantsToPickupItem>();
gs.ecs.register::<WantsToDropItem>();
gs.ecs.register::<WantsToDrinkPotion>();
gs.ecs.register::<WantsToUseItem>();
gs.ecs.register::<Consumable>();
let map = Map::new_map_rooms_and_corridors();
let (player_x, player_y) = map.rooms[0].centre();

View file

@ -1,5 +1,6 @@
use super::{
BlocksTile, CombatStats, Item, Monster, Name, Player, Position, Potion, Rect, Renderable, Viewshed, MAPWIDTH,
BlocksTile, CombatStats, Consumable, Item, Monster, Name, Player, Position, ProvidesHealing, Rect, Renderable,
Viewshed, MAPWIDTH,
};
use rltk::{RandomNumberGenerator, RGB};
use specs::prelude::*;
@ -15,7 +16,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
render_order: 0,
})
.with(Player {})
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Name { name: "hero (you)".to_string() })
.with(CombatStats { max_hp: 30, hp: 30, defence: 2, power: 5 })
.build()
@ -26,13 +27,27 @@ pub fn random_monster(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 2);
roll = rng.roll_dice(1, 3);
}
match roll {
1 => orc(ecs, x, y),
2 => goblin_chieftain(ecs, x, y),
_ => goblin(ecs, x, y),
}
}
/// Spawns a random item at a given loc
pub fn random_item(ecs: &mut World, x: i32, y: i32) {
let roll: i32;
{
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
roll = rng.roll_dice(1, 5);
}
match roll {
1 => health_potion(ecs, x, y),
2 => poison_potion(ecs, x, y),
_ => weak_health_potion(ecs, x, y),
}
}
const MAX_MONSTERS: i32 = 4;
const MAX_ITEMS: i32 = 2;
@ -41,7 +56,7 @@ fn monster<S: ToString>(ecs: &mut World, x: i32, y: i32, glyph: rltk::FontCharTy
ecs.create_entity()
.with(Position { x, y })
.with(Renderable { glyph: glyph, fg: RGB::named(rltk::RED), bg: RGB::named(rltk::BLACK), render_order: 1 })
.with(Viewshed { visible_tiles: Vec::new(), range: 8, dirty: true })
.with(Viewshed { visible_tiles: Vec::new(), range: 12, dirty: true })
.with(Monster {})
.with(Name { name: name.to_string() })
.with(BlocksTile {})
@ -57,6 +72,10 @@ fn goblin(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('g'), "goblin");
}
fn goblin_chieftain(ecs: &mut World, x: i32, y: i32) {
monster(ecs, x, y, rltk::to_cp437('G'), "goblin chieftain");
}
pub fn spawn_room(ecs: &mut World, room: &Rect) {
let mut monster_spawn_points: Vec<usize> = Vec::new();
let mut item_spawn_points: Vec<usize> = Vec::new();
@ -103,11 +122,27 @@ pub fn spawn_room(ecs: &mut World, room: &Rect) {
for idx in item_spawn_points.iter() {
let x = *idx % MAPWIDTH;
let y = *idx / MAPWIDTH;
health_potion(ecs, x as i32, y as i32);
random_item(ecs, x as i32, y as i32);
}
}
fn health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('I'),
fg: RGB::named(rltk::MAGENTA),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of health".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 12 })
.build();
}
fn weak_health_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
@ -116,8 +151,25 @@ fn health_potion(ecs: &mut World, x: i32, y: i32) {
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "health potion".to_string() })
.with(Name { name: "potion of lesser health".to_string() })
.with(Item {})
.with(Potion { heal_amount: 8 })
.with(Consumable {})
.with(ProvidesHealing { heal_amount: 6 })
.build();
}
fn poison_potion(ecs: &mut World, x: i32, y: i32) {
ecs.create_entity()
.with(Position { x, y })
.with(Renderable {
glyph: rltk::to_cp437('i'),
fg: RGB::named(rltk::SEAGREEN),
bg: RGB::named(rltk::BLACK),
render_order: 2,
})
.with(Name { name: "potion of ... health?".to_string() })
.with(Item {})
.with(Consumable {})
.with(ProvidesHealing { heal_amount: -12 })
.build();
}