rust-rl/src/damage_system.rs
Llywelwyn 9d01ab220d basic bloodstains
TODO: coloured by entity bleed colour[?]
2023-07-07 22:40:03 +01:00

60 lines
2 KiB
Rust

use super::{gamelog::GameLog, CombatStats, Entities, Map, Name, Player, Position, SufferDamage};
use specs::prelude::*;
pub struct DamageSystem {}
impl<'a> System<'a> for DamageSystem {
type SystemData = (
WriteStorage<'a, CombatStats>,
WriteStorage<'a, SufferDamage>,
WriteExpect<'a, Map>,
ReadStorage<'a, Position>,
Entities<'a>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut stats, mut damage, mut map, positions, entities) = data;
for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
stats.hp -= damage.amount.iter().sum::<i32>();
let pos = positions.get(entity);
if let Some(pos) = pos {
let idx = map.xy_idx(pos.x, pos.y);
map.bloodstains.insert(idx);
}
}
damage.clear();
}
}
pub fn delete_the_dead(ecs: &mut World) {
let mut dead: Vec<Entity> = Vec::new();
// Using scope to make borrow checker happy
{
let combat_stats = ecs.read_storage::<CombatStats>();
let players = ecs.read_storage::<Player>();
let names = ecs.read_storage::<Name>();
let entities = ecs.entities();
let mut log = ecs.write_resource::<GameLog>();
for (entity, stats) in (&entities, &combat_stats).join() {
if stats.hp < 1 {
let player = players.get(entity);
match player {
None => {
let victim_name = names.get(entity);
if let Some(victim_name) = victim_name {
log.entries.push(format!("{} died!", &victim_name.name));
}
dead.push(entity)
}
Some(_) => log.entries.push(format!("YOU DIED!")),
}
}
}
}
for victim in dead {
ecs.delete_entity(victim).expect("Unable to delete.");
}
}