basic bloodstains
TODO: coloured by entity bleed colour[?]
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parent
65d728b75a
commit
9d01ab220d
3 changed files with 30 additions and 7 deletions
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@ -1,16 +1,27 @@
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use super::{gamelog::GameLog, CombatStats, Name, Player, SufferDamage};
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use super::{gamelog::GameLog, CombatStats, Entities, Map, Name, Player, Position, SufferDamage};
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use specs::prelude::*;
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pub struct DamageSystem {}
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impl<'a> System<'a> for DamageSystem {
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type SystemData = (WriteStorage<'a, CombatStats>, WriteStorage<'a, SufferDamage>);
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type SystemData = (
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WriteStorage<'a, CombatStats>,
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WriteStorage<'a, SufferDamage>,
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WriteExpect<'a, Map>,
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ReadStorage<'a, Position>,
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Entities<'a>,
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);
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fn run(&mut self, data: Self::SystemData) {
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let (mut stats, mut damage) = data;
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let (mut stats, mut damage, mut map, positions, entities) = data;
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for (mut stats, damage) in (&mut stats, &damage).join() {
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for (entity, mut stats, damage) in (&entities, &mut stats, &damage).join() {
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stats.hp -= damage.amount.iter().sum::<i32>();
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let pos = positions.get(entity);
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if let Some(pos) = pos {
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let idx = map.xy_idx(pos.x, pos.y);
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map.bloodstains.insert(idx);
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}
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}
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damage.clear();
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@ -1,4 +1,4 @@
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use rltk::{GameState, Point, Rltk};
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use rltk::{GameState, Point, Rltk, RGB};
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use specs::prelude::*;
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mod components;
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@ -82,8 +82,12 @@ impl GameState for State {
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data.sort_by(|&a, &b| b.1.render_order.cmp(&a.1.render_order));
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for (pos, render) in data.iter() {
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let idx = map.xy_idx(pos.x, pos.y);
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let mut bg = render.bg;
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if map.bloodstains.contains(&idx) {
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bg = RGB::from_f32(0.4, 0., 0.);
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}
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if map.visible_tiles[idx] {
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ctx.set(pos.x, pos.y, render.fg, render.bg, render.glyph);
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ctx.set(pos.x, pos.y, render.fg, bg, render.glyph);
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}
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}
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gui::draw_ui(&self.ecs, ctx);
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10
src/map.rs
10
src/map.rs
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@ -2,6 +2,7 @@ use super::Rect;
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use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
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use specs::prelude::*;
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use std::cmp::{max, min};
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use std::collections::HashSet;
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#[derive(PartialEq, Copy, Clone)]
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pub enum TileType {
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@ -23,6 +24,7 @@ pub struct Map {
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pub visible_tiles: Vec<bool>,
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pub blocked: Vec<bool>,
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pub tile_content: Vec<Vec<Entity>>,
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pub bloodstains: HashSet<usize>,
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}
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impl Map {
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@ -89,6 +91,7 @@ impl Map {
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visible_tiles: vec![false; MAPCOUNT],
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blocked: vec![false; MAPCOUNT],
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tile_content: vec![Vec::new(); MAPCOUNT],
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bloodstains: HashSet::new(),
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};
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const MAX_ROOMS: i32 = 30;
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@ -198,6 +201,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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if map.revealed_tiles[idx] {
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let glyph;
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let mut fg;
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let mut bg = RGB::from_f32(0., 0., 0.);
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match tile {
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TileType::Floor => {
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glyph = rltk::to_cp437('.');
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@ -208,10 +212,14 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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fg = RGB::from_f32(0.0, 1.0, 0.0);
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}
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}
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if map.bloodstains.contains(&idx) {
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bg = RGB::from_f32(0.4, 0., 0.);
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}
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if !map.visible_tiles[idx] {
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fg = fg.to_greyscale();
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bg = bg.desaturate();
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}
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ctx.set(x, y, fg, RGB::from_f32(0.0, 0.0, 0.0), glyph);
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ctx.set(x, y, fg, bg, glyph);
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}
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// Move the coordinates
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