rust-rl/src/map/interval_spawning_system.rs

68 lines
2.4 KiB
Rust

use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn, LOG_SPAWNING};
use specs::prelude::*;
const TRY_SPAWN_CHANCE: i32 = 70;
pub fn try_spawn_interval(ecs: &mut World) {
let mut try_spawn = false;
// Scope for borrow checker (ECS)
{
let map = ecs.fetch::<Map>();
// Difficulty 0 maps shouldn't have respawning hostile mobs.
if map.difficulty == 0 {
return;
}
let clock = ecs.read_storage::<Clock>();
let turns = ecs.read_storage::<TakingTurn>();
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 {
try_spawn = true;
}
}
}
if try_spawn {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: Trying spawn.");
}
spawn_random_mob_in_free_nonvisible_tile(ecs);
}
}
fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
let map = ecs.fetch::<Map>();
let available_tiles = populate_unblocked_nonvisible_tiles(&map);
let difficulty = (map.difficulty + gamelog::get_event_count("player_level")) / 2;
if available_tiles.len() == 0 {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: No free tiles; not spawning anything..");
}
return;
}
let mut rng = ecs.write_resource::<RandomNumberGenerator>();
let idx = get_random_idx_from_possible_tiles(&mut rng, available_tiles);
let key = spawner::mob_table(difficulty).roll(&mut rng);
let x = idx as i32 % map.width;
let y = idx as i32 / map.width;
std::mem::drop(map);
std::mem::drop(rng);
if LOG_SPAWNING {
rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, x, y));
}
raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, &key, raws::SpawnType::AtPosition { x, y }, difficulty);
}
fn populate_unblocked_nonvisible_tiles(map: &Map) -> Vec<usize> {
let mut tiles: Vec<usize> = Vec::new();
for (i, _tile) in map.tiles.iter().enumerate() {
if !map.blocked[i] && !map.visible_tiles[i] {
tiles.push(i);
}
}
return tiles;
}
fn get_random_idx_from_possible_tiles(rng: &mut rltk::RandomNumberGenerator, area: Vec<usize>) -> usize {
let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize };
return area[idx];
}