| .. |
|
ai
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
gamelog
|
levels, and ui changes
|
2023-07-29 05:56:52 +01:00 |
|
gui
|
building and theming the forest
|
2023-07-30 04:17:20 +01:00 |
|
map
|
building and theming the forest
|
2023-07-30 04:17:20 +01:00 |
|
map_builders
|
building and theming the forest
|
2023-07-30 04:17:20 +01:00 |
|
raws
|
speed system - NYI
|
2023-07-31 03:05:25 +01:00 |
|
bystander_ai_system.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
camera.rs
|
building and theming the forest
|
2023-07-30 04:17:20 +01:00 |
|
components.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
damage_system.rs
|
cleans up spawning, rolling for items/mobs/traps separately
|
2023-07-30 14:16:57 +01:00 |
|
gamesystem.rs
|
levels, and ui changes
|
2023-07-29 05:56:52 +01:00 |
|
hunger_system.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
inventory_system.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
main.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
map_indexing_system.rs
|
initial commit
|
2023-07-06 16:47:07 +01:00 |
|
melee_combat_system.rs
|
added xp value for mobs with MULTIATTACK flag
|
2023-07-30 05:40:17 +01:00 |
|
monster_ai_system.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
particle_system.rs
|
delayed particles
|
2023-07-29 20:29:29 +01:00 |
|
player.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
random_table.rs
|
atomises item table into sub-tables, adds table rolls to vaults
|
2023-07-23 22:41:24 +01:00 |
|
rect.rs
|
saveload system
|
2023-07-09 12:09:30 +01:00 |
|
rex_assets.rs
|
title image, ui tweaks
|
2023-07-29 02:21:36 +01:00 |
|
saveload_system.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
spawner.rs
|
Speed with TURN_COST and slight randomisation to reduce predictability
|
2023-07-31 05:07:41 +01:00 |
|
trigger_system.rs
|
levels, and ui changes
|
2023-07-29 05:56:52 +01:00 |
|
visibility_system.rs
|
corridor types, doors, some refactoring
|
2023-07-23 21:23:38 +01:00 |