cleans up spawning, rolling for items/mobs/traps separately
This commit is contained in:
parent
eff49f4528
commit
475f96d4e6
8 changed files with 169 additions and 74 deletions
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@ -86,7 +86,8 @@
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"bac": 6,
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"vision_range": 8,
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d2" }],
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"equipped": ["equip_shortsword", "equip_body_leather", "equip_head_leather"]
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"equipped": ["equip_shortsword", "equip_body_leather"],
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"loot": { "table": "scrolls", "chance": 0.05 }
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},
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{
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"id": "chicken",
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@ -171,7 +172,8 @@
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"level": 1,
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"bac": 7,
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"vision_range": 8,
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }]
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"attacks": [{ "name": "bites", "hit_bonus": 0, "damage": "1d3" }],
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"loot": { "table": "scrolls", "chance": 0.05 }
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},
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{
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"id": "dog",
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@ -209,7 +211,8 @@
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"flags": ["MONSTER", "BLOCKS_TILE"],
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"level": 1,
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"vision_range": 7,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }]
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d4" }],
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"loot": { "table": "food", "chance": 0.05 }
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},
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{
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"id": "jackal",
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@ -256,7 +259,8 @@
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"flags": ["MONSTER", "BLOCKS_TILE"],
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"level": 2,
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"vision_range": 12,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }]
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
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"loot": { "table": "wands", "chance": 0.05 }
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},
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{
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"id": "orc",
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@ -264,7 +268,8 @@
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"renderable": { "glyph": "o", "fg": "#00FF00", "bg": "#000000", "order": 1 },
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"flags": ["MONSTER", "BLOCKS_TILE"],
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"vision_range": 12,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }]
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
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"loot": { "table": "equipment", "chance": 0.05 }
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},
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{
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"id": "orc_large",
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@ -273,7 +278,8 @@
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"flags": ["MONSTER", "BLOCKS_TILE"],
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"level": 2,
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"vision_range": 12,
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }]
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"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d6" }],
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"loot": { "table": "equipment", "chance": 0.05 }
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},
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{
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"id": "ogre",
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@ -282,6 +288,7 @@
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"flags": ["MONSTER", "BLOCKS_TILE"],
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"level": 5,
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"bac": 5,
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"vision_range": 8
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"vision_range": 8,
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"loot": { "table": "food", "chance": 0.05 }
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}
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]
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@ -40,6 +40,12 @@ pub struct Prop {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Monster {}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct LootTable {
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pub table: String,
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pub chance: f32,
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}
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#[derive(Component, Debug, Serialize, Deserialize, Clone)]
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pub struct Bystander {}
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@ -1,6 +1,6 @@
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use super::{
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gamelog, Attributes, Equipped, GrantsXP, InBackpack, Item, Map, Name, ParticleBuilder, Player, Pools, Position,
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RunState, SufferDamage,
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gamelog, Attributes, Equipped, GrantsXP, InBackpack, Item, LootTable, Map, Name, ParticleBuilder, Player, Pools,
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Position, RunState, SufferDamage,
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};
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use crate::gamesystem::{mana_per_level, player_hp_per_level};
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use rltk::prelude::*;
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@ -155,7 +155,16 @@ pub fn delete_the_dead(ecs: &mut World) {
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}
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}
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}
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let items_to_delete = drop_some_held_items_and_return_the_rest(ecs, &dead);
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let (items_to_delete, loot_to_spawn) = handle_dead_entity_items(ecs, &dead);
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for loot in loot_to_spawn {
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crate::raws::spawn_named_entity(
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&crate::raws::RAWS.lock().unwrap(),
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ecs,
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&loot.0,
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crate::raws::SpawnType::AtPosition { x: loot.1.x, y: loot.1.y },
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0,
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);
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}
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for item in items_to_delete {
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ecs.delete_entity(item).expect("Unable to delete item.");
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}
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@ -166,19 +175,21 @@ pub fn delete_the_dead(ecs: &mut World) {
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}
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}
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fn drop_some_held_items_and_return_the_rest(ecs: &mut World, dead: &Vec<Entity>) -> Vec<Entity> {
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fn handle_dead_entity_items(ecs: &mut World, dead: &Vec<Entity>) -> (Vec<Entity>, Vec<(String, Position)>) {
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let mut to_drop: Vec<(Entity, Position)> = Vec::new();
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let mut to_spawn: Vec<(String, Position)> = Vec::new();
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let entities = ecs.entities();
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let mut equipped = ecs.write_storage::<Equipped>();
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let mut carried = ecs.write_storage::<InBackpack>();
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let mut positions = ecs.write_storage::<Position>();
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let loot_tables = ecs.read_storage::<LootTable>();
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let mut rng = ecs.write_resource::<RandomNumberGenerator>();
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// Make list of every item in every dead thing's inv/equip
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for victim in dead.iter() {
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let pos = positions.get(*victim);
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for (entity, equipped) in (&entities, &equipped).join() {
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if equipped.owner == *victim {
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// Push equipped item entities and positions
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let pos = positions.get(*victim);
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if let Some(pos) = pos {
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to_drop.push((entity, pos.clone()));
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}
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@ -187,12 +198,23 @@ fn drop_some_held_items_and_return_the_rest(ecs: &mut World, dead: &Vec<Entity>)
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for (entity, backpack) in (&entities, &carried).join() {
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if backpack.owner == *victim {
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// Push backpack item entities and positions
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let pos = positions.get(*victim);
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if let Some(pos) = pos {
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to_drop.push((entity, pos.clone()));
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}
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}
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}
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if let Some(table) = loot_tables.get(*victim) {
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let roll: f32 = rng.rand();
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if roll < table.chance {
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let potential_drop =
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crate::raws::roll_on_loot_table(&crate::raws::RAWS.lock().unwrap(), &mut rng, &table.table);
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if let Some(id) = potential_drop {
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if let Some(pos) = pos {
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to_spawn.push((id, pos.clone()));
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}
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}
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}
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}
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}
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const DROP_ONE_IN_THIS_MANY_TIMES: i32 = 6;
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let mut to_return: Vec<Entity> = Vec::new();
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@ -205,5 +227,5 @@ fn drop_some_held_items_and_return_the_rest(ecs: &mut World, dead: &Vec<Entity>)
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to_return.push(drop.0);
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}
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}
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return to_return;
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return (to_return, to_spawn);
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}
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@ -532,6 +532,7 @@ fn main() -> rltk::BError {
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gs.ecs.register::<SufferDamage>();
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gs.ecs.register::<Item>();
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gs.ecs.register::<GrantsXP>();
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gs.ecs.register::<LootTable>();
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gs.ecs.register::<Equippable>();
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gs.ecs.register::<Equipped>();
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gs.ecs.register::<MeleeWeapon>();
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@ -16,6 +16,7 @@ pub struct Mob {
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pub vision_range: i32,
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pub quips: Option<Vec<String>>,
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pub equipped: Option<Vec<String>>,
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pub loot: Option<LootTableInfo>,
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}
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#[derive(Deserialize, Debug)]
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@ -34,3 +35,9 @@ pub struct NaturalAttack {
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pub hit_bonus: i32,
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pub damage: String,
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}
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#[derive(Deserialize, Debug)]
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pub struct LootTableInfo {
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pub table: String,
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pub chance: f32,
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}
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@ -3,6 +3,7 @@ use crate::components::*;
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use crate::gamesystem::*;
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use crate::random_table::RandomTable;
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use regex::Regex;
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use rltk::prelude::*;
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use specs::prelude::*;
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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use std::collections::{HashMap, HashSet};
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@ -46,39 +47,48 @@ impl RawMaster {
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self.raws = raws;
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let mut used_names: HashSet<String> = HashSet::new();
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for (i, item) in self.raws.items.iter().enumerate() {
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if used_names.contains(&item.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Item ID found in raws [{}]", item.id));
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}
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check_for_duplicate_entries(&used_names, &item.id);
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self.item_index.insert(item.id.clone(), i);
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used_names.insert(item.id.clone());
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}
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for (i, mob) in self.raws.mobs.iter().enumerate() {
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if used_names.contains(&mob.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Mob ID found in raws [{}]", mob.id));
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}
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check_for_duplicate_entries(&used_names, &mob.id);
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self.mob_index.insert(mob.id.clone(), i);
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used_names.insert(mob.id.clone());
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}
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for (i, prop) in self.raws.props.iter().enumerate() {
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if used_names.contains(&prop.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate Prop ID found in raws [{}]", prop.id));
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}
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check_for_duplicate_entries(&used_names, &prop.id);
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self.prop_index.insert(prop.id.clone(), i);
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used_names.insert(prop.id.clone());
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}
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for (i, table) in self.raws.spawn_tables.iter().enumerate() {
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if used_names.contains(&table.id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate SpawnTable ID found in raws [{}]", table.id));
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}
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check_for_duplicate_entries(&used_names, &table.id);
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self.table_index.insert(table.id.clone(), i);
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used_names.insert(table.id.clone());
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for entry in table.table.iter() {
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if !used_names.contains(&entry.id) {
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rltk::console::log(format!("DEBUGINFO: SpawnTables references unspecified entity [{}]", entry.id));
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}
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check_for_unspecified_entity(&used_names, &entry.id)
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}
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}
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for (i, loot_table) in self.raws.loot_tables.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &loot_table.id);
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self.loot_index.insert(loot_table.id.clone(), i);
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for entry in loot_table.table.iter() {
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check_for_unspecified_entity(&used_names, &entry.id)
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}
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}
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}
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}
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/// Checks a string against a HashSet, logging if a duplicate is found.
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fn check_for_duplicate_entries(used_names: &HashSet<String>, id: &String) {
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if used_names.contains(id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate ID found in raws [{}]", id));
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}
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}
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/// Checks a string against a HashSet, logging if the string isn't found.
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fn check_for_unspecified_entity(used_names: &HashSet<String>, id: &String) {
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if !used_names.contains(id) {
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rltk::console::log(format!("DEBUGINFO: Table references unspecified entity [{}]", id));
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}
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}
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@ -179,6 +189,7 @@ pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: Spawn
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return Some(eb.build());
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}
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console::log(format!("DEBUGINFO: Tried to spawn named item [{}] but failed", key));
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None
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}
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@ -354,6 +365,11 @@ pub fn spawn_named_mob(
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eb = eb.with(GrantsXP { amount: xp_value });
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// Setup loot table
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if let Some(loot) = &mob_template.loot {
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eb = eb.with(LootTable { table: loot.table.clone(), chance: loot.chance });
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}
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if SPAWN_LOGGING {
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rltk::console::log(format!(
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"SPAWNLOG: {} ({}HP, {}MANA, {}BAC) spawned at level {} ({}[base], {}[map difficulty], {}[player level]), worth {} XP",
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@ -518,3 +534,25 @@ fn find_slot_for_equippable_item(tag: &str, raws: &RawMaster) -> EquipmentSlot {
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}
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panic!("Trying to equip {}, but it has no slot tag.", tag);
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}
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pub fn roll_on_loot_table(raws: &RawMaster, rng: &mut RandomNumberGenerator, key: &str) -> Option<String> {
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if raws.loot_index.contains_key(key) {
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console::log(format!("DEBUGINFO: Rolling on loot table: {}", key));
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let mut rt = RandomTable::new();
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let available_options = &raws.raws.loot_tables[raws.loot_index[key]];
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for item in available_options.table.iter() {
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rt = rt.add(item.id.clone(), item.weight);
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}
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return Some(rt.roll(rng));
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} else if raws.table_index.contains_key(key) {
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console::log(format!("DEBUGINFO: No loot table found, so using spawn table: {}", key));
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let mut rt = RandomTable::new();
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let available_options = &raws.raws.spawn_tables[raws.table_index[key]];
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for item in available_options.table.iter() {
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rt = rt.add(item.id.clone(), item.weight);
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}
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return Some(rt.roll(rng));
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}
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console::log(format!("DEBUGINFO: Unknown loot table {}", key));
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return None;
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}
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@ -69,6 +69,7 @@ pub fn save_game(ecs: &mut World) {
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InBackpack,
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InflictsDamage,
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Item,
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LootTable,
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MagicMapper,
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MeleeWeapon,
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Mind,
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@ -172,6 +173,7 @@ pub fn load_game(ecs: &mut World) {
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InBackpack,
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InflictsDamage,
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Item,
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LootTable,
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MagicMapper,
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MeleeWeapon,
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Mind,
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100
src/spawner.rs
100
src/spawner.rs
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@ -75,9 +75,6 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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return player;
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}
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// Consts
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const MAX_ENTITIES: i32 = 2;
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/// Fills a room with stuff!
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pub fn spawn_room(map: &Map, rng: &mut RandomNumberGenerator, room: &Rect, spawn_list: &mut Vec<(usize, String)>) {
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let mut possible_targets: Vec<usize> = Vec::new();
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@ -100,53 +97,61 @@ pub fn spawn_region(map: &Map, rng: &mut RandomNumberGenerator, area: &[usize],
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let mut spawn_points: HashMap<usize, String> = HashMap::new();
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let mut areas: Vec<usize> = Vec::from(area);
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let difficulty = map.difficulty;
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// If no area, log and return.
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if areas.len() == 0 {
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rltk::console::log("DEBUGINFO: No areas capable of spawning mobs!");
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return;
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}
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if rng.roll_dice(1, 3) == 1 {
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let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32) - 1) as usize };
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let map_idx = areas[array_idx];
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spawn_points.insert(map_idx, mob_table(difficulty).roll(rng));
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areas.remove(array_idx);
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// Get num of each entity type.
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let num_mobs = match rng.roll_dice(1, 20) {
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1..=4 => 1, // 20% chance of spawning 1 mob.
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5 => 3, // 5% chance of spawning 3 mobs.
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_ => 0, // 75% chance of spawning 0
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};
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let num_items = match rng.roll_dice(1, 20) {
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1..=2 => 1, // 10% chance of spawning 1 item
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3 => 2, // 5% chance of spawning 2 items
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4 => 3, // 5% chance of spawning 3 items
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_ => 0, // 80% chance of spawning nothing
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};
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let num_traps = match rng.roll_dice(1, 20) {
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1 => 1, // 5% chance of spawning 1 trap
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2 => 2, // 5% chance of spawning 2 traps
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_ => 0, // 85% chance of spawning nothing
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};
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// Roll on each table, getting an entity + spawn point
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for _i in 0..num_mobs {
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entity_from_table_to_spawn_list(rng, &mut areas, mob_table(difficulty), &mut spawn_points);
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}
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let num_spawns = i32::min(areas.len() as i32, rng.roll_dice(1, MAX_ENTITIES + 2) - 2);
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if num_spawns <= 0 {
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return;
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for _i in 0..num_traps {
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entity_from_table_to_spawn_list(rng, &mut areas, trap_table(difficulty), &mut spawn_points);
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}
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for _i in 0..num_spawns {
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let category = category_table().roll(rng);
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let spawn_table;
|
||||
match category.as_ref() {
|
||||
"item" => {
|
||||
let item_category = item_category_table().roll(rng);
|
||||
match item_category.as_ref() {
|
||||
"equipment" => spawn_table = equipment_table(difficulty),
|
||||
"potion" => spawn_table = potion_table(difficulty),
|
||||
"scroll" => spawn_table = scroll_table(difficulty),
|
||||
"wand" => spawn_table = wand_table(difficulty),
|
||||
_ => spawn_table = debug_table(),
|
||||
}
|
||||
}
|
||||
"food" => spawn_table = food_table(difficulty),
|
||||
"trap" => spawn_table = trap_table(difficulty),
|
||||
_ => spawn_table = debug_table(),
|
||||
}
|
||||
let array_idx = if areas.len() == 1 { 0usize } else { (rng.roll_dice(1, areas.len() as i32) - 1) as usize };
|
||||
let map_idx = areas[array_idx];
|
||||
spawn_points.insert(map_idx, spawn_table.roll(rng));
|
||||
areas.remove(array_idx);
|
||||
for _i in 0..num_items {
|
||||
let spawn_table = get_random_item_category(rng, difficulty);
|
||||
entity_from_table_to_spawn_list(rng, &mut areas, spawn_table, &mut spawn_points);
|
||||
}
|
||||
|
||||
// Push entities and their spawn points to map's spawn list
|
||||
for spawn in spawn_points.iter() {
|
||||
spawn_list.push((*spawn.0, spawn.1.to_string()));
|
||||
}
|
||||
}
|
||||
|
||||
fn entity_from_table_to_spawn_list(
|
||||
rng: &mut RandomNumberGenerator,
|
||||
possible_areas: &mut Vec<usize>,
|
||||
table: RandomTable,
|
||||
spawn_points: &mut HashMap<usize, String>,
|
||||
) {
|
||||
if possible_areas.len() == 0 {
|
||||
return;
|
||||
}
|
||||
let array_idx =
|
||||
if possible_areas.len() == 1 { 0usize } else { (rng.roll_dice(1, possible_areas.len() as i32) - 1) as usize };
|
||||
let map_idx = possible_areas[array_idx];
|
||||
spawn_points.insert(map_idx, table.roll(rng));
|
||||
possible_areas.remove(array_idx);
|
||||
}
|
||||
|
||||
/// Spawns a named entity (name in tuple.1) at the location in (tuple.0)
|
||||
pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
|
||||
let map = ecs.fetch::<Map>();
|
||||
|
|
@ -170,20 +175,27 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
|
|||
rltk::console::log(format!("WARNING: We don't know how to spawn [{}]!", spawn.1));
|
||||
}
|
||||
|
||||
// 3 items : 1 food : 1 trap
|
||||
fn category_table() -> RandomTable {
|
||||
return RandomTable::new().add("item", 3).add("food", 1).add("trap", 1);
|
||||
}
|
||||
|
||||
// 3 scrolls : 3 potions : 1 equipment : 1 wand?
|
||||
fn item_category_table() -> RandomTable {
|
||||
return RandomTable::new().add("equipment", 1).add("potion", 3).add("scroll", 3).add("wand", 1);
|
||||
return RandomTable::new().add("equipment", 20).add("food", 20).add("potion", 16).add("scroll", 16).add("wand", 4);
|
||||
}
|
||||
|
||||
fn debug_table() -> RandomTable {
|
||||
return RandomTable::new().add("debug", 1);
|
||||
}
|
||||
|
||||
fn get_random_item_category(rng: &mut RandomNumberGenerator, difficulty: i32) -> RandomTable {
|
||||
let item_category = item_category_table().roll(rng);
|
||||
match item_category.as_ref() {
|
||||
"equipment" => return equipment_table(difficulty),
|
||||
"food" => return food_table(difficulty),
|
||||
"potion" => return potion_table(difficulty),
|
||||
"scroll" => return scroll_table(difficulty),
|
||||
"wand" => return wand_table(difficulty),
|
||||
_ => return debug_table(),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn equipment_table(difficulty: i32) -> RandomTable {
|
||||
raws::table_by_name(&raws::RAWS.lock().unwrap(), "equipment", difficulty)
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue