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ai
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ApproachAI {}
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2023-08-15 19:03:15 +01:00 |
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gamelog
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levels, and ui changes
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2023-07-29 05:56:52 +01:00 |
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gui
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visuals - scrolls with two-word names, and ui colours
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2023-08-14 23:11:23 +01:00 |
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map
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more obfuscated item names
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2023-08-15 15:19:54 +01:00 |
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map_builders
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EncumbranceSystem {}
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2023-08-13 15:42:56 +01:00 |
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raws
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faction-based adjacent ai
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2023-08-15 16:29:01 +01:00 |
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camera.rs
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Fixes prop backgrounds from applying nonvisible darkening twice
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2023-08-13 16:39:16 +01:00 |
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components.rs
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WantsToApproach, WantsToFlee (functionality NYI)
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2023-08-15 17:31:18 +01:00 |
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damage_system.rs
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Expands cheat menu
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2023-08-13 16:22:30 +01:00 |
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gamesystem.rs
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levels, and ui changes
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2023-07-29 05:56:52 +01:00 |
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hunger_system.rs
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improved logging (debug stuff)
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2023-07-31 05:39:09 +01:00 |
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inventory_system.rs
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in-system name obfuscation (picking up, dropping items, etc.)
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2023-08-14 20:21:53 +01:00 |
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main.rs
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ApproachAI {}
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2023-08-15 19:03:15 +01:00 |
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map_indexing_system.rs
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initial commit
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2023-07-06 16:47:07 +01:00 |
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melee_combat_system.rs
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Combined attack logs that happen on the same tick, involving the player
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2023-08-01 20:23:08 +01:00 |
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particle_system.rs
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delayed particles
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2023-07-29 20:29:29 +01:00 |
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player.rs
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cleanup
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2023-08-14 20:50:21 +01:00 |
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random_table.rs
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atomises item table into sub-tables, adds table rolls to vaults
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2023-07-23 22:41:24 +01:00 |
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rect.rs
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saveload system
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2023-07-09 12:09:30 +01:00 |
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rex_assets.rs
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title image, ui tweaks
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2023-07-29 02:21:36 +01:00 |
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saveload_system.rs
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WantsToApproach, WantsToFlee (functionality NYI)
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2023-08-15 17:31:18 +01:00 |
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spawner.rs
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faction table, applying factions to mobs, and querying reactions
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2023-08-15 15:56:00 +01:00 |
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trigger_system.rs
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InflictsDamage and ProvidesHealing now use dice rolls
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2023-08-14 06:57:27 +01:00 |
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visibility_system.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |