rust-rl/src/bystander_ai_system.rs

63 lines
1.8 KiB
Rust

use super::{Bystander, EntityMoved, Map, Position, TakingTurn, Viewshed};
use specs::prelude::*;
pub struct BystanderAI {}
impl<'a> System<'a> for BystanderAI {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteExpect<'a, Map>,
Entities<'a>,
WriteStorage<'a, Viewshed>,
ReadStorage<'a, Bystander>,
WriteStorage<'a, Position>,
WriteStorage<'a, EntityMoved>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
ReadStorage<'a, TakingTurn>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut map, entities, mut viewshed, bystander, mut position, mut entity_moved, mut rng, turns) = data;
for (entity, mut viewshed, _bystander, mut pos, _turn) in
(&entities, &mut viewshed, &bystander, &mut position, &turns).join()
{
if try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
}
}
}
}
pub fn try_move_randomly(
pos: &mut Position,
rng: &mut rltk::RandomNumberGenerator,
map: &mut Map,
viewshed: &mut Viewshed,
) -> bool {
// Try to move randomly
let mut x = pos.x;
let mut y = pos.y;
let move_roll = rng.roll_dice(1, 8);
match move_roll {
1 => x -= 1,
2 => x += 1,
3 => y -= 1,
4 => y += 1,
_ => {}
}
if x > 0 && x < map.width - 1 && y > 0 && y < map.height - 1 {
let dest_idx = map.xy_idx(x, y);
if !map.blocked[dest_idx] {
let idx = map.xy_idx(pos.x, pos.y);
map.blocked[idx] = false;
pos.x = x;
pos.y = y;
map.blocked[dest_idx] = true;
viewshed.dirty = true;
return true;
}
}
return false;
}