162 lines
5.1 KiB
Rust
162 lines
5.1 KiB
Rust
use rltk::{Algorithm2D, BaseMap, Point};
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use serde::{Deserialize, Serialize};
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use specs::prelude::*;
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use std::collections::HashSet;
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#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
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pub enum TileType {
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Wall,
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Floor,
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DownStair,
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}
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// FIXME: If the map size gets too small, entities stop being rendered starting from the right.
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// i.e. on a map size of 40*40, only entities to the left of the player are rendered.
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// on a map size of 42*42, the player can see entities up to 2 tiles to their right.
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#[derive(Default, Serialize, Deserialize, Clone)]
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pub struct Map {
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pub tiles: Vec<TileType>,
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pub width: i32,
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pub height: i32,
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pub revealed_tiles: Vec<bool>,
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pub visible_tiles: Vec<bool>,
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pub lit_tiles: Vec<bool>,
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pub telepath_tiles: Vec<bool>,
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// Combine these offsets into one Vec<(u8, u8, u8)>
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pub red_offset: Vec<u8>,
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pub green_offset: Vec<u8>,
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pub blue_offset: Vec<u8>,
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pub blocked: Vec<bool>,
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pub depth: i32,
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pub bloodstains: HashSet<usize>,
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pub view_blocked: HashSet<usize>,
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#[serde(skip_serializing)]
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#[serde(skip_deserializing)]
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pub tile_content: Vec<Vec<Entity>>,
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}
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impl Map {
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pub fn xy_idx(&self, x: i32, y: i32) -> usize {
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(y as usize) * (self.width as usize) + (x as usize)
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}
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pub fn new(new_depth: i32, width: i32, height: i32) -> Map {
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let map_tile_count = (width * height) as usize;
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let mut map = Map {
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tiles: vec![TileType::Wall; map_tile_count],
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width: width,
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height: height,
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revealed_tiles: vec![false; map_tile_count],
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visible_tiles: vec![false; map_tile_count],
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lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false.
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telepath_tiles: vec![false; map_tile_count],
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red_offset: vec![0; map_tile_count],
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green_offset: vec![0; map_tile_count],
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blue_offset: vec![0; map_tile_count],
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blocked: vec![false; map_tile_count],
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depth: new_depth,
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bloodstains: HashSet::new(),
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view_blocked: HashSet::new(),
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tile_content: vec![Vec::new(); map_tile_count],
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};
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const MAX_OFFSET: u8 = 32;
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let mut rng = rltk::RandomNumberGenerator::new();
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for idx in 0..map.red_offset.len() {
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let roll = rng.roll_dice(1, MAX_OFFSET as i32);
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map.red_offset[idx] = roll as u8;
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}
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for idx in 0..map.green_offset.len() {
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let roll = rng.roll_dice(1, MAX_OFFSET as i32);
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map.green_offset[idx] = roll as u8;
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}
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for idx in 0..map.blue_offset.len() {
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let roll = rng.roll_dice(1, MAX_OFFSET as i32);
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map.blue_offset[idx] = roll as u8;
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}
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return map;
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}
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/// Takes an index, and calculates if it can be entered.
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fn is_exit_valid(&self, x: i32, y: i32) -> bool {
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if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 {
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return false;
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}
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let idx = self.xy_idx(x, y);
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!self.blocked[idx]
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}
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pub fn populate_blocked(&mut self) {
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for (i, tile) in self.tiles.iter_mut().enumerate() {
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self.blocked[i] = *tile == TileType::Wall;
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}
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}
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pub fn clear_content_index(&mut self) {
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for content in self.tile_content.iter_mut() {
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content.clear();
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}
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}
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}
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impl Algorithm2D for Map {
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fn dimensions(&self) -> Point {
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Point::new(self.width, self.height)
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}
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}
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impl BaseMap for Map {
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fn is_opaque(&self, idx: usize) -> bool {
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let idx_u = idx as usize;
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return self.tiles[idx_u] == TileType::Wall || self.view_blocked.contains(&idx_u);
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}
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fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 {
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let w = self.width as usize;
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let p1 = Point::new(idx1 % w, idx1 / w);
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let p2 = Point::new(idx2 % w, idx2 / w);
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rltk::DistanceAlg::Pythagoras.distance2d(p1, p2)
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}
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/// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector.
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fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> {
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let mut exits = rltk::SmallVec::new();
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let x = (idx as i32) % self.width;
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let y = (idx as i32) / self.width;
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let w = self.width as usize;
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// Cardinal directions
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if self.is_exit_valid(x - 1, y) {
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exits.push((idx - 1, 1.0));
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}
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if self.is_exit_valid(x + 1, y) {
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exits.push((idx + 1, 1.0));
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}
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if self.is_exit_valid(x, y - 1) {
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exits.push((idx - w, 1.0));
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}
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if self.is_exit_valid(x, y + 1) {
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exits.push((idx + w, 1.0));
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}
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// Diagonals
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if self.is_exit_valid(x - 1, y - 1) {
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exits.push((idx - w - 1, 1.45));
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}
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if self.is_exit_valid(x + 1, y - 1) {
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exits.push((idx - w + 1, 1.45));
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}
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if self.is_exit_valid(x - 1, y + 1) {
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exits.push((idx + w - 1, 1.45));
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}
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if self.is_exit_valid(x + 1, y + 1) {
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exits.push((idx + w + 1, 1.45));
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}
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exits
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}
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}
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