use rltk::{Algorithm2D, BaseMap, Point}; use serde::{Deserialize, Serialize}; use specs::prelude::*; use std::collections::HashSet; #[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)] pub enum TileType { Wall, Floor, DownStair, } // FIXME: If the map size gets too small, entities stop being rendered starting from the right. // i.e. on a map size of 40*40, only entities to the left of the player are rendered. // on a map size of 42*42, the player can see entities up to 2 tiles to their right. #[derive(Default, Serialize, Deserialize, Clone)] pub struct Map { pub tiles: Vec, pub width: i32, pub height: i32, pub revealed_tiles: Vec, pub visible_tiles: Vec, pub lit_tiles: Vec, pub telepath_tiles: Vec, // Combine these offsets into one Vec<(u8, u8, u8)> pub red_offset: Vec, pub green_offset: Vec, pub blue_offset: Vec, pub blocked: Vec, pub depth: i32, pub bloodstains: HashSet, pub view_blocked: HashSet, #[serde(skip_serializing)] #[serde(skip_deserializing)] pub tile_content: Vec>, } impl Map { pub fn xy_idx(&self, x: i32, y: i32) -> usize { (y as usize) * (self.width as usize) + (x as usize) } pub fn new(new_depth: i32, width: i32, height: i32) -> Map { let map_tile_count = (width * height) as usize; let mut map = Map { tiles: vec![TileType::Wall; map_tile_count], width: width, height: height, revealed_tiles: vec![false; map_tile_count], visible_tiles: vec![false; map_tile_count], lit_tiles: vec![true; map_tile_count], // NYI: Light sources. Once those exist, we can set this to false. telepath_tiles: vec![false; map_tile_count], red_offset: vec![0; map_tile_count], green_offset: vec![0; map_tile_count], blue_offset: vec![0; map_tile_count], blocked: vec![false; map_tile_count], depth: new_depth, bloodstains: HashSet::new(), view_blocked: HashSet::new(), tile_content: vec![Vec::new(); map_tile_count], }; const MAX_OFFSET: u8 = 32; let mut rng = rltk::RandomNumberGenerator::new(); for idx in 0..map.red_offset.len() { let roll = rng.roll_dice(1, MAX_OFFSET as i32); map.red_offset[idx] = roll as u8; } for idx in 0..map.green_offset.len() { let roll = rng.roll_dice(1, MAX_OFFSET as i32); map.green_offset[idx] = roll as u8; } for idx in 0..map.blue_offset.len() { let roll = rng.roll_dice(1, MAX_OFFSET as i32); map.blue_offset[idx] = roll as u8; } return map; } /// Takes an index, and calculates if it can be entered. fn is_exit_valid(&self, x: i32, y: i32) -> bool { if x < 1 || x > self.width - 1 || y < 1 || y > self.height - 1 { return false; } let idx = self.xy_idx(x, y); !self.blocked[idx] } pub fn populate_blocked(&mut self) { for (i, tile) in self.tiles.iter_mut().enumerate() { self.blocked[i] = *tile == TileType::Wall; } } pub fn clear_content_index(&mut self) { for content in self.tile_content.iter_mut() { content.clear(); } } } impl Algorithm2D for Map { fn dimensions(&self) -> Point { Point::new(self.width, self.height) } } impl BaseMap for Map { fn is_opaque(&self, idx: usize) -> bool { let idx_u = idx as usize; return self.tiles[idx_u] == TileType::Wall || self.view_blocked.contains(&idx_u); } fn get_pathing_distance(&self, idx1: usize, idx2: usize) -> f32 { let w = self.width as usize; let p1 = Point::new(idx1 % w, idx1 / w); let p2 = Point::new(idx2 % w, idx2 / w); rltk::DistanceAlg::Pythagoras.distance2d(p1, p2) } /// Evaluate every possible exit from a given tile in a cardinal direction, and return it as a vector. fn get_available_exits(&self, idx: usize) -> rltk::SmallVec<[(usize, f32); 10]> { let mut exits = rltk::SmallVec::new(); let x = (idx as i32) % self.width; let y = (idx as i32) / self.width; let w = self.width as usize; // Cardinal directions if self.is_exit_valid(x - 1, y) { exits.push((idx - 1, 1.0)); } if self.is_exit_valid(x + 1, y) { exits.push((idx + 1, 1.0)); } if self.is_exit_valid(x, y - 1) { exits.push((idx - w, 1.0)); } if self.is_exit_valid(x, y + 1) { exits.push((idx + w, 1.0)); } // Diagonals if self.is_exit_valid(x - 1, y - 1) { exits.push((idx - w - 1, 1.45)); } if self.is_exit_valid(x + 1, y - 1) { exits.push((idx - w + 1, 1.45)); } if self.is_exit_valid(x - 1, y + 1) { exits.push((idx + w - 1, 1.45)); } if self.is_exit_valid(x + 1, y + 1) { exits.push((idx + w + 1, 1.45)); } exits } }