589 lines
23 KiB
Rust
589 lines
23 KiB
Rust
use super::Raws;
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use crate::components::*;
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use crate::gamesystem::*;
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use crate::random_table::RandomTable;
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use crate::LOG_SPAWNING;
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use regex::Regex;
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use rltk::prelude::*;
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use specs::prelude::*;
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use specs::saveload::{MarkedBuilder, SimpleMarker};
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use std::collections::{HashMap, HashSet};
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pub enum SpawnType {
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AtPosition { x: i32, y: i32 },
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Equipped { by: Entity },
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Carried { by: Entity },
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}
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pub struct RawMaster {
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raws: Raws,
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item_index: HashMap<String, usize>,
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mob_index: HashMap<String, usize>,
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prop_index: HashMap<String, usize>,
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table_index: HashMap<String, usize>,
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loot_index: HashMap<String, usize>,
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}
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impl RawMaster {
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pub fn empty() -> RawMaster {
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RawMaster {
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raws: Raws {
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items: Vec::new(),
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mobs: Vec::new(),
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props: Vec::new(),
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spawn_tables: Vec::new(),
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loot_tables: Vec::new(),
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},
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item_index: HashMap::new(),
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mob_index: HashMap::new(),
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prop_index: HashMap::new(),
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table_index: HashMap::new(),
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loot_index: HashMap::new(),
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}
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}
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pub fn load(&mut self, raws: Raws) {
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self.raws = raws;
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let mut used_names: HashSet<String> = HashSet::new();
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for (i, item) in self.raws.items.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &item.id);
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self.item_index.insert(item.id.clone(), i);
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used_names.insert(item.id.clone());
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}
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for (i, mob) in self.raws.mobs.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &mob.id);
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self.mob_index.insert(mob.id.clone(), i);
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used_names.insert(mob.id.clone());
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}
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for (i, prop) in self.raws.props.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &prop.id);
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self.prop_index.insert(prop.id.clone(), i);
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used_names.insert(prop.id.clone());
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}
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for (i, table) in self.raws.spawn_tables.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &table.id);
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self.table_index.insert(table.id.clone(), i);
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used_names.insert(table.id.clone());
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for entry in table.table.iter() {
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check_for_unspecified_entity(&used_names, &entry.id)
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}
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}
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for (i, loot_table) in self.raws.loot_tables.iter().enumerate() {
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check_for_duplicate_entries(&used_names, &loot_table.id);
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self.loot_index.insert(loot_table.id.clone(), i);
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for entry in loot_table.table.iter() {
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check_for_unspecified_entity(&used_names, &entry.id)
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}
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}
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}
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}
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/// Checks a string against a HashSet, logging if a duplicate is found.
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fn check_for_duplicate_entries(used_names: &HashSet<String>, id: &String) {
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if used_names.contains(id) {
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rltk::console::log(format!("DEBUGINFO: Duplicate ID found in raws [{}]", id));
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}
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}
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/// Checks a string against a HashSet, logging if the string isn't found.
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fn check_for_unspecified_entity(used_names: &HashSet<String>, id: &String) {
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if !used_names.contains(id) {
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rltk::console::log(format!("DEBUGINFO: Table references unspecified entity [{}]", id));
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}
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}
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pub fn spawn_named_entity(
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raws: &RawMaster,
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ecs: &mut World,
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key: &str,
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pos: SpawnType,
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map_difficulty: i32,
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) -> Option<Entity> {
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if raws.item_index.contains_key(key) {
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return spawn_named_item(raws, ecs, key, pos);
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} else if raws.mob_index.contains_key(key) {
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return spawn_named_mob(raws, ecs, key, pos, map_difficulty);
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} else if raws.prop_index.contains_key(key) {
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return spawn_named_prop(raws, ecs, key, pos);
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}
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None
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}
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pub fn spawn_named_item(raws: &RawMaster, ecs: &mut World, key: &str, pos: SpawnType) -> Option<Entity> {
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if raws.item_index.contains_key(key) {
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let item_template = &raws.raws.items[raws.item_index[key]];
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let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
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eb = eb.with(Name { name: item_template.name.name.clone(), plural: item_template.name.plural.clone() });
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eb = eb.with(Item {});
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eb = spawn_position(pos, eb, key, raws);
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if let Some(renderable) = &item_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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let mut weapon_type = -1;
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if let Some(flags) = &item_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"CONSUMABLE" => eb = eb.with(Consumable {}),
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"DESTRUCTIBLE" => eb = eb.with(Destructible {}),
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"CURSED" => eb = eb.with(Cursed {}),
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"EQUIP_MELEE" => eb = eb.with(Equippable { slot: EquipmentSlot::Melee }),
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"EQUIP_SHIELD" => eb = eb.with(Equippable { slot: EquipmentSlot::Shield }),
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"EQUIP_HEAD" => eb = eb.with(Equippable { slot: EquipmentSlot::Head }),
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"EQUIP_BODY" => eb = eb.with(Equippable { slot: EquipmentSlot::Body }),
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"EQUIP_FEET" => eb = eb.with(Equippable { slot: EquipmentSlot::Feet }),
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"EQUIP_HANDS" => eb = eb.with(Equippable { slot: EquipmentSlot::Hands }),
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"EQUIP_NECK" => eb = eb.with(Equippable { slot: EquipmentSlot::Neck }),
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"EQUIP_BACK" => eb = eb.with(Equippable { slot: EquipmentSlot::Back }),
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"WAND" => eb = eb.with(Wand { uses: 3, max_uses: 3 }),
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"FOOD" => eb = eb.with(ProvidesNutrition {}),
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"STRENGTH" => weapon_type = 0,
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"DEXTERITY" => weapon_type = 2,
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"FINESSE" => weapon_type = 3,
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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let mut base_damage = "1d4";
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let mut hit_bonus = 0;
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if let Some(effects_list) = &item_template.effects {
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for effect in effects_list.iter() {
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let effect_name = effect.0.as_str();
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match effect_name {
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"provides_healing" => eb = eb.with(ProvidesHealing { amount: effect.1.parse::<i32>().unwrap() }),
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"ranged" => eb = eb.with(Ranged { range: effect.1.parse::<i32>().unwrap() }),
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"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
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"aoe" => eb = eb.with(AOE { radius: effect.1.parse::<i32>().unwrap() }),
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"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
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"base_damage" => base_damage = effect.1,
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"hit_bonus" => hit_bonus = effect.1.parse::<i32>().unwrap(),
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"ac" => eb = eb.with(ArmourClassBonus { amount: effect.1.parse::<i32>().unwrap() }),
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"magicmapper" => eb = eb.with(MagicMapper {}),
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"digger" => eb = eb.with(Digger {}),
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_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
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}
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}
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}
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if weapon_type != -1 {
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let (n_dice, die_type, bonus) = parse_dice_string(base_damage);
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let mut wpn = MeleeWeapon {
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attribute: WeaponAttribute::Strength,
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damage_n_dice: n_dice,
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damage_die_type: die_type,
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damage_bonus: bonus,
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hit_bonus: hit_bonus,
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};
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match weapon_type {
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0 => wpn.attribute = WeaponAttribute::Strength,
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1 => wpn.attribute = WeaponAttribute::Dexterity,
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_ => wpn.attribute = WeaponAttribute::Finesse,
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}
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eb = eb.with(wpn);
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}
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return Some(eb.build());
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}
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console::log(format!("DEBUGINFO: Tried to spawn named item [{}] but failed", key));
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None
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}
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pub fn spawn_named_mob(
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raws: &RawMaster,
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ecs: &mut World,
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key: &str,
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pos: SpawnType,
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map_difficulty: i32,
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) -> Option<Entity> {
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if raws.mob_index.contains_key(key) {
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let mob_template = &raws.raws.mobs[raws.mob_index[key]];
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let mut player_level = 1;
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{
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let pools = ecs.read_storage::<Pools>();
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let player_entity = ecs.fetch::<Entity>();
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let player_pool = pools.get(*player_entity);
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if let Some(pool) = player_pool {
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player_level = pool.level;
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}
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}
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let mut eb;
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let mut xp_value = 1;
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// New entity with a position, name, combatstats, and viewshed
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eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
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eb = spawn_position(pos, eb, key, raws);
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eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
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eb = eb.with(Viewshed { visible_tiles: Vec::new(), range: mob_template.vision_range, dirty: true });
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if let Some(renderable) = &mob_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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let mut has_mind = true;
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if let Some(flags) = &mob_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
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"BYSTANDER" => eb = eb.with(Bystander {}),
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"MONSTER" => eb = eb.with(Monster {}),
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"MINDLESS" => has_mind = false,
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"SMALL_GROUP" => {} // These flags are for region spawning,
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"LARGE_GROUP" => {} // and don't matter here (yet)?
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"MULTIATTACK" => {
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eb = eb.with(MultiAttack {});
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xp_value += 3;
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}
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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if has_mind {
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eb = eb.with(Mind {});
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}
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if let Some(quips) = &mob_template.quips {
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eb = eb.with(Quips { available: quips.clone() });
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}
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// Setup combat stats
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let mut attr = Attributes {
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strength: Attribute { base: 10, modifiers: 0, bonus: 0 },
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dexterity: Attribute { base: 10, modifiers: 0, bonus: 0 },
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constitution: Attribute { base: 10, modifiers: 0, bonus: 0 },
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intelligence: Attribute { base: 10, modifiers: 0, bonus: 0 },
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wisdom: Attribute { base: 10, modifiers: 0, bonus: 0 },
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charisma: Attribute { base: 10, modifiers: 0, bonus: 0 },
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};
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let mut mob_con = 10;
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let mut mob_int = 10;
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if let Some(attributes) = &mob_template.attributes {
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if let Some(str) = attributes.str {
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attr.strength = Attribute { base: str, modifiers: 0, bonus: attr_bonus(str) };
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}
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if let Some(dex) = attributes.dex {
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attr.strength = Attribute { base: dex, modifiers: 0, bonus: attr_bonus(dex) };
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}
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if let Some(con) = attributes.con {
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attr.constitution = Attribute { base: con, modifiers: 0, bonus: attr_bonus(con) };
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mob_con = con;
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}
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if let Some(int) = attributes.int {
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attr.intelligence = Attribute { base: int, modifiers: 0, bonus: attr_bonus(int) };
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mob_int = int;
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}
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if let Some(wis) = attributes.wis {
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attr.wisdom = Attribute { base: wis, modifiers: 0, bonus: attr_bonus(wis) };
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}
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if let Some(cha) = attributes.cha {
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attr.charisma = Attribute { base: cha, modifiers: 0, bonus: attr_bonus(cha) };
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}
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}
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eb = eb.with(attr);
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let speed = if mob_template.speed.is_some() { mob_template.speed.unwrap() } else { 12 };
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eb = eb.with(Energy { current: 0, speed: speed });
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let base_mob_level = if mob_template.level.is_some() { mob_template.level.unwrap() } else { 0 };
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let mut mob_level = base_mob_level;
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// If the level difficulty is smaller than the mob's base level, subtract 1;
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// else, if the level difficulty is larger, add one-fifth of the difference
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if base_mob_level > map_difficulty {
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mob_level -= 1;
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} else if base_mob_level < map_difficulty {
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mob_level += (map_difficulty - base_mob_level) / 5;
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}
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// If the player is a higher level than the mob, add one-fifth of the difference
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if base_mob_level < player_level {
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mob_level += (player_level - base_mob_level) / 4;
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}
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// If the resulting mob level is more than 1.5x the base, lower it to that number
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mob_level = i32::min(mob_level, (1.5 * base_mob_level as f32).trunc() as i32);
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// Should really use existing RNG here
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let mut rng = rltk::RandomNumberGenerator::new();
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let mob_hp = npc_hp(&mut rng, mob_con, mob_level);
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let mob_mana = mana_at_level(&mut rng, mob_int, mob_level);
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let mob_bac = if mob_template.bac.is_some() { mob_template.bac.unwrap() } else { 10 };
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let pools = Pools {
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level: mob_level,
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xp: 0,
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bac: mob_bac,
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hit_points: Pool { current: mob_hp, max: mob_hp },
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mana: Pool { current: mob_mana, max: mob_mana },
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};
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eb = eb.with(pools);
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let mut skills = Skills { skills: HashMap::new() };
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skills.skills.insert(Skill::Melee, 0);
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skills.skills.insert(Skill::Defence, 0);
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if let Some(mobskills) = &mob_template.skills {
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for sk in mobskills.iter() {
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match sk.0.as_str() {
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"melee" => {
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skills.skills.insert(Skill::Melee, *sk.1);
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}
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"defence" => {
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skills.skills.insert(Skill::Defence, *sk.1);
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}
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"magic" => {
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skills.skills.insert(Skill::Magic, *sk.1);
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}
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_ => {
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rltk::console::log(format!("Unknown skill referenced: [{}]", sk.0));
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}
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}
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}
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}
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eb = eb.with(skills);
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if let Some(natural_attacks) = &mob_template.attacks {
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let mut natural = NaturalAttacks { attacks: Vec::new() };
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for na in natural_attacks.iter() {
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let (n, d, b) = parse_dice_string(&na.damage);
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let attack = NaturalAttack {
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name: na.name.clone(),
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hit_bonus: na.hit_bonus,
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damage_n_dice: n,
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damage_die_type: d,
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damage_bonus: b,
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};
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natural.attacks.push(attack);
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}
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eb = eb.with(natural);
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}
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xp_value += mob_level * mob_level;
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if speed > 18 {
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xp_value += 5;
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} else if speed > 12 {
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xp_value += 3;
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}
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if mob_bac < 0 {
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xp_value += 14 + 2 * mob_bac;
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} else if mob_bac == 0 {
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xp_value += 7;
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} else if mob_bac == 1 {
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xp_value += 6;
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} else if mob_bac == 2 {
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xp_value += 5;
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}
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if mob_level > 9 {
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xp_value += 50;
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}
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// Final xp value = 1 + level^2 + bonus for low ac + bonus for speed + bonus for multiattack + bonus for level>9
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eb = eb.with(GrantsXP { amount: xp_value });
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// Setup loot table
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if let Some(loot) = &mob_template.loot {
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eb = eb.with(LootTable { table: loot.table.clone(), chance: loot.chance });
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}
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if LOG_SPAWNING {
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rltk::console::log(format!(
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"SPAWNLOG: {} ({}HP, {}MANA, {}BAC) spawned at level {} ({}[base], {}[map difficulty], {}[player level]), worth {} XP",
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&mob_template.name, mob_hp, mob_mana, mob_bac, mob_level, base_mob_level, map_difficulty, player_level, xp_value
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));
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}
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let new_mob = eb.build();
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// Build entity, then check for anything they're wearing
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if let Some(wielding) = &mob_template.equipped {
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for tag in wielding.iter() {
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spawn_named_entity(raws, ecs, tag, SpawnType::Equipped { by: new_mob }, map_difficulty);
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}
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}
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return Some(new_mob);
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}
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None
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}
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pub fn spawn_named_prop(raws: &RawMaster, ecs: &mut World, key: &str, pos: SpawnType) -> Option<Entity> {
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if raws.prop_index.contains_key(key) {
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let prop_template = &raws.raws.props[raws.prop_index[key]];
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let mut eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
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eb = spawn_position(pos, eb, key, raws);
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if let Some(renderable) = &prop_template.renderable {
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eb = eb.with(get_renderable_component(renderable));
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}
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eb = eb.with(Name { name: prop_template.name.clone(), plural: prop_template.name.clone() });
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if let Some(flags) = &prop_template.flags {
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for flag in flags.iter() {
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match flag.as_str() {
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"HIDDEN" => eb = eb.with(Hidden {}),
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"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
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"BLOCKS_VISIBILITY" => eb = eb.with(BlocksVisibility {}),
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"ENTRY_TRIGGER" => eb = eb.with(EntryTrigger {}),
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"SINGLE_ACTIVATION" => eb = eb.with(SingleActivation {}),
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"DOOR" => eb = eb.with(Door { open: false }),
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"PROP" => eb = eb.with(Prop {}),
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_ => rltk::console::log(format!("Unrecognised flag: {}", flag.as_str())),
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}
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}
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}
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if let Some(effects_list) = &prop_template.effects {
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for effect in effects_list.iter() {
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let effect_name = effect.0.as_str();
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|
match effect_name {
|
|
"damage" => eb = eb.with(InflictsDamage { amount: effect.1.parse::<i32>().unwrap() }),
|
|
"confusion" => eb = eb.with(Confusion { turns: effect.1.parse::<i32>().unwrap() }),
|
|
_ => rltk::console::log(format!("Warning: effect {} not implemented.", effect_name)),
|
|
}
|
|
}
|
|
}
|
|
|
|
return Some(eb.build());
|
|
}
|
|
None
|
|
}
|
|
|
|
fn spawn_position<'a>(pos: SpawnType, new_entity: EntityBuilder<'a>, tag: &str, raws: &RawMaster) -> EntityBuilder<'a> {
|
|
let mut eb = new_entity;
|
|
|
|
match pos {
|
|
SpawnType::AtPosition { x, y } => eb = eb.with(Position { x, y }),
|
|
SpawnType::Carried { by } => eb = eb.with(InBackpack { owner: by }),
|
|
SpawnType::Equipped { by } => {
|
|
let slot = find_slot_for_equippable_item(tag, raws);
|
|
eb = eb.with(Equipped { owner: by, slot })
|
|
}
|
|
}
|
|
|
|
eb
|
|
}
|
|
|
|
fn get_renderable_component(renderable: &super::item_structs::Renderable) -> crate::components::Renderable {
|
|
crate::components::Renderable {
|
|
glyph: rltk::to_cp437(renderable.glyph.chars().next().unwrap()),
|
|
fg: rltk::RGB::from_hex(&renderable.fg).expect("Invalid RGB"),
|
|
bg: rltk::RGB::from_hex(&renderable.bg).expect("Invalid RGB"),
|
|
render_order: renderable.order,
|
|
}
|
|
}
|
|
|
|
pub fn table_by_name(raws: &RawMaster, key: &str, difficulty: i32) -> RandomTable {
|
|
let upper_bound = difficulty;
|
|
let lower_bound = if key != "mobs" { 0 } else { difficulty / 6 };
|
|
if raws.table_index.contains_key(key) {
|
|
let spawn_table = &raws.raws.spawn_tables[raws.table_index[key]];
|
|
|
|
use super::SpawnTableEntry;
|
|
|
|
let available_options: Vec<&SpawnTableEntry> = spawn_table
|
|
.table
|
|
.iter()
|
|
.filter(|entry| entry.difficulty >= lower_bound && entry.difficulty <= upper_bound)
|
|
.collect();
|
|
|
|
let mut rt = RandomTable::new();
|
|
if !available_options.is_empty() {
|
|
for e in available_options.iter() {
|
|
rt = rt.add(e.id.clone(), e.weight);
|
|
}
|
|
|
|
return rt;
|
|
}
|
|
}
|
|
rltk::console::log(format!(
|
|
"DEBUGINFO: Something went wrong when trying to spawn {} @ map difficulty {} [upper bound: {}, lower bound: {}]. Returned debug entry.",
|
|
key, difficulty, upper_bound, lower_bound
|
|
));
|
|
return RandomTable::new().add("debug", 1);
|
|
}
|
|
|
|
pub fn parse_dice_string(dice: &str) -> (i32, i32, i32) {
|
|
lazy_static! {
|
|
static ref DICE_RE: Regex = Regex::new(r"(\d+)d(\d+)([\+\-]\d+)?").unwrap();
|
|
}
|
|
let mut n_dice = 1;
|
|
let mut die_type = 4;
|
|
let mut die_bonus = 0;
|
|
for cap in DICE_RE.captures_iter(dice) {
|
|
if let Some(group) = cap.get(1) {
|
|
n_dice = group.as_str().parse::<i32>().expect("Not a digit");
|
|
}
|
|
if let Some(group) = cap.get(2) {
|
|
die_type = group.as_str().parse::<i32>().expect("Not a digit");
|
|
}
|
|
if let Some(group) = cap.get(3) {
|
|
die_bonus = group.as_str().parse::<i32>().expect("Not a digit");
|
|
}
|
|
}
|
|
(n_dice, die_type, die_bonus)
|
|
}
|
|
|
|
fn find_slot_for_equippable_item(tag: &str, raws: &RawMaster) -> EquipmentSlot {
|
|
if !raws.item_index.contains_key(tag) {
|
|
panic!("Trying to equip an unknown item: {}", tag);
|
|
}
|
|
let item_index = raws.item_index[tag];
|
|
let item = &raws.raws.items[item_index];
|
|
if let Some(flags) = &item.flags {
|
|
for flag in flags {
|
|
match flag.as_str() {
|
|
"EQUIP_MELEE" => return EquipmentSlot::Melee,
|
|
"EQUIP_SHIELD" => return EquipmentSlot::Shield,
|
|
"EQUIP_BODY" => return EquipmentSlot::Body,
|
|
"EQUIP_HEAD" => return EquipmentSlot::Head,
|
|
"EQUIP_FEET" => return EquipmentSlot::Feet,
|
|
"EQUIP_NECK" => return EquipmentSlot::Neck,
|
|
"EQUIP_BACK" => return EquipmentSlot::Back,
|
|
"EQUIP_HANDS" => return EquipmentSlot::Hands,
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
panic!("Trying to equip {}, but it has no slot tag.", tag);
|
|
}
|
|
|
|
pub fn roll_on_loot_table(raws: &RawMaster, rng: &mut RandomNumberGenerator, key: &str) -> Option<String> {
|
|
if raws.loot_index.contains_key(key) {
|
|
console::log(format!("DEBUGINFO: Rolling on loot table: {}", key));
|
|
let mut rt = RandomTable::new();
|
|
let available_options = &raws.raws.loot_tables[raws.loot_index[key]];
|
|
for item in available_options.table.iter() {
|
|
rt = rt.add(item.id.clone(), item.weight);
|
|
}
|
|
return Some(rt.roll(rng));
|
|
} else if raws.table_index.contains_key(key) {
|
|
console::log(format!("DEBUGINFO: No loot table found, so using spawn table: {}", key));
|
|
let mut rt = RandomTable::new();
|
|
let available_options = &raws.raws.spawn_tables[raws.table_index[key]];
|
|
for item in available_options.table.iter() {
|
|
rt = rt.add(item.id.clone(), item.weight);
|
|
}
|
|
return Some(rt.roll(rng));
|
|
}
|
|
console::log(format!("DEBUGINFO: Unknown loot table {}", key));
|
|
return None;
|
|
}
|
|
|
|
#[derive(PartialEq, Copy, Clone)]
|
|
pub enum SpawnsAs {
|
|
Single,
|
|
SmallGroup,
|
|
LargeGroup,
|
|
}
|
|
|
|
pub fn check_if_mob_spawns_in_group(raws: &RawMaster, key: &str) -> SpawnsAs {
|
|
if raws.mob_index.contains_key(key) {
|
|
let mob_template = &raws.raws.mobs[raws.mob_index[key]];
|
|
if let Some(flags) = &mob_template.flags {
|
|
for flag in flags {
|
|
match flag.as_str() {
|
|
"SMALL_GROUP" => return SpawnsAs::SmallGroup,
|
|
"LARGE_GROUP" => return SpawnsAs::LargeGroup,
|
|
_ => {}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return SpawnsAs::Single;
|
|
}
|