Mind component is now properly applied
Applied by default to all mobs, unless they have the MINDLESS flag
This commit is contained in:
parent
c43408b8aa
commit
6f8f42d9fc
3 changed files with 9 additions and 5 deletions
|
|
@ -131,8 +131,8 @@ impl State {
|
|||
fn run_systems(&mut self) {
|
||||
let mut mapindex = MapIndexingSystem {};
|
||||
let mut vis = VisibilitySystem {};
|
||||
let mut energy = ai::EnergySystem {};
|
||||
let mut regen_system = ai::RegenSystem {};
|
||||
let mut energy = ai::EnergySystem {};
|
||||
let mut turn_status_system = ai::TurnStatusSystem {};
|
||||
let mut quip_system = ai::QuipSystem {};
|
||||
let mut mob = MonsterAI {};
|
||||
|
|
|
|||
|
|
@ -215,19 +215,20 @@ pub fn spawn_named_mob(
|
|||
let mut xp_value = 1;
|
||||
// New entity with a position, name, combatstats, and viewshed
|
||||
eb = ecs.create_entity().marked::<SimpleMarker<SerializeMe>>();
|
||||
|
||||
eb = spawn_position(pos, eb, key, raws);
|
||||
eb = eb.with(Name { name: mob_template.name.clone(), plural: mob_template.name.clone() });
|
||||
eb = eb.with(Viewshed { visible_tiles: Vec::new(), range: mob_template.vision_range, dirty: true });
|
||||
if let Some(renderable) = &mob_template.renderable {
|
||||
eb = eb.with(get_renderable_component(renderable));
|
||||
}
|
||||
let mut has_mind = true;
|
||||
if let Some(flags) = &mob_template.flags {
|
||||
for flag in flags.iter() {
|
||||
match flag.as_str() {
|
||||
"BLOCKS_TILE" => eb = eb.with(BlocksTile {}),
|
||||
"BYSTANDER" => eb = eb.with(Bystander {}),
|
||||
"MONSTER" => eb = eb.with(Monster {}),
|
||||
"MINDLESS" => has_mind = false,
|
||||
"SMALL_GROUP" => {} // These flags are for region spawning,
|
||||
"LARGE_GROUP" => {} // and don't matter here (yet)?
|
||||
"MULTIATTACK" => {
|
||||
|
|
@ -238,6 +239,9 @@ pub fn spawn_named_mob(
|
|||
}
|
||||
}
|
||||
}
|
||||
if has_mind {
|
||||
eb = eb.with(Mind {});
|
||||
}
|
||||
if let Some(quips) = &mob_template.quips {
|
||||
eb = eb.with(Quips { available: quips.clone() });
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
use super::{
|
||||
ai::NORMAL_SPEED, gamelog, gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute,
|
||||
Attributes, Clock, Energy, HungerClock, HungerState, Map, Name, Player, Pool, Pools, Position, Rect, Renderable,
|
||||
SerializeMe, Skill, Skills, TileType, Viewshed,
|
||||
ai::NORMAL_SPEED, gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute, Attributes,
|
||||
Clock, Energy, HungerClock, HungerState, Map, Name, Player, Pool, Pools, Position, Rect, Renderable, SerializeMe,
|
||||
Skill, Skills, TileType, Viewshed,
|
||||
};
|
||||
use rltk::{RandomNumberGenerator, RGB};
|
||||
use specs::prelude::*;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue