18 lines
1.2 KiB
Markdown
18 lines
1.2 KiB
Markdown
## v0.1.4
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### added
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- **overmap**: bare, but exists. player now starts on the overworld, and can move to local maps (like the old starting town) via >. can leave local maps back to the overmap by walking out of the map boundaries.
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- **full keyboard support**: examining and targeting can now be done via keyboard only
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- **a config file** read at runtime, unfortunately not compatible with WASM builds yet
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- **morgue files**: y/n prompt to write a morgue file on death to /morgue/foo.txt, or to the console for WASM builds
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- **dungeon features**: just the basics so far. a grassy, forested treant room, some barracks, etc.
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- **named maps**: "Town", "Dungeon"
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- **map messages/hints**: "You hear <...>."
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### changed
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- **colour offsets** are now per-tile (and per-theme) instead of +-% globally. i.e. varying fg/bg offset on a per-tiletype basis
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- **chatlog colours** are now consistent
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### fixed
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- negative starting mana
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- status effects only ticking if mob turn aligned with turnclock turn
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- map params not being saved on map transition
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- mob turns not awaiting the particle queue (mobs moving around mid-animation)
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- mobs not re-pathing if their path was blocked, causing traffic jams
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