rust-rl/src/map_builders/room_draw.rs

65 lines
2.2 KiB
Rust

use super::{ BuilderMap, MetaMapBuilder, Rect, TileType };
use bracket_lib::prelude::*;
pub struct RoomDrawer {}
impl MetaMapBuilder for RoomDrawer {
fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl RoomDrawer {
#[allow(dead_code)]
pub fn new() -> Box<RoomDrawer> {
return Box::new(RoomDrawer {});
}
fn rectangle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
for y in room.y1 + 1..=room.y2 {
for x in room.x1 + 1..=room.x2 {
let idx = build_data.map.xy_idx(x, y);
if idx > 0 && idx < ((build_data.map.width * build_data.map.height - 1) as usize) {
build_data.map.tiles[idx] = TileType::Floor;
}
}
}
}
fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
let radius = (i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32) / 2.0;
let center = room.center();
let center_pt = Point::new(center.x, center.y);
for y in room.y1..=room.y2 {
for x in room.x1..=room.x2 {
let idx = build_data.map.xy_idx(x, y);
let distance = DistanceAlg::Pythagoras.distance2d(center_pt, Point::new(x, y));
if
idx > 0 &&
idx < ((build_data.map.width * build_data.map.height - 1) as usize) &&
distance <= radius
{
build_data.map.tiles[idx] = TileType::Floor;
}
}
}
}
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
unreachable!("RoomDrawer tried to run without any rooms.");
}
for room in rooms.iter() {
let room_type = rng.roll_dice(1, 4);
match room_type {
1 => self.circle(build_data, room),
_ => self.rectangle(build_data, room),
}
build_data.take_snapshot();
}
}
}