use super::{ BuilderMap, MetaMapBuilder, Rect, TileType }; use bracket_lib::prelude::*; pub struct RoomDrawer {} impl MetaMapBuilder for RoomDrawer { fn build_map(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { self.build(rng, build_data); } } impl RoomDrawer { #[allow(dead_code)] pub fn new() -> Box { return Box::new(RoomDrawer {}); } fn rectangle(&mut self, build_data: &mut BuilderMap, room: &Rect) { for y in room.y1 + 1..=room.y2 { for x in room.x1 + 1..=room.x2 { let idx = build_data.map.xy_idx(x, y); if idx > 0 && idx < ((build_data.map.width * build_data.map.height - 1) as usize) { build_data.map.tiles[idx] = TileType::Floor; } } } } fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) { let radius = (i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32) / 2.0; let center = room.center(); let center_pt = Point::new(center.x, center.y); for y in room.y1..=room.y2 { for x in room.x1..=room.x2 { let idx = build_data.map.xy_idx(x, y); let distance = DistanceAlg::Pythagoras.distance2d(center_pt, Point::new(x, y)); if idx > 0 && idx < ((build_data.map.width * build_data.map.height - 1) as usize) && distance <= radius { build_data.map.tiles[idx] = TileType::Floor; } } } } fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) { let rooms: Vec; if let Some(rooms_builder) = &build_data.rooms { rooms = rooms_builder.clone(); } else { unreachable!("RoomDrawer tried to run without any rooms."); } for room in rooms.iter() { let room_type = rng.roll_dice(1, 4); match room_type { 1 => self.circle(build_data, room), _ => self.rectangle(build_data, room), } build_data.take_snapshot(); } } }