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prefab_builder
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |
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wfc
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town tweaks
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2023-07-29 08:43:40 +01:00 |
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area_starting_points.rs
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decouples depth from difficulty, and renames depth to ID
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2023-07-27 17:59:46 +01:00 |
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bsp_dungeon.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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bsp_interior.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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cellular_automata.rs
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fun with layers, and inventory display refactor
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2023-07-23 15:50:56 +01:00 |
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common.rs
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finishes decoupling map from camera
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2023-07-24 18:53:51 +01:00 |
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cull_unreachable.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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distant_exit.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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dla.rs
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fun with layers, and inventory display refactor
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2023-07-23 15:50:56 +01:00 |
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door_placement.rs
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tweaks and wasm build for w3
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2023-07-25 17:08:11 +01:00 |
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drunkard.rs
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fun with layers, and inventory display refactor
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2023-07-23 15:50:56 +01:00 |
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fill_edges.rs
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FillEdges builder, and a welcome message
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2023-07-24 19:16:20 +01:00 |
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forest.rs
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generic goto_level, implements backtracking
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2023-08-13 09:21:07 +01:00 |
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maze.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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mod.rs
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in-game cheat/debug menu
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2023-08-13 13:43:16 +01:00 |
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room_based_spawner.rs
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |
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room_based_stairs.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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room_based_starting_position.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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room_corner_rounding.rs
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atomises rooms and corridors
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2023-07-23 16:44:14 +01:00 |
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room_draw.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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room_exploder.rs
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atomises rooms and corridors
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2023-07-23 16:44:14 +01:00 |
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room_sorter.rs
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finishes decoupling map from camera
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2023-07-24 18:53:51 +01:00 |
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rooms_corridors_bresenham.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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rooms_corridors_bsp.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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rooms_corridors_dogleg.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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rooms_corridors_nearest.rs
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corridor types, doors, some refactoring
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2023-07-23 21:23:38 +01:00 |
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rooms_corridors_spawner.rs
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |
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scaffold.txt
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decouples depth from difficulty, and renames depth to ID
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2023-07-27 17:59:46 +01:00 |
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simple_map.rs
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finishes decoupling map from camera
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2023-07-24 18:53:51 +01:00 |
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town.rs
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EncumbranceSystem {}
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2023-08-13 15:42:56 +01:00 |
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voronoi.rs
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refactors mapgen into chained builders
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2023-07-21 18:34:08 +01:00 |
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voronoi_spawning.rs
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ai refactor, mob spawns now take into account player level, small fixes
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2023-07-31 22:24:38 +01:00 |