rust-rl/src/map_builders
2023-08-13 15:42:56 +01:00
..
prefab_builder ai refactor, mob spawns now take into account player level, small fixes 2023-07-31 22:24:38 +01:00
wfc town tweaks 2023-07-29 08:43:40 +01:00
area_starting_points.rs decouples depth from difficulty, and renames depth to ID 2023-07-27 17:59:46 +01:00
bsp_dungeon.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
bsp_interior.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
cellular_automata.rs fun with layers, and inventory display refactor 2023-07-23 15:50:56 +01:00
common.rs finishes decoupling map from camera 2023-07-24 18:53:51 +01:00
cull_unreachable.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
distant_exit.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
dla.rs fun with layers, and inventory display refactor 2023-07-23 15:50:56 +01:00
door_placement.rs tweaks and wasm build for w3 2023-07-25 17:08:11 +01:00
drunkard.rs fun with layers, and inventory display refactor 2023-07-23 15:50:56 +01:00
fill_edges.rs FillEdges builder, and a welcome message 2023-07-24 19:16:20 +01:00
forest.rs generic goto_level, implements backtracking 2023-08-13 09:21:07 +01:00
maze.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
mod.rs in-game cheat/debug menu 2023-08-13 13:43:16 +01:00
room_based_spawner.rs ai refactor, mob spawns now take into account player level, small fixes 2023-07-31 22:24:38 +01:00
room_based_stairs.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
room_based_starting_position.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
room_corner_rounding.rs atomises rooms and corridors 2023-07-23 16:44:14 +01:00
room_draw.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
room_exploder.rs atomises rooms and corridors 2023-07-23 16:44:14 +01:00
room_sorter.rs finishes decoupling map from camera 2023-07-24 18:53:51 +01:00
rooms_corridors_bresenham.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
rooms_corridors_bsp.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
rooms_corridors_dogleg.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
rooms_corridors_nearest.rs corridor types, doors, some refactoring 2023-07-23 21:23:38 +01:00
rooms_corridors_spawner.rs ai refactor, mob spawns now take into account player level, small fixes 2023-07-31 22:24:38 +01:00
scaffold.txt decouples depth from difficulty, and renames depth to ID 2023-07-27 17:59:46 +01:00
simple_map.rs finishes decoupling map from camera 2023-07-24 18:53:51 +01:00
town.rs EncumbranceSystem {} 2023-08-13 15:42:56 +01:00
voronoi.rs refactors mapgen into chained builders 2023-07-21 18:34:08 +01:00
voronoi_spawning.rs ai refactor, mob spawns now take into account player level, small fixes 2023-07-31 22:24:38 +01:00