in-game cheat/debug menu
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parent
7460ddee05
commit
0ef3a51e56
5 changed files with 82 additions and 8 deletions
45
src/gui/cheat_menu.rs
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45
src/gui/cheat_menu.rs
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@ -0,0 +1,45 @@
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use super::State;
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use rltk::prelude::*;
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#[derive(PartialEq, Copy, Clone)]
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pub enum CheatMenuResult {
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NoResponse,
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Cancel,
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Ascend,
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Descend,
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}
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pub fn show_cheat_menu(_gs: &mut State, ctx: &mut Rltk) -> CheatMenuResult {
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let (x_offset, y_offset) = (1, 10);
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ctx.print_color(
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1 + x_offset,
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1 + y_offset,
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RGB::named(rltk::RED),
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RGB::named(rltk::BLACK),
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"DEBUG MENU! [aA-zZ][Esc.]",
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);
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let x = 1 + x_offset;
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let mut y = 3 + y_offset;
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let count = 2;
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let width = 18;
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ctx.draw_box(x, y, width, (count + 1) as i32, RGB::named(rltk::RED), RGB::named(rltk::BLACK));
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y += 1;
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// Asc
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ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('a'));
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ctx.print(x_offset + 4, y, "ASCEND A FLOOR");
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y += 1;
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// Desc
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ctx.set(x_offset + 2, y, RGB::named(rltk::YELLOW), RGB::named(rltk::BLACK), rltk::to_cp437('d'));
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ctx.print(x_offset + 4, y, "DESCEND A FLOOR");
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// Match keys
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match ctx.key {
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None => CheatMenuResult::NoResponse,
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Some(key) => match key {
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VirtualKeyCode::A => CheatMenuResult::Ascend,
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VirtualKeyCode::D => CheatMenuResult::Descend,
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VirtualKeyCode::Escape => CheatMenuResult::Cancel,
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_ => CheatMenuResult::NoResponse,
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},
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}
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}
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@ -6,8 +6,10 @@ use super::{
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use rltk::{Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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use std::collections::BTreeMap;
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mod cheat_menu;
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mod letter_to_option;
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mod tooltip;
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pub use cheat_menu::*;
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pub fn draw_lerping_bar(
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ctx: &mut Rltk,
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39
src/main.rs
39
src/main.rs
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@ -50,9 +50,10 @@ pub const LOG_TICKS: bool = false;
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#[derive(PartialEq, Copy, Clone)]
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pub enum RunState {
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AwaitingInput,
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AwaitingInput, // Player's turn
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PreRun,
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Ticking,
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Ticking, // Tick systems
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ShowCheatMenu, // Teleport, godmode, etc. - for debugging
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ShowInventory,
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ShowDropItem,
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ShowRemoveItem,
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@ -64,7 +65,7 @@ pub enum RunState {
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NextLevel,
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PreviousLevel,
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HelpScreen,
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MagicMapReveal { row: i32, cursed: bool },
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MagicMapReveal { row: i32, cursed: bool }, // Animates magic mapping effect
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MapGeneration,
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}
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@ -136,16 +137,23 @@ impl State {
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}
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fn goto_level(&mut self, offset: i32) {
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// Freeze the current level
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map::dungeon::freeze_entities(&mut self.ecs);
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// Build new map + place player
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let current_id;
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{
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let worldmap_resource = self.ecs.fetch::<Map>();
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current_id = worldmap_resource.id;
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}
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gamelog::record_event("descended", 1);
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// Record the correct type of event
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if offset > 0 {
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gamelog::record_event("descended", 1);
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} else if current_id == 1 {
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gamelog::Logger::new().append("CHEAT MENU: YOU CAN'T DO THAT.").colour((255, 0, 0)).log();
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return;
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} else {
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gamelog::record_event("ascended", 1);
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}
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// Freeze the current level
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map::dungeon::freeze_entities(&mut self.ecs);
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self.generate_world_map(current_id + offset, offset);
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let mapname = self.ecs.fetch::<Map>().name.clone();
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gamelog::Logger::new().append("You head to").npc_name_n(mapname).period().log();
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@ -235,6 +243,23 @@ impl GameState for State {
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}
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}
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}
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RunState::ShowCheatMenu => {
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let result = gui::show_cheat_menu(self, ctx);
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match result {
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gui::CheatMenuResult::Cancel => new_runstate = RunState::AwaitingInput,
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gui::CheatMenuResult::NoResponse => {}
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gui::CheatMenuResult::Ascend => {
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self.goto_level(-1);
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self.mapgen_next_state = Some(RunState::PreRun);
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new_runstate = RunState::MapGeneration;
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}
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gui::CheatMenuResult::Descend => {
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self.goto_level(1);
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self.mapgen_next_state = Some(RunState::PreRun);
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new_runstate = RunState::MapGeneration;
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}
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}
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}
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RunState::ShowInventory => {
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let result = gui::show_inventory(self, ctx);
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match result.0 {
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@ -361,6 +361,6 @@ pub fn level_builder(
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match new_id {
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1 => town_builder(new_id, rng, width, height, 0, initial_player_level),
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2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
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_ => random_builder(new_id, rng, 64, 64, difficulty, initial_player_level),
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_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level),
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}
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}
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@ -484,6 +484,8 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
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VirtualKeyCode::I => return RunState::ShowInventory,
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VirtualKeyCode::D => return RunState::ShowDropItem,
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VirtualKeyCode::R => return RunState::ShowRemoveItem,
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// Other
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VirtualKeyCode::Minus => return RunState::ShowCheatMenu,
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VirtualKeyCode::Escape => return RunState::SaveGame,
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_ => {
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return RunState::AwaitingInput;
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