refactors image loading into fully-fledged prefab builder

This commit is contained in:
Llywelwyn 2023-07-20 21:55:03 +01:00
parent fc59880b80
commit ea79d4064f
7 changed files with 181 additions and 70 deletions

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@ -1,17 +1,26 @@
use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
mod bsp_dungeon;
use bsp_dungeon::BspDungeonBuilder;
mod bsp_interior;
use bsp_interior::BspInteriorBuilder;
mod cellular_automata;
use cellular_automata::CellularAutomataBuilder;
mod common;
mod dla;
use dla::DLABuilder;
mod drunkard;
use drunkard::DrunkardsWalkBuilder;
mod maze;
use maze::MazeBuilder;
mod simple_map;
mod voronoi;
use voronoi::VoronoiBuilder;
mod prefab_builder;
mod wfc;
use common::*;
use rltk::RandomNumberGenerator;
use specs::prelude::*;
use wfc::WaveFunctionCollapseBuilder;
pub trait MapBuilder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator);
@ -24,26 +33,25 @@ pub trait MapBuilder {
#[rustfmt::skip]
pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
let mut rng = rltk::RandomNumberGenerator::new();
let builder = rng.roll_dice(1, 17);
/*let mut rng = rltk::RandomNumberGenerator::new();
let builder = rng.roll_dice(1, 16);
let mut result : Box<dyn MapBuilder>;
match builder {
1 => { result = Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)); }
2 => { result = Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)); }
3 => { result = Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)); }
4 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)); }
5 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)); }
6 => { result = Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)); }
7 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)); }
8 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
9 => { result = Box::new(maze::MazeBuilder::new(new_depth)); }
10 => { result = Box::new(dla::DLABuilder::walk_inwards(new_depth)); }
11 => { result = Box::new(dla::DLABuilder::walk_outwards(new_depth)); }
12 => { result = Box::new(dla::DLABuilder::central_attractor(new_depth)); }
13 => { result = Box::new(dla::DLABuilder::insectoid(new_depth)); }
14 => { result = Box::new(voronoi::VoronoiBuilder::pythagoras(new_depth)); }
15 => { result = Box::new(voronoi::VoronoiBuilder::manhattan(new_depth)); }
16 => { result = Box::new(wfc::WaveFunctionCollapseBuilder::test_map(new_depth)); }
1 => { result = Box::new(BspDungeonBuilder::new(new_depth)); }
2 => { result = Box::new(BspInteriorBuilder::new(new_depth)); }
3 => { result = Box::new(CellularAutomataBuilder::new(new_depth)); }
4 => { result = Box::new(DrunkardsWalkBuilder::open_area(new_depth)); }
5 => { result = Box::new(DrunkardsWalkBuilder::open_halls(new_depth)); }
6 => { result = Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)); }
7 => { result = Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)); }
8 => { result = Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
9 => { result = Box::new(MazeBuilder::new(new_depth)); }
10 => { result = Box::new(DLABuilder::walk_inwards(new_depth)); }
11 => { result = Box::new(DLABuilder::walk_outwards(new_depth)); }
12 => { result = Box::new(DLABuilder::central_attractor(new_depth)); }
13 => { result = Box::new(DLABuilder::insectoid(new_depth)); }
14 => { result = Box::new(VoronoiBuilder::pythagoras(new_depth)); }
15 => { result = Box::new(VoronoiBuilder::manhattan(new_depth)); }
_ => { result = Box::new(simple_map::SimpleMapBuilder::new(new_depth)); }
}
@ -51,5 +59,7 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
result = Box::new(wfc::WaveFunctionCollapseBuilder::derived_map(new_depth, result));
}
result
result*/
Box::new(prefab_builder::PrefabBuilder::new(new_depth))
}

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@ -0,0 +1,144 @@
use super::{
remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder, Position, TileType, SHOW_MAPGEN,
};
use rltk::RandomNumberGenerator;
use specs::prelude::*;
#[allow(dead_code)]
#[derive(PartialEq, Clone)]
pub enum PrefabMode {
RexLevel { template: &'static str },
}
pub struct PrefabBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
mode: PrefabMode,
spawns: Vec<(usize, String)>,
}
impl MapBuilder for PrefabBuilder {
fn build_map(&mut self, rng: &mut RandomNumberGenerator) {
return self.build(rng);
}
fn spawn_entities(&mut self, ecs: &mut World) {
for entity in self.spawns.iter() {
spawner::spawn_entity(ecs, &(&entity.0, &entity.1));
}
}
// Getters
fn get_map(&mut self) -> Map {
return self.map.clone();
}
fn get_starting_pos(&mut self) -> Position {
return self.starting_position.clone();
}
// Mapgen visualisation stuff
fn get_snapshot_history(&self) -> Vec<Map> {
return self.history.clone();
}
fn take_snapshot(&mut self) {
if SHOW_MAPGEN {
let mut snapshot = self.map.clone();
for v in snapshot.revealed_tiles.iter_mut() {
*v = true;
}
self.history.push(snapshot);
}
}
}
impl PrefabBuilder {
pub fn new(new_depth: i32) -> PrefabBuilder {
PrefabBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
mode: PrefabMode::RexLevel { template: "../resources/wfc-populated.xp" },
spawns: Vec::new(),
}
}
fn build(&mut self, rng: &mut RandomNumberGenerator) {
match self.mode {
PrefabMode::RexLevel { template } => self.load_rex_map(&template),
}
self.take_snapshot();
// Find starting pos by starting at middle and walking left until finding a floor tile
if self.starting_position.x == 0 {
self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
while self.map.tiles[start_idx] != TileType::Floor {
self.starting_position.x -= 1;
start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
}
self.take_snapshot();
// Find all tiles we can reach from the starting point
let exit_tile = remove_unreachable_areas_returning_most_distant(&mut self.map, start_idx);
self.take_snapshot();
// Place the stairs
self.map.tiles[exit_tile] = TileType::DownStair;
self.take_snapshot();
}
}
#[allow(dead_code)]
fn load_rex_map(&mut self, path: &str) {
let xp_file = rltk::rex::XpFile::from_resource(path).unwrap();
for layer in &xp_file.layers {
for y in 0..layer.height {
for x in 0..layer.width {
let cell = layer.get(x, y).unwrap();
if x < self.map.width as usize && y < self.map.height as usize {
// Saving these for later, for flipping the pref horizontally/vertically/both.
// let flipped_x = (self.map.width - 1) - x as i32;
// let flipped_y = (self.map.height - 1) - y as i32;
let idx = self.map.xy_idx(x as i32, y as i32);
match (cell.ch as u8) as char {
'@' => {
self.map.tiles[idx] = TileType::Floor;
self.starting_position = Position { x: x as i32, y: y as i32 }
}
' ' => self.map.tiles[idx] = TileType::Floor,
'#' => self.map.tiles[idx] = TileType::Wall,
'>' => self.map.tiles[idx] = TileType::DownStair,
'g' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "goblin".to_string()));
}
'o' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "orc".to_string()));
}
'^' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "bear trap".to_string()));
}
'%' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "rations".to_string()));
}
'!' => {
self.map.tiles[idx] = TileType::Floor;
self.spawns.push((idx, "health potion".to_string()));
}
_ => {
rltk::console::log(format!(
"Unknown glyph {} when loading map",
(cell.ch as u8) as char
));
}
}
}
}
}
}
}
}

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@ -1,24 +0,0 @@
use super::{Map, TileType};
use rltk::rex::XpFile;
// Load RexPaint file, convert to map format
pub fn load_rex_map(new_depth: i32, xp_file: &XpFile) -> Map {
let mut map: Map = Map::new(new_depth);
for layer in &xp_file.layers {
for y in 0..layer.height {
for x in 0..layer.width {
let cell = layer.get(x, y).unwrap();
if x < map.width as usize && y < map.height as usize {
let idx = map.xy_idx(x as i32, y as i32);
match cell.ch {
32 => map.tiles[idx] = TileType::Floor, // .
35 => map.tiles[idx] = TileType::Wall, // #
_ => {}
}
}
}
}
}
map
}

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@ -2,8 +2,7 @@ use super::{
generate_voronoi_spawn_regions, remove_unreachable_areas_returning_most_distant, spawner, Map, MapBuilder,
Position, TileType, SHOW_MAPGEN,
};
mod image_loader;
use image_loader::load_rex_map;
mod common;
use common::MapChunk;
mod constraints;
@ -13,19 +12,12 @@ use solver::Solver;
use specs::prelude::*;
use std::collections::HashMap;
#[derive(PartialEq, Copy, Clone)]
pub enum WaveFunctionMode {
TestMap,
Derived,
}
pub struct WaveFunctionCollapseBuilder {
map: Map,
starting_position: Position,
depth: i32,
history: Vec<Map>,
noise_areas: HashMap<i32, Vec<usize>>,
mode: WaveFunctionMode,
derive_from: Option<Box<dyn MapBuilder>>,
}
@ -61,36 +53,22 @@ impl MapBuilder for WaveFunctionCollapseBuilder {
}
impl WaveFunctionCollapseBuilder {
pub fn new(
new_depth: i32,
mode: WaveFunctionMode,
derive_from: Option<Box<dyn MapBuilder>>,
) -> WaveFunctionCollapseBuilder {
pub fn new(new_depth: i32, derive_from: Option<Box<dyn MapBuilder>>) -> WaveFunctionCollapseBuilder {
WaveFunctionCollapseBuilder {
map: Map::new(new_depth),
starting_position: Position { x: 0, y: 0 },
depth: new_depth,
history: Vec::new(),
noise_areas: HashMap::new(),
mode,
derive_from,
}
}
pub fn test_map(new_depth: i32) -> WaveFunctionCollapseBuilder {
WaveFunctionCollapseBuilder::new(new_depth, WaveFunctionMode::TestMap, None)
}
pub fn derived_map(new_depth: i32, builder: Box<dyn MapBuilder>) -> WaveFunctionCollapseBuilder {
WaveFunctionCollapseBuilder::new(new_depth, WaveFunctionMode::Derived, Some(builder))
WaveFunctionCollapseBuilder::new(new_depth, Some(builder))
}
fn build(&mut self, rng: &mut RandomNumberGenerator) {
if self.mode == WaveFunctionMode::TestMap {
self.map =
load_rex_map(self.depth, &rltk::rex::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap());
self.take_snapshot();
return;
}
const CHUNK_SIZE: i32 = 8;
let prebuilder = &mut self.derive_from.as_mut().unwrap();
@ -153,6 +131,7 @@ impl WaveFunctionCollapseBuilder {
// Next row
x = 1;
y += chunk_size + 1;
self.take_snapshot();
if y + chunk_size > self.map.height {
// Next page

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@ -2,6 +2,7 @@ use rltk::rex::XpFile;
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
rltk::embedded_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
pub struct RexAssets {
pub menu: XpFile,
@ -12,6 +13,7 @@ impl RexAssets {
pub fn new() -> RexAssets {
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
rltk::link_resource!(WFC_POPULATED, "../resources/wfc-populated.xp");
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
}

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@ -121,7 +121,7 @@ pub fn spawn_region(ecs: &mut World, area: &[usize], map_depth: i32) {
}
}
fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
let x = (*spawn.0 % MAPWIDTH) as i32;
let y = (*spawn.0 / MAPWIDTH) as i32;