initial wfc, and suppressing dead code warnings
This commit is contained in:
parent
7f775b80dd
commit
fc59880b80
10 changed files with 551 additions and 30 deletions
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@ -4,7 +4,7 @@ use specs::prelude::*;
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use std::collections::HashSet;
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use std::ops::{Add, Mul};
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#[derive(PartialEq, Copy, Clone, Serialize, Deserialize)]
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#[derive(PartialEq, Eq, Hash, Copy, Clone, Serialize, Deserialize)]
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pub enum TileType {
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Wall,
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Floor,
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@ -78,6 +78,7 @@ pub fn generate_voronoi_spawn_regions(map: &Map, rng: &mut rltk::RandomNumberGen
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return noise_areas;
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}
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#[allow(dead_code)]
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#[derive(PartialEq, Copy, Clone)]
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pub enum Symmetry {
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None,
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@ -222,7 +222,6 @@ impl DLABuilder {
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}
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paint(&mut self.map, self.symmetry, self.brush_size, prev_x, prev_y);
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}
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_ => {}
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}
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self.take_snapshot();
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floor_tile_count = self.map.tiles.iter().filter(|a| **a == TileType::Floor).count();
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@ -22,27 +22,34 @@ pub trait MapBuilder {
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fn take_snapshot(&mut self);
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}
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#[rustfmt::skip]
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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/*let mut rng = rltk::RandomNumberGenerator::new();
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 17);
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let mut result : Box<dyn MapBuilder>;
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match builder {
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1 => Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)),
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2 => Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)),
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3 => Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)),
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4 => Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)),
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5 => Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)),
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6 => Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)),
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6 => Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)),
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6 => Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)),
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7 => Box::new(maze::MazeBuilder::new(new_depth)),
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8 => Box::new(dla::DLABuilder::walk_inwards(new_depth)),
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9 => Box::new(dla::DLABuilder::walk_outwards(new_depth)),
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10 => Box::new(dla::DLABuilder::central_attractor(new_depth)),
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11 => Box::new(dla::DLABuilder::insectoid(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::pythagoras(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::manhattan(new_depth)),
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12 => Box::new(voronoi::VoronoiBuilder::chebyshev(new_depth)),
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_ => Box::new(simple_map::SimpleMapBuilder::new(new_depth)),
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}*/
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Box::new(wfc::WaveFunctionCollapseBuilder::new(new_depth))
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1 => { result = Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)); }
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2 => { result = Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)); }
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3 => { result = Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)); }
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4 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)); }
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5 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)); }
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6 => { result = Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)); }
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7 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)); }
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8 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
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9 => { result = Box::new(maze::MazeBuilder::new(new_depth)); }
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10 => { result = Box::new(dla::DLABuilder::walk_inwards(new_depth)); }
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11 => { result = Box::new(dla::DLABuilder::walk_outwards(new_depth)); }
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12 => { result = Box::new(dla::DLABuilder::central_attractor(new_depth)); }
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13 => { result = Box::new(dla::DLABuilder::insectoid(new_depth)); }
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14 => { result = Box::new(voronoi::VoronoiBuilder::pythagoras(new_depth)); }
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15 => { result = Box::new(voronoi::VoronoiBuilder::manhattan(new_depth)); }
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16 => { result = Box::new(wfc::WaveFunctionCollapseBuilder::test_map(new_depth)); }
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_ => { result = Box::new(simple_map::SimpleMapBuilder::new(new_depth)); }
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}
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if rng.roll_dice(1, 3)==1 {
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result = Box::new(wfc::WaveFunctionCollapseBuilder::derived_map(new_depth, result));
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}
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result
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}
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@ -77,6 +77,7 @@ impl VoronoiBuilder {
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distance_algorithm: DistanceAlgorithm::Manhattan,
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}
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}
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#[allow(dead_code)]
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pub fn chebyshev(new_depth: i32) -> VoronoiBuilder {
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VoronoiBuilder {
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map: Map::new(new_depth),
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110
src/map_builders/wfc/common.rs
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110
src/map_builders/wfc/common.rs
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@ -0,0 +1,110 @@
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use super::TileType;
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#[derive(PartialEq, Eq, Hash, Clone)]
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pub struct MapChunk {
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pub pattern: Vec<TileType>,
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pub exits: [Vec<bool>; 4],
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pub has_exits: bool,
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pub compatible_with: [Vec<usize>; 4],
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}
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pub fn tile_idx_in_chunk(chunk_size: i32, x: i32, y: i32) -> usize {
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((y * chunk_size) + x) as usize
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}
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pub fn patterns_to_constraints(patterns: Vec<Vec<TileType>>, chunk_size: i32) -> Vec<MapChunk> {
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// Move patterns into constraints obj
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let mut constraints: Vec<MapChunk> = Vec::new();
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for pattern in patterns {
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let mut new_chunk = MapChunk {
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pattern: pattern,
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exits: [Vec::new(), Vec::new(), Vec::new(), Vec::new()],
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has_exits: true,
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compatible_with: [Vec::new(), Vec::new(), Vec::new(), Vec::new()],
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};
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for exit in new_chunk.exits.iter_mut() {
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for _i in 0..chunk_size {
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exit.push(false);
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}
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}
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let mut number_of_exits = 0;
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for x in 0..chunk_size {
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// Check north
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let north_idx = tile_idx_in_chunk(chunk_size, x, 0);
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if new_chunk.pattern[north_idx] == TileType::Floor {
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new_chunk.exits[0][x as usize] = true;
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number_of_exits += 1;
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}
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// Check south
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let south_idx = tile_idx_in_chunk(chunk_size, x, chunk_size - 1);
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if new_chunk.pattern[south_idx] == TileType::Floor {
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new_chunk.exits[1][x as usize] = true;
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number_of_exits += 1;
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}
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// Check west
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let west_idx = tile_idx_in_chunk(chunk_size, 0, x);
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if new_chunk.pattern[west_idx] == TileType::Floor {
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new_chunk.exits[2][x as usize] = true;
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number_of_exits += 1;
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}
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// Check east
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let east_idx = tile_idx_in_chunk(chunk_size, chunk_size - 1, x);
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if new_chunk.pattern[east_idx] == TileType::Floor {
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new_chunk.exits[3][x as usize] = true;
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number_of_exits += 1;
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}
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}
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if number_of_exits == 0 {
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new_chunk.has_exits = false;
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}
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constraints.push(new_chunk);
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}
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// Build compatibility matrix
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let ch = constraints.clone();
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for constraint in constraints.iter_mut() {
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for (j, potential) in ch.iter().enumerate() {
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// If no exits at all, it's compatible
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if !constraint.has_exits || !potential.has_exits {
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for compatible in constraint.compatible_with.iter_mut() {
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compatible.push(j);
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}
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} else {
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// Evaluate compatibility by dir
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for (direction, exit_list) in constraint.exits.iter_mut().enumerate() {
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let opposite = match direction {
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0 => 1, // North-South
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1 => 0, // South-North
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2 => 3, // West-East
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_ => 2, // East-West
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};
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let mut it_fits = false;
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let mut has_any = false;
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for (slot, can_enter) in exit_list.iter().enumerate() {
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if *can_enter {
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has_any = true;
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if potential.exits[opposite][slot] {
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it_fits = true;
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}
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}
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}
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if it_fits {
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constraint.compatible_with[direction].push(j);
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}
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if !has_any {
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// No exits, match only if other edge also has none
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let matching_exit_count = potential.exits[opposite].iter().filter(|a| !**a).count();
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if matching_exit_count == 0 {
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constraint.compatible_with[direction].push(j);
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}
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}
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}
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}
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}
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}
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return constraints;
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}
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95
src/map_builders/wfc/constraints.rs
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95
src/map_builders/wfc/constraints.rs
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@ -0,0 +1,95 @@
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use super::{Map, MapChunk, TileType};
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use std::collections::HashSet;
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pub fn build_patterns(map: &Map, chunk_size: i32, include_flipping: bool, dedupe: bool) -> Vec<Vec<TileType>> {
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let chunks_x = map.width / chunk_size;
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let chunks_y = map.height / chunk_size;
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let mut patterns = Vec::new();
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for cy in 0..chunks_y {
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for cx in 0..chunks_x {
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// Normal orientation
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let mut pattern: Vec<TileType> = Vec::new();
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let start_x = cx * chunk_size;
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let end_x = (cx + 1) * chunk_size;
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let start_y = cy * chunk_size;
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let end_y = (cy + 1) * chunk_size;
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for y in start_y..end_y {
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for x in start_x..end_x {
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let idx = map.xy_idx(x, y);
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pattern.push(map.tiles[idx]);
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}
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}
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patterns.push(pattern);
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if include_flipping {
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// Flip horizontal
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pattern = Vec::new();
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for y in start_y..end_y {
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for x in start_x..end_x {
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let idx = map.xy_idx(end_x - (x + 1), y);
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pattern.push(map.tiles[idx]);
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}
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}
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patterns.push(pattern);
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// Flip vertical
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pattern = Vec::new();
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for y in start_y..end_y {
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for x in start_x..end_x {
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let idx = map.xy_idx(x, end_y - (y + 1));
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pattern.push(map.tiles[idx]);
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}
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}
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patterns.push(pattern);
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}
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}
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}
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// Dedupe
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if dedupe {
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rltk::console::log(format!("Pre de-duplication, there are {} patterns.", patterns.len()));
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let set: HashSet<Vec<TileType>> = patterns.drain(..).collect(); // Dedupes
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patterns.extend(set.into_iter());
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rltk::console::log(format!("There are {} patterns.", patterns.len()));
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}
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return patterns;
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}
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pub fn render_pattern_to_map(map: &mut Map, chunk: &MapChunk, chunk_size: i32, start_x: i32, start_y: i32) {
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let mut i = 0usize;
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for tile_y in 0..chunk_size {
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for tile_x in 0..chunk_size {
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let map_idx = map.xy_idx(start_x + tile_x, start_y + tile_y);
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map.tiles[map_idx] = chunk.pattern[i];
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map.visible_tiles[map_idx] = true;
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i += 1;
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}
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}
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for (x, northbound) in chunk.exits[0].iter().enumerate() {
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if *northbound {
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let map_idx = map.xy_idx(start_x + x as i32, start_y);
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map.tiles[map_idx] = TileType::DownStair;
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}
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}
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for (x, southbound) in chunk.exits[1].iter().enumerate() {
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if *southbound {
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let map_idx = map.xy_idx(start_x + x as i32, start_y + chunk_size - 1);
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map.tiles[map_idx] = TileType::DownStair;
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}
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}
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for (x, westbound) in chunk.exits[2].iter().enumerate() {
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if *westbound {
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let map_idx = map.xy_idx(start_x, start_y + x as i32);
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map.tiles[map_idx] = TileType::DownStair;
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}
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}
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for (x, eastbound) in chunk.exits[3].iter().enumerate() {
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if *eastbound {
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let map_idx = map.xy_idx(start_x + chunk_size - 1, start_y + x as i32);
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map.tiles[map_idx] = TileType::DownStair;
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}
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}
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}
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@ -4,16 +4,29 @@ use super::{
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};
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mod image_loader;
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use image_loader::load_rex_map;
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mod common;
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use common::MapChunk;
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mod constraints;
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mod solver;
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use rltk::RandomNumberGenerator;
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use solver::Solver;
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use specs::prelude::*;
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use std::collections::HashMap;
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#[derive(PartialEq, Copy, Clone)]
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pub enum WaveFunctionMode {
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TestMap,
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Derived,
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}
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pub struct WaveFunctionCollapseBuilder {
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map: Map,
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starting_position: Position,
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depth: i32,
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history: Vec<Map>,
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noise_areas: HashMap<i32, Vec<usize>>,
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mode: WaveFunctionMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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}
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impl MapBuilder for WaveFunctionCollapseBuilder {
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@ -48,26 +61,72 @@ impl MapBuilder for WaveFunctionCollapseBuilder {
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}
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impl WaveFunctionCollapseBuilder {
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pub fn new(new_depth: i32) -> WaveFunctionCollapseBuilder {
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pub fn new(
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new_depth: i32,
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mode: WaveFunctionMode,
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derive_from: Option<Box<dyn MapBuilder>>,
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) -> WaveFunctionCollapseBuilder {
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WaveFunctionCollapseBuilder {
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map: Map::new(new_depth),
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starting_position: Position { x: 0, y: 0 },
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depth: new_depth,
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history: Vec::new(),
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noise_areas: HashMap::new(),
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mode,
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derive_from,
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}
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}
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pub fn test_map(new_depth: i32) -> WaveFunctionCollapseBuilder {
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WaveFunctionCollapseBuilder::new(new_depth, WaveFunctionMode::TestMap, None)
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}
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pub fn derived_map(new_depth: i32, builder: Box<dyn MapBuilder>) -> WaveFunctionCollapseBuilder {
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WaveFunctionCollapseBuilder::new(new_depth, WaveFunctionMode::Derived, Some(builder))
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator) {
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self.map = load_rex_map(self.depth, &rltk::rex::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap());
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if self.mode == WaveFunctionMode::TestMap {
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self.map =
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load_rex_map(self.depth, &rltk::rex::XpFile::from_resource("../resources/wfc-demo1.xp").unwrap());
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self.take_snapshot();
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return;
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}
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const CHUNK_SIZE: i32 = 8;
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let prebuilder = &mut self.derive_from.as_mut().unwrap();
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prebuilder.build_map(rng);
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self.map = prebuilder.get_map();
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for t in self.map.tiles.iter_mut() {
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if *t == TileType::DownStair {
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*t = TileType::Floor;
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}
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}
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self.take_snapshot();
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let patterns = constraints::build_patterns(&self.map, CHUNK_SIZE, true, true);
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let constraints = common::patterns_to_constraints(patterns, CHUNK_SIZE);
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self.render_tile_gallery(&constraints, CHUNK_SIZE);
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// Call solver
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self.map = Map::new(self.depth);
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loop {
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let mut solver = Solver::new(constraints.clone(), CHUNK_SIZE, &self.map);
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while !solver.iteration(&mut self.map, rng) {
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self.take_snapshot();
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}
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self.take_snapshot();
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if solver.possible {
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break;
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}
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}
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// Find a starting point; start at the middle and walk left until we find an open tile
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self.starting_position = Position { x: self.map.width / 2, y: self.map.height / 2 };
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let mut start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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//while self.map.tiles[start_idx] != TileType::Floor {
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// self.starting_position.x -= 1;
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// start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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//}
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while self.map.tiles[start_idx] != TileType::Floor {
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self.starting_position.x -= 1;
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start_idx = self.map.xy_idx(self.starting_position.x, self.starting_position.y);
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}
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self.take_snapshot();
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// Find all tiles we can reach from the starting point
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@ -81,4 +140,30 @@ impl WaveFunctionCollapseBuilder {
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// Now we build a noise map for use in spawning entities later
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self.noise_areas = generate_voronoi_spawn_regions(&self.map, rng);
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}
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|
||||
fn render_tile_gallery(&mut self, constraints: &Vec<MapChunk>, chunk_size: i32) {
|
||||
self.map = Map::new(0);
|
||||
let mut counter = 0;
|
||||
let mut x = 1;
|
||||
let mut y = 1;
|
||||
while counter < constraints.len() {
|
||||
constraints::render_pattern_to_map(&mut self.map, &constraints[counter], chunk_size, x, y);
|
||||
x += chunk_size + 1;
|
||||
if x + chunk_size > self.map.width {
|
||||
// Next row
|
||||
x = 1;
|
||||
y += chunk_size + 1;
|
||||
|
||||
if y + chunk_size > self.map.height {
|
||||
// Next page
|
||||
self.take_snapshot();
|
||||
self.map = Map::new(0);
|
||||
x = 1;
|
||||
y = 1;
|
||||
}
|
||||
}
|
||||
counter += 1;
|
||||
}
|
||||
self.take_snapshot();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
225
src/map_builders/wfc/solver.rs
Normal file
225
src/map_builders/wfc/solver.rs
Normal file
|
|
@ -0,0 +1,225 @@
|
|||
use super::{Map, MapChunk};
|
||||
use std::collections::HashSet;
|
||||
|
||||
pub struct Solver {
|
||||
constraints: Vec<MapChunk>,
|
||||
chunk_size: i32,
|
||||
chunks: Vec<Option<usize>>,
|
||||
chunks_x: usize,
|
||||
chunks_y: usize,
|
||||
remaining: Vec<(usize, i32)>, // (idx, number of neighbours)
|
||||
pub possible: bool,
|
||||
}
|
||||
|
||||
impl Solver {
|
||||
pub fn new(constraints: Vec<MapChunk>, chunk_size: i32, map: &Map) -> Solver {
|
||||
let chunks_x = (map.width / chunk_size) as usize;
|
||||
let chunks_y = (map.height / chunk_size) as usize;
|
||||
let mut remaining: Vec<(usize, i32)> = Vec::new();
|
||||
for i in 0..(chunks_x * chunks_y) {
|
||||
remaining.push((i, 0));
|
||||
}
|
||||
|
||||
Solver {
|
||||
constraints,
|
||||
chunk_size,
|
||||
chunks: vec![None; chunks_x * chunks_y],
|
||||
chunks_x,
|
||||
chunks_y,
|
||||
remaining,
|
||||
possible: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn chunk_idx(&self, x: usize, y: usize) -> usize {
|
||||
return ((y * self.chunks_x) + x) as usize;
|
||||
}
|
||||
|
||||
fn count_neighbours(&self, chunk_x: usize, chunk_y: usize) -> i32 {
|
||||
let mut neighbours = 0;
|
||||
|
||||
if chunk_x > 0 {
|
||||
let left_idx = self.chunk_idx(chunk_x - 1, chunk_y);
|
||||
match self.chunks[left_idx] {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
neighbours += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if chunk_x > self.chunks_x - 1 {
|
||||
let right_idx = self.chunk_idx(chunk_x + 1, chunk_y);
|
||||
match self.chunks[right_idx] {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
neighbours += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if chunk_y > 0 {
|
||||
let up_idx = self.chunk_idx(chunk_x, chunk_y - 1);
|
||||
match self.chunks[up_idx] {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
neighbours += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if chunk_y > self.chunks_y - 1 {
|
||||
let down_idx = self.chunk_idx(chunk_x, chunk_y + 1);
|
||||
match self.chunks[down_idx] {
|
||||
None => {}
|
||||
Some(_) => {
|
||||
neighbours += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
return neighbours;
|
||||
}
|
||||
|
||||
pub fn iteration(&mut self, map: &mut Map, rng: &mut super::RandomNumberGenerator) -> bool {
|
||||
if self.remaining.is_empty() {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Populate the neighbor count of the remaining list
|
||||
let mut remain_copy = self.remaining.clone();
|
||||
let mut neighbours_exist = false;
|
||||
for r in remain_copy.iter_mut() {
|
||||
let idx = r.0;
|
||||
let chunk_x = idx % self.chunks_x;
|
||||
let chunk_y = idx / self.chunks_x;
|
||||
let neighbour_count = self.count_neighbours(chunk_x, chunk_y);
|
||||
if neighbour_count > 0 {
|
||||
neighbours_exist = true;
|
||||
}
|
||||
*r = (r.0, neighbour_count);
|
||||
}
|
||||
remain_copy.sort_by(|a, b| b.1.cmp(&a.1));
|
||||
self.remaining = remain_copy;
|
||||
|
||||
// Pick a random chunk we haven't dealt with yet and get its index, remove from remaining list
|
||||
let remaining_index =
|
||||
if !neighbours_exist { (rng.roll_dice(1, self.remaining.len() as i32) - 1) as usize } else { 0usize };
|
||||
let chunk_index = self.remaining[remaining_index].0;
|
||||
self.remaining.remove(remaining_index);
|
||||
|
||||
let chunk_x = chunk_index % self.chunks_x;
|
||||
let chunk_y = chunk_index / self.chunks_x;
|
||||
|
||||
let mut neighbours = 0;
|
||||
let mut options: Vec<Vec<usize>> = Vec::new();
|
||||
|
||||
if chunk_x > 0 {
|
||||
let left_idx = self.chunk_idx(chunk_x - 1, chunk_y);
|
||||
match self.chunks[left_idx] {
|
||||
None => {}
|
||||
Some(nt) => {
|
||||
neighbours += 1;
|
||||
options.push(self.constraints[nt].compatible_with[3].clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if chunk_x < self.chunks_x - 1 {
|
||||
let right_idx = self.chunk_idx(chunk_x + 1, chunk_y);
|
||||
match self.chunks[right_idx] {
|
||||
None => {}
|
||||
Some(nt) => {
|
||||
neighbours += 1;
|
||||
options.push(self.constraints[nt].compatible_with[2].clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if chunk_y > 0 {
|
||||
let up_idx = self.chunk_idx(chunk_x, chunk_y - 1);
|
||||
match self.chunks[up_idx] {
|
||||
None => {}
|
||||
Some(nt) => {
|
||||
neighbours += 1;
|
||||
options.push(self.constraints[nt].compatible_with[1].clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if chunk_y < self.chunks_y - 1 {
|
||||
let down_idx = self.chunk_idx(chunk_x, chunk_y + 1);
|
||||
match self.chunks[down_idx] {
|
||||
None => {}
|
||||
Some(nt) => {
|
||||
neighbours += 1;
|
||||
options.push(self.constraints[nt].compatible_with[0].clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if neighbours == 0 {
|
||||
// There is nothing nearby, so we can have anything!
|
||||
let new_chunk_idx = (rng.roll_dice(1, self.constraints.len() as i32) - 1) as usize;
|
||||
self.chunks[chunk_index] = Some(new_chunk_idx);
|
||||
let left_x = chunk_x as i32 * self.chunk_size as i32;
|
||||
let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32;
|
||||
let top_y = chunk_y as i32 * self.chunk_size as i32;
|
||||
let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32;
|
||||
|
||||
let mut i: usize = 0;
|
||||
for y in top_y..bottom_y {
|
||||
for x in left_x..right_x {
|
||||
let mapidx = map.xy_idx(x, y);
|
||||
let tile = self.constraints[new_chunk_idx].pattern[i];
|
||||
map.tiles[mapidx] = tile;
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// There are neighbors, so we try to be compatible with them
|
||||
let mut options_to_check: HashSet<usize> = HashSet::new();
|
||||
for o in options.iter() {
|
||||
for i in o.iter() {
|
||||
options_to_check.insert(*i);
|
||||
}
|
||||
}
|
||||
|
||||
let mut possible_options: Vec<usize> = Vec::new();
|
||||
for new_chunk_idx in options_to_check.iter() {
|
||||
let mut possible = true;
|
||||
for o in options.iter() {
|
||||
if !o.contains(new_chunk_idx) {
|
||||
possible = false;
|
||||
}
|
||||
}
|
||||
if possible {
|
||||
possible_options.push(*new_chunk_idx);
|
||||
}
|
||||
}
|
||||
|
||||
if possible_options.is_empty() {
|
||||
rltk::console::log("Oh no! It's not possible!");
|
||||
self.possible = false;
|
||||
return true;
|
||||
} else {
|
||||
let new_chunk_idx =
|
||||
if possible_options.len() == 1 { 0 } else { rng.roll_dice(1, possible_options.len() as i32) - 1 };
|
||||
|
||||
self.chunks[chunk_index] = Some(new_chunk_idx as usize);
|
||||
let left_x = chunk_x as i32 * self.chunk_size as i32;
|
||||
let right_x = (chunk_x as i32 + 1) * self.chunk_size as i32;
|
||||
let top_y = chunk_y as i32 * self.chunk_size as i32;
|
||||
let bottom_y = (chunk_y as i32 + 1) * self.chunk_size as i32;
|
||||
|
||||
let mut i: usize = 0;
|
||||
for y in top_y..bottom_y {
|
||||
for x in left_x..right_x {
|
||||
let mapidx = map.xy_idx(x, y);
|
||||
let tile = self.constraints[new_chunk_idx as usize].pattern[i];
|
||||
map.tiles[mapidx] = tile;
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
}
|
||||
|
|
@ -2,7 +2,6 @@ use rltk::rex::XpFile;
|
|||
|
||||
rltk::embedded_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
||||
rltk::embedded_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
|
||||
rltk::embedded_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
|
||||
|
||||
pub struct RexAssets {
|
||||
pub menu: XpFile,
|
||||
|
|
@ -13,7 +12,6 @@ impl RexAssets {
|
|||
pub fn new() -> RexAssets {
|
||||
rltk::link_resource!(CAVE_TUNNEL, "../resources/cave_tunnel80x60.xp");
|
||||
rltk::link_resource!(WFC_DEMO_IMAGE1, "../resources/wfc-demo1.xp");
|
||||
rltk::link_resource!(WFC_DEMO_IMAGE2, "../resources/wfc-demo2.xp");
|
||||
|
||||
RexAssets { menu: XpFile::from_resource("../resources/cave_tunnel80x60.xp").unwrap() }
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue