refactors image loading into fully-fledged prefab builder
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fc59880b80
commit
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7 changed files with 181 additions and 70 deletions
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@ -1,17 +1,26 @@
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use super::{spawner, Map, Position, Rect, TileType, SHOW_MAPGEN};
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mod bsp_dungeon;
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use bsp_dungeon::BspDungeonBuilder;
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mod bsp_interior;
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use bsp_interior::BspInteriorBuilder;
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mod cellular_automata;
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use cellular_automata::CellularAutomataBuilder;
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mod common;
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mod dla;
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use dla::DLABuilder;
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mod drunkard;
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use drunkard::DrunkardsWalkBuilder;
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mod maze;
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use maze::MazeBuilder;
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mod simple_map;
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mod voronoi;
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use voronoi::VoronoiBuilder;
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mod prefab_builder;
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mod wfc;
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use common::*;
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use rltk::RandomNumberGenerator;
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use specs::prelude::*;
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use wfc::WaveFunctionCollapseBuilder;
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pub trait MapBuilder {
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fn build_map(&mut self, rng: &mut RandomNumberGenerator);
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@ -24,26 +33,25 @@ pub trait MapBuilder {
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#[rustfmt::skip]
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pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 17);
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/*let mut rng = rltk::RandomNumberGenerator::new();
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let builder = rng.roll_dice(1, 16);
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let mut result : Box<dyn MapBuilder>;
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match builder {
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1 => { result = Box::new(bsp_dungeon::BspDungeonBuilder::new(new_depth)); }
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2 => { result = Box::new(bsp_interior::BspInteriorBuilder::new(new_depth)); }
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3 => { result = Box::new(cellular_automata::CellularAutomataBuilder::new(new_depth)); }
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4 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_area(new_depth)); }
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5 => { result = Box::new(drunkard::DrunkardsWalkBuilder::open_halls(new_depth)); }
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6 => { result = Box::new(drunkard::DrunkardsWalkBuilder::winding_passages(new_depth)); }
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7 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fat_passages(new_depth)); }
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8 => { result = Box::new(drunkard::DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
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9 => { result = Box::new(maze::MazeBuilder::new(new_depth)); }
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10 => { result = Box::new(dla::DLABuilder::walk_inwards(new_depth)); }
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11 => { result = Box::new(dla::DLABuilder::walk_outwards(new_depth)); }
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12 => { result = Box::new(dla::DLABuilder::central_attractor(new_depth)); }
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13 => { result = Box::new(dla::DLABuilder::insectoid(new_depth)); }
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14 => { result = Box::new(voronoi::VoronoiBuilder::pythagoras(new_depth)); }
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15 => { result = Box::new(voronoi::VoronoiBuilder::manhattan(new_depth)); }
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16 => { result = Box::new(wfc::WaveFunctionCollapseBuilder::test_map(new_depth)); }
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1 => { result = Box::new(BspDungeonBuilder::new(new_depth)); }
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2 => { result = Box::new(BspInteriorBuilder::new(new_depth)); }
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3 => { result = Box::new(CellularAutomataBuilder::new(new_depth)); }
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4 => { result = Box::new(DrunkardsWalkBuilder::open_area(new_depth)); }
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5 => { result = Box::new(DrunkardsWalkBuilder::open_halls(new_depth)); }
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6 => { result = Box::new(DrunkardsWalkBuilder::winding_passages(new_depth)); }
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7 => { result = Box::new(DrunkardsWalkBuilder::fat_passages(new_depth)); }
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8 => { result = Box::new(DrunkardsWalkBuilder::fearful_symmetry(new_depth)); }
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9 => { result = Box::new(MazeBuilder::new(new_depth)); }
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10 => { result = Box::new(DLABuilder::walk_inwards(new_depth)); }
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11 => { result = Box::new(DLABuilder::walk_outwards(new_depth)); }
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12 => { result = Box::new(DLABuilder::central_attractor(new_depth)); }
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13 => { result = Box::new(DLABuilder::insectoid(new_depth)); }
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14 => { result = Box::new(VoronoiBuilder::pythagoras(new_depth)); }
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15 => { result = Box::new(VoronoiBuilder::manhattan(new_depth)); }
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_ => { result = Box::new(simple_map::SimpleMapBuilder::new(new_depth)); }
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}
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@ -51,5 +59,7 @@ pub fn random_builder(new_depth: i32) -> Box<dyn MapBuilder> {
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result = Box::new(wfc::WaveFunctionCollapseBuilder::derived_map(new_depth, result));
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}
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result
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result*/
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Box::new(prefab_builder::PrefabBuilder::new(new_depth))
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}
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