speed system - NYI
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8 changed files with 80 additions and 3 deletions
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@ -1,5 +1,5 @@
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use super::{
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gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute, Attributes, HungerClock,
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gamesystem, gamesystem::attr_bonus, random_table::RandomTable, raws, Attribute, Attributes, Energy, HungerClock,
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HungerState, Map, Name, Player, Pool, Pools, Position, Rect, Renderable, SerializeMe, Skill, Skills, TileType,
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Viewshed,
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};
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@ -54,6 +54,7 @@ pub fn player(ecs: &mut World, player_x: i32, player_y: i32) -> Entity {
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bac: 10,
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})
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.with(skills)
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.with(Energy { current: 0, speed: 12 })
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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