speed system - NYI

This commit is contained in:
Llywelwyn 2023-07-31 03:05:25 +01:00
parent 475f96d4e6
commit dce40ac741
8 changed files with 80 additions and 3 deletions

51
src/ai/energy_system.rs Normal file
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use crate::{Energy, Position, RunState, TakingTurn};
use rltk::prelude::*;
use specs::prelude::*;
pub struct EnergySystem {}
const NORMAL_SPEED: i32 = 12;
const TURN_COST: i32 = NORMAL_SPEED * 4;
impl<'a> System<'a> for EnergySystem {
#[allow(clippy::type_complexity)]
type SystemData = (
WriteStorage<'a, Energy>,
ReadStorage<'a, Position>,
WriteStorage<'a, TakingTurn>,
Entities<'a>,
WriteExpect<'a, RandomNumberGenerator>,
WriteExpect<'a, RunState>,
ReadExpect<'a, Entity>,
);
fn run(&mut self, data: Self::SystemData) {
let (mut energies, positions, mut turns, entities, mut rng, mut runstate, player) = data;
if *runstate != RunState::MonsterTurn {
return;
}
turns.clear();
for (entity, energy, _pos) in (&entities, &mut energies, &positions).join() {
let mut energy_potential: i32 = energy.speed;
while energy_potential >= NORMAL_SPEED {
energy_potential -= NORMAL_SPEED;
energy.current += NORMAL_SPEED;
}
if energy_potential > 0 {
if rng.roll_dice(1, NORMAL_SPEED) <= energy_potential {
energy.current += NORMAL_SPEED;
}
}
if energy.current >= TURN_COST {
turns.insert(entity, TakingTurn {}).expect("Unable to insert turn.");
energy.current -= TURN_COST;
if entity == *player {
*runstate = RunState::AwaitingInput;
}
}
}
}
}

2
src/ai/mod.rs Normal file
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mod energy_system;
pub use energy_system::EnergySystem;