vim keys fix

This commit is contained in:
Llywelwyn 2023-07-10 10:21:54 +01:00
parent 491581c848
commit d41ef0f8dc
2 changed files with 6 additions and 3 deletions

View file

@ -54,7 +54,10 @@ pub fn delete_the_dead(ecs: &mut World) {
} }
dead.push(entity) dead.push(entity)
} }
Some(_) => log.entries.push(format!("YOU DIED!")), Some(_) => {
// This is where the GameOver state will go eventully. But currently
// it's easier to just keep the game going for the sake of testing.
}
} }
} }
} }

View file

@ -106,8 +106,8 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState {
try_move_player(0, 1, &mut gs.ecs); try_move_player(0, 1, &mut gs.ecs);
} }
// Diagonals // Diagonals
VirtualKeyCode::Numpad9 | VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs), VirtualKeyCode::Numpad9 | VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad7 | VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs), VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs),
VirtualKeyCode::Numpad3 | VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs), VirtualKeyCode::Numpad3 | VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs),
VirtualKeyCode::Numpad1 | VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs), VirtualKeyCode::Numpad1 | VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs),
// Depth // Depth