diff --git a/src/damage_system.rs b/src/damage_system.rs index 5551bd1..f4daccb 100644 --- a/src/damage_system.rs +++ b/src/damage_system.rs @@ -54,7 +54,10 @@ pub fn delete_the_dead(ecs: &mut World) { } dead.push(entity) } - Some(_) => log.entries.push(format!("YOU DIED!")), + Some(_) => { + // This is where the GameOver state will go eventully. But currently + // it's easier to just keep the game going for the sake of testing. + } } } } diff --git a/src/player.rs b/src/player.rs index 77ae0f0..5a43b43 100644 --- a/src/player.rs +++ b/src/player.rs @@ -106,8 +106,8 @@ pub fn player_input(gs: &mut State, ctx: &mut Rltk) -> RunState { try_move_player(0, 1, &mut gs.ecs); } // Diagonals - VirtualKeyCode::Numpad9 | VirtualKeyCode::Y => try_move_player(1, -1, &mut gs.ecs), - VirtualKeyCode::Numpad7 | VirtualKeyCode::U => try_move_player(-1, -1, &mut gs.ecs), + VirtualKeyCode::Numpad9 | VirtualKeyCode::U => try_move_player(1, -1, &mut gs.ecs), + VirtualKeyCode::Numpad7 | VirtualKeyCode::Y => try_move_player(-1, -1, &mut gs.ecs), VirtualKeyCode::Numpad3 | VirtualKeyCode::N => try_move_player(1, 1, &mut gs.ecs), VirtualKeyCode::Numpad1 | VirtualKeyCode::B => try_move_player(-1, 1, &mut gs.ecs), // Depth