title image, ui tweaks
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2d4758ced1
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11 changed files with 238 additions and 171 deletions
153
src/gui/tooltip.rs
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153
src/gui/tooltip.rs
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use super::{camera::get_screen_bounds, Attributes, Hidden, Map, Name, Pools, Position, Rltk, World, RGB};
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use rltk::prelude::*;
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use specs::prelude::*;
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struct Tooltip {
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lines: Vec<String>,
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}
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impl Tooltip {
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fn new() -> Tooltip {
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return Tooltip { lines: Vec::new() };
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}
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fn add<S: ToString>(&mut self, line: S) {
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self.lines.push(line.to_string());
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}
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fn width(&self) -> i32 {
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let mut max = 0;
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for s in self.lines.iter() {
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if s.len() > max {
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max = s.len();
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}
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}
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return max as i32 + 2i32;
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}
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fn height(&self) -> i32 {
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return self.lines.len() as i32 + 2i32;
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}
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fn render(&self, ctx: &mut Rltk, x: i32, y: i32) {
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let weak = RGB::named(rltk::CYAN);
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let strong = RGB::named(rltk::ORANGE);
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ctx.draw_box(x, y, self.width() - 1, self.height() - 1, RGB::named(WHITE), RGB::named(BLACK));
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for (i, s) in self.lines.iter().enumerate() {
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let col = if i == 0 {
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RGB::named(WHITE)
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} else if s.starts_with('-') {
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weak
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} else {
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strong
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};
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ctx.print_color(x + 1, y + i as i32 + 1, col, RGB::named(BLACK), &s);
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}
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}
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}
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#[rustfmt::skip]
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pub fn draw_tooltips(ecs: &World, ctx: &mut Rltk) {
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let (min_x, _max_x, min_y, _max_y, x_offset, y_offset) = get_screen_bounds(ecs, ctx);
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let map = ecs.fetch::<Map>();
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let names = ecs.read_storage::<Name>();
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let positions = ecs.read_storage::<Position>();
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let hidden = ecs.read_storage::<Hidden>();
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let attributes = ecs.read_storage::<Attributes>();
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let pools = ecs.read_storage::<Pools>();
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let entities = ecs.entities();
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let player_entity = ecs.fetch::<Entity>();
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let mouse_pos = ctx.mouse_pos();
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let mut mouse_pos_adjusted = mouse_pos;
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mouse_pos_adjusted.0 += min_x - x_offset;
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mouse_pos_adjusted.1 += min_y - y_offset;
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if mouse_pos_adjusted.0 >= map.width
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|| mouse_pos_adjusted.1 >= map.height
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|| mouse_pos_adjusted.1 < 0 // Might need to be 1, and -1 from map height/width.
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|| mouse_pos_adjusted.0 < 0
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{
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return;
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}
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if !(map.visible_tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)]
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|| map.telepath_tiles[map.xy_idx(mouse_pos_adjusted.0, mouse_pos_adjusted.1)])
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{
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return;
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}
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let mut tooltips: Vec<Tooltip> = Vec::new();
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for (entity, name, position, _hidden) in (&entities, &names, &positions, !&hidden).join() {
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if position.x == mouse_pos_adjusted.0 && position.y == mouse_pos_adjusted.1 {
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let mut tip = Tooltip::new();
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tip.add(name.name.to_string());
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// Attributes
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let attr = attributes.get(entity);
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if let Some(a) = attr {
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let mut s = "".to_string();
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if a.strength.bonus < -2 { s += "weak "};
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if a.strength.bonus > 2 { s += "strong "};
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if a.dexterity.bonus < -2 { s += "clumsy "};
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if a.dexterity.bonus > 2 { s += "agile "};
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if a.constitution.bonus < -2 { s += "frail "};
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if a.constitution.bonus > 2 { s += "hardy "};
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if a.intelligence.bonus < -2 { s += "dim "};
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if a.intelligence.bonus > 2 { s += "smart "};
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if a.wisdom.bonus < -2 { s += "unwise "};
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if a.wisdom.bonus > 2 { s += "wisened "};
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if a.charisma.bonus < -2 { s += "ugly "};
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if a.charisma.bonus > 2 { s += "attractive "};
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if !s.is_empty() {
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tip.add(s);
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}
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}
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// Pools
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let pool = pools.get(entity);
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let player_pool = pools.get(*player_entity).unwrap();
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if let Some(p) = pool {
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let level_diff: i32 = p.level - player_pool.level;
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if level_diff <= -2 {
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tip.add("-weak-");
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} else if level_diff >= 2 {
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tip.add("*threatening*");
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}
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}
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tooltips.push(tip);
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}
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}
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if tooltips.is_empty() { return ; }
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let box_gray : RGB = RGB::from_hex("#999999").expect("Oops");
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let white = RGB::named(rltk::WHITE);
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let arrow;
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let arrow_x;
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let arrow_y = mouse_pos.1;
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if mouse_pos.0 < 50 {
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// Render to the left
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arrow = to_cp437('→');
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arrow_x = mouse_pos.0 - 1;
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} else {
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// Render to the right
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arrow = to_cp437('←');
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arrow_x = mouse_pos.0 + 1;
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}
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ctx.set(arrow_x, arrow_y, white, box_gray, arrow);
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let mut total_height = 0;
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for t in tooltips.iter() {
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total_height += t.height();
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}
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let mut y = mouse_pos.1 - (total_height / 2);
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while y + (total_height / 2) > 50 {
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y -= 1;
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}
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for t in tooltips.iter() {
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let x = if mouse_pos.0 < 40 {
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mouse_pos.0 - (1 + t.width())
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} else {
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mouse_pos.0 + (1 + t.width())
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};
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t.render(ctx, x, y);
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y += t.height();
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}
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}
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