seen entities on ui

This commit is contained in:
Llywelwyn 2023-07-29 00:12:03 +01:00
parent a3ffb7d251
commit 2d4758ced1
4 changed files with 97 additions and 11 deletions

View file

@ -1,6 +1,7 @@
use super::{
camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Equipped, Hidden, HungerClock,
HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, RunState, Skill, Skills, State, Viewshed,
camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Consumable, Equippable, Equipped,
Hidden, HungerClock, HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, Prop, Renderable,
RunState, Skill, Skills, State, Viewshed,
};
use rltk::{Rltk, VirtualKeyCode, RGB};
use specs::prelude::*;
@ -118,6 +119,82 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
}
}
// Draw equipment
let names = ecs.read_storage::<Name>();
let backpack = ecs.read_storage::<InBackpack>();
let equippables = ecs.read_storage::<Equippable>();
let mut equipment: Vec<String> = Vec::new();
for (_entity, _pack, name) in
(&equippables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
{
equipment.push(format!("- {}", &name.name));
}
for (_equipped, name) in (&equipped, &names).join().filter(|item| item.0.owner == *player_entity) {
equipment.push(format!("- {} (worn)", &name.name));
}
let mut y = 1;
if !equipment.is_empty() {
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment");
for item in equipment {
y += 1;
ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), item);
}
y += 2;
}
// Draw consumables
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Consumables");
let consumables = ecs.read_storage::<Consumable>();
for (_entity, _pack, name) in
(&consumables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
{
y += 1;
ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- {}", &name.name));
}
// Draw entities seen on screen
let viewsheds = ecs.read_storage::<Viewshed>();
let renderables = ecs.read_storage::<Renderable>();
let hidden = ecs.read_storage::<Hidden>();
let props = ecs.read_storage::<Prop>();
let map = ecs.fetch::<Map>();
let viewshed = viewsheds.get(*player_entity).unwrap();
let mut seen_entities: Vec<(String, RGB)> = Vec::new();
for tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(tile.x, tile.y);
for entity in map.tile_content[idx].iter() {
let mut draw = true;
let prop = props.get(*entity);
if let Some(_) = prop {
draw = false;
}
let is_hidden = hidden.get(*entity);
if let Some(_) = is_hidden {
draw = false;
}
if entity == &*player_entity {
draw = false;
}
let name = &names.get(*entity);
if let Some(name) = name {
if draw {
let fg = renderables.get(*entity).unwrap().fg;
seen_entities.push((name.name.to_string(), fg));
}
}
}
}
seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
if !seen_entities.is_empty() {
y += 2;
ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "You see");
for entity in seen_entities {
y += 1;
ctx.print_color(72, y, entity.1, RGB::named(rltk::BLACK), entity.0);
}
}
}
// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.

View file

@ -496,7 +496,6 @@ fn main() -> rltk::BError {
let context = RltkBuilder::new()
.with_title("rust-rl")
.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
.with_fps_cap(60.0)
.with_font("curses14x16.png", 14, 16)
.with_tile_dimensions(14, 16)
.with_simple_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses14x16.png")

View file

@ -249,9 +249,10 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil
}
}
fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) {
fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) -> bool {
// Pick an initial builder
let builder_roll = rng.roll_dice(1, 16);
let mut want_doors = true;
match builder_roll {
1 => builder.start_with(CellularAutomataBuilder::new()),
2 => builder.start_with(DrunkardsWalkBuilder::open_area()),
@ -259,7 +260,10 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
4 => builder.start_with(DrunkardsWalkBuilder::winding_passages()),
5 => builder.start_with(DrunkardsWalkBuilder::fat_passages()),
6 => builder.start_with(DrunkardsWalkBuilder::fearful_symmetry()),
7 => builder.start_with(MazeBuilder::new()),
7 => {
builder.start_with(MazeBuilder::new());
want_doors = false;
}
8 => builder.start_with(DLABuilder::walk_inwards()),
9 => builder.start_with(DLABuilder::walk_outwards()),
10 => builder.start_with(DLABuilder::central_attractor()),
@ -280,6 +284,8 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
// Place the exit and spawn mobs
builder.with(VoronoiSpawning::new());
builder.with(DistantExit::new());
return want_doors;
}
pub fn random_builder(
@ -292,9 +298,10 @@ pub fn random_builder(
rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
let mut builder = BuilderChain::new(new_id, width, height, difficulty);
let type_roll = rng.roll_dice(1, 2);
let mut want_doors = true;
match type_roll {
1 => random_room_builder(rng, &mut builder),
_ => random_shape_builder(rng, &mut builder),
_ => want_doors = random_shape_builder(rng, &mut builder),
}
/*
@ -314,11 +321,14 @@ pub fn random_builder(
}
*/
builder.with(DoorPlacement::new());
if want_doors {
builder.with(DoorPlacement::new());
}
if rng.roll_dice(1, 20) == 1 {
builder.with(PrefabBuilder::sectional(prefab_builder::prefab_sections::UNDERGROUND_FORT));
}
builder.with(PrefabBuilder::vaults());
// Regardless of anything else, fill the edges back in with walls. We can't walk
// there anyway, and we don't want an open line of sight into the unmapped void.

View file

@ -47,7 +47,7 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
if let Some(name) = names.get(*potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("is blocked.").log();
}
} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 5 {
} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
if let Some(name) = names.get(*potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
}
@ -124,7 +124,7 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
let door = doors.get_mut(*potential_target);
if let Some(door) = door {
if door.open == false {
if rng.roll_dice(1, 6) + attributes.strength.bonus < 5 {
if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
if let Some(name) = names.get(*potential_target) {
gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
}
@ -213,8 +213,8 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
if door.open == false {
let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
particle_builder.kick(pos.x + delta_x, pos.y + delta_y);
// 33% chance of breaking it down + str
if rng.roll_dice(1, 6) + attributes.strength.bonus > 4 {
// ~33% chance of breaking it down + str
if rng.roll_dice(1, 10) + attributes.strength.bonus > 6 {
gamelog::Logger::new()
.append("As you kick the")
.item_name_n(target_name)