seen entities on ui
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a3ffb7d251
commit
2d4758ced1
4 changed files with 97 additions and 11 deletions
81
src/gui.rs
81
src/gui.rs
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@ -1,6 +1,7 @@
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use super::{
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camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Equipped, Hidden, HungerClock,
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HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, RunState, Skill, Skills, State, Viewshed,
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camera, gamelog, gamesystem, rex_assets::RexAssets, ArmourClassBonus, Attributes, Consumable, Equippable, Equipped,
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Hidden, HungerClock, HungerState, InBackpack, Map, Name, Player, Point, Pools, Position, Prop, Renderable,
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RunState, Skill, Skills, State, Viewshed,
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};
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use rltk::{Rltk, VirtualKeyCode, RGB};
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use specs::prelude::*;
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@ -118,6 +119,82 @@ pub fn draw_ui(ecs: &World, ctx: &mut Rltk) {
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ctx.print_color_right(70, 53, RGB::named(rltk::RED), RGB::named(rltk::BLACK), "Fainting")
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}
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}
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// Draw equipment
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let names = ecs.read_storage::<Name>();
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let backpack = ecs.read_storage::<InBackpack>();
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let equippables = ecs.read_storage::<Equippable>();
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let mut equipment: Vec<String> = Vec::new();
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for (_entity, _pack, name) in
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(&equippables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
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{
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equipment.push(format!("- {}", &name.name));
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}
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for (_equipped, name) in (&equipped, &names).join().filter(|item| item.0.owner == *player_entity) {
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equipment.push(format!("- {} (worn)", &name.name));
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}
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let mut y = 1;
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if !equipment.is_empty() {
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ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Equipment");
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for item in equipment {
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y += 1;
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ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), item);
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}
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y += 2;
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}
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// Draw consumables
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ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "Consumables");
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let consumables = ecs.read_storage::<Consumable>();
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for (_entity, _pack, name) in
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(&consumables, &backpack, &names).join().filter(|item| item.1.owner == *player_entity)
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{
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y += 1;
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ctx.print_color(72, y, RGB::named(rltk::WHITE), RGB::named(rltk::BLACK), format!("- {}", &name.name));
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}
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// Draw entities seen on screen
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let viewsheds = ecs.read_storage::<Viewshed>();
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let renderables = ecs.read_storage::<Renderable>();
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let hidden = ecs.read_storage::<Hidden>();
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let props = ecs.read_storage::<Prop>();
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let map = ecs.fetch::<Map>();
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let viewshed = viewsheds.get(*player_entity).unwrap();
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let mut seen_entities: Vec<(String, RGB)> = Vec::new();
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for tile in viewshed.visible_tiles.iter() {
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let idx = map.xy_idx(tile.x, tile.y);
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for entity in map.tile_content[idx].iter() {
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let mut draw = true;
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let prop = props.get(*entity);
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if let Some(_) = prop {
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draw = false;
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}
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let is_hidden = hidden.get(*entity);
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if let Some(_) = is_hidden {
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draw = false;
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}
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if entity == &*player_entity {
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draw = false;
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}
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let name = &names.get(*entity);
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if let Some(name) = name {
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if draw {
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let fg = renderables.get(*entity).unwrap().fg;
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seen_entities.push((name.name.to_string(), fg));
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}
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}
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}
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}
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seen_entities.sort_by(|a, b| b.0.cmp(&a.0));
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if !seen_entities.is_empty() {
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y += 2;
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ctx.print_color(72, y, RGB::named(rltk::BLACK), RGB::named(rltk::WHITE), "You see");
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for entity in seen_entities {
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y += 1;
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ctx.print_color(72, y, entity.1, RGB::named(rltk::BLACK), entity.0);
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}
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}
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}
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// Render the message log at [1, 7], ascending, with 7 lines and a max width of 68.
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@ -496,7 +496,6 @@ fn main() -> rltk::BError {
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let context = RltkBuilder::new()
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.with_title("rust-rl")
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.with_dimensions(DISPLAYWIDTH, DISPLAYHEIGHT)
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.with_fps_cap(60.0)
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.with_font("curses14x16.png", 14, 16)
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.with_tile_dimensions(14, 16)
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.with_simple_console(DISPLAYWIDTH, DISPLAYHEIGHT, "curses14x16.png")
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@ -249,9 +249,10 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil
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}
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}
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fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) {
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fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut BuilderChain) -> bool {
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// Pick an initial builder
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let builder_roll = rng.roll_dice(1, 16);
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let mut want_doors = true;
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match builder_roll {
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1 => builder.start_with(CellularAutomataBuilder::new()),
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2 => builder.start_with(DrunkardsWalkBuilder::open_area()),
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@ -259,7 +260,10 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
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4 => builder.start_with(DrunkardsWalkBuilder::winding_passages()),
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5 => builder.start_with(DrunkardsWalkBuilder::fat_passages()),
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6 => builder.start_with(DrunkardsWalkBuilder::fearful_symmetry()),
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7 => builder.start_with(MazeBuilder::new()),
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7 => {
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builder.start_with(MazeBuilder::new());
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want_doors = false;
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}
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8 => builder.start_with(DLABuilder::walk_inwards()),
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9 => builder.start_with(DLABuilder::walk_outwards()),
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10 => builder.start_with(DLABuilder::central_attractor()),
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@ -280,6 +284,8 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
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// Place the exit and spawn mobs
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builder.with(VoronoiSpawning::new());
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builder.with(DistantExit::new());
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return want_doors;
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}
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pub fn random_builder(
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@ -292,9 +298,10 @@ pub fn random_builder(
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rltk::console::log(format!("DEBUGINFO: Building random (ID:{}, DIFF:{})", new_id, difficulty));
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let mut builder = BuilderChain::new(new_id, width, height, difficulty);
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let type_roll = rng.roll_dice(1, 2);
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let mut want_doors = true;
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match type_roll {
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1 => random_room_builder(rng, &mut builder),
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_ => random_shape_builder(rng, &mut builder),
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_ => want_doors = random_shape_builder(rng, &mut builder),
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}
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/*
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@ -314,11 +321,14 @@ pub fn random_builder(
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}
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*/
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builder.with(DoorPlacement::new());
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if want_doors {
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builder.with(DoorPlacement::new());
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}
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if rng.roll_dice(1, 20) == 1 {
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builder.with(PrefabBuilder::sectional(prefab_builder::prefab_sections::UNDERGROUND_FORT));
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}
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builder.with(PrefabBuilder::vaults());
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// Regardless of anything else, fill the edges back in with walls. We can't walk
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// there anyway, and we don't want an open line of sight into the unmapped void.
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@ -47,7 +47,7 @@ pub fn try_door(i: i32, j: i32, ecs: &mut World) -> RunState {
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if let Some(name) = names.get(*potential_target) {
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gamelog::Logger::new().append("The").item_name(&name.name).append("is blocked.").log();
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}
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} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 5 {
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} else if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
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if let Some(name) = names.get(*potential_target) {
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gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
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}
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@ -124,7 +124,7 @@ pub fn open(i: i32, j: i32, ecs: &mut World) -> RunState {
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let door = doors.get_mut(*potential_target);
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if let Some(door) = door {
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if door.open == false {
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if rng.roll_dice(1, 6) + attributes.strength.bonus < 5 {
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if rng.roll_dice(1, 6) + attributes.strength.bonus < 2 {
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if let Some(name) = names.get(*potential_target) {
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gamelog::Logger::new().append("The").item_name(&name.name).append("resists!").log();
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}
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@ -213,8 +213,8 @@ pub fn kick(i: i32, j: i32, ecs: &mut World) -> RunState {
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if door.open == false {
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let mut particle_builder = ecs.write_resource::<ParticleBuilder>();
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particle_builder.kick(pos.x + delta_x, pos.y + delta_y);
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// 33% chance of breaking it down + str
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if rng.roll_dice(1, 6) + attributes.strength.bonus > 4 {
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// ~33% chance of breaking it down + str
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if rng.roll_dice(1, 10) + attributes.strength.bonus > 6 {
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gamelog::Logger::new()
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.append("As you kick the")
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.item_name_n(target_name)
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