IntervalSpawningSystem{} fix, and mobs randomly move

This commit is contained in:
Llywelwyn 2023-08-01 08:30:04 +01:00
parent 5276bb6e34
commit b5e3880a33
5 changed files with 61 additions and 28 deletions

View file

@ -22,6 +22,19 @@ impl<'a> System<'a> for BystanderAI {
for (entity, mut viewshed, _bystander, mut pos, _turn) in for (entity, mut viewshed, _bystander, mut pos, _turn) in
(&entities, &mut viewshed, &bystander, &mut position, &turns).join() (&entities, &mut viewshed, &bystander, &mut position, &turns).join()
{ {
if try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
}
}
}
}
pub fn try_move_randomly(
pos: &mut Position,
rng: &mut rltk::RandomNumberGenerator,
map: &mut Map,
viewshed: &mut Viewshed,
) -> bool {
// Try to move randomly // Try to move randomly
let mut x = pos.x; let mut x = pos.x;
let mut y = pos.y; let mut y = pos.y;
@ -41,11 +54,10 @@ impl<'a> System<'a> for BystanderAI {
map.blocked[idx] = false; map.blocked[idx] = false;
pos.x = x; pos.x = x;
pos.y = y; pos.y = y;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
map.blocked[dest_idx] = true; map.blocked[dest_idx] = true;
viewshed.dirty = true; viewshed.dirty = true;
return true;
} }
} }
} return false;
}
} }

View file

@ -176,6 +176,7 @@ impl State {
fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> { fn entities_to_remove_on_level_change(&mut self) -> Vec<Entity> {
let entities = self.ecs.entities(); let entities = self.ecs.entities();
let player = self.ecs.read_storage::<Player>(); let player = self.ecs.read_storage::<Player>();
let clock = self.ecs.read_storage::<Clock>();
let backpack = self.ecs.read_storage::<InBackpack>(); let backpack = self.ecs.read_storage::<InBackpack>();
let player_entity = self.ecs.fetch::<Entity>(); let player_entity = self.ecs.fetch::<Entity>();
let equipped = self.ecs.read_storage::<Equipped>(); let equipped = self.ecs.read_storage::<Equipped>();
@ -184,6 +185,12 @@ impl State {
for entity in entities.join() { for entity in entities.join() {
let mut should_delete = true; let mut should_delete = true;
// Don't delete the turn clock
let c = clock.get(entity);
if let Some(_c) = c {
should_delete = false;
}
// Don't delete player // Don't delete player
let p = player.get(entity); let p = player.get(entity);
if let Some(_p) = p { if let Some(_p) = p {

View file

@ -1,4 +1,4 @@
use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn}; use crate::{gamelog, raws, spawner, Clock, Map, RandomNumberGenerator, TakingTurn, LOG_SPAWNING};
use specs::prelude::*; use specs::prelude::*;
const TRY_SPAWN_CHANCE: i32 = 70; const TRY_SPAWN_CHANCE: i32 = 70;
@ -17,12 +17,14 @@ pub fn try_spawn_interval(ecs: &mut World) {
let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>(); let mut rng = ecs.write_resource::<rltk::RandomNumberGenerator>();
for (_c, _t) in (&clock, &turns).join() { for (_c, _t) in (&clock, &turns).join() {
if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 { if rng.roll_dice(1, TRY_SPAWN_CHANCE) == 1 {
rltk::console::log("Trying spawn.");
try_spawn = true; try_spawn = true;
} }
} }
} }
if try_spawn { if try_spawn {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: Trying spawn.");
}
spawn_random_mob_in_free_nonvisible_tile(ecs); spawn_random_mob_in_free_nonvisible_tile(ecs);
} }
} }
@ -32,6 +34,9 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
let available_tiles = populate_unblocked_nonvisible_tiles(&map); let available_tiles = populate_unblocked_nonvisible_tiles(&map);
let difficulty = (map.difficulty + gamelog::get_event_count("player_level")) / 2; let difficulty = (map.difficulty + gamelog::get_event_count("player_level")) / 2;
if available_tiles.len() == 0 { if available_tiles.len() == 0 {
if LOG_SPAWNING {
rltk::console::log("SPAWNINFO: No free tiles; not spawning anything..");
}
return; return;
} }
let mut rng = ecs.write_resource::<RandomNumberGenerator>(); let mut rng = ecs.write_resource::<RandomNumberGenerator>();
@ -41,6 +46,9 @@ fn spawn_random_mob_in_free_nonvisible_tile(ecs: &mut World) {
let y = idx as i32 / map.width; let y = idx as i32 / map.width;
std::mem::drop(map); std::mem::drop(map);
std::mem::drop(rng); std::mem::drop(rng);
if LOG_SPAWNING {
rltk::console::log(format!("SPAWNINFO: Spawning {} at {}, {}.", key, x, y));
}
raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, &key, raws::SpawnType::AtPosition { x, y }, difficulty); raws::spawn_named_entity(&raws::RAWS.lock().unwrap(), ecs, &key, raws::SpawnType::AtPosition { x, y }, difficulty);
} }
@ -56,5 +64,5 @@ fn populate_unblocked_nonvisible_tiles(map: &Map) -> Vec<usize> {
fn get_random_idx_from_possible_tiles(rng: &mut rltk::RandomNumberGenerator, area: Vec<usize>) -> usize { fn get_random_idx_from_possible_tiles(rng: &mut rltk::RandomNumberGenerator, area: Vec<usize>) -> usize {
let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize }; let idx = if area.len() == 1 { 0usize } else { (rng.roll_dice(1, area.len() as i32) - 1) as usize };
return idx; return area[idx];
} }

View file

@ -361,6 +361,6 @@ pub fn level_builder(
match new_id { match new_id {
1 => town_builder(new_id, rng, width, height, 0, initial_player_level), 1 => town_builder(new_id, rng, width, height, 0, initial_player_level),
2 => forest_builder(new_id, rng, width, height, 1, initial_player_level), 2 => forest_builder(new_id, rng, width, height, 1, initial_player_level),
_ => random_builder(new_id, rng, width, height, difficulty, initial_player_level), _ => random_builder(new_id, rng, 64, 64, difficulty, initial_player_level),
} }
} }

View file

@ -1,4 +1,4 @@
use super::{EntityMoved, Map, Monster, Position, TakingTurn, Viewshed, WantsToMelee}; use super::{bystander_ai_system, EntityMoved, Map, Monster, Position, TakingTurn, Viewshed, WantsToMelee};
use rltk::Point; use rltk::Point;
use specs::prelude::*; use specs::prelude::*;
@ -8,6 +8,7 @@ impl<'a> System<'a> for MonsterAI {
#[allow(clippy::type_complexity)] #[allow(clippy::type_complexity)]
type SystemData = ( type SystemData = (
WriteExpect<'a, Map>, WriteExpect<'a, Map>,
WriteExpect<'a, rltk::RandomNumberGenerator>,
ReadExpect<'a, Point>, ReadExpect<'a, Point>,
ReadExpect<'a, Entity>, ReadExpect<'a, Entity>,
Entities<'a>, Entities<'a>,
@ -22,6 +23,7 @@ impl<'a> System<'a> for MonsterAI {
fn run(&mut self, data: Self::SystemData) { fn run(&mut self, data: Self::SystemData) {
let ( let (
mut map, mut map,
mut rng,
player_pos, player_pos,
player_entity, player_entity,
entities, entities,
@ -57,6 +59,10 @@ impl<'a> System<'a> for MonsterAI {
viewshed.dirty = true; viewshed.dirty = true;
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker"); entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
} }
} else {
if bystander_ai_system::try_move_randomly(&mut pos, &mut rng, &mut map, &mut viewshed) {
entity_moved.insert(entity, EntityMoved {}).expect("Unable to insert marker");
}
} }
} }
} }