temporarily making the gui code a mess, and fixing it later

This commit is contained in:
Llywelwyn 2023-09-29 03:39:58 +01:00
parent d66bc0d746
commit ac0da55d14

View file

@ -177,15 +177,17 @@ pub fn draw_ui2(
&hunger,
&skills,
).join() {
let initial_x = 26.0 * TILESIZE;
let initial_x = 24.0 * TILESIZE;
let mut x = initial_x;
let row1 = 53.0 * TILESIZE;
let row2 = row1 + TILESIZE;
const BAR_X: f32 = 1.0;
const BAR_WIDTH: f32 = 22.0;
draw_bar(
draw,
2.0,
BAR_X,
53.5,
22.0,
BAR_WIDTH,
TILESIZE,
stats.hit_points.current,
stats.hit_points.max,
@ -194,9 +196,9 @@ pub fn draw_ui2(
);
draw_bar(
draw,
2.0,
BAR_X,
54.5,
22.0,
BAR_WIDTH,
TILESIZE,
stats.mana.current,
stats.mana.max,
@ -223,6 +225,12 @@ pub fn draw_ui2(
stats.mana.max,
"ui_mp"
);*/
draw.text(&font, &format!("HP{}({})", stats.hit_points.current, stats.hit_points.max))
.position(x, row1)
.size(FONTSIZE);
draw.text(&font, &format!("MP{}({})", stats.mana.current, stats.mana.max))
.position(x, row2)
.size(FONTSIZE);
// Draw AC
let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
let mut armour_ac_bonus = 0;
@ -234,16 +242,17 @@ pub fn draw_ui2(
armour_ac_bonus += ac.amount;
}
}
x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
let armour_class =
stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
draw.text(&font, "AC").position(x, row1).color(Color::PINK).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font, &format!("{}", armour_class)).position(x, row1).size(FONTSIZE);
let last_x = draw.last_text_bounds().max_x();
draw.text(&font, &format!("{}", armour_class)).position(last_x, row1).size(FONTSIZE);
draw.text(&font, &format!("XP{}/{}", stats.level, stats.xp))
.position(initial_x, row2)
.position(x, row2)
.size(FONTSIZE);
x = 38.0 * TILESIZE;
draw.text(&font, "STR").position(x, row1).color(Color::RED).size(FONTSIZE);
let attribute_x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
draw.text(&font, "STR").position(attribute_x, row1).color(Color::RED).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font, &format!("{}", attributes.strength.base)).position(x, row1).size(FONTSIZE);
x = draw.last_text_bounds().max_x() + TILESIZE;
@ -258,8 +267,7 @@ pub fn draw_ui2(
draw.text(&font, &format!("{}", attributes.constitution.base))
.position(x, row1)
.size(FONTSIZE);
x = 38.0 * TILESIZE;
draw.text(&font, "INT").position(x, row2).color(Color::BLUE).size(FONTSIZE);
draw.text(&font, "INT").position(attribute_x, row2).color(Color::BLUE).size(FONTSIZE);
x = draw.last_text_bounds().max_x();
draw.text(&font, &format!("{}", attributes.intelligence.base))
.position(x, row2)