de-sprite hp bar
This commit is contained in:
parent
719cedf526
commit
d66bc0d746
2 changed files with 57 additions and 29 deletions
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@ -46,7 +46,7 @@ use crate::consts::visuals::{
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};
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use crate::consts::{ TILESIZE, FONTSIZE, DISPLAYWIDTH };
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use notan::prelude::*;
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use notan::draw::{ Draw, DrawTextSection, DrawImages };
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use notan::draw::{ Draw, DrawTextSection, DrawImages, DrawShapes };
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use std::collections::HashMap;
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use bracket_lib::prelude::*;
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use specs::prelude::*;
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@ -112,7 +112,7 @@ pub fn draw_lerping_bar(
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}
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}
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fn draw_bar(
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fn draw_bar_sprite(
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draw: &mut Draw,
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atlas: &HashMap<String, Texture>,
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sx: f32,
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@ -138,6 +138,26 @@ fn draw_bar(
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pub const TEXT_FONT_MOD: i32 = 2;
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pub fn draw_bar(
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draw: &mut notan::draw::Draw,
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x: f32,
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y: f32,
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width: f32, // Tiles
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height: f32, // Px
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current: i32,
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max: i32,
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full: Color,
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empty: Color
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) {
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let fill: f32 = (f32::max(current as f32, 0.0) / (max as f32)) * width;
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draw.line((x * TILESIZE, y * TILESIZE), ((x + fill) * TILESIZE, y * TILESIZE))
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.color(full)
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.width(height);
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draw.line(((x + fill) * TILESIZE, y * TILESIZE), ((x + width) * TILESIZE, y * TILESIZE))
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.color(empty)
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.width(height);
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}
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pub fn draw_ui2(
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ecs: &World,
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draw: &mut Draw,
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@ -162,6 +182,28 @@ pub fn draw_ui2(
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let row1 = 53.0 * TILESIZE;
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let row2 = row1 + TILESIZE;
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draw_bar(
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draw,
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2.0,
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53.5,
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22.0,
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TILESIZE,
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stats.hit_points.current,
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stats.hit_points.max,
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Color::GREEN,
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Color::BLACK
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);
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draw_bar(
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draw,
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2.0,
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54.5,
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22.0,
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TILESIZE,
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stats.mana.current,
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stats.mana.max,
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Color::BLUE,
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Color::BLACK
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);
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/*draw_bar_sprite(
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draw,
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atlas,
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2.0 * TILESIZE,
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@ -171,7 +213,7 @@ pub fn draw_ui2(
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stats.hit_points.max,
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"ui_hp"
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);
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draw_bar(
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draw_bar_sprite(
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draw,
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atlas,
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2.0 * TILESIZE,
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@ -180,7 +222,7 @@ pub fn draw_ui2(
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stats.mana.current,
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stats.mana.max,
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"ui_mp"
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);
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);*/
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// Draw AC
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let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
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let mut armour_ac_bonus = 0;
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36
src/main.rs
36
src/main.rs
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@ -267,31 +267,17 @@ fn draw_camera(
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);
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if let Some(pool) = pools.get(entry.1.e) {
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if pool.hit_points.current < pool.hit_points.max {
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// TODO: Draw HP bar. Callback, so it's always on top?
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let fill: f32 =
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f32::max(pool.hit_points.current as f32, 0.0) /
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(pool.hit_points.max as f32);
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draw.line(
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((entry.0.x as f32) * TILESIZE, (entry.0.y as f32) * TILESIZE),
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(
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((entry.0.x as f32) + fill) * TILESIZE,
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(entry.0.y as f32) * TILESIZE,
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)
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)
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.color(Color::GREEN)
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.width(1.0);
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draw.line(
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(
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((entry.0.x as f32) + fill) * TILESIZE,
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(entry.0.y as f32) * TILESIZE,
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),
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(
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((entry.0.x as f32) + 1.0) * TILESIZE,
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(entry.0.y as f32) * TILESIZE,
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)
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)
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.color(Color::RED)
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.width(1.0);
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gui::draw_bar(
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draw,
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entry.0.x as f32,
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entry.0.y as f32,
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1.0,
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1.0,
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pool.hit_points.current,
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pool.hit_points.max,
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Color::GREEN,
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Color::RED
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);
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}
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}
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} else {
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