temporarily making the gui code a mess, and fixing it later
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parent
d66bc0d746
commit
ac0da55d14
1 changed files with 20 additions and 12 deletions
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@ -177,15 +177,17 @@ pub fn draw_ui2(
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&hunger,
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&skills,
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).join() {
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let initial_x = 26.0 * TILESIZE;
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let initial_x = 24.0 * TILESIZE;
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let mut x = initial_x;
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let row1 = 53.0 * TILESIZE;
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let row2 = row1 + TILESIZE;
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const BAR_X: f32 = 1.0;
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const BAR_WIDTH: f32 = 22.0;
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draw_bar(
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draw,
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2.0,
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BAR_X,
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53.5,
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22.0,
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BAR_WIDTH,
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TILESIZE,
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stats.hit_points.current,
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stats.hit_points.max,
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@ -194,9 +196,9 @@ pub fn draw_ui2(
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);
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draw_bar(
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draw,
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2.0,
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BAR_X,
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54.5,
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22.0,
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BAR_WIDTH,
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TILESIZE,
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stats.mana.current,
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stats.mana.max,
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@ -223,6 +225,12 @@ pub fn draw_ui2(
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stats.mana.max,
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"ui_mp"
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);*/
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draw.text(&font, &format!("HP{}({})", stats.hit_points.current, stats.hit_points.max))
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.position(x, row1)
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.size(FONTSIZE);
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draw.text(&font, &format!("MP{}({})", stats.mana.current, stats.mana.max))
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.position(x, row2)
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.size(FONTSIZE);
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// Draw AC
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let skill_ac_bonus = gamesystem::skill_bonus(Skill::Defence, &*skills);
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let mut armour_ac_bonus = 0;
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@ -234,16 +242,17 @@ pub fn draw_ui2(
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armour_ac_bonus += ac.amount;
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}
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}
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x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
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let armour_class =
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stats.bac - attributes.dexterity.modifier() / 2 - skill_ac_bonus - armour_ac_bonus;
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draw.text(&font, "AC").position(x, row1).color(Color::PINK).size(FONTSIZE);
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x = draw.last_text_bounds().max_x();
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draw.text(&font, &format!("{}", armour_class)).position(x, row1).size(FONTSIZE);
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let last_x = draw.last_text_bounds().max_x();
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draw.text(&font, &format!("{}", armour_class)).position(last_x, row1).size(FONTSIZE);
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draw.text(&font, &format!("XP{}/{}", stats.level, stats.xp))
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.position(initial_x, row2)
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.position(x, row2)
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.size(FONTSIZE);
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x = 38.0 * TILESIZE;
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draw.text(&font, "STR").position(x, row1).color(Color::RED).size(FONTSIZE);
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let attribute_x = draw.last_text_bounds().max_x() + 2.0 * TILESIZE;
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draw.text(&font, "STR").position(attribute_x, row1).color(Color::RED).size(FONTSIZE);
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x = draw.last_text_bounds().max_x();
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draw.text(&font, &format!("{}", attributes.strength.base)).position(x, row1).size(FONTSIZE);
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x = draw.last_text_bounds().max_x() + TILESIZE;
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@ -258,8 +267,7 @@ pub fn draw_ui2(
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draw.text(&font, &format!("{}", attributes.constitution.base))
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.position(x, row1)
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.size(FONTSIZE);
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x = 38.0 * TILESIZE;
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draw.text(&font, "INT").position(x, row2).color(Color::BLUE).size(FONTSIZE);
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draw.text(&font, "INT").position(attribute_x, row2).color(Color::BLUE).size(FONTSIZE);
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x = draw.last_text_bounds().max_x();
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draw.text(&font, &format!("{}", attributes.intelligence.base))
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.position(x, row2)
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