corridor types, doors, some refactoring
This commit is contained in:
parent
46e0c6ec6b
commit
ab5797078c
19 changed files with 380 additions and 35 deletions
|
|
@ -1,4 +1,4 @@
|
|||
use super::{gamelog, Hidden, Map, Name, Player, Position, Telepath, Viewshed};
|
||||
use super::{gamelog, BlocksVisibility, Hidden, Map, Name, Player, Position, Telepath, Viewshed};
|
||||
use rltk::{FieldOfViewAlg::SymmetricShadowcasting, Point};
|
||||
use specs::prelude::*;
|
||||
|
||||
|
|
@ -15,10 +15,18 @@ impl<'a> System<'a> for VisibilitySystem {
|
|||
ReadStorage<'a, Player>,
|
||||
WriteStorage<'a, Hidden>,
|
||||
ReadStorage<'a, Name>,
|
||||
ReadStorage<'a, BlocksVisibility>,
|
||||
);
|
||||
|
||||
fn run(&mut self, data: Self::SystemData) {
|
||||
let (mut map, mut rng, entities, mut viewshed, mut telepath, pos, player, mut hidden, names) = data;
|
||||
let (mut map, mut rng, entities, mut viewshed, mut telepath, pos, player, mut hidden, names, blocks_visibility) =
|
||||
data;
|
||||
|
||||
map.view_blocked.clear();
|
||||
for (block_pos, _block) in (&pos, &blocks_visibility).join() {
|
||||
let idx = map.xy_idx(block_pos.x, block_pos.y);
|
||||
map.view_blocked.insert(idx);
|
||||
}
|
||||
|
||||
for (ent, viewshed, pos) in (&entities, &mut viewshed, &pos).join() {
|
||||
if viewshed.dirty {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue