room builders
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parent
2ceb20a822
commit
46e0c6ec6b
5 changed files with 108 additions and 20 deletions
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@ -1,4 +1,4 @@
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use super::{apply_room_to_map, draw_corridor, BuilderMap, InitialMapBuilder, Map, Rect, TileType};
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use super::{BuilderMap, InitialMapBuilder, Map, Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct BspDungeonBuilder {
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@ -32,11 +32,9 @@ impl BspDungeonBuilder {
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let rect = self.get_random_rect(rng);
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let candidate = self.get_random_sub_rect(rect, rng);
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if self.is_possible(candidate, &build_data.map) {
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apply_room_to_map(&mut build_data.map, &candidate);
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if self.is_possible(candidate, &build_data, &rooms) {
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rooms.push(candidate);
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self.add_subrects(rect);
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build_data.take_snapshot();
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}
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n_rooms += 1;
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@ -81,7 +79,7 @@ impl BspDungeonBuilder {
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result
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}
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fn is_possible(&self, rect: Rect, map: &Map) -> bool {
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fn is_possible(&self, rect: Rect, build_data: &BuilderMap, rooms: &Vec<Rect>) -> bool {
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let mut expanded = rect;
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expanded.x1 -= 2;
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expanded.x2 += 2;
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@ -90,12 +88,18 @@ impl BspDungeonBuilder {
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let mut can_build = true;
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for r in rooms.iter() {
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if r.intersect(&rect) {
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can_build = false;
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}
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}
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for y in expanded.y1..=expanded.y2 {
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for x in expanded.x1..=expanded.x2 {
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if x > map.width - 2 {
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if x > build_data.map.width - 2 {
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can_build = false;
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}
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if y > map.height - 2 {
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if y > build_data.map.height - 2 {
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can_build = false;
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}
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if x < 1 {
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@ -105,14 +109,14 @@ impl BspDungeonBuilder {
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can_build = false;
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}
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if can_build {
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let idx = map.xy_idx(x, y);
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if map.tiles[idx] != TileType::Wall {
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let idx = build_data.map.xy_idx(x, y);
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if build_data.map.tiles[idx] != TileType::Wall {
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can_build = false;
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}
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}
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}
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}
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can_build
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return can_build;
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}
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}
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@ -46,6 +46,8 @@ mod rooms_corridors_bsp;
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use rooms_corridors_bsp::BspCorridors;
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mod room_sorter;
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use room_sorter::{RoomSort, RoomSorter};
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mod room_draw;
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use room_draw::RoomDrawer;
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// Shared data to be passed around build chain
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pub struct BuilderMap {
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@ -172,6 +174,14 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil
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_ => builder.with(RoomSorter::new(RoomSort::CENTRAL)),
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}
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builder.with(RoomDrawer::new());
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let corridor_roll = rng.roll_dice(1, 2);
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match corridor_roll {
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1 => builder.with(DoglegCorridors::new()),
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_ => builder.with(BspCorridors::new()),
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}
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let corridor_roll = rng.roll_dice(1, 2);
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match corridor_roll {
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1 => builder.with(DoglegCorridors::new()),
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@ -252,11 +262,9 @@ pub fn random_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator) ->
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_ => random_shape_builder(rng, &mut builder),
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}
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/* WFC needs some fixes.
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if rng.roll_dice(1, 3) == 1 {
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builder.with(WaveFunctionCollapseBuilder::new());
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}
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*/
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/*if rng.roll_dice(1, 3)==1 {
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builder.with(WaveformCollapseBuilder::new());
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}*/
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if rng.roll_dice(1, 20) == 1 {
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builder.with(PrefabBuilder::sectional(prefab_builder::prefab_sections::UNDERGROUND_FORT));
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62
src/map_builders/room_draw.rs
Normal file
62
src/map_builders/room_draw.rs
Normal file
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@ -0,0 +1,62 @@
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use super::{BuilderMap, MetaMapBuilder, Rect, TileType};
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use rltk::RandomNumberGenerator;
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pub struct RoomDrawer {}
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impl MetaMapBuilder for RoomDrawer {
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fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
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self.build(rng, build_data);
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}
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}
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impl RoomDrawer {
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#[allow(dead_code)]
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pub fn new() -> Box<RoomDrawer> {
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return Box::new(RoomDrawer {});
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}
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fn rectangle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
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for y in room.y1 + 1..=room.y2 {
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for x in room.x1 + 1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize {
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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fn circle(&mut self, build_data: &mut BuilderMap, room: &Rect) {
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let radius = i32::min(room.x2 - room.x1, room.y2 - room.y1) as f32 / 2.0;
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let center = room.centre();
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let center_pt = rltk::Point::new(center.0, center.1);
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for y in room.y1..=room.y2 {
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for x in room.x1..=room.x2 {
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let idx = build_data.map.xy_idx(x, y);
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let distance = rltk::DistanceAlg::Pythagoras.distance2d(center_pt, rltk::Point::new(x, y));
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if idx > 0 && idx < ((build_data.map.width * build_data.map.height) - 1) as usize && distance <= radius
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{
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build_data.map.tiles[idx] = TileType::Floor;
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}
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}
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}
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}
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fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
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let rooms: Vec<Rect>;
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if let Some(rooms_builder) = &build_data.rooms {
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rooms = rooms_builder.clone();
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} else {
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panic!("Room Drawing require a builder with room structures");
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}
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for room in rooms.iter() {
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let room_type = rng.roll_dice(1, 4);
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match room_type {
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1 => self.circle(build_data, room),
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_ => self.rectangle(build_data, room),
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}
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build_data.take_snapshot();
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}
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}
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}
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@ -35,11 +35,7 @@ impl SimpleMapBuilder {
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}
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}
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if ok {
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apply_room_to_map(&mut build_data.map, &new_room);
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build_data.take_snapshot();
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rooms.push(new_room);
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build_data.take_snapshot();
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}
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}
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build_data.rooms = Some(rooms);
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@ -170,6 +170,7 @@ pub fn spawn_entity(ecs: &mut World, spawn: &(&usize, &String)) {
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"confusion wand" => confusion_wand(ecs, x, y),
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// Food
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"rations" => rations(ecs, x, y),
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"apple" => apple(ecs, x, y),
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// Traps
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"bear trap" => bear_trap(ecs, x, y),
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"confusion trap" => confusion_trap(ecs, x, y),
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@ -220,7 +221,7 @@ fn item_table(_map_depth: i32) -> RandomTable {
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}
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fn food_table(_map_depth: i32) -> RandomTable {
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return RandomTable::new().add("rations", 1);
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return RandomTable::new().add("rations", 1).add("apple", 1);
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}
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fn trap_table(_map_depth: i32) -> RandomTable {
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@ -492,6 +493,23 @@ fn rations(ecs: &mut World, x: i32, y: i32) {
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.build();
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}
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fn apple(ecs: &mut World, x: i32, y: i32) {
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ecs.create_entity()
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.with(Position { x, y })
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.with(Renderable {
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glyph: rltk::to_cp437('%'),
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fg: RGB::named(rltk::GREEN),
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bg: RGB::named(rltk::BLACK),
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render_order: 2,
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})
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.with(Name { name: "apple".to_string(), plural: "apples".to_string() })
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.with(Item {})
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.with(ProvidesNutrition {})
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.with(Consumable {})
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.marked::<SimpleMarker<SerializeMe>>()
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.build();
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}
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// WANDS
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fn fireball_wand(ecs: &mut World, x: i32, y: i32) {
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