corridor types, doors, some refactoring

This commit is contained in:
Llywelwyn 2023-07-23 21:23:38 +01:00
parent 46e0c6ec6b
commit ab5797078c
19 changed files with 380 additions and 35 deletions

View file

@ -53,6 +53,7 @@ impl<'a> System<'a> for TriggerSystem {
let name = names.get(*entity_id);
hidden.remove(*entity_id);
if let Some(name) = name {
particle_builder.trap_triggered(pos.x, pos.y);
gamelog::Logger::new().item_name(&name.name).append("triggers!").log();
}