corridor types, doors, some refactoring

This commit is contained in:
Llywelwyn 2023-07-23 21:23:38 +01:00
parent 46e0c6ec6b
commit ab5797078c
19 changed files with 380 additions and 35 deletions

View file

@ -1,4 +1,4 @@
use super::{BuilderMap, InitialMapBuilder, Map, Rect, TileType};
use super::{BuilderMap, InitialMapBuilder, Rect, TileType};
use rltk::RandomNumberGenerator;
pub struct BspDungeonBuilder {

View file

@ -10,25 +10,32 @@ pub fn apply_room_to_map(map: &mut Map, room: &Rect) {
}
}
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) {
pub fn apply_horizontal_tunnel(map: &mut Map, x1: i32, x2: i32, y: i32) -> Vec<usize> {
let mut corridor = Vec::new();
for x in min(x1, x2)..=max(x1, x2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < (map.width as usize) * (map.height as usize) {
map.tiles[idx as usize] = TileType::Floor;
corridor.push(idx as usize);
}
}
return corridor;
}
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) {
pub fn apply_vertical_tunnel(map: &mut Map, y1: i32, y2: i32, x: i32) -> Vec<usize> {
let mut corridor = Vec::new();
for y in min(y1, y2)..=max(y1, y2) {
let idx = map.xy_idx(x, y);
if idx > 0 && idx < (map.width as usize) * (map.height as usize) {
map.tiles[idx as usize] = TileType::Floor;
corridor.push(idx as usize);
}
}
return corridor;
}
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) -> Vec<usize> {
let mut corridor = Vec::new();
let mut x = x1;
let mut y = y1;
@ -44,8 +51,12 @@ pub fn draw_corridor(map: &mut Map, x1: i32, y1: i32, x2: i32, y2: i32) {
}
let idx = map.xy_idx(x, y);
map.tiles[idx] = TileType::Floor;
if map.tiles[idx] != TileType::Floor {
map.tiles[idx] = TileType::Floor;
corridor.push(idx);
}
}
return corridor;
}
#[allow(dead_code)]

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@ -0,0 +1,75 @@
use super::{BuilderMap, MetaMapBuilder, TileType};
use rltk::RandomNumberGenerator;
pub struct DoorPlacement {}
impl MetaMapBuilder for DoorPlacement {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.doors(rng, build_data);
}
}
impl DoorPlacement {
#[allow(dead_code)]
pub fn new() -> Box<DoorPlacement> {
Box::new(DoorPlacement {})
}
fn doors(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
if let Some(halls_original) = &build_data.corridors {
let halls = halls_original.clone(); // Avoids nested borrow
for hall in halls.iter() {
if hall.len() > 2 {
if self.door_possible(build_data, hall[0]) {
build_data.spawn_list.push((hall[0], "door".to_string()));
}
}
}
} else {
// There are no corridors - scan for possible places
let tiles = build_data.map.tiles.clone();
for (i, tile) in tiles.iter().enumerate() {
if *tile == TileType::Floor && self.door_possible(build_data, i) && rng.roll_dice(1, 3) == 1 {
build_data.spawn_list.push((i, "door".to_string()));
}
}
}
}
fn door_possible(&self, build_data: &mut BuilderMap, idx: usize) -> bool {
// Iterate through spawn list. If another entity wants to spawn on this tile, return false
for spawn in build_data.spawn_list.iter() {
if spawn.0 == idx {
return false;
}
}
let x = idx % build_data.map.width as usize;
let y = idx / build_data.map.width as usize;
// Check for east-west door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Floor)
&& (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Floor)
&& (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Wall)
&& (y < build_data.map.height as usize - 2
&& build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Wall)
{
return true;
}
// Check for north-south door possibility
if build_data.map.tiles[idx] == TileType::Floor
&& (x > 1 && build_data.map.tiles[idx - 1] == TileType::Wall)
&& (x < build_data.map.width as usize - 2 && build_data.map.tiles[idx + 1] == TileType::Wall)
&& (y > 1 && build_data.map.tiles[idx - build_data.map.width as usize] == TileType::Floor)
&& (y < build_data.map.height as usize - 2
&& build_data.map.tiles[idx + build_data.map.width as usize] == TileType::Floor)
{
return true;
}
false
}
}

View file

@ -48,6 +48,14 @@ mod room_sorter;
use room_sorter::{RoomSort, RoomSorter};
mod room_draw;
use room_draw::RoomDrawer;
mod rooms_corridors_nearest;
use rooms_corridors_nearest::NearestCorridors;
mod rooms_corridors_bresenham;
use rooms_corridors_bresenham::BresenhamCorridors;
mod rooms_corridors_spawner;
use rooms_corridors_spawner::CorridorSpawner;
mod door_placement;
use door_placement::DoorPlacement;
// Shared data to be passed around build chain
pub struct BuilderMap {
@ -55,6 +63,7 @@ pub struct BuilderMap {
pub map: Map,
pub starting_position: Option<Position>,
pub rooms: Option<Vec<Rect>>,
pub corridors: Option<Vec<Vec<usize>>>,
pub history: Vec<Map>,
}
@ -86,6 +95,7 @@ impl BuilderChain {
map: Map::new(new_depth),
starting_position: None,
rooms: None,
corridors: None,
history: Vec::new(),
},
}
@ -182,12 +192,19 @@ fn random_room_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Buil
_ => builder.with(BspCorridors::new()),
}
let corridor_roll = rng.roll_dice(1, 2);
let corridor_roll = rng.roll_dice(1, 4);
match corridor_roll {
1 => builder.with(DoglegCorridors::new()),
2 => builder.with(NearestCorridors::new()),
3 => builder.with(BresenhamCorridors::new()),
_ => builder.with(BspCorridors::new()),
}
let cspawn_roll = rng.roll_dice(1, 2);
if cspawn_roll == 1 {
builder.with(CorridorSpawner::new());
}
let modifier_roll = rng.roll_dice(1, 6);
match modifier_roll {
1 => builder.with(RoomExploder::new()),
@ -255,7 +272,7 @@ fn random_shape_builder(rng: &mut rltk::RandomNumberGenerator, builder: &mut Bui
}
pub fn random_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator) -> BuilderChain {
let mut builder = BuilderChain::new(new_depth);
/*let mut builder = BuilderChain::new(new_depth);
let type_roll = rng.roll_dice(1, 2);
match type_roll {
1 => random_room_builder(rng, &mut builder),
@ -264,13 +281,30 @@ pub fn random_builder(new_depth: i32, rng: &mut rltk::RandomNumberGenerator) ->
/*if rng.roll_dice(1, 3)==1 {
builder.with(WaveformCollapseBuilder::new());
// Now set the start to a random starting area
let (start_x, start_y) = random_start_position(rng);
builder.with(AreaStartingPosition::new(start_x, start_y));
// Setup an exit and spawn mobs
builder.with(VoronoiSpawning::new());
builder.with(DistantExit::new());
}*/
if rng.roll_dice(1, 20) == 1 {
builder.with(PrefabBuilder::sectional(prefab_builder::prefab_sections::UNDERGROUND_FORT));
}
builder.with(DoorPlacement::new());
builder.with(PrefabBuilder::vaults());
builder*/
let mut builder = BuilderChain::new(new_depth);
builder.start_with(BspInteriorBuilder::new());
builder.with(DoorPlacement::new());
builder.with(RoomBasedSpawner::new());
builder.with(RoomBasedStairs::new());
builder.with(RoomBasedStartingPosition::new());
builder
}

View file

@ -47,7 +47,7 @@ impl RoomDrawer {
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("Room Drawing require a builder with room structures");
panic!("RoomDrawer require a builder with rooms");
}
for room in rooms.iter() {

View file

@ -0,0 +1,64 @@
use super::{BuilderMap, MetaMapBuilder, Rect, TileType};
use rltk::RandomNumberGenerator;
use std::collections::HashSet;
pub struct BresenhamCorridors {}
impl MetaMapBuilder for BresenhamCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
impl BresenhamCorridors {
#[allow(dead_code)]
pub fn new() -> Box<BresenhamCorridors> {
Box::new(BresenhamCorridors {})
}
fn corridors(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("BresenhamCorridors require a builder with room structures");
}
let mut connected: HashSet<usize> = HashSet::new();
let mut corridors: Vec<Vec<usize>> = Vec::new();
for (i, room) in rooms.iter().enumerate() {
let mut room_distance: Vec<(usize, f32)> = Vec::new();
let room_centre = room.centre();
let room_centre_pt = rltk::Point::new(room_centre.0, room_centre.1);
for (j, other_room) in rooms.iter().enumerate() {
if i != j && !connected.contains(&j) {
let other_centre = other_room.centre();
let other_centre_pt = rltk::Point::new(other_centre.0, other_centre.1);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(room_centre_pt, other_centre_pt);
room_distance.push((j, distance));
}
}
if !room_distance.is_empty() {
room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let dest_centre = rooms[room_distance[0].0].centre();
let line = rltk::line2d(
rltk::LineAlg::Bresenham,
room_centre_pt,
rltk::Point::new(dest_centre.0, dest_centre.1),
);
let mut corridor = Vec::new();
for cell in line.iter() {
let idx = build_data.map.xy_idx(cell.x, cell.y);
build_data.map.tiles[idx] = TileType::Floor;
corridor.push(idx);
}
corridors.push(corridor);
connected.insert(i);
build_data.take_snapshot();
}
}
build_data.corridors = Some(corridors);
}
}

View file

@ -24,6 +24,7 @@ impl BspCorridors {
panic!("BSP Corridors require a builder with room structures");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();
for i in 0..rooms.len() - 1 {
let room = rooms[i];
let next_room = rooms[i + 1];
@ -31,8 +32,10 @@ impl BspCorridors {
let start_y = room.y1 + (rng.roll_dice(1, i32::abs(room.y1 - room.y2)) - 1);
let end_x = next_room.x1 + (rng.roll_dice(1, i32::abs(next_room.x1 - next_room.x2)) - 1);
let end_y = next_room.y1 + (rng.roll_dice(1, i32::abs(next_room.y1 - next_room.y2)) - 1);
draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y);
let corridor = draw_corridor(&mut build_data.map, start_x, start_y, end_x, end_y);
corridors.push(corridor);
build_data.take_snapshot();
}
build_data.corridors = Some(corridors);
}
}

View file

@ -24,19 +24,25 @@ impl DoglegCorridors {
panic!("DoglegCorridors require a builder with rooms.");
}
let mut corridors: Vec<Vec<usize>> = Vec::new();
for (i, room) in rooms.iter().enumerate() {
if i > 0 {
let (new_x, new_y) = room.centre();
let (prev_x, prev_y) = rooms[i as usize - 1].centre();
if rng.range(0, 2) == 1 {
apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, prev_y);
apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, new_x);
let mut c1 = apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, prev_y);
let mut c2 = apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, new_x);
c1.append(&mut c2);
corridors.push(c1);
} else {
apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, prev_x);
apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, new_y);
let mut c1 = apply_vertical_tunnel(&mut build_data.map, prev_y, new_y, prev_x);
let mut c2 = apply_horizontal_tunnel(&mut build_data.map, prev_x, new_x, new_y);
c1.append(&mut c2);
corridors.push(c1);
}
build_data.take_snapshot();
}
}
build_data.corridors = Some(corridors);
}
}

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@ -0,0 +1,55 @@
use super::{draw_corridor, BuilderMap, MetaMapBuilder, Rect};
use rltk::RandomNumberGenerator;
use std::collections::HashSet;
pub struct NearestCorridors {}
impl MetaMapBuilder for NearestCorridors {
#[allow(dead_code)]
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.corridors(rng, build_data);
}
}
impl NearestCorridors {
#[allow(dead_code)]
pub fn new() -> Box<NearestCorridors> {
return Box::new(NearestCorridors {});
}
fn corridors(&mut self, _rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
let rooms: Vec<Rect>;
if let Some(rooms_builder) = &build_data.rooms {
rooms = rooms_builder.clone();
} else {
panic!("NearestCorridors requires a builder with rooms");
}
let mut connected: HashSet<usize> = HashSet::new();
let mut corridors: Vec<Vec<usize>> = Vec::new();
for (i, room) in rooms.iter().enumerate() {
let mut room_distance: Vec<(usize, f32)> = Vec::new();
let room_centre = room.centre();
let room_centre_pt = rltk::Point::new(room_centre.0, room_centre.1);
for (j, other_room) in rooms.iter().enumerate() {
if i != j && !connected.contains(&j) {
let other_centre = other_room.centre();
let other_centre_pt = rltk::Point::new(other_centre.0, other_centre.1);
let distance = rltk::DistanceAlg::Pythagoras.distance2d(room_centre_pt, other_centre_pt);
room_distance.push((j, distance));
}
}
if !room_distance.is_empty() {
room_distance.sort_by(|a, b| a.1.partial_cmp(&b.1).unwrap());
let dest_centre = rooms[room_distance[0].0].centre();
let corridor =
draw_corridor(&mut build_data.map, room_centre.0, room_centre.1, dest_centre.0, dest_centre.1);
connected.insert(i);
build_data.take_snapshot();
corridors.push(corridor);
}
}
build_data.corridors = Some(corridors);
}
}

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@ -0,0 +1,28 @@
use super::{spawner, BuilderMap, MetaMapBuilder};
use rltk::RandomNumberGenerator;
pub struct CorridorSpawner {}
impl MetaMapBuilder for CorridorSpawner {
fn build_map(&mut self, rng: &mut rltk::RandomNumberGenerator, build_data: &mut BuilderMap) {
self.build(rng, build_data);
}
}
impl CorridorSpawner {
#[allow(dead_code)]
pub fn new() -> Box<CorridorSpawner> {
return Box::new(CorridorSpawner {});
}
fn build(&mut self, rng: &mut RandomNumberGenerator, build_data: &mut BuilderMap) {
if let Some(corridors) = &build_data.corridors {
for corridor in corridors.iter() {
let depth = build_data.map.depth;
spawner::spawn_region(&build_data.map, rng, &corridor, depth, &mut build_data.spawn_list);
}
} else {
panic!("CorridorSpawner only works after corridors have been created");
}
}
}