corridor types, doors, some refactoring
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46e0c6ec6b
commit
ab5797078c
19 changed files with 380 additions and 35 deletions
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@ -132,7 +132,6 @@ impl State {
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let mut particle_system = particle_system::ParticleSpawnSystem {};
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vis.run_now(&self.ecs);
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hunger_clock.run_now(&self.ecs);
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mob.run_now(&self.ecs);
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mapindex.run_now(&self.ecs);
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trigger_system.run_now(&self.ecs);
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@ -142,6 +141,7 @@ impl State {
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item_remove_system.run_now(&self.ecs);
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melee_system.run_now(&self.ecs);
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damage_system.run_now(&self.ecs);
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hunger_clock.run_now(&self.ecs);
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particle_system.run_now(&self.ecs);
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self.ecs.maintain();
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@ -515,6 +515,8 @@ fn main() -> rltk::BError {
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gs.ecs.register::<Telepath>();
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gs.ecs.register::<Name>();
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gs.ecs.register::<BlocksTile>();
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gs.ecs.register::<BlocksVisibility>();
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gs.ecs.register::<Door>();
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gs.ecs.register::<CombatStats>();
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gs.ecs.register::<Attributes>();
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gs.ecs.register::<HungerClock>();
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