adds mob ancestries, converts everything over to get_reactions()

This commit is contained in:
Llywelwyn 2023-08-21 10:40:30 +01:00
parent 614653e028
commit 9e26c41aad
5 changed files with 40 additions and 54 deletions

View file

@ -1,22 +1,22 @@
[ [
{ {
"id": "human", "id": "human",
"allied": [] "allies": []
}, },
{ {
"id": "elf", "id": "elf",
"allied": [] "allies": []
}, },
{ {
"id": "dwarf", "id": "dwarf",
"allied": ["gnome"] "allies": ["gnome"]
}, },
{ {
"id": "gnome", "id": "gnome",
"allied": ["dwarf"] "allies": ["dwarf"]
}, },
{ {
"id": "catfolk", "id": "catfolk",
"allied": [] "allies": []
} }
] ]

View file

@ -3,7 +3,7 @@
"id": "npc_barkeep", "id": "npc_barkeep",
"name": "barkeep", "name": "barkeep",
"renderable": { "glyph": "@", "fg": "#EE82EE", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#EE82EE", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["Drink?", "Something to eat?", "Don't go out on an empty stomach."] "quips": ["Drink?", "Something to eat?", "Don't go out on an empty stomach."]
}, },
@ -11,7 +11,7 @@
"id": "npc_townsperson", "id": "npc_townsperson",
"name": "townsperson", "name": "townsperson",
"renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#9fa86c", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL", "RANDOM_PATH"], "flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"] "quips": ["Hello!", "Good morning.", "<a quiet complaint about chores>"]
}, },
@ -19,7 +19,7 @@
"id": "npc_drunk", "id": "npc_drunk",
"name": "drunk", "name": "drunk",
"renderable": { "glyph": "@", "fg": "#a0a83c", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#a0a83c", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["Hic!", "H-Hic'.", "Get me 'nother, would you?"] "quips": ["Hic!", "H-Hic'.", "Get me 'nother, would you?"]
}, },
@ -27,7 +27,7 @@
"id": "npc_fisher", "id": "npc_fisher",
"name": "fisher", "name": "fisher",
"renderable": { "glyph": "@", "fg": "#3ca3a8", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#3ca3a8", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["Hey."] "quips": ["Hey."]
}, },
@ -35,7 +35,7 @@
"id": "npc_dockworker", "id": "npc_dockworker",
"name": "dock worker", "name": "dock worker",
"renderable": { "glyph": "@", "fg": "#68d8de", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#68d8de", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["No boat for a few days.", "Not much for us to do."] "quips": ["No boat for a few days.", "Not much for us to do."]
}, },
@ -43,7 +43,7 @@
"id": "npc_priest", "id": "npc_priest",
"name": "priest", "name": "priest",
"renderable": { "glyph": "@", "fg": "#FFFFFF", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#FFFFFF", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"quips": ["Light's givings.", "<a quiet prayer>", "Bless you."] "quips": ["Light's givings.", "<a quiet prayer>", "Bless you."]
}, },
@ -51,7 +51,7 @@
"id": "npc_miner", "id": "npc_miner",
"name": "miner", "name": "miner",
"renderable": { "glyph": "@", "fg": "#946123", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#946123", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL"], "flags": ["NEUTRAL", "IS_HUMAN"],
"vision_range": 4, "vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }], "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
"quips": ["You're not borrowing my pick."] "quips": ["You're not borrowing my pick."]
@ -60,7 +60,7 @@
"id": "npc_guard", "id": "npc_guard",
"name": "smalltown guard", "name": "smalltown guard",
"renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "@", "fg": "#034efc", "bg": "#000000", "order": 1 },
"flags": ["NEUTRAL", "RANDOM_PATH"], "flags": ["NEUTRAL", "RANDOM_PATH", "IS_HUMAN"],
"level": 2, "level": 2,
"vision_range": 4, "vision_range": 4,
"attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }], "attacks": [{ "name": "hits", "hit_bonus": 0, "damage": "1d8" }],
@ -205,7 +205,7 @@
"id": "gnome", "id": "gnome",
"name": "gnome", "name": "gnome",
"renderable": { "glyph": "G", "fg": "#AA5500", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "G", "fg": "#AA5500", "bg": "#000000", "order": 1 },
"flags": ["SMALL_GROUP"], "flags": ["SMALL_GROUP", "IS_GNOME"],
"level": 1, "level": 1,
"speed": 6, "speed": 6,
"vision_range": 12, "vision_range": 12,
@ -282,7 +282,7 @@
"id": "dwarf", "id": "dwarf",
"name": "dwarf", "name": "dwarf",
"renderable": { "glyph": "h", "fg": "#d61b1b", "bg": "#000000", "order": 1 }, "renderable": { "glyph": "h", "fg": "#d61b1b", "bg": "#000000", "order": 1 },
"flags": [], "flags": ["IS_DWARF"],
"level": 2, "level": 2,
"bac": 10, "bac": 10,
"speed": 6, "speed": 6,

View file

@ -20,7 +20,7 @@ impl<'a> System<'a> for AdjacentAI {
let (mut turns, factions, ancestries, positions, map, mut want_melee, entities, player) = data; let (mut turns, factions, ancestries, positions, map, mut want_melee, entities, player) = data;
let mut turn_done: Vec<Entity> = Vec::new(); let mut turn_done: Vec<Entity> = Vec::new();
for (entity, _turn, my_faction, pos) in (&entities, &turns, &factions, &positions).join() { for (entity, _turn, pos) in (&entities, &turns, &positions).join() {
if entity != *player { if entity != *player {
let mut reactions: Vec<(Entity, Reaction)> = Vec::new(); let mut reactions: Vec<(Entity, Reaction)> = Vec::new();
let idx = map.xy_idx(pos.x, pos.y); let idx = map.xy_idx(pos.x, pos.y);

View file

@ -42,7 +42,7 @@ impl<'a> System<'a> for VisibleAI {
mut chasing, mut chasing,
) = data; ) = data;
for (entity, _turn, faction, pos, viewshed) in (&entities, &turns, &factions, &positions, &viewsheds).join() { for (entity, _turn, pos, viewshed) in (&entities, &turns, &positions, &viewsheds).join() {
if entity == *player { if entity == *player {
continue; continue;
} }
@ -53,7 +53,7 @@ impl<'a> System<'a> for VisibleAI {
for visible_tile in viewshed.visible_tiles.iter() { for visible_tile in viewshed.visible_tiles.iter() {
let idx = map.xy_idx(visible_tile.x, visible_tile.y); let idx = map.xy_idx(visible_tile.x, visible_tile.y);
if this_idx != idx { if this_idx != idx {
evaluate(entity, idx, &ancestries, &factions, &faction.name, &mut reactions, None); evaluate(entity, idx, &ancestries, &factions, &mut reactions, None);
idxs.insert(idx); idxs.insert(idx);
} }
} }
@ -64,7 +64,7 @@ impl<'a> System<'a> for VisibleAI {
// and it's not the idx we're standing on, then evaluate here w/ minds taken into // and it's not the idx we're standing on, then evaluate here w/ minds taken into
// account. // account.
if this_idx != idx && idxs.contains(&idx) { if this_idx != idx && idxs.contains(&idx) {
evaluate(entity, idx, &ancestries, &factions, &faction.name, &mut reactions, Some(&minds)); evaluate(entity, idx, &ancestries, &factions, &mut reactions, Some(&minds));
} }
} }
} }
@ -96,46 +96,28 @@ fn evaluate(
idx: usize, idx: usize,
ancestries: &ReadStorage<HasAncestry>, ancestries: &ReadStorage<HasAncestry>,
factions: &ReadStorage<Faction>, factions: &ReadStorage<Faction>,
this_faction: &str,
reactions: &mut Vec<(usize, Reaction, Entity)>, reactions: &mut Vec<(usize, Reaction, Entity)>,
minds: Option<&ReadStorage<Mind>>, minds: Option<&ReadStorage<Mind>>,
) { ) {
crate::spatial::for_each_tile_content(idx, |other_entity| { crate::spatial::for_each_tile_content(idx, |other_entity| {
let mut shared_ancestry = false; let mut check = true;
if let Some(this_ancestry) = ancestries.get(entity) { if minds.is_some() {
if let Some(other_ancestry) = ancestries.get(other_entity) { if minds.unwrap().get(other_entity).is_none() {
if this_ancestry.name == other_ancestry.name { check = false;
reactions.push((idx, Reaction::Ignore, other_entity));
shared_ancestry = true;
}
} }
} }
if !shared_ancestry { if check {
// If minds are passed, we assume we're using telepathy here, reactions.push((
// so if the other entity is mindless, we skip it. idx,
if minds.is_some() { crate::raws::get_reactions(
if minds.unwrap().get(other_entity).is_some() { entity,
if let Some(faction) = factions.get(other_entity) { other_entity,
reactions.push(( &factions,
idx, &ancestries,
crate::raws::faction_reaction( &crate::raws::RAWS.lock().unwrap(),
this_faction, ),
&faction.name, other_entity,
&crate::raws::RAWS.lock().unwrap(), ));
),
other_entity,
));
}
}
} else {
if let Some(faction) = factions.get(other_entity) {
reactions.push((
idx,
crate::raws::faction_reaction(this_faction, &faction.name, &crate::raws::RAWS.lock().unwrap()),
other_entity,
));
}
}
} }
}); });
} }

View file

@ -96,6 +96,9 @@ impl RawMaster {
} }
self.faction_index.insert(faction.id.clone(), reactions); self.faction_index.insert(faction.id.clone(), reactions);
} }
for ancestry in self.raws.ancestries.iter() {
self.ancestry_index.insert(ancestry.id.clone(), ancestry.allies.clone());
}
} }
} }
@ -851,14 +854,15 @@ pub fn ancestry_reaction(this_ancestry: Ancestry, other_ancestry: Ancestry, raws
} else { } else {
let this_ancestry = get_ancestry_string(this_ancestry); let this_ancestry = get_ancestry_string(this_ancestry);
let other_ancestry = get_ancestry_string(other_ancestry); let other_ancestry = get_ancestry_string(other_ancestry);
console::log(format!("{:?}", this_ancestry));
if raws.ancestry_index.contains_key(this_ancestry) { if raws.ancestry_index.contains_key(this_ancestry) {
let mine = &raws.ancestry_index[this_ancestry]; let mine = &raws.ancestry_index[this_ancestry];
console::log(format!("{:?}", mine));
if mine.contains(other_ancestry) { if mine.contains(other_ancestry) {
return Some(Reaction::Ignore); return Some(Reaction::Ignore);
} }
} }
} }
return None; return None;
} }