basic bloodstains
TODO: coloured by entity bleed colour[?]
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3 changed files with 30 additions and 7 deletions
10
src/map.rs
10
src/map.rs
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@ -2,6 +2,7 @@ use super::Rect;
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use rltk::{Algorithm2D, BaseMap, Point, RandomNumberGenerator, Rltk, RGB};
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use specs::prelude::*;
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use std::cmp::{max, min};
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use std::collections::HashSet;
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#[derive(PartialEq, Copy, Clone)]
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pub enum TileType {
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@ -23,6 +24,7 @@ pub struct Map {
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pub visible_tiles: Vec<bool>,
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pub blocked: Vec<bool>,
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pub tile_content: Vec<Vec<Entity>>,
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pub bloodstains: HashSet<usize>,
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}
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impl Map {
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@ -89,6 +91,7 @@ impl Map {
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visible_tiles: vec![false; MAPCOUNT],
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blocked: vec![false; MAPCOUNT],
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tile_content: vec![Vec::new(); MAPCOUNT],
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bloodstains: HashSet::new(),
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};
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const MAX_ROOMS: i32 = 30;
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@ -198,6 +201,7 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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if map.revealed_tiles[idx] {
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let glyph;
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let mut fg;
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let mut bg = RGB::from_f32(0., 0., 0.);
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match tile {
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TileType::Floor => {
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glyph = rltk::to_cp437('.');
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@ -208,10 +212,14 @@ pub fn draw_map(ecs: &World, ctx: &mut Rltk) {
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fg = RGB::from_f32(0.0, 1.0, 0.0);
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}
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}
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if map.bloodstains.contains(&idx) {
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bg = RGB::from_f32(0.4, 0., 0.);
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}
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if !map.visible_tiles[idx] {
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fg = fg.to_greyscale();
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bg = bg.desaturate();
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}
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ctx.set(x, y, fg, RGB::from_f32(0.0, 0.0, 0.0), glyph);
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ctx.set(x, y, fg, bg, glyph);
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}
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// Move the coordinates
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